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6.1.BETA26 hotfix1 [ 编辑 ] 2018-10-18

- fix altar particle related crash on servers

修复在服务器上因为祭坛的粒子效果而造成的服务器崩溃。

6.1.BETA26 [ 编辑 ] 2018-10-17

- API: deprecated IStabilizable


- API: added IGogglesDisplay


- API: added oredict support in json research entries for required_item and required_craft.


- fix for crash related to the latest versions of forge (14.23.5.2768)

修复在最新版本forge(14.23.5.2768)中出现的崩溃问题。

- infusion instability mechanics have been completely reworked. Check your thaumonomicon. TLDR version, stabilizers simply add a lot of stability to infusion now, but when paired with redstone inlay can do other fancy things. They no longer use RF.

魔力稳定器已经进行了重做。你可以在魔力手册中查看。TLDR版本中,魔力稳定器只是简单的提供稳定值,但是当配合红石镶嵌之后可以做到一些其他神奇的事情。魔力稳定器现在不再需要使用RF能量。

- added advanced break seal


6.1.BETA25 [ 编辑 ] 2018-10-03

- more fixes to seals & logistic GUI's

继续修复操控印记和物流系统GUI。

- custom thaumcraft shaders should once again work

自定义神秘时代光影材质将再次正常工作。

- buffer will no longer draw essentia from adjacent blocks if that side has been disconnected

源质缓存器将不会从被隔断方向的方块提取源质。

- I now prevent most thaumcraft UI elements from overlapping

- when riding a minecart the arcane bore will not switch off if there are no tracks below (for whatever reason)

装在矿车上的奥术钻探机将不会因为出轨而停止运行。

- tainted animals & critters will now do damage instead of just aggressive nudging

腐化生物将对玩家造成伤害,而不是只会推动玩家。

- changed the way itemstacks sync to clients which should get rid of a lot of odd behavior in certain GUI's

- greatwood trees now require 4 saplings to grow like large vanilla trees. they drop more saplings to account for this change.

宏伟之树将需要4个树苗才能长出来。因此它们的树苗掉落率也增加。

- thaumatorium should now display all recipes (occasionally a recipe would be lost, like spiritus vis crystal recipe)

神秘炼金塔将正确显示全部炼金合成(有时某个合成会不显示,比如灵魂要素晶体)

- thaumatorium recipes are now sorted alphabetically

神秘炼金塔的合成表将按字母表顺序排列。

- cultist armor now have their own material types

- made many thaumcraft blocks rotateble with modded wrenchs that allow it

其他mod的扳手将能旋转大部分神秘时代的方块。

- entity aspects can now be viewed through the thaumometer

实体拥有的要素将可以通过魔导透镜看到。

- empty & provider should no longer cause golems to drop items on ground when picking up something new

空置和供给印记将不会使傀儡因手里有物品时拿新的物品而把物品掉在地上。

- water jar can now fill vanilla cauldrons and glass bottles again



6.1.BETA24 [ 编辑 ] 2018-09-07

- fixed several focal manipulator ui issues

修复一些核心镶饰台界面的问题。

- golem press now checks adjacent inventories for crafting materials as well

傀儡工坊将检查相邻的容器内的合成物品。

- golem appearance should now sync more consistently on servers

傀儡模型将更好的与服务端同步。

- provide and empty seals will no longer cause items to drop on the ground if the target inventory (as set by stock, fill, etc) is full

空置和供给印记将不会使傀儡在拿着物品时因试着拿取更多物品而把物品掉在地上。

- stock seals will now check if the target inventory has room before creating a task

仓储印记将在给傀儡下达指令前先检查附着容器内的空间。

- greatly improved flying golem movement

增加飞行傀儡的移动速度。

- improved golem responsiveness

增加傀儡的响应程度。

6.1.BETA23 [ 编辑 ] 2018-08-24

- fixed banner server crash

修复横幅在服务器中会崩溃的问题   

- fixed crafting recipe for primal crusher

修复世界盐的合成配方

- added console command to revoke specific research from a player instead of resetting it all. Format: /thaumcraft research <player> revoke <research>. This will also remove any research that relies on the revoked research.

