新建2023-06-18

- FIXED: Crash with create 0.5.1b

2023-06-10

- ADDED: Summon entity json plant callback
- ADDED: zh_cn translation (Chen-Luan)
- CHANGED: Forge minimum version is 40.2
- FIXED: Farmer's delight rice and tomatoes texture errors
- FIXED: Create compatibility crash
- FIXED: Multiple mutations with the same output register only one mutation (LordPINE)
- FIXED: Planting crops replaces non-full blocks

2022-06-19

- FIXED: Tooltip showing twice with Jade
- FIXED: Compatibility with latest Create
- FIXED: Disabling particles in the config doing nothing
- FIXED: Planting of crops in mid-air with Quark

2022-06-16

- CHANGE: Update to Forge 40.1.51
- FIXED: Crashes with Cyclic sprinkler and fertile soil
- FIXED: Creative picking of plants

2022-06-10

- ADDED: Compat with Straw Golem Reborn
- FIXED: Properly define mining speed, tools and hardness for all blocks
- FIXED: Client crash when trying to render a plant with insufficient textures defined

2022-06-06

- ADDED: Support for the Mystical Agriculture Seed Reprocessor
- ADDED: Industrial Foregoing harvester compatibility
- FIXED: Server crash due to wrong import
- FIXED: Crops without crop sticks dropping crop sticks when broken
- FIXED: IE Cloche recipes not properly showing in JEI for AgriCraft seeds
- FIXED: Broken textures for Mystical Agriculture crops

2022-05-30

- CHANGE: Ported to 1.18.2
- ADDED: It is now possible to define specific Block States and Fluid states for growth requirements and soils in the jsons
- ADDED: It is now possible to define specific BlockEntity requirements using the nbt entries in the plant json files
- ADDED: It is now possible to define biome and dimension growth requirements in plant json files
- ADDED: Copper nugget, as fruit for the Cuprosia resource crop (which is now available in vanilla)
- ADDED: Nethereed, a resource crop for netherite
- ADDED: Amathyllis, a resource crop for amethyst
- ADDED: Json callback for Botania mana consumption for growth, by default active on the Botania flower crops
- ADDED: Conditions for mutations, which can be specified in the jsons as well as through the API
- ADDED: Greenhouse Monitor, a block and item which allows the creation and monitoring of greenhouses,
greenhouses speed up crop growth, and provide bonuses with regards to growth requirements.
- ADDED: Greenhouses which will now generate in villages with randomly generated crops

你已经到达了世界的尽头..
新建2022-05-30

- ADDED: Option to use GUIs for the journal and seed analyzer (Ketheroth)
- ADDED: Default json support for Oh The Biomes You'll Go (Ketheroth)
- ADDED: Default json support for Croptopia (Ketheroth)
- FIXED: Potential Crash when logging an invalid json plant
- FIXED: AgriCraft crops ignoring the result of Forge CropGrowEvents
- FIXED: Seed duplication bug with the seed analyzer and a hopper
- FIXED: Camera focusing on the main hand while trying to read the journal from the off hand
- FIXED: Crop Sticks getting destroyed when updating the soil below them

2022-01-29

- CHANGE: Reworked the json callback system, it can now take arguments depending on the callback
- CHANGE: Crop Sticks now uses a shapeless recipe to avoid recipe conflicts (thanks to Skillotic0703)
- CHANGE: Journal contents logic is now fully server-side, and remembers on which page it was
- ADDED: Fungus json callback, allows to convert mature fungus crops into fungus "trees" by using bonemeal
- ADDED: Fungus json callback to crimson and warped fungus
- ADDED: Default json support for Arcane Fundamentals (thanks to RatElemental)
- ADDED: Default json support for Supplementaries (thanks to RatElemental)
- ADDED: API access to the journal contents, pages can be added, removed or changed
- ADDED: Recipes for Mystical Agriculture with AgriCraft wheat seeds where needed
- FIXED: Texture paths for Thermal Cultivation plants being outdated
- FIXED: Seeds not dropping when soil underneath a plant is broken
- FIXED: Sugarcane plants dropping Bamboo seeds (thanks to Skillotic0703)
- FIXED: Tall crops not resetting growth stage when harvested with a block above them
- FIXED: Conflicts with Not Enough Animations

