新建2023-09-26
  • Updated lwjgl to 3.3.2

  • Added macOS libs on main branch (unified jar)

Bugfixes

  • Fixed block entities rendering (broken textures)

中文

  • 升级到了 lwjgl 3.3.2

  • 添加了 macOS 的 lwjgl 库

  • 修复了方块实体的纹理损坏问题

2023-09-23

Performance

  • Added Entity Culling with relative option

Compatibility

  • Removed dynamic rendering to bring back older devices compatibility

  • Improved mod compatibility

  • Fixed crash on startup when (not supported) fabulous graphics setting was selected

Bugfixes

  • Fixed freeze when using Alt+Tab on AMD + Windows

  • Fixed bug causing no rendering and lag on level change


中文

  • 升级到了 Minecraft 1.20.2

  • 增加了实体剔除和其的相关选项

  • 移除了动态渲染以提高对旧设备的兼容性

  • 改进了模组兼容性

  • 修复了在选择(不受支持的)极佳画质时启动时崩溃的问题

  • 修复了在 Windows 系统使用 AND 时按下 Alt + Tab 的冻结问题


在 Modrinth 下载

在 GitHub 获取源代码

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新建2023-06-21

Graphics

  • Improved mipmap texture details on far meshes

Bugfixes

  • Fixed section grid height bug

  • Fixed crash when background text rendertype was used

你已经到达了世界的尽头..
新建2023-05-27

Performance

  • Improved performance

  • New "unique opaque layer" option (default enabled)

Compatibility

  • Revert Vulkan API requirements to Vulkan 1.2

  • Improved GL textures compatibility

Bugfixes

  • Fixed end portal texture bug

  • Fixed rendering bug when using indirect draw

中文

  • 提高性能

  • 独特的 "不透明层" 选项(默认开启)

  • 将 Vulkan 要求恢复到 1.2

  • 改进 GL 纹理的兼容性

  • 修正了末地传送门纹理错误

  • 修正了使用 indirect draw 时的渲染错误

2023-05-15

VulkanMod Release 0.3.0

This release features a reworked renderer, bringing a performance boost.

  • Vulkan 1.3 is now required

Performance

  • Improved CPU and GPU performance

  • Improved video memory usage

  • Improved Chunk loading/upload

  • Indirect draw mode setting

  • Now using dedicated device queues

Compatibility

  • Improved general compatibility

  • Fixed ttf font textures not rendering properly


中文

  • 重做了渲染器,同时把Vulkan要求拉到了1.3

  • 改善了CPU和GPU的性能

  • 改进了显存的使用

  • 改进了区块的加载

  • 兼容性提升

  • 修正TTF字体问题渲染问题

  • Indirect draw 模式设置

  • 现在使用 dedicated device 队列

2023-03-19
  • 更新至 Minecraft 1.19.4

  • 修复了一些小错误

  • 提高了兼容性


  • Updated to Minecraft 1.19.4

  • Minor bugfixes

  • Improved compatibility

你已经到达了世界的尽头..
新建2023-03-23

Bugfixes

  • Fixed block outline not rendered

  • Fixed a bug when reloading chunks that caused chunks not being rendered, in certain world positions

  • Fabric API 0.76 is now compatible

  • Spectator mode now renders all chunks when camera is inside a full solid chunk

  • Bug where nothing was rendered when camera went outside world's bound heights is now fixed

2023-03-06

性能优化:

  • 实体渲染优化

  • uBO 内存和拷贝优化

  • 渲染循环优化

  • 其他优化

漏洞修复:

  • 保存为 BGR 格式的截图现在应该已经修复。


Performance

  • Entity rendering optimizations

  • UBO memory and copy optimizations

  • Rendering loop optimizations

  • Miscellaneous optimizations

Bugfixes

  • Screenshots saved with BGR format should now be fixed

2023-02-08

Settings

  • Chunk compile mode setting is now effective

Bugfixes

  • Fixed crash on resource pack load/reload

  • Fixed crash while browsing menu

  • Fixed bug on async texture creation

2023-01-18

Compatibility

  • Improved mod compatibility (e.g. JourneyMap, JEI)

  • Improved linux compatibility (Mesa AMD)

2022-12-15
0.2.0 build 2

Bugfixes

  • Fixed a bug that caused a crash on world reload.

2022-12-15
0.2.0 build 1

Bugfixes

  • Rendered Chunks are now reset upon settings or resource packs change.

  • Chunk borders debug(F3 + G) now won't crash the game, it will show simple chunk boundaries.

