新建2023-12-04

Bug Fixes

fix groovyscript hard dep by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2230

Reimplement alternative fluid names by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2238

Fix manual fluid generation issues by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2237

Fix a missed advancement with the new coil by @ALongStringOfNumbers in https://github.com/GregTechCEu/GregTech/pull/2232

Fix Fluid Drilling Rig sometimes drilling on the incorrect vein by @vrejhead in https://github.com/GregTechCEu/GregTech/pull/2224

Fix warning with cinnabar by @ALongStringOfNumbers in https://github.com/GregTechCEu/GregTech/pull/2241

Fix Processing Array of Canners not processing some fluid by @ALongStringOfNumbers in https://github.com/GregTechCEu/GregTech/pull/2228

Fix Issues with Multiblock Generators by @ghzdude in https://github.com/GregTechCEu/GregTech/pull/2229

fix fluid colors in TOP with new fluid system by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2242

Fix Laser Pipe Client Desync + Small Rework by @ghzdude in https://github.com/GregTechCEu/GregTech/pull/2245

Revise bloom render ticket API by @Tictim in https://github.com/GregTechCEu/GregTech/pull/2243

Internal Changes

Add default fluid state for storage key by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2240

Remove no longer desired configs by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2234

Translation Changes

update zh_cn.lang by @iouter in https://github.com/GregTechCEu/GregTech/pull/2225

Update ja_jp.lang for 2.8.1 by @MrKono in https://github.com/GregTechCEu/GregTech/pull/2227

New Contributors

@iouter made their first contribution in https://github.com/GregTechCEu/GregTech/pull/2225

@vrejhead made their first contribution in https://github.com/GregTechCEu/GregTech/pull/2224

Full Changelog: https://github.com/GregTechCEu/GregTech/compare/v2.8.1...v2.8.2

2023-11-29

New Features

Set the Assembly Line particles config option true to default by @ALongStringOfNumbers in https://github.com/GregTechCEu/GregTech/pull/2204

Add groovy shortcuts for common fluid calls by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2215

Groovyscript 0.7.0 compat by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2217

Allow Titanium, Tungstensteel to be acid proof by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2223

Bug Fixes

Fix HPCA drawing power when disabled by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2201

Fix fluid tooltips overriding previous ones by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2202

Reservoir hatch fixes by @kumquat-ir in https://github.com/GregTechCEu/GregTech/pull/2205

Fix GT Water/Lava materials storing the wrong object by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2203

Fix mobs being able to spawn on warning signs by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2206

stop clearing fluid sprite locations after registration by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2211

Fix cover ticking issues by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2213

Fix HPCA allocation logic by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2214

Fix Multiblock tanks by @htmlcsjs in https://github.com/GregTechCEu/GregTech/pull/2221

Fix fluid property with no fluid by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2222

Fix data access hatch render when facing up/down by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2218

Fix crashes when other mods add fluids of same name by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2212

Repair the fluid registry for addons by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2216

Translation Changes

Update ru_ru lang for 2.8.0 by @marisathewitch in https://github.com/GregTechCEu/GregTech/pull/2208

Full Changelog: https://github.com/GregTechCEu/GregTech/compare/v2.8.0...v2.8.1

2023-11-27

New Features

Add PBF advancement by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2125

Allow right-click with bucket on Coke Oven by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2124

Allow fusion glass to replace output buses/energy hatches by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2129

Config for num multiblock casings per craft by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2127

Add a few midgame recipes by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2137

Rework maintenance hatch textures by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2138

track missing textures for sided renderers by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2119

Allow singleblock generators to face up/down by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2150

Forestry module by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2144

Multi UI Improvement #2 by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2122

Pride capes by @kumquat-ir in https://github.com/GregTechCEu/GregTech/pull/2159

OreGlob update by @Tictim in https://github.com/GregTechCEu/GregTech/pull/1814

Remove silicone rubber shortcuts by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2045

Add steam boiler production to top/waila by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2126

Allow Taping crates to keep inventory by @ALongStringOfNumbers in https://github.com/GregTechCEu/GregTech/pull/1310

Reservoir Hatch by @kumquat-ir in https://github.com/GregTechCEu/GregTech/pull/2163

Add missing hard recipe config recipes by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2133

Creative energy improvements by @htmlcsjs in https://github.com/GregTechCEu/GregTech/pull/2173

Allow opening covers on the grid with empty hand by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2166

Add alarms to GTCEu by @bruberu in https://github.com/GregTechCEu/GregTech/pull/2077

Rewrite TankWidget clicking behavior by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2165

Circuit tweaks by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2164

Minecart wheels by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2177

2.8 Feature Branch by @ALongStringOfNumbers in https://github.com/GregTechCEu/GregTech/pull/2074

Arrows for fluid pipe restrictors by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2179

Extended multiblock rotation by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2128

Reduce Small and Tiny Dust Usages by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2183

Rework vacuum freezer recipes by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2184

Replace Tungstensteel coil with RTM-Alloy coil by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2185

Add argon plasma fuel recipe by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2191

Allow spray paint to change UI color (with cfg) by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2196

9 slot arc furnace at EV by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2195

Better vanilla block rotation by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2193

Add Pick Block support to Super Tanks by @StarL0st in https://github.com/GregTechCEu/GregTech/pull/2169

Limit multiblock recipe tier by energy hatches by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2139

More decorative blocks by @Zalgo239 in https://github.com/GregTechCEu/GregTech/pull/2072

Allow multiblock controllers to determine weather resistance of multiblock parts by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2086

Recipe input thingamabob by @Tictim in https://github.com/GregTechCEu/GregTech/pull/1549

Make FluidProperty into a general material fluid storage by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2081

Log packet reading failures by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2145

make steam venting decrement snow layers by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2092

New Chanced Output System by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2060

make tool click messages display in status bar by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2158

Quantum Chest Voiding + Quantum Storage Improvements by @ghzdude in https://github.com/GregTechCEu/GregTech/pull/2078

Add Latching Mode to Advanced Fluid/Item Detectors by @ghzdude in https://github.com/GregTechCEu/GregTech/pull/2101

Bug Fixes

fix some multiblocks requiring maintenance hatches regardless of config by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2120

Fixes Muffler Hatch mechanics by @tong-ge in https://github.com/GregTechCEu/GregTech/pull/2100

Make naqline net zero on fluorine by @planetme in https://github.com/GregTechCEu/GregTech/pull/2085

Fix fusion not losing heat when not active by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2130

Improved Module usability by @kumquat-ir in https://github.com/GregTechCEu/GregTech/pull/2146

Allow energy detector cover on PSS by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2117

localization for vein custom names and ore vein jei page by @kumquat-ir in https://github.com/GregTechCEu/GregTech/pull/2141

More recipe fixes by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2149

Block ME Output Hatch on DT by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2155

Fix macerator using wrong overlay at higher tiers by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2162

Fix LD Network issues by @brachy84 in https://github.com/GregTechCEu/GregTech/pull/2132

Fix framebox transmutation by @kumquat-ir in https://github.com/GregTechCEu/GregTech/pull/2174

Fix plunger and soft mallet durability off-by-one issues by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2176

Don't initialize I/O if Multiblock tank is not formed by @ALongStringOfNumbers in https://github.com/GregTechCEu/GregTech/pull/2168