2021-11-29

- CHANGE: The magnifying glass can now also inspect entities (if such logic is implemented for the entity)
- ADDED: API for magnifying glass inspection
- ADDED: Soil properties can now be inspected using the Magnifying Glass
- ADDED: Some additional journal pages with documentation on crop breeding genetics, stats and growth requirements
- FIXED: Weird ingredient rendering crash with seed models with CTM metadata when CTM is present
- FIXED: Chunk loading crash with multi-block tanks spanning multiple chunks
- FIXED: Fertilizer json sync messages not being registered and causing issues
- FIXED: Create Compat (thanks Ketheroth)
- FIXED: Cyclic Compat (thanks Ketheroth)
- FIXED: Immersive Engineering Compat
- FIXED: Industrial Foregoing Compat (thanks Ketheroth)

2021-08-28
3.0.5-hotfix

- ADDED: Support for Jade
- ADDED: Json support for fertilizers (thanks Ketheroth)
- ADDED: Mystical Agriculture support
- ADDED: Possibility to attach a magnifying glass to any head slot armor to show full TOP / JADE info at all times
- ADDED: Config options to change the animation duration for the seed analyzer and the journal
- ADDED: Config option to convert vanilla seeds only in the seed analyzer
- ADDED: JEI growth requirement and products tabs for original plant seeds
- FIXED: Planting and breaking crops not having sounds
- FIXED: Planting seeds not playing the arm swing animation
- FIXED: TOP keeping extended crop info after swapping out the magnifying glass
- FIXED: Dynamic texture tooltips not being localized (InfinityLib fix)
- FIXED: Crash related to partially unloading irrigation tanks spanning multiple chunks
- FIXED: Identical genome seeds sometimes not stacking
- FIXED: Stat min and max config values being ignored

2021-07-07

- CHANGE: Modified the internal json plant render system to be easier to extend through the API
- ADDED: Config option to disable crop sticks collissions
- ADDED: Default json support for Abundance (thanks to Nelson)
- ADDED: Default json support for Biomes O' Plenty (thanks to Nelson)
- ADDED: Default json support for Horticulture (thanks to Nelson)
- ADDED: Russian translations (thanks to pgkrol)
- FIXED: Json data not properly being synced to connecting clients on LAN worlds
- FIXED: Sprinklers not dropping as blocks when mined
- FIXED: Vanilla seeds not automatically planting on crop sticks when clicking the soil below
- FIXED: Vanilla seeds not automatically converting when inserted in a seed analyzer

2021-06-28

- CHANGE: Improved JEI tooltips for Growth Requirements to show numeric values for brightness, growth stage, and strength
- CHANGE: The AgriCraft config file now sits in the agricraft subdirectory
- ADDED: Config option to allow mutations on cloning (set to false by default)
- ADDED: Gravel and Clay as Botany Pots soils
- FIXED: Chickens not accepting AgriCraft seeds as food
- FIXED: Dynamic texture recipes (irrigation tanks and channels) not properly showing in JEI
- FIXED: Server crash when reading the journal
- FIXED: Crash following an AbstractMethodException (thrown by IItemHandler accessors of the Seed Analyzer)
- FIXED: Crops not showing seeds on clients after connecting to a server
- FIXED: Botany Pots growth requirements not working properly

2021-06-18

- CHANGE: Overhauled the internal plugin system to avoid bugs related to mod loading timing
- ADDED: new vanilla plant: Azure Bluet (thanks Nelson)
- ADDED: Default jsons for Environmental (thanks Nelson)
- ADDED: Default jsons for Upgrade Aquatic (thanks Nelson)
- ADDED: Season Compatibility with Simply Seasons
- ADDED: Full Botany Pots compatibility
- ADDED: Greenhouse groundwork (Greenhouses remain WIP, do not expect to find any in your world yet)
- FIXED: Gain stat not correctly increasing item drops
- FIXED: FOV not changing when applying effects such as swiftness, etc
- FIXED: Crash with Create
- FIXED: Server crash with Immersive Engineering
- FIXED: Default json for Autumnity's foul berry use a seed instead of the berry itself (thanks Nelson)
- FIXED: Seed Drop probabilities from grass being inverted
- FIXED: Journal wobbling back and forth while reading, making it difficult to read

2021-06-07

- CHANGE: Seeds Dropped from grass will have stats equal to 1 by default
- ADDED: Changing sorting mode on the seed bag now causes you to shake the seed bag to shuffle the seeds
- ADDED: Changing sorting mode on the seed bag now displays a message indicating the sorting mode
- FIXED: Botany Pots and Botania compat sharing their config options
- FIXED: IE Cloche recipes sometimes returning null ItemStacks
- FIXED: Agricultural Journal not readable at extreme FOVs

