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1.0.27X3111 [ 编辑 ] 2019-04-17

Added:
*Bobmazon
**4 different delivery catalogs
**Items can be bought with bottle caps
*Bobmazon achievements
**Tech progression achievements that unlock bobmazon offers

Changed:
*Updated textures
**Batteries
**Transformers
**Barrels
**Metal crates
*Missiles now use the experimental contrail particle
**Actual particle that is way more performant and despawns when unloading
*GUI screens like the template folder won't pause the singleplayer game anymore

Fixed:
*Fixed potential 0-division crash for fallout entities
*Fixed boats creating boxcar death message
*Fixed memory-leaks and frame drops for certain clients


1.0.27X3106 [ 编辑 ] 2019-04-12

Added:
*Geyser structures
**Randomly generated structures with geyser blocks
*Water geyser block
**Randomly spawns a large fountain of water
*Poison geyser block
**Spawns a volley of agent orange clouds
*Vapor geyser
**Small steam clouds that heal the player
*Geothermal generator
**Will produce power when placed on top of a geyser block
**Also works with lava, but it randomly solidifies
*Mini RTG
**Small RTG without GUI
**Easier to relocate, no assembly necessary!
*Compressed stone
**Cheap, blast resistant block
*Added extended logging config option
**Things like grenades, missiles and nuclear explosions can now be logged
*Concrete brick variations
**Bricks can now be mossy, cracked and broken
**Structures will spawn with random brick types
*Lead apple
**Comes in three different strengths
**Extra crunchy
*Added hardcore taint config
*Config to make the nether permanently radioactive
**0.1 RAD/s by default
*Twinkie
**Ancient food, commonly found in abandoned structures

Changed:
*Alloy furnace is now called blast furnace
*Blast furnace texture updated
*Vault and blast doors can now be toggled via redstone
*Changed nuclear waste texture
*Updated base of centrifuge texture
*Vault door frames are now made from concrete
*The fallout effect is now slower but more accurate
*Concrete is now made with the chemical plant
*Common nuclear blocks like dead grass and trinitite will no longer tick
**Improves server performance, but they no longer create ambient radiation
**Crater radiation now relies on the RADs from the actual explosion and the sellafite
*Rebalanced assembler recipes to make e-presses more viable
*Updated locksmith table texture and recipe
*Removed broken lead box functionality
*Fixed ZOMG status messages being broadcast to all players
*Cosmetics are now permanently fixed to players, items are no longer necessary
*Removed player specific cloak items
*New texture and model for assembly machine
*Updated texture, model and animation for chemical plant
*Update slots now have a small info panel with information about accepted upgrades
*Changed texture of templates, the template folder and the folder GUI
*Updated electric pole texture
*Improved burner press texture
*Removed broken functionality from the FM blocks
*Templates will now show their recipe type when LSHIFT is held
*Changed deco block texture
*Reinforced lamp texture is now brighter

Fixed:
*Fixed 20 gauge slug box giving flechettes instead
*Fixed quad shell recipe using mostly old 12 gauge shells
*Fixed thorium fuel rods not depleting in small reactor
*Fixed dynospheres not properly charging
*Fixed uranium block being uncraftable
*Fixed locked containers being accessible via hopper IO system
*Fixed T45 having no rad resistance


1.0.27X3062 [ 编辑 ] 2019-02-28

Added:
*44 magmun boat functionality
**Drops a boat
*AMS replacement blocks
**Don't work yet
**Dysfunctional
**Work in progress
**Do not function as of now
**Functionality pending
**Please
**For
**God's
**Sake
**Read
**This
**Dammit
**These blocks do not work
**They don't work
**No matter how much you ask
*Arc furnace
**Highly improved electric furnace
**Requires electrodes
*Karl
**Only takes HE, IF and privet 84mm rockets
*Panzerschreck
**Improved Carl Gustav
**Has a fancy shield
**Hey
**Did you know?
**The new AMS blocks?
**They don't work.
**Just in case you forgot.
**Got it?
**Good.
*Strong EMP missile
**Lingering EMP effect drains machines
**Does not scrap blocks
*Smooth concrete
**Like concrete but smooth
*Compound brick
**Highly reinforced brick variant
*AmGen
**Generates little power from chunk radiation
*Electrode
**Required for arc furnace to function
**Regular variant breaks after some time, desh lasts forever
*Big iron
**Uses new .50AE bullets
*Desh bullet
**.357bullet that works with every revovler
*Lignite
**Coal but in brown!
**Can be pulverized and briquett-ified
*Coke
**Twice as durable as coal

