Mods Added:
McJtyLib 1.5.1
Mods Removed:
AsieLib 0.4.0
Update Requires Buildcraft which is not in the pack
ChiselTones 1.0.1
Incompatible with new Chisel
Computronics 1.5.0
Crashes exist which requires update which requires buildcraft due to dependency on AsieLib
Mods Updated:
Advanced Generators 0.9.14.89 - 0.9.18.113
Blocks interacting with redstone not working correcty with Project Red (and possibly other modded) wires
Fuel/carbon tooltips not working without NEI
Weird behavior when multiple types of steam are registered (e.g. Railcraft + TE)
Syngas Producer not accepting RailCraft coke block, increased value to 32k
Syngas Producer not accepting some items with big carbon value
Gas input not accepting gas from enderio conduits
Client config generating on servers
Fuels not being accepted by Gas Turbine Generator under some conditions
Issues with some locales that use weird latin letter upper/lower case mappings
Reduced energy produced from Mekanism hydrogen and ethene
Improved support for RF Tools display
Reduced advanced valve energy cost in TE smelter to 48k so it can be done by a basic machine
Efficiency upgrades for Gas Turbine Generators
Engineer's Toolbox, Mariculture and Minechem gases as fuels for Gas Turbine Generator
Minechem carbon and cellulose as carbon sources in Syngas Producer
Options to hide fuel/carbon tooltips outside their GUIs
5% and 95% fill Sensor Module options
Power generation sensor for gas turbine
Detailed tooltips to multiblock controllers/modules
Forestry peat as carbon sources
PneumaticCraft and MagneticCraft fuels
Added
Changed
Fixed
AOBD 2.7.1 - 2.8.4
Startup crash related to fluid registering
Crash with RotaryCraft V8a
Crash when Big Reactors and RotaryCraft are put together
Issue with Factorization's Dark Iron and RotaryCraft
Issue with Magneticraft API
Removed support for UltraTech
Updated to latest Hydraulicraft and Immersive Engineering API
Support for Mariculture
Support for Magneticraft
Missing recipes for nuggets -> ingots and vice versa
Support for melting down clusters and crushed ores in a TInker's Construct smeltery
Added
Changed
Fixed
Apple Milk Tea 2 2.8b - 2.8g
Rendering height of some food entities
Fondue recipes
FileNotFoundException from some entity rendering
Wrong drop items from the clam sand and the shrubs
Wrong receiving SS2 GF
Dispenser with the Black Tea Maker
Shrubs can now be cultivated by the FFM Multi Farm
Machines to receive RF
Brewing recipe GUI for NEI
New containers for compressing vanilla items
New NEI plugin for displaying the heat source list of the pan or the cooking plate
Base soup bowls
Another recipe to craft Evaporator
New sell items to Rotary Dial Shop
Added
Changed
Fixed
Aura Cascade 526 - 552
Merging of large amounts of angel's steel
Violet aura dissipates if too much is present
Made crafting crystals more expensive
Diminishing returns
Lexicon descriptions to remove obscure language
Patreon particle effects
Analytics
Config for village generation
Added
Changed
Fixed
bdlib 1.9.0.94 - 1.9.2.104
Fractional charge leftovers in capacitors
Tooltip handler system
Detailed tooltips to multiblock controllers/modules
Added
Fixed
Blood Arsenal 1.1-14 - 1.2-3
Life Infuser consuming unneeded LP
Baubles dupe and bugs
Crash on startup
Mismatch bewteen the Empowered Self/Sacrifice Amulets
Thaumcraft 'required' crash
Some more bugs
Tweaked recpes and re-balanaced things
Glass is now dangerous
Forge Multipart Integration
Thaumcraft/Forbidden Magic integration
Tinker's Construct Integration
Potential bleeding for breaking glass
Added
Changed
Fixed
Chisel 2.4.1.40 - 2.9.1.7
ClassCastException with the GUI
Console Spam
EMC registrations not being dynamic
"The Turkey Bug"
Crash when an unchiselable item made its way into the autochisel
VariationInfos always returning CUSTOM for their texture type
Antiblocks not working when smooth lighting is off
Botania compatibility
Pick block on bookshelves
Blocks with stairs (ice, packed ice) not being chiselable properly
Incorrect version format
TOPBOTSIDE blocks (like the battery) being broken and showing the top texture on the bottom
Compatibility endstone blocks being in the wrong group
Server crash
Name changed from 'Chisel 2' to 'Chisel', now under management by tterrag1098
Now includes CTMLib
Improved the look of energized voidstone
Removed special player rendering
Lavastone and Waterstone now use the still texture, not flowing texture
While holding shift, left-click chiseling order will be reversed
Concrete now has a full bounding box
Improved glass side rendering checks
New endstone variants
Purpur blocks
New technical blocks (piping, battery, and more)
Concrete technical block Changes
Added
Changed
Fixed
Decocraft 2.0.2 - 2.1.1
Glass and Snow blocking placement
Potential problem with fake tile entity casting
Issue preventing placing materials in the Decobench
Missing texture parts bug
Load time
Rendering system so it is much faster
Shift clicking will ignore the bounding of other models allowing you to place models within models
50+ Models
Added
Changed
Fixed
EssentialCraft 4.6.35 - 4.6.63
Mismatching slots in the magical activator.