2021-06-05

- CHANGE: Ported to 1.16.5
- CHANGE: Crop breeding now follows Mendelian genetics instead of arbitrary logic based on parent/child relations
- CHANGE: Weeds are no longer plant implementations, but can grow parallel with plants, affecting their growth, and possibly killing them when they reach maturity
- CHANGE: The Strength stat now defines resilience with regard to growth conditions (for instance soil, light, etc)
- CHANGE: Seed and plant stats are always visible, and no longer need analyzing
- CHANGE: The seed analyzer and magnifying glass are now used to inspect the genomes of seeds and plants respectively
- CHANGE: Soils now have properties such as Humidity, Acidity and Nutrients
- CHANGE: Crops no longer require a specific soil block (or blocks), but rather specific levels of Humidity, Acidity and Nutrients, which becomes more forgiving with increasing strength
- CHANGE: Clipper no longer allows to clone plants, but provides an alternative harvest method instead (e.g. to obtain flowers)
- CHANGE: Seeds are now compostable
- CHANGE: The Agricultural Journal has been reworked and is now more immersive
- CHANGE: The Magnifying Glass has been reworked and is now more immersive
- ADDED: A brand new set of login warning messages... just kidding, they got removed
- ADDED: Genomes; plants and seeds now have genomes in according with Mendelian genetics
- ADDED: Fertility stat: this governs the probability of generating offspring (meaning participating in spreading / mutating)
- ADDED: Resistance stat: this governs the resistance of the plant against weeds (probability of spawning weeds, and gaining preferential growth compared to weeds)
- ADDED: Mutativity stat: this governs how quickly and in which direction stats will mutate when passed to offspring
- ADDED: Crops can now be planted under water, which is required for some species
- ADDED: New item: the seed bag, obtained by enchanting a mundane leather bag, holds and sorts your seeds for you
- ADDED: If season mods are present (Better Weather, Serene Seasons), crops will require certain seasons to grow
- ADDED: Genes defining attraction of certain animals to certain crops, allowing for automatic animal breeding
- ADDED: Possibility to plant crops off crop sticks (can be disabled in the config)
- ADDED: Config options to configure minimum and maximum values for any stat and hiding stats (effectively allowing to disabling a stat with its functionality locked at a certain value)
- ADDED: Progressive mode: mutation ingredients are unlocked in the journal / JEI after reading them in the journal (can be disabled in the config)
- ADDED: Vanilla planting override; AgriCraft will convert crops to AgriCraft crops when they are planted
- ADDED: new vanilla plant: Bamboo
- ADDED: new vanilla plant: Cornflower
- ADDED: new vanilla plant: Crimson Fungus
- ADDED: new vanilla plant: Kelp
- ADDED: new vanilla plant: Lily
- ADDED: new vanilla plant: Sea Grass
- ADDED: new vanilla plant: Sea Pickle
- ADDED: new vanilla plant: Sweet Berry
- ADDED: new vanilla plant: Warped Fungus
- ADDED: new vanilla plant: Wither Rose
- ADDED: new resource plant: Carbonation
- ADDED: Default jsons for Atmospheric (thanks Nelson)
- ADDED: Default jsons for Autumnity (thanks Nelson)
- ADDED: Default jsons for Botania (thanks Nelson)
- ADDED: Default jsons for Buzzier Bees (thanks Nelson)
- ADDED: Default jsons for Farmer's Delight (thanks Nelson)
- ADDED: Default jsons for Immersive Engineering (thanks Nelson)
- ADDED: Default jsons for Metal Bushes (thanks Nelson)
- ADDED: Default jsons for Pam's Harvestcraft 2 (thanks Nelson)
- ADDED: Default jsons for Quark (thanks Nelson)
- ADDED: Default jsons for Simple Farming (thanks Nelson)
- ADDED: Default jsons for Thermal Cultivation (thanks Nelson)
- ADDED: Default jsons for XL Food Mod (thanks Nelson)
- ADDED: Compatibility with Blood Magic Harvest Ritual
- ADDED: Compatibility with Botania's Horn and Drum of the Wild
- ADDED: Initial Compatibility with Botany Pots (requires elaboration on Botany Pots side to complete)
- ADDED: Compatibility with Create's Mechanical Harvester
- ADDED: Compatibility with Cyclic's Harvester
- ADDED: Compatibility for Immersive Engineering's Garden Cloche
- ADDED: Compatibility for Industrial Foregoing harvesting

你已经到达了世界的尽头..
新建2017-06-28
2.0.0-0.10.0-a19
  • FIXED: Seeds not being consumed when planted on crops, effectively duplicating them.

  • FIXED: Issue that prevented mutations from occurring.