Changed:
*Redid UV unwrap for reactor, press and radgen
*New textures for presses, reactor and radgen
*Rebalanced reinforced block blast protection
*I think you've forgotten that the new AMS blocks are not functional, so I am here to remind you
*Updated battery textures
*Added alternate motor recipe
*Motor recipe now yields two items
*Made ring coils easier to craft

Fixed:
*Fixed thorium dust being smelted into more dust
*Fixed reload sound being played per bullet for full mag reloads
*Attempt at fixing the crash caused by black holes and rubble in general
*Fixed reload sounds not being played when mag isn't fully filled
*Fixed alloy furnace gauge breaking all the time
*Fixed shredder sending packets from the client to itself, causing severe logspam
*Fixed people forgetting about how certain features are simply not finished because this is, in fact, a beta version


1.0.27X3048 [ 编辑 ] 2019-02-13

Added:
*Potato battery block
**Low-tier energy storage with 10k HE
*Privet rocket
**Small nuclear 84mm rocket for carl gustav
*Nuclear fog
**Cloud particles that spawn in high-radiation chunks
**Spawn frequency and radiation threshold are configurable
*More config options
**Speed of mk4 explosions
**Speed of fallout spread
**Fallout thunderstorm (fallout can now cause thunderstorms)
**Fallout thunderstorm radiation (thunderstorms can be radioactive!)

Changed:
*Lowered radiation levels from nuclear explosions
*Updated all battery block textures with sprites so thoughtfully provided by our overlord Hoboy
*Config has been updated and regrouped, please delete the file before using this version!

Fixed:
*Removed more logspam
*Fixed savedatas having null worlds which can crash under very specific circustances


1.0.27X3043 [ 编辑 ] 2019-02-08

Added:
*Lead poisoning
**Rare effect cause by bullets and more commonly by DU ammo
*Cargo pad
**Allows cargo rockets to return resources to earth
*Asteroid mining ship
**Satellite that will send a cargo ship back to earth every 10 minutes
**Will automatically unload it's inventory contents into adjecent chests
*Added cataclysm mode
**Config option that will spawn a crashing satellite every time a mob dies
*Gun repair kits
**Repair all updated guns in the hotbar
*Electric press
**Like the press but electric!
**Does not need warmup time
*Grenade pistol
**Allows the use of 40mm grenades
*New guns now have an extended HUD
**Displays current ammo type as well as mag
**Also has a little durability indicator
*Security armor
**Armor made from kevlar compound



Changed:
*Updated nuclear missile texture
*Replaced MIRV missile with hydrogen bomb
*Reverted dud shade back to dark grey
*Vault door now has an asohalt-brick-esque frame
*replaced gunpowder in assembly recipes with cordite
*Updated missile launch pad model
*Changed recipe for the MIRV arhead which is now a regular thermonuclear one
*Added thorium to the world generator
*New ammo types now have a proper description
*debug config option now enables "fun" variables in gun descriptions
*Added recipe that allows for any old ammo to be converted into the usable one
*Updated some bullet textures
*Nuke fallout now uses a new system that is a lot more precise, effective and even faster
*Most conventional weapons have been migrated to the new system
**Allows for different ammo types, reloading and better durability function
*Added reload sounds
*Changed rocket launcher sound
*Relaced rare earth fragment eyesore textures with prismarine shard recolors
*Renamed radio and FM transmitter
**These will be repurposed with different features somewhen in the future
*Modified tilt in the gun models
*Uboinik and nightmare guns now display the ammo count correctly based on the mag
*Shredder can now shred wool back into string