Fix Fluid Jetpacks being caught on one fluid type by @ALongStringOfNumbers in https://github.com/GregTechCEu/GregTech/pull/2167

fix ME hatch packet reading by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2186

Fix AoE issues by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2194

Rename getId() in IGTTool to restore SpongeForge Compability by @MojangPlsFix in https://github.com/GregTechCEu/GregTech/pull/2043

Rewrite FluidTooltipUtil by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/1962

Wrap Forge ItemStackHandler by @PrototypeTrousers in https://github.com/GregTechCEu/GregTech/pull/2019

Pipe fixes by @brachy84 in https://github.com/GregTechCEu/GregTech/pull/1713

Tile entity sync fixes by @brachy84 in https://github.com/GregTechCEu/GregTech/pull/2091

Fix MTEs sometimes not syncing by @ghzdude in https://github.com/GregTechCEu/GregTech/pull/2143

Internal Changes

Re-enable module configuration file by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2147

Rebalance some early game fluid pipes by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2178

Add TileEntity neighbor cache & Pipe improvements by @brachy84 in https://github.com/GregTechCEu/GregTech/pull/2098

Refactor World Accelerator by @serenibyss in https://github.com/GregTechCEu/GregTech/pull/2175

GTParticle/bloom effect refactor and cleanup by @Tictim in https://github.com/GregTechCEu/GregTech/pull/2073

separate MarkerMaterial from OreDictUnifier by @ALongStringOfNumbers in https://github.com/GregTechCEu/GregTech/pull/1933

Remove scheduled deprecations by @ALongStringOfNumbers in https://github.com/GregTechCEu/GregTech/pull/1937

fix ARL being dependency of IParallelableRecipeLogic by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2076

Move syncing functionality into ISyncedTileEntity by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/1887

Cover API rewrite by @TechLord22 in https://github.com/GregTechCEu/GregTech/pull/2071

Translation Changes

Update ru_ru lang for 2.7.4 by @marisathewitch in https://github.com/GregTechCEu/GregTech/pull/2114

Update ja_JP lang for 2.7.4 by @tier940 in https://github.com/GregTechCEu/GregTech/pull/2123

Update&fix Chinese localization by @MCTian-mi in https://github.com/GregTechCEu/GregTech/pull/2180

New Contributors

@MojangPlsFix made their first contribution in https://github.com/GregTechCEu/GregTech/pull/2043

@tong-ge made their first contribution in https://github.com/GregTechCEu/GregTech/pull/2100

@planetme made their first contribution in https://github.com/GregTechCEu/GregTech/pull/2085

@MCTian-mi made their first contribution in https://github.com/GregTechCEu/GregTech/pull/2180

@StarL0st made their first contribution in https://github.com/GregTechCEu/GregTech/pull/2169

2023-10-15

New Features

Bug Fixes


Internal Changes


Translation Changes


New Contributors

Full Changelog: v2.7.3...v2.7.4

2023-07-15

2023-07-13

2023-07-11

新增特性

问题修复

  • 由 @TechLord22 在 #1785 中修复了创造模式下食物被消耗的问题;

  • 由 @ALongStringOfNumbers 在 #1732 中修复了无法破坏的工具仍旧显示“替换”的Tooltips的问题;

  • 由 @ghzdude 在 #1789 中修复了机械臂不支持某些过滤器的问题;

  • 由 @TechLord22 在 #1786 中修复了toSmallDigits导致了同位素精度丢失的问题;

  • 由 @ALongStringOfNumbers 在 #1791 中修复了聚变反应堆停止工作时流失热量的问题;

  • 由 @TechLord22 在 #1810 中修复了多方块熔炉能耗;

  • 由 @TechLord22 在 #1741 中调整了多方块的能源仓;

  • 由 @TechLord22 在 #1825 中修复了非方形多方块时MultiblockShapeInfo无效的问题;

  • 由 @TechLord22 在 #1827 中修复了多方块预览中非GT方块渲染错误的问题;

  • 由 @TechLord22 在 #1829 中修复了RecipeMap#onRecipeBuild通用;

  • 由 @TechLord22 在 #1834 中修复了材料的某一成分的化学式错误;

  • 由 @TechLord22 在 #1842 中修复了无限总线崩溃问题;

  • 由 @ALongStringOfNumbers 在 #1838 中修复了合成站GUI内物品数量显示问题;

  • 由 @ALongStringOfNumbers 在 #1848 中修复了终端内应用商店Tooltip问题;

  • 由 @TechLord22 在 #1845 中修复了多方块洁净Config与PA;

  • 由 @TechLord22 在 #1856 中修复了流体仓无法被多方块正确连接;

  • 由 @miozune 在 #1861 中修复自定义MaterialconSet时无法注册其模型;

  • 由 @TechLord22 在 #1885 中优化并且修复了GTRecipeHandler#removeAllRecipes;

  • 由 @TechLord22 在 #1888 中修复了蓝波顿输入无法正确忽略NBT;

  • 由 @serenibyss 在 #1891 中修复了电动工具被铁砧吞掉的问题;

  • 由 @serenibyss 在 #1892 中修复了中央监控器可被扳手旋转;

  • 由 @ALongStringOfNumbers 在 #1800 中修复了量子箱物品销毁问题;

  • 由 @ghzdude 在 #1912 中修复了覆盖板Capability在某些情况下返回Null的问题;

  • 由 @miozune 在 #1915 中修复了服务器内储罐GUI无法正确显示流体名称;

  • 由 @serenibyss 在 #1919 中修复了NBTMatcher无法检查布尔值Key;

  • 由 @serenibyss 在 #1894 中重新平衡了维护系统;

  • 由 @TechLord22 在 #1924 中修复了工具错误的显示了替换的Tooltip。

内部变更


Full Changelog: v2.6.2...v2.7.0

2023-05-07
  • Slightly improve MTETrait's network ID lookup by @Tictim in #1705

  • Small refactor for drawing recipe properties on JEI by @miozune in #1718

  • Pass mouseX and mouseY to recipe property draw by @DStrand1 in #1726

  • Better cache strategy for ore dictionary / ore dictionary filter by @Tictim in #1700

  • Rename the Internal Tags class to clarity with addons by @ALongStringOfNumbersin #1760

2023-04-09

Bug修复

内部变化

  • 由 @Tictim 在 #1694 中重构了OverlayedFluidHandler。

完全版更新日志: v2.6.0...v2.6.1

2023-04-04

完全更新日志: v2.5.4...v2.6.0



[1]:指可以将编程电路放置于机器右下侧的电路槽内配置,用来代替配方里的编程电路。

2023-03-07

BETA RELEASE

2023-03-03

BETA RELEASE (HOTFIX)

2023-02-09

BETA RELEASE (HOTFIX)

Full Changelog: v2.5.1...v2.5.2

2023-02-09

BETA RELEASE

Full Changelog: v2.5.0...v2.5.1

2023-01-09

BETA RELEASE


Full Changelog: v2.4.4...v2.5.0

2022-12-22
2.4.5-beta

Fix chanced output boost not being applied to multiblocks by @PrototypeTrousers (#1317)

Fix same recipes instances being added to JEI more than once by @PrototypeTrousers (#1269)