  • ADDED: New debugger mode for debugging block ranges. This proves that block ranges work properly. As a side effect plant requirements might have been fixed.

  • ADDED: New member on development team.

  • FIXED: Crash caused by bug in ForgeGradle obfuscation code. See https://github.com/MinecraftForge/ForgeGradle/issues/205 for more information on why this wasn't my fault.

  • FIXED: BlockRange iterator not working correctly.

  • FIXED: Crash caused by setting plant product max to equal plant product min.

  • FIXED: Peripheral rendering. (Still WIP).

  • FIXED: Crashed caused by having ComputerCraft installed.

  • FIXED: Crafting crash caused by disabling irrigation channels.

  • FIXED: Crash at server start caused by FML's @SideOnly ASM not working properly for static in-line declarations.

  • FIXED: Some compilation warnings.

  • FIXED: Crash at server start caused by null plant product.

你已经到达了世界的尽头..
新建未知时间
2.0.0a18
  • FIXED: Minor issues with Mystical Agriculture plants.

  • ADDED: Additional Magical Agriculture plants.

  • FIXED: Debug logging filter not working.

  • FIXED: Bugs? (Lots of stuff changed in the API refactor)?

  • FIXED: Crash caused by breaking water pads.

  • TWEAK: Major API refactor in attempt to increase stability.

  • FIXED: Crash caused by attempting to disable AgriCraft sounds (note this is a "fix").

  • FIXED: Magical Agriculture plants spawning magically.


未知时间
2.0.0a17
  • FIXED: Tank bottoms would render at incorrect times.

  • FIXED: Water in water pads was opaque instead of transparent.

  • FIXED: Grate vine interaction handler prevented placement of vines anywhere in the world.

  • FIXED: Crash caused by placing vines on grate.

  • FIXED: Disable vanilla farming option acting too agressively against usage of seeds.

  • FIXED: Plants + Magnifying Glass determining incorrect world light levels.

  • FIXED: Update tracker using wrong URL.

  • FIXED: Very unintelligent error in code that limited block requirements to only one block.

  • TWEAK: Unified irrigation component connection properties.

  • FIXED: Channel selection bounds.

  • FIXED: Disabling vanilla farming disabled all farming.

  • FIXED: Plants with no products would drop a null ItemStack.

  • FIXED: Crops dropping crop sticks when raked.

  • ADDED: Sneaking while placing crops places cross-crops instead.

  • FIXED: Weed overtake code calculated strength backwards. Thanks @CodeCubesAndCrashes!

  • ADDED: TheOneProbe integration.

  • FIXED: Non-standard harvestcraft plant ids. Notice this will cause plant loss, but will not occur again.

  • FIXED: Mysticalagriculture plants mystically spawning in crops.

  • FIXED: Rare seed analyzer crash.

  • TWEAK: Modified custom wood recipes, possibly fixing several crafting issues.

  • ADDED: Debug option to show OreDict information in item tooltips.

  • FIXED: Loading error that caused NPE to be thrown and crash the game.


未知时间
2.0.0a16
  • ADDED: Additional vanilla mutation JSON files.

  • ADDED: JSON files for vanilla flowers.

  • ADDED: JSON files for Mystical Agriculture plants.

  • ADDED: Seed drop chance customization, allowing for specification of when the seed should be returned from the plant.

  • REMOVED: Plant growth tiers, which weren't used extensively and mainly just complicated the code.

  • FIXED: Seed analyzer issue where gui would attempt to render very large box, and freeze the game in the process.

  • ADDED: Disabled vanilla planting warning.

  • FIXED: Disable vanilla planting option in config not working properly.

  • ADDED: Re-implemented water pads, for plants that like water.

  • FIXED: Seed Analyzer item duplication exploit (Thanks @Moondream15!).

  • FIXED: BlockRanges could go out of bounds, a very bad thing for them to do.

  • ADDED: AgriConditions, replacing the old nearby and base blocks in the JSON files.

  • ADDED: Sprinkler wip tooltip warning.

  • ADDED: JSON filename warning, to hint at files that might be misnamed.

  • FIXED: Crash at startup caused by setting mutation chance to 1.0.

  • ADDED: Default Sugarcane mutation definition.

  • FIXED: HarvestCraft coffee plant thinking it was a Starbuck's.


未知时间
2.0.0a15
  • ADDED: Updated French translation files.

  • ADDED: Config option to remove links from alpha warning messages.

  • ADDED: Upgraded JEI integration.

  • FIXED: Comical item sizes.


未知时间
2.0.0a14
  • ADDED: Default Botania Files thanks to Alexandro Lara de Camargo!