Fixed:
*Fixed most radioactive items not being radioactive
*Fixed hot waste items not being radioactive
*Removed all System.out.println calls to reduce logspam
*Dungeon chests will now have the new ammo types
*Fixed industrial oil coal liquefaction producing as much oil as it requires

1.0.27X3030 [ 编辑 ] 2019-01-26

Added:
*Radiation absorbers
**Decrease chunk radiation every second
**4 different strengths
*Thorium blocks
**Mineral block and ore
*Spent fuel pool drum
**Used to cool hot depleted fuel
**Needs adjecent water blocks to function
*Th232 and U233 rods and nuggets
*Hot depleted fuel
**Comes drom depleted fuel elements instead of the cool versions
**Need to be cooled down before further processing
*Miniguns
**Come in three different flavors
*Cordite
**Used instead of black powder in bullet cecipes
*Folly
**Not yet fully functional
**Portable 128mm cannon
*Recycled materials
**Currently unobtainable
*Added support for custom crosshairs
**Few guns currently use it
*Decontaminator
**Standing on it will remove 10 RAD/s



Changed:
*Updated dud texture
*Improved other mod's pipe compatibility with centrifuges
*Updated shotgun shell textures
*Updated wand textures
*Updated large shredder model
*Steel revolver now uses the experimental new gun system and is currently defective
*Bolt-action rifle now has a laser pointer
*Bullets now have a random tilt in their model
*Updated contamination and rad-x potion textures
*Replaced rocket launcher's AT4 model with a carl gustav RR
*Reduced relief in centrifuge GUI texture
*Added temporary agent orange volley as m-grenade effect
*Weapons now use the modernized ammo items (with more types in the future)



Fixed:
*Fixed bullets overriding armor when shot in rapid succession
*Fixed player radiation not resetting upon death
*Fixed SSP bug where using the scroll wheel in an un-linked control block will crash the game
*Fixed reactor steam gauge resetting to NONE instead of STEAM
*Fixed falling satellite texture saying "mannulus" instead of "crapula"
*Fixed turrets forgetting the whitelist and turning on their owners
*Capped lower bound of entity radiation at 0
*Shredder blades now take damage per operation instead of per tick, solving the meta-overflow issue
*Changed teleporter damage from Float.POSITIVE_INFINITY to 10k

1.0.27X3000B [ 编辑 ] 2018-12-27

This release contains the GH releases 3000 and 3000B



Added:
*New barbed wires
**Burning
**Poisoned
**Acidic
**Withered
**Ultradeath
*N45 naval mine now has functionality
*Bullet assemblies
**Makes bullets harder to craft
*Bullet stamps
**Bullets are now made using the press (an electric one will come soon!)
*Added reactor remote control block
**Works with small and large reactors
*Added vault 99 texture
*Reactor inserter and ejector
**Allows the large reactor to automatically load/unload fuel
*Depleted fuel items
**Each fuel type now has it's own nuclear waste item
*Dead man's detonator
**Detonator that triggers when the item is dropped
*Dead man's charge
**Explosive that triggers when the item is dropped
*Thorium
**Th232 and fuel
**Currently uncraftable
*U233
**Will be used in combination with thorium in the future



Changed:
*Updated textures
**Breeding reactor
**Nuclear furnace
**RTG furnace
**RTG
**Combustion generator
**Fusion heater
**Large reactor parts
*Breeding reactor now has an orientation and an on-state
*Updated bullet textures
*Reduced saturation of centrifuge bodies
*Changed press frame texture
*Re-added large nuclear reactor
**It's now 200x better (trust me)
*Added exception catching to prevent spontaneous crashes concerning the missile packet
*Buffed turbines
**Significantly larger internal tanks
**Works a lot faster
**Fluid output rate is now 10Hz (.5 times per tick)
*Updated rad-x texture
*Updated nuclear reactor structure created with the wand
*Higher tier hazmat kits now have textures and names
*Reduced radiation given off by items