添加一个命令用于删除单个研究项目,不需要删除全部研究重新来了。

命令格式为:/thaumcraft research <玩家名称> revoke <研究名称>

注意这也会同时删除依赖此研究的其他研究项目。

- tweaked infusion crafting instability so that instability added is on a sliding scale - the higher the instability, the less chance it has of becoming worse.

修改注魔不稳定性机制 —— 不稳定性增加速度将和已积累的不稳定性成反比。

- the amount by which infusion crafting stability increases after instability occurs has been increased.

增加注魔稳定性的增加速度

- added aspect names to display name of vis crystals and essentia phials

为要素晶体和安瓿增加要素名称

- fix soft-crash when you tried to craft a multiblock by clicking on the top or bottom face of a block with salis mundus

修复因尝试在方块顶面或底面使用世界盐造成的崩溃。

6.1.BETA22 [ 编辑 ] 2018-08-15

6.1.BETA22
- fixed a major bug that was causing you to only gain progress in the 'blue' theorycraft categories instead of all of them. Rounding is awesome!

修复制作笔记时只能于蓝色的主要笔记类型中获得研究点数。
- fixed void siphon crash on dedicated servers

修复虚空吸管在服务器中造成的崩溃。
- fixed stabilizer particles... again

再次修复稳定器的粒子效果。
- rebelanced some crafting recipes

重新平衡一些合成表。
- cloudstepper ring should now properly negate fall damage when double jumping and will not do silly things when you are underwater

云霄行者指环将在二段跳时取消摔落伤害,也不会在水中造成神奇的现象。
- items with sounding effect will now only trigger it if sneak + right clicked instead of the other way around

- primal crusher recipe now accepts broken tools as ingredients
- rebalanced flux condenser essentia cost

重新平衡咒波凝结器合成所需的要素。

6.1.BETA21 [ 编辑 ] 2018-08-08

- API: fixed the AspectRegistryEvent to use a proxy object (register) that contains the actual registration methods. This was done to prevent some ASM related issues.

API: 修复AspectRegistryEvent算法,使其调用一个包含真实注册算法的代理注册表来修复一些ASM(存储空间管理)造成的问题。

- Fix for thaumotorium not syncing in MP

修复了多人模式中神秘炼金塔显示不同步的问题。

- Fire bats once again cause mob damage

火蝠重新可以造成攻击伤害。

6.1.BETA20 [ 编辑 ] 2018-08-03

- FORGE: Updated to Forge version 14.23.4.2705

FORGE:升级所依赖的forge版本至14.23.4.2705

- API: Certain mods that define their own item aspects have been accidentally doing so in the 'wrong' place. To prevent this I will now wipe all item aspects registration that occurs before TC defines the core item aspects.

API:定义自己项目方面的某些mod在“错误”的地方意外地被这样做。为了防止这一点,现在我将清除TC定义基础物品要素之前发生的所有物品要素的注册。

- API: Additionally I have added an event mods can subscribe to that would be the correct place to define item aspects. The existing aspect definition methods will be deprecated and eventually will only be accessible through this event.

API:另外,我已经添加了一个其他的mod可以指向的事件,作为定义物品要素的正确位置。现有的要素定义方法将被弃用,最终只能通过该事件访问。

- API: Added events when a player gains knowledge or progresses research. See thaumcraft.api.research.ResearchEvent. The events can be cancelled.