未知时间
2.0.0a13
  • FIXED: Raking dropping fake items.

  • FIXED: Raking lacking appropriate interface.

  • FIXED: Cross-crops could be applied infinitely.

  • ADDED: Trimmed-down translation files.

  • ADDED: Alpha warning.

  • ADDED: Temporary Village "Fix"


未知时间
2.0.0a12
  • FIXED: Quad caching issue causing massive memory leak.

  • FIXED: Plants could be made to grow in cross-crops.

  • FIXED: Grass seed drops.

  • FIXED: Debug log spam showing up in non-debug log.

  • ADDED: More lambda usage.

  • FIXED: Possible areas of de-synchronization.


未知时间
2.0.0a11
  • FIXED: GUI glitches when highlighting items.

  • FIXED: GUI's not being as optimal as possible.

  • FIXED: Empty NBTTagCompounds being added to items with no tags.

  • FIXED: Products not stacking.

  • ADDED: Missing default JSON files for vanilla plants.

  • FIXED: JSON synchronization system premature loading issue.

  • FIXED: JEI duplicate seed interpreter registration.

  • FIXED: Base blocks not supporting meta values (notice format is WIP).

  • FIXED: Messy code in important classes.

  • FIXED: Missing JavaDocs in certain classes.

  • ADDED: Control over growth stat bonus on per-plant level.


未知时间
2.0.0a10
  • ADDED: Light level feature for magnifying glass.

  • FIXED: Crops not consuming additional item to form cross-crops.

  • ADDED: Null pointer check to try to root out the infernal issue #770.

  • FIXED: Journal displaying seed name instead of plant name.

  • FIXED: Default Potato plant unattainable.

  • ADDED: Default Nether Wart & Beet plant JSON files.

  • FIXED: Crash caused by spawning AgriCraft nuggets with invalid meta values.


未知时间
  • FIXED: Multiplayer JSON transfer. Json files will now transfer correctly from the server to the client.

未知时间
  • ADDED: Better mod JSON file loading, will not try to load files for missing mods.

未知时间
  • FIXED: InfinityLib dependency version insensitivity. (#799)

  • FIXED: Tank rendering crash. (#809)

  • FIXED: Crop rendering crash. (#804)


未知时间
  • ADDED: Seed item configurability, allows for meta-sensitive seeds.

  • FIXED: Plants spawning on infertile soil.

  • FIXED: Invalid texture message displaying {0} instead of invalid texture entry.

  • FIXED: Render type 'cross' rendering as 'hash' instead.

  • FIXED: Default melon texture is wheat.

  • FIXED: Growth & Gain stats randomly switching places.

  • FIXED: Crash caused by sprinklers and class casting.

  • FIXED: Channel valve ignoring redstone control.

  • FIXED: Villager bound null pointer exception.

  • FIXED: Seeds not dropping from crops.

  • UNKNOWN: Rendering null pointer exception Heisenbug.


未知时间
  • REMOVED: Custom Wood Fences.

  • FIXED: Seed Duplication.

  • FIXED: Nugget OreDict Registration.

  • FIXED: Custom crops with base blocks not placing.

  • FIXED: Crash caused by breaking soil under crops.

  • FIXED: Crops fail to grow.

  • FIXED: Crops fail to update properly.


未知时间
  • INFO: 2.0.0a5 alpha pre-release to select users.

未知时间
  • FIXED: Custom Wood Recipes!

未知时间
  • FIXED: Server initialization crash!

  • FIXED: Jar naming scheme.

  • FIXED: Excessive Jar size.

未知时间
​2.0.0a1
  • ADDED: 1.10.2 Port

  • ADDED: JSON Crops!

未知时间

-ADDED: Nitor Wart: a new crop that produces glowstone dust
-CHANGE: Renamed Mushroom Seeds to Spores
-CHANGE: Sprinklers are now less laggy
-FIXED: Various crashes related to analyzed seeds in the journal after removing mods
-FIXED: Unable to plant crops on soul sand
-FIXED: Broken scythes will no longer harvest crops
-FIXED: Blacklisted seeds bypass disabling of Vanilla farming correctly