The dupe bug with hotkeys while in the Magical Filter's gui
A dupe bug with JABBA barrels and inventories like those
A dupe issue with Magical Inventory Manager Export nodes
The flight ability being carried over servers
HEE crash
Book of Knowledge saying wrong information about the weapon bench
Moon well not producing MRU
Player clones from the hologram bossfight dropping player equipment
Buttons appearing in the Soul Pentacle's GUI for 1 frame
Magical Building Wand now renders the outline between points in the same way the BoundGem does, effectivly removing all render glitches.
MRUCUs creating corruption blocks even if the allowCorruption is disabled in the config
MRU guns corrupting matrix even with PVP off
MRU guns corrupting matrix f players on the same team
Issue #15(crash with some weird data damage, not EC3's fault, but a safety check can never harm)
Demons counting just the Demonic Pentacles(without the actual structure) a sufficient reason to stay.
The drops ore in the world should no longer flicker(sadly no OF support yet)
A bug where all items would render as a monster spawner from a first person view perspective after the player has hold a spawner in their hand
A possible <ERROR> in the WAILA description of EC3 machines without a bound gem slot
The Book of Knowledge's line wrapping switched to vanilla's way - makes the book better and more readable. Also adds support for localization
The Spawner collector will now collect spawners correctly
Magmatic wand now fires a BreakEvent - good for things like WorldGuard
Magical Digger now fires a BreakEvent - good for things like WorldGuard
Magical Building wand now fires both BreakEvent and PlaceEvent - good for things like WorldGuard
Orbital strike's ability to melt down blocks now follows the mobGriefing gamerule
Demons are now much easier to summon
The networking system will now make sure the client will recieve the sync message from the server after 20 ticks the tile has been loaded on the CLIENT side. This ensures clients always knowing the full tile information witout spamming unnecessary packets. For players that means that they should no longer see things like No MRU in the device even though there is some.
Some recipes for ackronite stuff. More Ackronite plates are produced - the same goes to Neuronic Enriched Plating
HEE compatibility - it's angry endermen should now be grabbed by the ender generator aswell
Magmatic Smeltery and the Magmatic Furnaces now have all their slots correctly assigned with the outputs and inputs
Elemental Drops ore now drops some XP
Some EC3 blocks are now registered in the OreDictionary. Good for things like digital miner
A gamerule(ec3:weaponMatrixDamage) to control weapons damaging player matrixes
Improved the book of knowledge - now recognizes more mouse inputs and keyboard(essentially the book can now be fully controlled and browsed even without a mouse, but the question why remains...)