API:当玩家获得知识或研究进展时增加事件。参见thaumcraft.api.research.ResearchEvent。这些事件可以取消。

- Improved thaumatorium GUI

改进神秘炼金塔的GUI

- Harvesting golems will now try and right-click a crop first before trying to break it

收获作物的傀儡现在会尝试并右键点击一个庄稼,然后再试图破坏它(目前整合界的右键收获可以留下未成熟的作物)。

- Increased the knowledge gained from curios

增加珍品所含有的知识。

- Rebalanced some base item aspects and added a couple of alternate sources for hard to get aspects

重新平衡一些基础物品的要素,并添加了一些冷门要素的替代来源。

- Thaumium smelter is now 90% efficient instead of 85%

神秘要素冶炼厂现在效率为90%,而不是85%。

- Improved arcane bore interaction with infusion enchantments like destructive

改进奥术钻头与注魔祭坛附魔的交互。

- Fixed enchantment detection during research

修复在研究时对附魔状态的检测(亲测Beta19时破坏核心的研究可是什么都能吃)

6.1.BETA19 [ 编辑 ] 2018-07-20

- fixed triple meat treat recipe

修复三种肉类的处理配方。

- improved foci radial menu animation and unlinked it from fps

改进动画效果并且解除其与帧数之间的关系。

- fixed certain foci in radial menu not showing up if they are too similar to other foci

修复法术核心因与其他核心过于相似而不在切换页面中显示。

- you can now only have one scatter modifier per focus

设定每个核心只能有一个散射设置。

- prevent crash with focus pouch if you click on it while it's inventory is open

修复当核心手袋打开时点击手袋造成的崩溃。

- arcane workbench should properly choose the correct crystals to use between similar recipes

奥术工作台将在合成表相似的情况下自动选择所需的晶体。

- to make early game mistakes a bit more forgiving the crucible will only turn 25% of spilled essentia into flux instead of the current 50%-75%

为了让早期的容错率更高一些,坩埚现在只会将多余原质的25%变成腐化,而不是之前的50%-75%。

- added a 'noSleep' config option so you can get the salis mundus recipe book without having to sleep first

添加一个'noSleep'的配置选项,你可以通过这个配置选项来决定是否需要通过睡觉来解锁世界盐的合成表。

- fixed eldritch crab rendering when 'mounted'


6.1.BETA17 [ 编辑 ] 2018-07-02

6.1.BETA17
- everful urns now act as water tanks that contain up to 1 bucket volume of water and can interact with piping systems.

-现在无尽之瓮可以作为一个取水容器来使用,其容量大于一桶水,并且它可以接入管道系统。

- switched liquid death and purifying fluid to use the forge universal bucket. Existing buckets will no longer be valid

-制作死亡之水和净化之水时将使用forge通用的桶,原有的桶将失效。

- fix for stabilizer server crash

-修复稳定器导致的服务器崩溃。

- allow traveller boots and cloud ring falling damage reduction to stack with other falling reduction items and each other

-允许旅行者之靴和云霄指环的坠落伤害减免效果可以与其他减少坠落伤害效果的物品进行叠加。

- improved thaumometer performance

-改进魔导透镜的性能

- fix for pedestals incorrectly allowing more than one item to be placed in them via automation

-修复了奥术基座可以通过自动化设备放置多个物品的问题。

- fix datamanager declarations for some thaumcraft entities that was causing mod interaction issues

-修复了神秘时代的实体在数据管理中注册时与其他mod发生数据交互的问题。

- vis crystal growth, shrinking, and spread no longer causes flux as a side-effect. Flux crystals now properly grow and shrink based on flux instead of vis.

- 灵气晶簇的成长,缩小和扩散不再制造咒波污染。咒波晶簇的成长和缩小改为基于咒波。

- improved recipe recursion checking to better account for container items

-改进了合成时进行依次递归查询的功能。

- flux rifts once again close when they spawn taint seeds, but the larger they are, the more potent the spawned seed is

-虚空裂隙可以在产生腐化种子时关闭,但是如果裂缝越大,产生的腐化种子越强。

- added a way to manage flux & flux rifts. This is still WIP and will be expanded and balanced in future updates

-增加了一种控制咒波和虚空裂隙的方法,现在这种方法还在试用中,并且在将来的更新中可能会扩展并且平衡其功能。

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