Fixed:
*Fixed fallout persisting for too long
*Fixed reactor rods and on-state not saving
*Fixed steam tank not saving

*Removed unnecessary packet spam following every mous imput, causing the controller shutdown to malfunction
*Also removed pointless console spam in X3000

X2981 [ 编辑 ] 2018-12-08

This release contains the GH releases 2968 and 2981

 

Added:
*Fluid pipes
**Pre-identified universal pipes
*Desaturated redstone
**Made from shredded SU batteries
**Can be crafted back into redstone
*Custom nuke fall upgrade
**Instead of exploding right away, the cutom nuke drops
*New radiation system
**Instead of fixed AoE radiation, radiation is now chunk specific
**Radiation lingers and spreads over time
*Rad-X
**Gives player extra RAD-resistance
*New radaway flavors
*S~Cola RAD
**now with more radiation

*Placable geiger counter
**Ticks like the handheld version
**Interacting will also display exact values
*Key imitation kit
**Allows counterfeit keys to be made
**Counterfeit keys can not be changed or copied
*Force field generator
**Creates a field that will reflect all entities
**Only players may pass
**Can be upgraded with special stackable upgrades
*Large shredder (recycler)
**WIP, the model is crooked with the wrong texture
*Different skins for pip revolver
*Higher-tier hazmat kits
**Have no texture as of now
*Added classic siren track
**Same track as ic2 nuclear control's siren, but with a better loop

 

Changed:
*Geiger counter now measures chunk radiation instead of nearby blocks
*Geiger counter now adds a HUD bar that displays current player contamination
*Geiger counter can be clicked on, showing current player and chunk radiation
*Radaway now removes some of the player's RADs instead of the radiation sickness effect
*Radiation sickness is now called "contamination"
*Contamination effect slowly increases player's RADs over time
*Radioactive blocks will now give off radiation to the chunk
*Bombers now have more sounds
**Sound loop when flying
**Special sounds when shot down & crashing
*turbine and shrapnel smoke FX now linger for a shorter duration, making trails more aesthetically pleasing
*Pills noww have a consumtion time of 10 ticks (.5 seconds)
*Pills can now be consumed in creative
*Consuming fallout-esque drinks will now add to the radiation counter

*All entities now use the proper moving methods
*The pear skin of the B29 is now lighter
*The mint skin of the Do17 now has a different decal
*Adjusted radiation output of small reactors
*The bomber remote now has unobtainable testing types (meta 5-7)
*Removed large reactor recipes
*Removed large reactor from creative inv
*Glowing mushs will now spread even if mycelium spread is disabled
*Kits may give different hazmat tiers, depending on contents
*Added hazmat kit to loot table
*Press now needs furnace instead of redstone in crafting
*Renamed steam press to burner press
*Bunkers and power plants now spawn geiger counter blocks

 

Fixed:
*Analyzer now shouldn't crash servers anymore

*MK4 spamming the radiation values
*Fixed mining drill crashing when blocks with null drops are mined
*Press, coalgen and boiler now leave container items behind (eg bucket for lava)


X2951 [ 编辑 ] 2018-11-08

Added:
*Gas centrifuge
**Accepts fluids like UF6, PuF6 and lava
**Output is based on weighted chance, rather than static ratios
*Centrifuges now have a proper looped sound
*Added more transformer types
**Default transformer is now DNT 20Hz
**Added 10k-1Hz, 10k-20Hz and DNT 1Hz variants
*Analyzer
**Item that will display information about a block/TE
**Shows stats like fluid tanks and electricity
*Added randomly spawning safes
**Different lock tiers with different loot
*Boiler
**Used to create steam and hot oil
**Goes up to 500°C, powered by coal
*Electric boiler
**Electric variant that heats fluids to 800°C
*Dense steam
**Heated steam
*Super dense steam
**Even hotter steam
*Steam turbine
**Generares electricity by turning steam into water
**Also accepts dense steam, turns into regular steam
**As well as super dense steam -> dense steam
*Hazmat kit
**Kit that displaces current armor with basic hazmat gear

 