Fix ActiveVariantBlockBakedModel and VariantActiveBlock NPE crashes by @PrototypeTrousers (#1294)

Fix crash with Console Terminal App by @ALongStringOfNumbers (#1297)

Energy Converter fixes by @DStrand1 (#1302)

Fix output overlay rendering under other overlays by @DStrand1 (#1301)

2022-01-19
2.0.5-beta

### 2.0.5
BETA RELEASE

Featured Changes:

* Item Magnets
   * Similar to other mods, Item Magnets can bring dropped items towards you for a little bit of power
   * Available at LV, and an upgraded form at HV, which has farther range and faster collection speed

* Ore Dictionary Filter Overhaul
   * Can now use expanded regex to filter items passed through
   * New "Info" tooltip provided in the cover UI
   * Added a "Test Slot," which can be provided an item to see if it matches your pattern (can use JEI "drag" ingredients)

* Machine UI and Item Charging Improvements
   * Machines now have a "Configurator Slot" which can be used to change the selected number of a Programmed Circuit
   * Machine Charger Slot can now charge Electric Tools, as well as RF Tools
   * Battery Buffer and Charger can now also charge RF tools
   * New tooltips to explain what the Configurator and Charger slots do, as well as the GT logo and other misc UI improvements

* Improvements to the `/gt util hand` command, now just `/gt hand`
* Fix various Cable and Wire rendering issues
* Fix Item Pipe Enhanced Round Robin voiding items occasionally
* Fix Pipes and Cables not working properly with `gamerule doDaylightCycle` disabled
* Fix Round Robin button not appearing on covers when the cover is placed on the block adjacent to a pipe
* Added a config to disable Log -> Charcoal smelting recipes
* Fix EBF UI not being openable
* Fix dust -> foil extrusion recipes
* Fix some missing recipes, like Alloy Smelter alloys and a few others
* Fix issues relating to Dyed Lens OreDictionary entries
* Fix Fueled Jetpack not always accepting fuel
* Fix Machine top and bottom faces not rotating with the front face
* Fix various instances of log spam with other mods, relating to crafting with tools
* Fix the Sense voiding some sugar cane when used
* Fix Diamond and Gold Swords having no recipes
* Fix some multiblock parts not displaying if they can be shared between multiblocks
* Fix MetaItem tooltip not appearing in some places when Advanced Tooltips is enabled
* Fix HV pump recipe
* Fix a few small chemical recipes, like Salt Water centrifuging, Aqua Regia composition, and Salt creation
* Rework "Small Lava Boiler" into "Small Liquid Boiler," which can now also burn Creosote
* Rebalance some fuels, move oils to combustion
* Add a few extra slots to Autoclave, EBF, Chemical Bath, Fermenter
* Internal: Add `SimpleCubeRenderer`, which renders a single texture across a full block
* Internal: Redo `IMultipleRecipeMaps` API
* Internal: Redo `MetaOreDictItem`
* Internal: Fix Materials with names that end in numbers causing strange errors

2022-01-13
2.0.4-beta

### 2.0.4
BETA RELEASE

* Add support for Galacticraft dimensions and GTCEu veins
* Add extruder recipes using dust for polymers (Polyethylene, PTFE, etc)
* Change the gem texture for Quartzite and Certus Quartz
* Add the ability to name GT machines, and display the name as a "name tag" rendered in-world
* Fix Hammer and Hammering Enchant not respecting Nether/End ores, not using proper fortune calculations, and dropping ore blocks for non-stone ores
* Fix crash with LittleTiles and Ore Blocks
* Fix Drills mining 2 blocks at a time when in single block mode
* Fix issue with multiblocks not being able to run when missing some output hatch types in rare situations
* Fix EnergyNet issues, where power could seemingly get "stuck" and allowed machines to be powered "wirelessly"
* Adjust GT loot values
* Fix recipe conflicts in the Ore Washer
* Add Lathe recipes for Buzzsaw Blades
* Fix recipe conflicts with Fluid Regulators
* Fix Multiblock Autobuild not replacing blocks like Grass, Leaves, Snow, etc
* Fix Nichrome Mixer recipe conflict
* Fix Radon chemical reactor recipe
* Fix Toluene fuel burn time
* Fix some Arc Furnace recipes being too high of an EU/t
* Fix buffers voiding items when broken
* Swap the ore vein weights of Cassiterite and Copper-Tin veins, to make Cassiterite more common
* Many small autogen recipe tweaks (fix arcing blocks just giving blocks still, redo lens lathe recipes, more gem ore byproducts)
* Slightly rebalance the Pump (machine)
* Cut Rock Breaker EU/t costs (tiers are still the same)
* Fix logging warnings about Hassium missing flags
* Fix crash with some multiblock structures (none available in CEu, but possible from addons or MBT)
* Recipe cleanups of some duplicate recipes (glowstone, redstone, etc)
* Add UHV+ components, for addons to utilize

2022-01-08
2.0.3-beta

### 2.0.3
BETA RELEASE

Featured Changes:

* Portable Scanner (Tricorder):
   * A new tool available at early MV, useful for scanning many things, like:
       * Machines: Can be scanned to see their current progress, energy stored, fluids stored internally, etc.
       * Generators: Can be scanned to see all the above, as well as their Power Production
       * Cables: Can be scanned to see EU/t at that point (including losses), amperage, and more
   * Can also be used to see performance data of Machines, showing the nanoseconds of CPU time they are taking on average
   * Additionally, along comes a Debug Scanner, which shows more advanced details, useful for developers and pack authors

* Surface Rock reworks:
   * Surface rocks properly spawn in the Nether
   * Model has been redone once again
   * Surface rocks can now always be broken by a bare hand
   * Surface rocks can be right-clicked to be "picked up" (drop their Tiny Dusts)
   * A few fixes for Surface Blocks, which can be specified in JSON ore veins
   
* Fix Various Mod Compatibility Problems:
   * Fix crash with the Terminal Hardware Manager and some mods (like Building Gadgets)
   * Fix crash with NuclearCraft in rare situations
   * Fix NuclearCraft GTCE compat config being required off (config can now safely be enabled if you desire)

* Change pipe/cable hitbox to "full" when holding a Pipe or Cable in your hand, and pressing SHIFT
* Fix many generator bugs (like Singleblock Generators occasionally outputting multiple amps)
* Fix Small Coal Boilers consuming Buckets when using Bucket Fuels
* Fix crash when using `addOre()` on a material in CraftTweaker
* Fix crash when running the PA with only 1 machine
* Fix a few default vein spawn heights to make them more accurate to their weight (copper-tin vein, mineral sands vein)
* Nerf Small Boiler cooldown rates slightly
* Fix Stainless Steel Gearbox recipe
* Add a few Glass-related recipes (Fluid Extract Glass Block, Fluid Solidify Glass Tubes)
* Fix some wrong Advancement triggers
* Fix double plate bender recipes
* Change Wooden Barrel to use Sticky Resin instead of Slimeball
* Fix Coke Oven allowing any number of Coke Oven Hatches
* Add ability for custom Chance Functions per RecipeMap
* Fix a few inconsistencies in the Ore Byproduct Page
* Fix Hammering Enchant being allowed on Axes and some other tools
* Fix Crafting Station dupe exploit
* Fix some issues with the LCE and ECE
* Add TOP info for Maintenance Status for Multiblocks
* Fix Activity Detector Covers missing recipes
* Significantly improve the performance of the Rock Breaker (about 16x more performant after changes)
* Fix `harderBrickRecipes` config making Brick Blocks require a Compressor
* Fix recipe conflict with Methanol
* Fix Electric and Steam Furnaces not properly working when clicking on the Progress Bar