2022-12-11

This update should bring a leap in performance especially at higher render distances.

Performance

  • Improved chunk update algorithm

  • New chunk culling algorithm

  • Improved chunk rendering performance

  • Improved memory management

Settings

  • New "Advanced Chunk Culling" setting

Bugfixes

  • Fixed memory stats showing negative values

2022-10-07

Options

  • New Video Settings screen to replace minecraft's one.

  • New Config file to store user options.

  • RenderFrameQueue option.

  • Windowed fullscreen option.

  • Gui optimizations option (disabled by default due to mod compatibility).

Miscellaneous

  • Game loop will keep running while minimized(but not rendering).

Fixed Issues

  • Mesa driver shouldn't crash anymore as long as RenderFrameQueue is set to 2.

  • Fixed freeze on some devices(linux) when resizing window.

  • Device selection now follows priority to avoid inadequate device picking.

  • Fixed exception thrown on gathering system information after crash.

Debug

  • Logs unsupported extensions.

2022-08-15

Fixed issues

  • Crash on resource pack realoading, server switching or dimensions loading should be fixed(or at least mitigated).

Performance

  • Batched gui rendering.

  • Rollback to LWJGL 3.2.3 since LWJGL 3.3.0+ is slower in compiling shaders.

Results: better performance and faster game/resources loading.

Miscellaneous

  • Added Vsync support.

  • Improved compatibility(REI works but has still some bugs)


在 GitHub 中查看

2022-07-15
0.1.6 build 1

Fixed Issues

  • Bugfixes

  • Moving blocks now rendering


在 GitHub 中查看

2022-07-13

Fixed issues

  • Fixed mipmap issue causing black outlines on some translucent textures

  • Fixed crash on destroying texture

Optimizations

  • Baked quad optimizations.

Compatibility

  • Memory Type selection using device's properties.


在 GitHub 中查看

2022-06-17
0.1.5 build 1
  • Fixed items/blocks lighting(normal format).

  • Added colormask.


在 GitHub 中查看

2022-06-28
0.1.5 build 2
  • Watermask fix.

  • Enchantment screen fix.

  • Dedicated gpu is now preferred.

  • Fixed light direction.


在 GitHub 中查看

2022-06-11
  • 升级到 Minecraft 1.19。

  • 可能修复了方块加载时的随机崩溃。


  • Release for Minecraft 1.19.

  • Probably fixed random crashes on chunk loading.


在 GitHub 中查看

你已经到达了世界的尽头..
新建2022-06-05
0.1.4 build 4
  • 升级到 lwjgl 3.3.1。

  • 优化。


  • lwjgl 3.3.1.

  • Optimizations.


在 GitHub 中查看

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新建2022-05-16
0.1.4 build 3
  • 修复了顶点缓冲区调整大小后的致命错误。


  • Fixed fatal error after vertex buffer resize.


在 GitHub 中查看

2022-05-15
0.1.4 build 2
  • 动态暂存缓冲区和描述符集分配。


  • Dynamic staging buffer and descriptor sets allocation.


在 GitHub 中查看

2022-05-09
0.1.4 build 1
  • 减轻大量更新时导致的内存泄露。

  • 增加了内存统计。


  • Mitigated huge device memory leaks on chunk loading and updating.

  • Added memory stats.


在 GitHub 中查看

2022-05-08
  • Constantly mapped staging buffer.

  • Optimizations.

These combined should result in smoother frametime.


在 GitHub 中查看

2022-05-04
0.1.3 build 2
  • FOV 不再影响手臂的渲染。


  • FOV now doesn't affect arm rendering.


在 GitHub 中查看

2022-04-26
  • 不再需要复制 Libraries。

  • 动态缓冲区分配。

  • 支持 Minecraft 1.18.2。


  • Libraries copy not needed anymore.

  • Dynamic buffers allocation.

  • Support for Minecraft 1.18.2.


在 GitHub 中查看

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新建2022-04-25
  • 提高了帧率的稳定性和性能。


  • Improved framerate stability and performance.


在 GitHub 中查看

2022-04-23
  • 添加了新的 Draw 类型。


  • New draw types added.


在 GitHub 中查看

2022-04-17

开发者并未提供任何信息。


在 GitHub 中查看

2022-04-15

开发者并未提供任何信息。


在 GitHub 中查看

2022-04-15

模组的第一个发布版本,开发者并未提供任何信息。


在 GitHub 中查看

你已经到达了世界的尽头..