Added
Changed
Fixed
Extra Utilities 1.2.8 - 1.2.11
Trash can crashing when placed next to MFR tiles during saving
Issue with networking in certain Forge builds
Minor typo in the TCon integration logging
Builders wand eternally right clicking the same location
Ender Collectors can now be given filters
End of Time now has proper rendering for rain
Mini-chests (only one slot)
Slightly-larger chests (27-slots but don't connect to neighbours)
Added
Changed
Fixed
Framez 0.2-32 - 0.2-32-hotfix
Major issues with Forge Multipart
Fixed
Galacticraft Core 3.0.12.350 - 3.0.12.357
Landing pad sensor box height
Telemetry block crash
Fixed
Galacticraft Planets 3.0.12.350 - 3.0.12.357
Hardcore Ender Expansion 1.8.2 - 1.8.3
Ender Dragon destroying protected blocks
Curses not getting used when placed on blocks
Broken block replacement causing issues in other mods
Fixed
Immersive Engineering 0.4.4 - 0.5.4
Critical bug with revolvers
Derpy in-hand rendering for fences
Old GPU incompatibility with textures
Raytracing on LV connectors
BlastFurnace gui opening clientside
TCon interaction
BlastFurnace glitch of running out of fuel before finishing a stack of iron
Revolver render to finally show the internal parts of the electrodes
Revolver render to build correctly for flavour-linked render additions
Degrading electrodes in unpowered Arc Furnace
Electrodes not rendering
Slabs not placing against doubleslabs
Villager selling the wrong wire
Steel not being craftable into blocks, nuggets and slabs
Bounding boxes on slabs
Shift-clicking items in the arc furnace
Arc Furnace structure + collision
Broke blueprint crafting
Arc Furnace not updating its electrodes when shut off by restone
Raytracing of connectors allowing for invalid connections
Placement issues of connectors replacing blocks and hovering in the air
Blueprints spawning as dungeon loot
Raytracing on HV relays
Dupebug with blueprints
Tooltips rendering below text
Excavator's chance system
Appearance update of the Arc Furnace
Arc Furnace not respecting the stacksize limit for outputs
Rare NEI crash
DenseOres not registering for the crusher
Crop growth display for WAILA
Extraction of items from Arc Furnace
Derpy crafting-navigation-arrows in manual
A Nullpointer Exception in the Arc Furnace, triggered when a recipe without slag is processed
Minetweaker integration for Squeezer and Fermenter
CokeOven and BlastFurnace dropping an extra block when broken
A typo in an oredict name
Item insertion and extraction for Squeezer and Fermenter
Item instert for coke oven
Connectors only accept power from the correct side now
The mousewheel can be used to changed pages in the manual
poweroutput config for dynamos to a double, to allow for more precise modifiers
Buffed electro upgrade for the revolver
Bullets to be craftable with blueprints and added config for more costly bullets
Capacitors to no longer be ImmersiveConenctable. Dunno why I made them that in the first place...
Prevented Multiblocks and Connectors from being teleposed by BloddMagic
Updated Manual for new content added
Formatting in manual, addon devs beware!
Localization of High-Voltage Wire Coil to match its connector
Enabled the Diesel Generator to be mirrored by clicking the center of the generator-block side
Allowed placing of ladders/torches/other things on certain parts of the multiblocks
Extended GregTech support to include most ores, also possibly fixed energy transport
Removed OreDict tooltip and moved tooltips to clientside-only
Disabled EE3 compat module
Moved coke blocks, coke oven bricks, blast furnace bricks and hempcrete to a separate class to allow for Multiparts and Carpenter's Blocks
Lightning rod to improve chance of it getting hit
Arc Furnace
Metal slabs
Blueprint crafting. This will be used for bullets and other things in future
Homing and Wolfpack bullets
Engineer Villager to sell IE items
Metal nuggets
A world saving hook in the hopes of fixing that issue of wires vanishing on world reload
WAILA compat for hemp
Mod-priority system, allowing users to configure which mod they'd like the ores the excavator spits out to be from
Blacklist for dimension IDs
Config to force-enable the crushing of ores with the Engineer's Hammer
Minetweaker support for the Arc Furnace
Metal dusts smelting in the Arc Furnace
Concrete and Concrete Tile
Silver bullets
Another saving hook to fix issues of disappearing wires
Added
Changed
Fixed
Immersive Integration 0.4.1 - 0.5.4
Issue with chunkloading one connector and not another
Crash with redstone wire connects when Project Red isn't installed
Off by one loop derp
Breaking dense connection now returns the correct coil
Redstone wire connectors now output to project red bundled cable as well as take input from
Reduced slack on dense cable because alfw complained
Industrial coke oven is now considerably cheaper
Industrial Coke Oven
Item Robin
ME Transformers
Fluix and Dense wire coil
Support for ComputerCraft bundled input/output
Added
Changed
Fixed
Matter Overdrive 0.4.0-RC2 - 0.4.0-RC4
Pattern Monitor GUI
Crash when putting unused weapon in Weapon Station
Matter Plasma Fluid Server Crash
Fixed Matter Calculation with mods that have messed up item names
Entity ID Duplication
Matter Registration Crashes
Machine Options now working
Some server crashes
Router GUI
Version Checking Crashing
Android Energy duplicate ID.