2021-12-31
2.0.2-beta

### 2.0.2
BETA RELEASE
* Fix crash on null Fluid with some mods (and add better logging)
* Fix Rubber Trees being too tall/too short in some cases
* Buff Garnet Sand Centrifuge recipe
* Fix Crafting Recipe for the Terminal
* Fix ULPIC's being needed in MV but requiring HV to craft
* Fix Rubber Trees not giving Sticky Resin
* Fix some Stone Types having higher harvest levels than the other ores
* Clean up Cable covering recipes, add cable Unpacking recipes
* Fix Surface Rock placement being poor
   * Rocks now cannot spawn as far from the vein center
   * A rock is guaranteed to spawn in the center of a chunk with a vein in it
* Fix drum overlay being improperly tinted
* Fix a few veins (Sulfur, Cassiterite) being too limited on their height range, making them very rare
* Fix Crafting Station recipe not allowing non-Vanilla Wood Planks
* Remove Argon Plasma Arc Furnace recipes
* Add a few new configs:
   * `harderBrickRecipes`: Harder recipes for Bricks, Coke Bricks, and Firebricks (default false)
   * `plateWrenches`: Use Plates to make Wrenches instead of Ingots (default false)
   * `harderEBFControllerRecipe`: Use Electric Furnaces instead of Furnaces in the EBF recipe (default false)
* Fix a few minor problems in the Terminal
* Fix some invalid Crafting recipes, add logging

2021-12-30
2.0.1-beta

Changes made between GTCE 1.17.1 and GTCEu 2.0.0: https://github.com/GregTechCEu/GregTech/blob/master/CHANGELOG-GTCEU.md

 

2.0.1

BETA RELEASE

  • Add Cosmetic Blocks for Marble, Basalt, Red Granite, etc (all stone types)

  • Add missing Gearbox casings, fix textures

  • Fix missing resource warnings

  • Remove Abandoned Bases (to return in a future release, reworked)

  • Compress Audio files, shrinking .jar size by ~2.5MB

  • Remove some unused configs

  • Redo World Accelerator Recipe

  • Fix some crashes with AOE mining

  • Fix NPE in Fluid Pipes

  • Add missing UV Battery Buffer, and UHV Charger and Battery Buffer

  • Redo Central Monitor component recipes

  • Fix server crash with Pipe Hitboxes

  • Fix Vanadiumsteel requiring an HV mixer (now MV)

  • Fix Fusion Ring effect playing when Fusion Reactor is deformed

  • Cleanup Sulfuric/Nitric/Phosphoric Acid recipes

  • Fix surface rocks using any Ore from the vein instead of the designated one

  • Remove config for World Accelerator to accelerate GT machines

  • Fix rare Stack Overflow in some GT inventories

  • Adjust bloom config defaults

  • Fix PipeNet desync on world unload

  • Fix Divide By Zero issue in Creative Tank/Chest

  • Fix Singleblock Steam generators outputting Distilled Water

  • Fix Crafting Station being improperly colored

  • Redo Rotor Holder recipes

  • Fix minor lang issues

  • Rework Circuit Board recipes slightly

  • Rework Material Fluid registration

  • Allow Dusts to Fluid Extract, and be Arc Furnaced to Ingots in some situations

  • Add tooltip to Boiler about when it explodes

  • Rework Energy Hatch recipes

  • Fix desyncs with "Allow Input from Output Side" setting on Machines and similar chat messages

  • Move ASMD Assembler recipes to IV

  • Separate Fusion Ring config from normal bloom settings

  • Rework Rubber Tree leaf biome coloring, sapling item model, log top texture, leaf shape, generating in wrong biomes, generating too frequently

  • Add config to increase/reduce Rubber Tree spawnrate in their allowed biomes (Forest, Jungle, Swamp)

2021-12-28
2.0.0-beta

Initial 2.0 release.

For a full changelog, look Here.

2022-11-05
2.4.4-beta

HOTFIX

Full Changelog: v2.4.3...v2.4.4

2022-10-26
2.4.3-beta

HOTFIX

Full Changelog: v2.4.2...v2.4.3

2022-10-25
2.4.2-beta

Full Changelog: v2.4.1...v2.4.2

2022-08-24
2.4.1-beta

2.4.1-Beta

RELEASE

HOTFIX


What's Changed

New Features

Adding machine recipes for several Treated Wood items by @pat2rome in #1128

Update boiler production tooltip from /s to /t by @Quarri6343 in #1143

Bug Fixes

Remove machine fluid filtering by @PrototypeTrousers in #1151

Check against the CT ingredient's internal object by @Caedis in #1155

New Contributors

@pat2rome made their first contribution in #1128

Full Changelog: v2.4.0...v2.4.1

2022-08-18
2.4.0-beta

2.4.0

BETA RELEASE (hotfix)


New Features:

新加入的内容:

Add Cleanroom by @TechLord22 in #618.

Add more emissive ores by @ALongStringOfNumbers in #1068.

Add textures and models for all gems in the FLINT iconset by @TechLord22 in #1094.

Add time in seconds display to the debug scanner by @ALongStringOfNumbers in #1079.

Make part sharing depend on the Multiblock Part by @ALongStringOfNumbers in #1080.

GTI Recipe Lookups - Supersedes #530 by @Rongmario in #666.

Enable UHV Energy Converters by @Syrcan in #1109.

Log Errors in Material Related Logs Better by @TechLord22 in #1108.

Add MaterialInfo Event by @TechLord22 in #1121.

Allow Batteries to charge FE items by @ALongStringOfNumbers in #1083.

Add Machine Particles by @TechLord22 in #1082.

Add Processing Array compatibility for Rock Breaker by @tracer4b in #1099.


Bug Fixes:

错误修复:

Fix portal crashing clients when teleporting on a server by @Zalgo239 in #1067.

Fix Quantum Chest and Tank allow input from output side not saving by @Caedis in #1101.

Fix crash with distinct buses and no buses by @ALongStringOfNumbers in #1096.

