经典的掉落物外观 (Classic Block Drops)

定位

Key: woina.classic_block_drops

运行环境需求

仅客户端

原文

Back in Survival Test, likely in the interest of keeping a consistent pixel density in the world, block drops were drawn with an 8x8 portion of the block texture. This didn't always work well back then, and rather than fix things up and design textures with it in mind, it was simply removed. This option uses a whitelist in config/fabrication/classic_block_drops.ini to emulate the old behavior, and for anything not whitelisted, uses mipmapped textures. This looks pretty neat.

内容

在MC的生存测试中,可能是为了保持所有掉落物一致的像素密度,所以所有掉落物的像素密度都是使用8x8的像素点进行绘制的。不过这在当时并不是一项很好的改动,而且与其说是修复,不如说是在设计纹理时考虑到了这一点,所以该功能被移除了。感觉启用后的掉落物都变得好可爱

这个功能选项使用“config/fabrication/classic_block_drops.ini”中的白名单来模拟以往旧特性的效果,对于没有进入白名单的掉落物,仍然将使用mipmapped纹理,保持与原版一致。

图例

经典的掉落物外观-第1张图片因百科上传有大小限制因此会模糊不清,推荐前往Wiki查看

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