未知时间

-ADDED: Hand Rake tool which, when enabled, is the only thing that can remove weeds
-ADDED: A config option to change the maximum stat cap on crops
-ADDED: A config option to divide the stats on a newly mutated crops
-ADDED: A config option to let the cactus crop produce cactus blocks instead of cactus green
-ADDED: Villagers for the greenhouse (Elec332)
-ADDED: MineTweaker3 support for changing growth requirements
-ADDED: Compatibility with Jaquadro's GardenStuff (crops can be planted on them
-ADDED: zh_CH.lang (3TUSK)
-ADDED: Support for psychedelicraft (Will work when the newer version of Psychedelicraft is released)
-ADDED: Other mods can make their seed/fruit compatible by registering the seed as "seed<YourPlantName>" and the fruit as "crop<YourPlantName>" to the ore dictionary
-ADDED: The particle setting will now decrease the number of particles from the sprinkler
-CHANGE: The background of the seed portrait in the journal is now the required soil
-CHANGE: You can now specify any block as a specific soil for custom crops
-CHANGE: Adding cross-crop sticks won't clear weeds anymore
-CHANGE: Overhauled the way mutation requirements work: instead of setting specific requirements for mutations, you now have to set specific requirements for growing.
-CHANGE: The requirement for a mutation to happen is the same as for growing: A plant can only mutate if it can grow there
-CHANGE: NEI will show the needed soil and required base block (if any) for mutations
-CHANGE: Potatoes sometimes drop poisonous potatoes now
-CHANGE: Register seeds and their produce as seed<Name> and crop<Name> in the ore dictionary
-CHANGE: Spreading from only 1 crop will not cause any stat increases (unless toggled in the config)
-CHANGE: Added a difficulty for increasing stats in the config. 1: all surrounding crops will affect stat increase. 2: Only parent/identical crops will affect stat increase. 3: Same as 2, but other crops will affect stat inheritance negatively
-CHANGE: Made the recipe for crops shaped to prevent conflicts with buildcraft wooden gears
-FIXED: Sprinklers no longer hate railcraft hidden blocks
-FIXED: Moved Botania crops to post init to possibly fix the crops not dropping petals
-FIXED: Nether wart not being recognised as a valid seed (Marcin212)
-FIXED: Sprinkler not stopping when water in the channel above ran out
-FIXED: Waila not showing accurate fluid levels for channel, tank and valve
-FIXED: Fixed crop not re-rendering on changes
-FIXED: Stats are now being reduced on mutating instead of spreading
-FIXED: Seeds being able to be planted on unhydrated farmland while farming was disabled
-FIXED: NEI mutation GUI ignoring soil meta value
-FIXED: Infinite loop when specifying BaseBlock of type 2
-FIXED: Moved resource crops to post-init to enable resource crops for mods that register their ore dictionary entries too late
-FIXED: Cactus crop dropping cactus with metadata 2 if the config option was on
-FIXED: Crash with CoFH
-FIXED: (hopefully) Fixed weird ingot to nugget recipes getting registered
-FIXED: Nether wart always yielding one fruit, regardless of gain level

未知时间

-Fixed Null Pointer Exception in certain cases when breaking tanks
-Fixed config reading bug
-Custom Plants will now correctly drop their fruit if their fruit is a seed
-Plants rendering in a cross will now render 4 smaller plants again
-PMP & Natura crops now render with the correct icons again
-Moved custom crops registering to post init to allow other mod items (which might register in init) to be used as drops
-Instead of crashing the game, faulty config entries will be pointed out in the log (back up your old configs and enable regenerate defaults in the main config)
-Updated the NEI handler to show required blocks below/near
-Added a config to specify fertile soils for crops

未知时间

-Rewrote rendering code to improve performance
-Fixed gardening trowel bug
-Changed Hunger Overhaul compatibility (you need to update HO to newest version as well)

未知时间

-Fixed crash when disabling vanilla farming
-Fixed servers kicking you out when breaking tanks
-Network optimization for irrigation systems (marcin212)

未知时间

-Fixed shift-clicking crops crash
-Water residue after breaking a tank now flows
-Fixed a spelling error in the en_US.lang file
-Disabling Vanilla farming in the config actually disables Vanilla farming
-sprinkler now uses oak planks as breaking particles instead of missing textures
-tanks will never fill up in deserts (it can rain in deserts apparently, but it doesn't render the particles)

未知时间

-Waila and magnifying glass only show stats of analyzed plants
-Sprinklers consume less water and irrigate plants much much slower (it was quite op before)
-Changed the way custom wood recipes are handled, they now show up in NEI
-Sprinkler now always drops the right item
-Tanks, channels and sprinklers are no longer destroyed in one hit
-The math behind irrigation systems is now correct
-Made irrigation systems less network intensive
-In the journal, when a fruit is a block, it now loads the texture correctly
-Fixed some crop rendering derps (Marcin212)
-World gen blocks no longer generate in greenhouses
-Added weeds