Prevent placing some blocks where they can't be placed by @ALongStringOfNumbers in #1097

Fix unlocalized text in the central monitor by @ALongStringOfNumbers in #1102

Fix Crash without JEI Present by @TechLord22 in #1073

Various Overclocking Bonus fixes by @ALongStringOfNumbers in #1078

Add decomposition recipes for vanilla planks by @ALongStringOfNumbers in #1081

Fix shortcut with magnetic dusts by @ALongStringOfNumbers in #1064

Fix NPE with Ender Fluid Link Cover by @Syrcan in #1106

Fix RecipeMap Text Overlaps in JEI by @TechLord22 in #1098

Fix cable facades all black with Optifine shaders enabled by @arisudesu in #1113

Fix doubled tanks in TOP for Multi-Fluid Hatches by @ALongStringOfNumbers in #1117

Fix a NPE when clicking on unpowered Central Monitor by @ALongStringOfNumbers in #1118

Apply Recycling voltage multiplier to magnetic materials if applicable by @ALongStringOfNumbers in #1115

update ref to the itemstack copy by @PrototypeTrousers in #1126

Fix Addon Recipe Removal and Addition Bug by @TechLord22 in #1119

Fix parallel logic append EUt consumption by @PrototypeTrousers in #1120

Attempt to fix the Wireless Digital Interface Cover by @ALongStringOfNumbers in #1131

Fix property storage null + dimension property list issues by @Rongmario in #1129

Fix OpV Machine Casing Lang Key by @TechLord22 in #1136

Prevent Chisel Concrete from Conflicting with GT Concrete by @bruberu in #1146

extend ShapedOreRecipe along with implementing a fluid ingredient for crafting recipes by @PrototypeTrousers in #1127

Fix being able to dupe items via Machine Access Interface by @ALongStringOfNumbers in #1021

Fix some issues when crafting with Electric items by @ALongStringOfNumbers in #1130

Make fluid pipes drainable by @brachy84 in #1091

Expose combined inventory of Quantum Chest via capability by @ALongStringOfNumbers in #1111


Internal Changes

内部变更

Remove Wrought Iron Round by @ALongStringOfNumbers in #1145


Translation Changes

翻译更改

Updated ru_ru.file "Cleanroom update" by @marisathewitch in #1087

Fix zh_cn.lang pipe transfer rate unit by @704009905 in #1122

Update ja_jp.lang by @MrKono in #1103

Update ru_ru.lang for #1102 by @marisathewitch in #1110

Update ja_jp by @MrKono in #1142

Update zh_cn.lang by @Wegifan in #1139

2022-07-05
2.3.4-beta

2.3.4

BETA RELEASE (hotfix)

Featured Changes:


Fixed game crash with multiblock explosions

Fixed active multiblock heating coils deforming structures

2022-06-28
2.3.3-beta

2.3.3

BETA RELEASE (hotfix)

Featured Changes:


Fixed game crash when transferring items or fluids from machines

2022-06-27
2.3.2-beta

2.3.2

BETA RELEASE

Featured Changes:


Added a Heating Coil Registry with CT Support for adding and removing Coils

Fixed fluid tanks being shown twice in TheOneProbe

Fixed machines overclocking too many times

Overhauled and redesigned TheOneProbe providers for GT machines

Overhauled Explosion Configs: machines can now explode in rain, water, and more

Fixed Electric Blast Furnace recipes of Magnetic Dusts

Fixed UHV Energy Hatch recipes

Disabled wrench rotation of the Clipboard

Increased machine speed of GT recipes for vanilla items and GT covers

Added Soft Hammer toggles for Item and Fluid I/O hatch auto-input/output

Allowed Steam Solar Boilers to work in the desert when raining

Fixed Steam Solar Boilers working in dimensions with no sun (The End)

Changed Hermetic Casings to use a custom model and non-hardcoded textures

Fixed crash with recursive nodes in the Terminal Recipe Chart App

Improved multiblock JEI page block list ItemBlock accuracy

Fixed crashes from Bedrock Fluid Veins

Fixed being able to Silk Touch VariantActiveBlocks, such as Heating Coils

Blacklisted the Crafting Station from the Terminal Console App

Fixed multiblock coil bonuses not applying when not overclocking

Fixed Wireless Digital Interface Cover creating highlight boxes in the wrong dimension

Fixed Prospector Scanners showing Galacticraft planet blocks as Copper Ore

Fixed Digital Interface Covers having unbounded slot selection

Fixed Digital Interface Cover energy bar overflow

Fixed fluids being extractable from input hatches with pipes

Cleaned up Steam Multiblock tooltips

Added fluid input minimum to Large Miners

Fixed Supply Exact on Robot Arms not working above 1 stack of items

Fixed numerous recipe conflicts in the Large Chemical Reactor

Updated Russian Translation

Internal: Updated Repository README with attribution and relevant links

Internal: Stopped using some helper methods from CodeChickenLib

Internal: Added Integer and String Block Unlisted Properties

Internal: Changes to fluid related methods in MetaTileEntity


Added fillInternalTankFromFluidContainer(IFluidHandler fluidHandler)

Added fillContainerFromInternalTank(IFluidHandler fluidHandler)

Removed fillInternalTankFromFluidContainer(IItemHandlerModifiable importItems, IItemHandlerModifiable exportItems, int inputSlot, int outputSlot)

Removed fillContainerFromInternalTank(IItemHandlerModifiable importItems, IItemHandlerModifiable exportItems, int inputSlot, int outputSlot)

2022-05-29
2.3.1-beta

2.3.1

BETA RELEASE (hotifx)


Featured Changes:

Fixed Frameboxes and Casings not being mineable with the Wrench Requirement config enabled

2022-05-26
2.3.0-beta

2.3.0

BETA RELEASE


Featured Changes:

MANY Bug Fixes

Fixed item duplication exploits with Crafting Tweaks and GregTech MetaItems

Fixed machines overclocking too many times

Fixed bug causing machine back-stuffing lag

Fixed Item Fluid Containers accepting fluids they shouldn't be allowed to hold


Added missing Coal Gas recipe using Coal Blocks

Fixed Ex Nihilo hammers not working properly

Fixed wires/cables not dropping when mined with a pickaxe

Fixed crash when mining some GregTech blocks of Materials

Fixed translation keys in the GregTech recipe check command

Fixed Nano/Quark Boots providing infinite Step-Assist

Fixed Night Vision Goggles removing canceling night vision potions

Fixed incorrect tooltip on the Wooden Wall Block

Fixed extraneous fluid information tooltips on lighters

Fixed Universal Fluid Cells requiring full buckets of fluid

Fixed the Multiblock Preview JEI Page not clearing items when switching previews

Added dust extrusion recipes for Polyphenylene Sulfide and Polyvinyl Butyral

Fixed Rubber and Treated Wood Planks not having recycling recipes

Fixed GregTech transparent blocks using the wrong RenderLayer

Fixed machines not appearing in the JEI Ore Byproduct Page

Fixed crash when clicking pipes onto other framed pipes

Added pipe position for pipe error logging

Exposed Material components to CraftTweaker

Improved tooltips for Drums and Rock Breakers

Fixed the Spray Can sound being too loud

Fixed missing texture run particles on cables and other blocks

Updated ja_jp translation

Updated zh_cn translation

Internal: Exposed many Cover related methods for addons

Internal: Material Id Range 20000-20999 is claimed for Gregification

Internal: MAJOR Large refactor of AbstractRecipeLogic


Overclocking logic functions were moved to api/recipes/logic/OverclockingLogic.java

Removed negativeEU parameters

Removed old runOverclockingLogic()

Removed enableOverclockVoltage()

Renamed overclockRecipe() -> runOverclockingLogic()

Renamed getOverclockingTier() -> getOverclockForTier()

Renamed getOverclockVoltage() -> getMaximumOverclockVoltage()

Renamed setOverclockVoltage() -> setMaximumOverclockVoltage()

2022-05-09
2.2.3-beta

2.2.3

BETA RELEASE (hotfix)