Changed:
*Updated texture and model of hexafluoride tanks
*Removed centrifuge recipes for hexafluorides in favor of the gascent
*Re-adjusted centrifuge assembly recipe
*Fixed and tidied-up the gas flare model and texture
*Updated textures for basic missile parts
*Updated texture for plan C
*Removed assembly recipe for HE/TF converters, re-enabled a variation of the old recipe
*Added new rules to energy distribution:
**TEs won't transmit to themselves
**TEs won't transmit to other TEs that are full
**TEs won't transmit to TEs if both parties are transformers with the same frequency
*Refineries now use hot oil instead of regular crude oil
*Refineries now require very little power to operate
*Coal generator now has a timer that shows how many seconds of burn time are left (hover over flame to show)
*Fluid sources will not try to transfer to full tanks
*Small nuclear reactor now outputs steam instead of power
**Steam density can be changed with a shift stick
*Added info panels to factories
*Bombers now drop bombs with a whistling noise
*Carpet bombing is now more carpet-y
*Bombs now have a louder custom sound
*Napalm bombs now have a larger fire radius and an additional ignition one
*Napalm bombs now have a fire burst particle effect

 

Fixed:
*Fixed calamity not consuming right ammo type
*Fixed centrifuge progress bar freezing
*Fixed crash when placing a renamed coalgen
*Fixed packet transfer breaking up when block state changes (coalgen, electric furnace)


X2936 [ 编辑 ] 2018-10-24

This release contains the GH releases 2922 and 2936

 

Added:
*Wrench
**Melee weapon with proper knockback
*Wrench with blade
**Wrench with a knife duct taped onto it
*Market Gardener
**Shovel that does extra damage when used while falling
*Brimstone
**Not functional yet, I'm working on it
*Burning FOEQ
**Satellite that is burning up in the atmosphere
**Does not spawn yet, will be used for unique event, much like a super rare meteorite
*New siren tracks
**Nostromo self-destruct
**Classic siren (IC2 NC had this one in an older version)
**EAS alarm
**Air raid siren
*New padlocks
**Rusty padlock (100% pick chance)
**Reinforced padlock (2% pick chance)
**Unbreakable padlock (can not be lockpicked)
**Standard lock remains at 10%
*Jetpack tank
**Will fill the currently worn jetpack with 1000mB of kerosene
*Sunset sarsparilla star cap
**10% chance to replace regular cap
*ayy now has his own cape

*IF grenades
**You'll know it when you see them
*Jolt
**New explosion mechanic, similar to power fists's gigajoule
*Barbed wire
**Functions like cobweb + cactus
*Added two new machine guns
**Because why not, really

 

Changed:
*Updated multi prupose bomb's texture
*Updated centrifuge's texture and model
*ZOMG grenade now creates less rays
*Turrets will now shoot at bombers
*Changed sarsparilla and cap's texture to match the original more
*Updated bob's cape
*Turret telemetry cards are now less expensive
*The atomic bomb air strike is now exclusively performed by the B-29

*Both new fallout klaxon sounds are now louder
*Grenades can now bounce off surfaces and explode after a few seconds
*Impulse grenade now turns all blocks into falling ones instead of gravel
*Rubble can now have the texture of any block, not just a generic texture for each material
*Rubble now has destruction particles and a proper destruction sound instead of the ear-piercing explosion
*AT mine now has a taller detection field, seeking players sitting in tanks properly
*Sounds for kits, syringes and radaway
*Updated centrifuge icons to resemble new texture
*Relay and power plant structures now use barbed wire instead of web
*Mining drill can now break any block that is not indestructible
*Mining drill recipe changed, it's now cheaper
*Re-adjusted meteor chance
**180 minutes for regular strikes
**10 minutes for showers

 

Fixed:
*The config now has a fallback in case someone tries to change critical values to 0, preventing crashes
*Fixed typo in vod canteen's description
*Meteors won't crash anymore when trying to pick random ores in combination with certain mods

*Cyclotron now uses the MK3 explosion instead of the depricated MK2
*Fixed mining drill not having proper sound


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