未知时间

-Fixed crash if OreDictionary planks weren't blocks
-Underped resource crops in the configs
-Rewrote mutations
-Added special mutations: either require a specific block near or a base block in order to mutate
-Set magical crops seeds to tier 4
-Added Waila integration for crops, tanks and irrigation channels
-Added gardening trowel: can be used to move plants from one corp to another
-Added magnifying glass: use to inspect crops

未知时间

-Config option to get more crops per crafting operation
-Added support to translate the journal to other languages
-Fixed a crash with GregTech installed
-Fixed derpy directory on Linux
-Railcraft Hidden Blocks no longer prevent crops from being placed
-Added a config file to override mutation chances for seeds
-Fixed Seed Analyzer crash
-Added a config file to blacklist seeds
-Higher tier seeds will now mutate with lower chances and spread a lot slower to adjacent crosscrops
-Added language support for tooltips
-Added greenhouses to villages (can be disabled in the config)
-Added MFR integration
-Upgraded Forge to 1230
-Added Thaumcraft integration (golem harvesting and aspects)

未知时间

-Fixed not being able to interact while having seeds in hand
-You now no longer need an empty hand to harvest crops
-Added config option to disable vanilla farming (default is false)
-Finished irrigation systems
-Fixed tanks & irrigation channels always dropping oak wood versions when harvesting them
-Added default mutations for Pam's Weee Flowers
-Added recipes to convert Ex Nihilo seeds to AgriCraft seeds
-Added Plant Mega Pack integration and default mutations
-Changed the recipe for wooden bowls to use slabs (it overlaps with irrigation channels)
-Added config option to disable irrigation systems
-Added French translations (Mazdallier)

未知时间

-Further work on irrigation systems
-Changed some methods for dropping seeds and fruits in the world when harvesting crops
-AgriCraft should now be compatible with Hunger Overhaul
-Fixed duping bug with Hunger Overhaul installed
-Fixed bonemeal not working with Hunger Overhaul installed

未知时间

-Added a config option to disable forcing a mutation by using bonemeal on a crosscrop
-Finished water tank multiblock logic
-Added a config for registering seeds to drop from tall grass
-Fixed having to look at a block to open the Agricultural Journal
-Seeds that have been analyzed or have been planted on a crop can no longer be planted on regular farmland
-Finished water tank rendering: the tank renders using the texture from the wood used to craft it
-Fixed trying to configure mutation NEI recipe handler serverside
-Updated to forge 10.13.1.1217
-Changed some things in my TileEntity classes (I suggest you remove your crops and seed analyzers from your world before updating)

未知时间

-Somewhere a bug creeped in where planted seeds would immediately be fully grown, this is fixed now
-Fixed a bug where crosscrops would mutate in no plant
-Started work on irrigation systems: added tanks (code is there, they are not registered yet)
-Actually runs on servers now
-Added default mutations for resource crops for non-vanilla resources
-Changed Harvestcraft & Natura integration as well as resource crops to be enabled by default

未知时间

-Added journal
-Fixed being able to bonemeal fully grown crops
-Fixed a derp crash when one plant would get registered twice
-Cleaned up some code (it's still a mess, but just a little bit less of a mess)
-Fixed opening Seed Analyzer gui pausing the game
-Fixed some crops crashing the game while trying to harvest them

未知时间

-Added resource crops based on what ores have been registered in the ore dictionary
-Fixed plants planted on regular farmland (outside crops) not dropping seeds (stats resetting not fixed yet)
-Prevented Thaumic Tinkerer infused seeds from being planted or analyzed

未知时间

-Added additional rendering method
-Fixed, under certain conditions, recipes showing up twice in NEI
-Fixed planting Magical Crops seed crash
-Fixed harvesting Magical Crops now yields the correct item
-Looked into Growthcraft integration and it seems there isn't much to integrate
-Fixed a bug where if you only specified 1 mutation it wouldn't be parsed
-Added the ability to add your own custom crops
-You now specify the mutations using the names for seeds you get from NEI
-Added a correction method on the input (old mutation configs will still work)
-Fixed Rendering and drops on Nether Wart

未知时间

-Fixed a bug where every seed could only mutate from a single set of unique parents
-Added NEI integration
-Added stat inheritance on mutations
-Fixed being able to bonemeal empty crops
-Added using bonemeal on a cross crop triggers a crossover
-Added tooltips on seeds with initialized stats
-Tweaked bounding box of crops
-Reworked and cleaned up code
-Added Seed Analyzer