Fixed crash with the Ore Byproduct JEI page initializing earlier than its displayed machines

Fixed crash with mods using harvest levels of GT blocks of materials without DustProperties

2022-05-08
2.2.2-beta

2.2.2

BETA RELEASE


Featured Changes:

Fluid Pipe and Container Overhaul

Fluid pipes now have specific properties which determine what they can carry

Acids require pipes like Gold or Stainless Steel, Cryogenics require pipes like Iridium, and Plasmas use pipes like Duranium

Consequences for using incompatible pipes and fluids are more vigorous and do not destroy pipes immediately

Drums and Cells also have this treatment, and the new Glass Vials are used for early game portable acid storage

Framed Pipes

Item and Fluid Pipes can now be placed inside of Frameboxes for aesthetics

Fluid pipe contact damage is also negated while framed

Mining Level Rework

Most GT blocks have adjusted mining levels

Fixed vanilla tools ignoring mining level under some circumstances

Using pickaxes on blocks requiring wrenches is 25% slower

Teleporter Terminal App

Opens a portal between any two locations and is unlocked at ZPM tier

Primitive Blast Furnace Burning

Falling into a PBF will now hurt the one inside

Item Handling for Tanks

Super Tanks, fluid hatches, and similar can now be filled with fluid containing items using automation

This makes some changes to machine NBT, make sure to BACKUP before updating just in case!

The Canning Machine still remains a viable alternative

Fixed superconductors added without critical temperatures not being superconductors

Fixed wrong voltage tier displayed in TOP for generators

Added many new guides for the Terminal

Optimized the JEI multiblock page, reducing ram usage by 10+ MB

Fixed Game Hang/Crash when attempting to change Multiblock Miner radius when not formed

Materials or MetaItems not found in CraftTweaker scripts now display the name in the CT Log

Fixed ULV and IV components using different cables when crafted vs. in the assembler

Fixed recipe conflicts for Ore Drilling Plants

Cleaned up some useless autogenerated recipes

Fixed Robot Arm Covers using Ore Dictionary Filters hiding the transfer amount

Only show the TOP Maintenance display when the multiblock is formed

Fixed issues with Item Pipes and Cables not working

Item Pipes now respect blocking and covers between pipes

Fixed crash with players dying while using the Crafting Station

Framed Pipes: Fluid and Item pipes can be placed inside of Frameboxes

Debug Tricorder scanner now shows BlockState info of scanned blocks

Added numerous new decorative Hazard Signs

Fixed many recipe logic issues and did some clean up

Improved Russian Translation

Added translation keys for battery related tooltips

Added more translation keys for various terminal apps

Internal/Addons: Ore stone types are automatically added to the JEI ore byproduct page

Internal: Updated Javadocs for the RecipeMaps class

Internal: Moved block related classes to the API package:


Location: gregtech.common.blocks.VariantBlock -> gregtech.api.block.VariantBlock

Location: gregtech.common.blocks.VariantActiveBlock -> gregtech.api.block.VariantActiveBlock

Location: gregtech.common.blocks.VariantItemBlock -> gregtech.api.block.VariantItemBlock

Location: gregtech.common.blocks.DelayedStateBlock -> gregtech.api.block.DelayedStateBlock

2022-04-11
2.2.1-beta

2.2.1

BETA RELEASE (hotfix)


Allowed Shutter Covers to be controlled with Machine Controller Covers

At present, this does not work between Item Pipes or Wires/Cables

Fixed Text Formatting issue with TOP integration

Fixed Voiding Mode saving issues with the Advanced Item Voiding Cover

Fixed lighting issues with GT glass blocks

Fixed Crash with CraftTweaker and the Gas Collector

Changed Hashing Strategy for Ore Dictionary Filters to improve memory usage

Fixed memory strain and "leak" when handling packets on machines

Updated Chinese Translation

2022-04-06
2.2.0-beta

BETA RELEASE

Featured Changes:

  • Renamed the later game tiers and circuit Ore Dicts

    • This is not very noticeable in base GTCEu, but for addons, later tiers have changed

    • OLD: UHV, UEV, UIV, UMV, UXV, MAX

    • NEW: UHV, UEV, UIV, UXV, OpV, MAX

    • OreDict entries changed, instead of "circuitBasic" it is now "circuitLv" etc.

  • Cable Effects

    • When overvolted or overamped, Cables and Wires will now have various effects before disappearing

    • Cables will begin to smoke, then the insulation will "melt off," exposing a hot wire underneath

    • Wires will begin to glow, getting brighter and brighter until they melt fully

    • The rate at which these effects occur depends on how overvolted or overamped the Cable/Wire is

  • Voiding Covers

    • Normal: Essentially a Trash Can as a Cover, has a slot for the
      applicable Filter. Available with Steel, does not require a machine to
      make

    • Advanced: Allows specifying a finer-tuned amount of Items/Fluid to
      void similar to a Robor Arm or Fluid Regulator. Available at MV

    • Covers for voiding both Items and Fluids

    • 2 different covers per type:

  • Added ja_jp lang translation

  • Added new TheOneProbe information to show current EU/t used in recipes, and show the Primitive Pump's fluid rate

  • Reworked Lighters and Matches, and fixed various issues with them (like slight world lag when using them)

  • Adjust Fluid Temperatures for most Fluids in the mod

  • Rebalance Cracking recipes to make the Cracking Unit more viable

  • Increased the Cracking Unit's coil bonuses

  • Fix the Recipe Chart App not allowing all JEI categories for shift-completing recipes into it

  • Fix 4A EV Dynamo Hatch being marked as an Input Hatch

  • Large improvements to the /gt hand command

  • Optimize Item Pipe and Cable networks

  • Heavily optimize fluid insertion algorithms, which should resolve some heavy Spark profiles submitted

  • Fix small vein height numbers causing veins to not spawn consistently

  • Fix crash with Construct's Armory mod

  • Fix many issues with the Crafting Station and rework some of its UI behavior

and about 50 other changes, which can be viewed here: https://github.com/GregTechCEu/GregTech/blob/99620bc21c03c01cd332e7de8cc3ada5ee10b763/CHANGELOG.md

2022-02-26
2.1.4-beta

2.1.4

BETA RELEASE (hotfix 2)


Fix Steam Macerator not being able to run all recipes

Fix some Fluid-related CraftTweaker methods not working properly

Add Spray Can (Solvent) to remove paint from Blocks

Allow Spray Cans to paint all ME Cable types

Add 4A EV Energy/Dynamo Hatches

Restrict the LCE/ECE forming rules to enforce a valid tier of Dynamo Hatch

Block the LCE/ECE from allowing boosting if the Dynamo Hatch is not of sufficient tier

Fix harderCharcoalRecipe config not catching some mod wood smelting recipes

Small improvements for the Terminal's UI

Fix Sifter progress bar texture

Internal: Expose more Machine inventory slots for easier use

2022-02-25
2.1.3-beta

2.1.3

BETA RELEASE (hotfix)


Fix crash on servers

Fix converters not respecting rotation changes

Fix potential power dupe exploit with converters when conversion rates differ

Fix Wrench rotating Vanilla and some mod Blocks in a confusing way

Breaking Glass or Glass Panes (or Stained versions) with a GT Hammer drops Glass Dust

