新建2019-05-30

PS:其实2.0.2.0的时候有许多的先行版,但是仍然属于2.0.2.0,所以总结在一起


Upload of 2.0.2.0 prerelease 3.1 because people want to use it in modpacks

Patch notes since last curseforge releases:
fixed hangar door recipe

 

2.0.2.0_pre3
Added new overworld structures (provided by Cyber Rune)
added new nether structures
added shields
"new" mobs (Ghastling and zombie policeman), used in structure spawners
fixed gl states bug when albedo was not used?

 

2.0.2.0_pre2.1
fixes: #107
add explosive sniper rounds grinder recipe

 

2.0.2.0_pre2
added grinder & upgrade bench
New armors (not craftable yet, waiting for next tech tier to be finished)

 

2.0.2.0_pre1
Blast Furnace, now makes obsidian steel and steel
Ore drill fixes
New Config Option: blacklist biomes for NPC spawn
Explosive Sniper Rounds & High Velocity Rockets

 

2.0.1.3_pre2
Fixes to make addons possible.Required minimum version for the ExampleAddon.

 

2.0.1.3_pre1
Ore drills

Techguns-1.12.2-2.0.1.2_2
Try to fix scope rendering for some users.Unknown if it helps.


2019-01-19
2.0.1.2_1

Quick fix to permissions.

 

"techguns.allowunsafemode" permission should work now.

主要修复了"techguns.allowunsafemode"这个权限


2019-01-16

-Fixes a lot of bugs from previous release

-Finishing/improving unfinished stuff

-Guns have more range and bullets fly faster

-Improved techguns armors (calculations now based on 1.7 formula)

-updated to work with FTBlib 5+

-Ingame manual if patchouli (https://minecraft.curseforge.com/projects/techguns/files)

 is installed

PS:此处地址为mod的curseforge的链接


2017-06-05
Beta.1.2

1.7.10的最终版本    FINAL 1.7.10 version


Mini fix for crash with military base when it has no spawnpoints.

2016-09-02
Beta.1.1.3

Hotfix for a bug with ore drills and uranium ore clusters, caused a server crash that would crash again on world load. Very bad.

2016-08-31
Beta 1.1.2

Just a quick fix for the crash when placing down machines when you only have the minimal mod setup.

If you didn't have the crash you don't need to update. But you may of course ;-)

 

It was an incorrect reference to another mods class, I think cofhcore.


2016-08-23
Beta 1.1.1

Fixes for nuclear death ray

2016-08-19
Beta 1.1.0

The nuclear update.

 

Most important changes:

 

New Features:

Nuclear stuff, uranium ore, enriched uranium, nuclear power cell.

 

New Guns:

Nuclear Death Ray

Nuke Launcher (now craftable)

 

New Items:

Jumppack, early game jetpack that increases jump height.

Anti Gravity Device. endgame jetpack with creative flight.

 

Worldspawn:

Alien bug nests now available, but they don't have much use yet.

 

Permission System:

Integrates with FTBUtilities Friends system. (optional, but without friends = public)

Machines can be set to private/public/friends, old machines are onowned and must be replaced to have an owner. Unowned machines are public and nobody can change the setting.

 

Turrets can now PvP against non friendly players:

If turrets permission are set to friends/private, non-friendly players will get attacked. (Friends will never get attacked, even with private setting, but they can't access the turret). Public turrets will not PvP anyone, only kill the bad monsters. Without FTBUtilities installed, all players are considered friendly and no PvP with turrets is possible.

 

 

Config options:

Worlspawn frequency is not configurable.


2016-07-28
Beta 1.0.1

Beta 1.0 had a bug with armor rendering, this is fixed now.

2016-07-26

First beta release. delete old version jar when updating.

 

Should work with dedicated server.


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