未知时间

-Added default mutations for poppy, dandelion, melons, pumpkins & sugarcane
-Fixed some minor bugs
-Fixed plants rendering dark on crops
-Hide crops from NEI
-Added Natura integration
-Added meta in mutation configs
-Merged mutation configs in one file
-Added config option to regenerate default mutation config

未知时间

-Initial build

你已经到达了世界的尽头..
新建2016-02-27
  • ADDED:  Config option to render plants on crop sticks as a TESR (might improve FPS if you have FPS issues with large farms)

  • ADDED:  Config option to disable sounds when interacting with crop sticks (client side only)

  • ADDED:  Compat for Gany's Nether plants

  • ADDED:  Compat for Gany's Surface plants

  • ADDED:  Compat for Et Futurum plants

  • ADDED:  Compat for Calculator plants

  • ADDED:  Compat for Harder Wildlife plants

  • ADDED:  Mutation logic is now exposed to the API and can be changed or overridden

  • ADDED:  Right clicking a water pad with a shovel will now turn it back to dirt

  • ADDED:  A config option to only allow the creation of water pads while sneaking

  • ADDED:  Compat for Hydraulicraft harvesters

  • CHANGE: Clippings can now be planted on cross crops (similarly to seeds)

  • CHANGE: Removed the compat module for RotaryCraft as Reika will be adding this from his side (you might want to remove all your canola planted on crop sticks before updating)

  • CHANGE: Changed the way strings are split in the gui to have better readability for chinese localizations

  • CHANGE: ICropPlants from other mods registered through the API will now have a higher priority than ICropPlants from other mods registered within Agricraft's code.

  • CHANGE: Wrote proper javadoc for the ICropPlant API interface

  • FIXED:  NPE when scanning the ore dictionary for fruits (Damn you null stacks)

  • FIXED:  Rare NPE when part of a tank multiblock is loaded, while the main component isn't

  • FIXED:  Rare NPE when breaking a tank while raining

  • FIXED:  Weird harvesting behaviour with Botania drum of the wild

  • FIXED:  Issues with witchery seeds

  • FIXED:  Wrong drops from Resourceful Crops plants

  • FIXED:  Sprinkler not spinning when particles are disabled

  • FIXED:  NPE when requesting documentation for the 'isAnalyzed()' method in the peripheral GUI

  • FIXED:  Peripheral dropping a regular seed analyzer

  • FIXED:  A bug where tanks and channels would void/dupe water when setup in certain a configuration

  • FIXED:  Crash where clippings would crash the client if the seed doesn't have any drops.

2015-02-01

-ADDED: TConstruct scythes can be used for aoe harvesting (right click on crops to aoe harvest)
-ADDED: Cactus and mushroom crops
-ADDED: Configurable instant-growth for magical fertiliser
-ADDED: Crops for botania's petals
-ADDED: Growth rate configuration for sprinkler
-ADDED: The option to set the soil for a custom crop (this will require you to add one argument to all your custom crops)
-ADDED: The option to add and remove fruits from custom crops with minetweaker (multiple fruits have are weighted)
-CHANGE: Crops can now be applied on sand and soul sand by default
-CHANGE: Seeds now require the correct soil when being planted on a crop
-CHANGE: Soil whitelist: whitelisted soils only apply to crops that need farmland
-CHANGE: Crops will follow Hunger Overhaul's rules (Squeek502)
-FIXED: Hard runtime dependency on Botania
-FIXED: Seeds with identical stats sometimes not stacking
-FIXED: shapeless custom wood recipes not working correctly
-FIXED: Vanilla farming only disabling for farmland
-FIXED: Lag issues regarding the irrigation system (still being looked at)
-FIXED: Seed duplication bug involving the Seed Analyzer

2015-01-21
1.2.1-b62

-Changed AgriCraft creative tab logo
-Fixed certain crops rendering crooked
-Fixed crop lighting
-Changed Sprinkler to use a fixed configurable amount of water
-Added channel valves to irrigation systems
-Overhauled irrigation systems: sprinklers will keep consuming water but there are now valves to close channels
-Added configuration GUIs for some config categories
-Fixed water draining bug in irrigation systems
-Added option to clear all registered seed drops
-Added support for Chococraft gysahls
-Added a config to override seed tiers
-Made Magic Fertiliser from Magical Crops work on tier 4 & 5 crops (can be disabled in the config)
-Botania Horn of the Wild will no longer wipe crops away, instead it will clear them
-Added a config option to disable weeds from taking over plants (they will still spread to nearby empty crops)
-Added Minetweaker support for various aspects of AgriCraft. Check the GitHub wiki for documentation.

你已经到达了世界的尽头..