2022-02-25
2.1.2-beta

2.1.2

BETA RELEASE

Featured Changes:

  • Energy Converters

    • Added Energy Converters (like the CEU mod for GTCE)

    • By default, they are disabled

    • The RF <-> EU ratio is configurable, and separated between the 2 conversion modes. By default, it is 4 FE -> 1 EU for both ways

    • Differences from the CEU mod:

      • Converters no longer have Battery slots

      • Converters now have 5 sides for FE input or output

      • No more CEU/CEF, use a Soft Hammer to switch between modes (like Transformers)

  • Optional Voiding Modes on Multiblocks

    • Multiblocks now have modes to selectively enable voiding outputs

    • Can choose between the following modes:

      • Void Nothing (default, original behavior before this change)

      • Void Items (void any excess items output by recipes)

      • Void Fluids (void any excess fluids output by recipes)

      • Void Items and Fluids (void any excess outputs by recipes)

  • Default UI Coloration Config

    • A new config value has been added to colorize GT UIs like GT5 had

    • Default to the classic GT5 blue color, but any color can be chosen (including 0xFFFFFF, for the CE coloration)

  • Fix and optimize many issues with Covers (especially when placed onto Pipes)

  • Redesigned the Clipboard UI (in-inventory and placed in-world)

  • New overlays for Input/Output Hatches and Buses

  • Fix GT GUIs taking longer and longer to open as the world stays open

  • Fix Fluid Prospector and Fluid Rig server-sided crash

  • Added Fertilizer

  • Allow Robot Arm Supply Exact mode to supply over 64 items

  • Fixed Ore Dictionary Filter server-sided crash

  • Reworked internals of the Crafting Station, should perform better and have less issues

  • Fix stack overflow issue with Compact Machines

  • Fix Steam Venting sound not stopping when the machine is muffled

  • Fix Assembly Line and Distillation Tower having no maximum count on Energy Hatches

  • Removed the Sodium Loop

  • Fix Distillation Tower requiring too large of a hatch on some layers

  • Added XP to smelting GT ores

  • Rework Polycaprolactam processing

  • Fix GT Shovels not being able to make Path Blocks

  • Fixed many, many recipe conflicts in the chemical reactor

  • Buffed GT Coal Ore to crush to 2x the normal amount (instead of default amount)

  • New textures for Jetpack Thruster items

  • Fix crash in the TextField widget

  • Fix LuV+ Field Generators using the wrong wires

  • Fix some buttons in UIs having a delay before the tooltip appears

  • Fix potential crash related to Stone Types

  • Add ability for stone types to be added for other mods

  • Added more zh_cn localization

  • Fix maintenance problems not occurring

  • Fix muffler particles having little positional variance

  • Changed prices of Fluid Prospector Terminal App

  • Fixed Heat, Electric, and Frost damage sources ignoring armor

  • Fix issues with user-entered number in Creative Chest/Tank

  • Fix Flint having no decomposition recipe

  • Fix Rubber Planks and Treated Planks not having a burn time

  • Fixed wires not being paintable with a Spray Can

  • Fixed Steam Machines not using the correct duration for all recipes

  • Fixed Miner/Fluid Rig front overlay getting desynced

  • Fixed issue with sounds getting cut off when too many are playing

  • Fixed command/gt shader_reload

  • Fixed a few Material tooltips (Polyethylene, Nickel-Zinc Ferrite, Sugar, Liquid Air)

  • Fixed finding elements from CraftTweaker

  • Fixed issues with Terminal text encoding

  • Fix enchanted items in the Crafting Station getting the "glint" effect over the entire slot

  • Allow Dust and Gem Materials to make Wires

  • Added UU-Matter, to be used in the future

  • Removed Graphene Ingot and Fluid

  • Nerfed the amount of Sticky Resin acquired from Rubber Trees

  • Fixed Catalyst order with Steam Machines in JEI

  • Fixed issues with Stone Types

  • Fixed GT Fluid slots sometimes drawing a Fluid incorrectly

  • Internal: Added flag to force generate a block (useful for Dust-only Materials)

  • Internal: Added which runs after all Materials are added (GT, Addons, and CT)PostMaterialEvent

  • Internal: Fixed the flag not always workingNO_SMELTING

  • Internal: Reworked how Not-Consumed inputs are stored internally. Allows for recipes to have any amount of input for not-consumed items/fluids

  • Internal: Deprecated , use the similarly named method from Forge's class insteadGTValues#isModLoaded()Loader

  • Internal: Reworked how Fluids are registered (#542)

  • Internal: JEI Preview world no longer gets ticked

2022-02-24
2.1.2-beta

2.1.2

BETA RELEASE

Featured Changes:

  • Energy Converters

    • Added Energy Converters (like the CEU mod for GTCE)

    • By default, they are disabled

    • The RF <-> EU ratio is configurable, and separated between the 2 conversion modes. By default, it is 4 FE -> 1 EU for both ways

    • Differences from the CEU mod:

      • Converters no longer have Battery slots

      • Converters now have 5 sides for FE input or output

      • No more CEU/CEF, use a Soft Hammer to switch between modes (like Transformers)

  • Optional Voiding Modes on Multiblocks

    • Multiblocks now have modes to selectively enable voiding outputs

    • Can choose between the following modes:

      • Void Nothing (default, original behavior before this change)

      • Void Items (void any excess items output by recipes)

      • Void Fluids (void any excess fluids output by recipes)

      • Void Items and Fluids (void any excess outputs by recipes)

  • Default UI Coloration Config

    • A new config value has been added to colorize GT UIs like GT5 had

    • Default to the classic GT5 blue color, but any color can be chosen (including 0xFFFFFF, for the CE coloration)

  • Fix and optimize many issues with Covers (especially when placed onto Pipes)

  • Redesigned the Clipboard UI (in-inventory and placed in-world)

  • New overlays for Input/Output Hatches and Buses

  • Fix GT GUIs taking longer and longer to open as the world stays open

  • Fix Fluid Prospector and Fluid Rig server-sided crash

  • Added Fertilizer

  • Allow Robot Arm Supply Exact mode to supply over 64 items

  • Fixed Ore Dictionary Filter server-sided crash

  • Reworked internals of the Crafting Station, should perform better and have less issues

  • Fix stack overflow issue with Compact Machines

  • Fix Steam Venting sound not stopping when the machine is muffled

  • Fix Assembly Line and Distillation Tower having no maximum count on Energy Hatches

  • Removed the Sodium Loop

  • Fix Distillation Tower requiring too large of a hatch on some layers

  • Added XP to smelting GT ores

  • Rework Polycaprolactam processing

  • Fix GT Shovels not being able to make Path Blocks

  • Fixed many, many recipe conflicts in the chemical reactor

  • Buffed GT Coal Ore to crush to 2x the normal amount (instead of default amount)

  • New textures for Jetpack Thruster items

  • Fix crash in the TextField widget

  • Fix LuV+ Field Generators using the wrong wires

  • Fix some buttons in UIs having a delay before the tooltip appears

  • Fix potential crash related to Stone Types

  • Add ability for stone types to be added for other mods

  • Added more zh_cn localization

  • Fix maintenance problems not occurring

  • Fix muffler particles having little positional variance

  • Changed prices of Fluid Prospector Terminal App

  • Fixed Heat, Electric, and Frost damage sources ignoring armor

  • Fix issues with user-entered number in Creative Chest/Tank

  • Fix Flint having no decomposition recipe

  • Fix Rubber Planks and Treated Planks not having a burn time

  • Fixed wires not being paintable with a Spray Can

  • Fixed Steam Machines not using the correct duration for all recipes

  • Fixed Miner/Fluid Rig front overlay getting desynced

  • Fixed issue with sounds getting cut off when too many are playing

  • Fixed command/gt shader_reload

  • Fixed a few Material tooltips (Polyethylene, Nickel-Zinc Ferrite, Sugar, Liquid Air)

  • Fixed finding elements from CraftTweaker

  • Fixed issues with Terminal text encoding

  • Fix enchanted items in the Crafting Station getting the "glint" effect over the entire slot

  • Allow Dust and Gem Materials to make Wires

  • Added UU-Matter, to be used in the future

  • Removed Graphene Ingot and Fluid

  • Nerfed the amount of Sticky Resin acquired from Rubber Trees

  • Fixed Catalyst order with Steam Machines in JEI

  • Fixed issues with Stone Types

  • Fixed GT Fluid slots sometimes drawing a Fluid incorrectly

  • Internal: Added flag to force generate a block (useful for Dust-only Materials)

  • Internal: Added which runs after all Materials are added (GT, Addons, and CT)PostMaterialEvent

  • Internal: Fixed the flag not always workingNO_SMELTING

  • Internal: Reworked how Not-Consumed inputs are stored internally. Allows for recipes to have any amount of input for not-consumed items/fluids

  • Internal: Deprecated , use the similarly named method from Forge's class insteadGTValues#isModLoaded()Loader

  • Internal: Reworked how Fluids are registered (#542)

  • Internal: JEI Preview world no longer gets ticked

2022-01-31
2.1.1-beta

2.1.1

BETA RELEASE


  • Overhaul Sound System

    • Muffling machines now no longer requires a world reload, and works immediately

    • Sounds will no longer stop working entirely after some amount of time

    • Machines running sound are now more performant

  • Fix crash with Prospector Tool on servers

  • Fix covers on pipes not being able to open UIs

  • Fix issues with Large Turbines on servers

  • Fix some GT blocks having their textures broken after changing Resource Packs / using F3+T

  • Fix log spam in some situations with Fluid Pipes

  • Fix Rock Breaker NPE on load, causing the machine to occasionally disappear

  • Fix crash using Macerators in PA/APA

  • Fix Prospector Tool and Item Magnets not saving their state between world loads

  • Fix ULV Casing getting colored by the default machine color config

  • Fix lag when playing a GT record

  • Fix some Furnace recipe removal errors

  • Adjust some circuit tier tooltips to better match the circuit theme's color

  • Slightly tweak the Wool maceration/assembling recipes

  • Internal: Pipes no longer have textures bound to IconSets. Removes approximately 288 textures from the Atlas

  • Internal: Rename HermeticCasings.class -> BlockHermeticCasing.class

2022-01-28
2.1.0-beta

2.1.0

BETA RELEASE

Featured Changes:

  • Fluid Rigs

    • New Multiblocks capable of draining Fluids from in-world data

    • Each 8x8 chunk area of a Dimension can have a Fluid Vein in it (not in-world)

    • Rigs at MV, EV, and LuV for harvesting these fluids

    • "Veins" can be specified similarly to Ore Veins in the config JSON files

  • CraftTweaker Changes

    • In Creative Mode, there is now a button on a RecipeMap JEI Page to copy the CT script to remove that recipe to the clipboard

    • Fix IconSet changes not working in CraftTweaker

    • Fix rare issues with adding properties to materials in CraftTweaker

  • Fix Fluid Pipes having half the intended transfer rate

  • Fix issues with pipe/cable connections with GT6StylePipesCables OFF

  • Fix power transfer in cables randomly failing

  • Fix Z-Fighting with covers on pipes and cables

  • Fix issues with painting Pipes and Cables

  • Fix rendering and performance issues with the Clipboard

  • Fix Overclock Button not working in some cases

  • Fix machine default color not applying to Machine Casings, Hermetic Casings

  • Fix issues with changing machine default color in-game

  • Fix Item Magnets working in Spectator Mode

  • Fix Coke Oven Hatch being sharable between Coke Ovens

  • Fix crash with Tricorders when scanning dimensions with no fluid veins

  • Fix Creative Energy Emitter tier button not updating from a manually entered voltage

  • Fix issues with UI's staying open after TileEntities are removed

  • Fix Compressor and Forge Hammer recipes sometimes using the wrong amount of items for Blocks (Glowstone, Quartz, etc)

  • Fix Large Boilers burning for too long with fluid fuels

  • Fix circuit overlay in Assembling Machine

  • Fix Block Breaker, Coke Oven Hatch tooltips

  • Fix Large Fluid Cells not showing their fluid capacity in the tooltip

  • Move PGS processing to Centrifuge

  • Fix various issues with Solar Panel covers

  • Remove dustRegular OreDict, as its need is no more with the new Ore Dictionary Filter

  • Fix a few recipe problems (Fish Oil, Ender Pearl dust Mixer using O over N, Propene + Cl conflict, PBI fluid output amount)

  • Add Huge Item and Huge Restrictive Item Pipes

  • Add Fluid Temperature and State tooltips to more places

  • Add Config to automatically remove Furnace smelting recipes for EBF Metals added by other mods (excluding CraftTweaker)

  • Add Advancement for Primitive Pump

  • Rebalance Steel Processing (PBF is slightly slower, as is EBF, drastically reduce Oxygen amount for EBF)

  • Buff Oilsands processing time

  • Fix Beacon recipe with harder recipe configs enabled

  • Add many, many new harder recipes to the harder recipe configs

  • Add many new Vanilla item recycling recipes

  • Change behavior of machine explosions with the config off

  • Internal: Converted MetaPrefix item to use MetaValueItem instead of its own handwoven Map

2022-01-20

#2.0.6

BETA RELEASE

Featured Changes:

* Fluid Pipe Rework

    * Fixes all instances of voiding and other random issues

    * Fluid pipes can now have a side be "blocked" by shift-right-clicking with a Wrench on the Machine Grid

    * Fluids in this new implementation currently slosh like GT5U

    * Expect more changes to come to pipes in the coming updates

* Unlockable Capes

    * Capes can now be unlocked via Advancements in-game, and selected using a new Terminal app

    * 4 capes are available now, unlocked from various advancements

    * Capes can be added by addons or by CraftTweaker (documentation coming soon!)

* Remove item pipe logging spam

* Fix Large Boilers increasing item burn time over time

* Fix Large Turbines not showing the fluid in their Hatches on login

* Cables now act as "fuses" when overvolted, to protect your machines

* Fix amperage averaging for cable burning

* Add a new command `/gt recipecheck` which will look for and inform you of any potential recipe conflicts

* Add new CT method to hide a multiblock preview from JEI

* Fix all recipe conflicts in GT recipes

* Fix treated wood pulp and plank localization

* Misc changes (remove Sodium Ingot, change Platinum Sludge Residue from Electrolyzer to Centrifuge)

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