Speed dropping to 0 with 2 or more Hyper Speed Upgrades.
Multiple Energy pack consumption.
Damage reduction of the Nano Armour ability.
Charging station Bounding box.
Icons (can now be re-textured with higher resolution).
Matter Analyzer will not analyze items that are fully analyzed in the Network
Various recipes
Increased Matter Transfer between machines
Lowered Replicator and Decomposer fail rate
Increased Replication Speed drastically for higher amounts of matter
Weapon System overhaul
New Energy Packs for easy weapon reloading
Improved Transporter GUI and increased Upgrade slot count
Weapons are now enchantable
Matter Plasma is now a forge fluid
Removed matter from TE buckets
Removed matter fuel calculation.
Matter Storage upgrade now affects the Replicator.
Organized config options (may need a config rebuild).
The Android Ability Use Key can now be mapped to the mouse.
Rouge Android Parts can now be warn by Androids in the Android Station.
Rouge Androids now increase max Health.
Android HUD config options for position and color.
New animations on the Matter Analyzer and Matter Recycler
Lots more config Options
Mod Blacklisting for Recipe Matter Calculation
Matter Network Filters (Network Flash Drive)
New Holographic Sign
New Energy and Matter Storage Upgrades
New Phaser Rifle Weapon
Weapon GUI for Android players
Matter Overdrive Ores to Ore Dictionary
New Hyper speed upgrade
New Transport Flash Drive for loading Transporter locations easily
New Enchantment Overclock
New Command for Forcing Recipe Matter ReCaluclation
New Dialog System with Mad Scientist
New Tritanium Glass
Debug Options to Config
Entity ID options to Config
New Data Pad that provides information and guides on Matter Overdrive.
Config for Gravitational Anomaly entity pulling and block destruction.
New Tritanium Spine part. Can be warn by Androids.
New Minimap ability.
Implemented Tritanium Nuggets
Added
Changed
Fixed
Mekanism 8.1.5.246 - 8.1.7.252
Mekanism Generators 8.1.5.246 - 8.1.7.252
Mekanism Tools 8.1.5.246 - 8.1.7.252
Micdoodle Core 3.0.12.350 - 3.0.12.357
Modular Armour 1.0.15-28 - 1.0.18-41
Sliders not saving unless closed
Server crash
GUIs
Added
Fixed
OpenComputers 1.5.14.30 - 1.5.18.36
computer.stopped message (resulting in sockets not being closed on shutdown, e.g.).
Overcompensating for dig time.
Potential crash when machines stopped unexpectedly.
Potential deadlock when machines get disposed while they're running.
Potential division by zero in manual.
Potential issue in AE2 integration.
Potential memory leaks in server racks.
Potential race conditions between ServerThread and ClientShutdownThread.
Spelling and grammar errors within the man pages
Very rare issue with agents' inventory interaction (e.g. with AgriCraft Analyzer).
Some more minor issues.
Crash when trying to change architecture of APU.
Hoverboots taking damage - draining energy when absorbing damage now.
Potential dupe bug when having robots use ExU drums.
Behavior of os.time / os.date.
Some more non-critical internal stuff.
Potential NPE when robots tried to use the analyzer.
Render issues with certain items when held by robots.
Potential stackoverflow in charger.
count() for last four inventory slots of agents.
Rights issue with commands.
Use a non-invalid default dummy item in loot generator (may help with some mods accessing that directly).
Switches and Access Points are now deprecated, replaced by the Relay, which is basically a switch with a card slot and can be upgraded to support wireless (i.e. behave like an Access Point) or even using a Linked Card.
Updated plan9k loot disk
Improved tab completion behavior in shell
Drones must now be "itemized" by sneak-activating them with a wrench (instead of bare-handed). Sneak-activating them otherwise powers them on now, like most other devices. This now allows robots/drones to start drones.
Unmanaged mode for hard drives and floppies (treated as block devices / raw access).
Tiered data cards
isEquivalentTo and areStacksEquivalent to inventory controller, allowing to check if items share an oredict id.
bit32 implementation in Lua 5.3 for backwards compat.
Also handle arbitrary number types in signals and return values.
Blacklist config for recipe inputs for disassembler. Default contains fire for chainmail blacklisting.
NBT editing functionality to Debug Card
Transposer block, allows computer controlled moving of items or fluids between adjacent blocks.
AgriCraft integration
Better Records integration.
Method to switch CPU architecture automatically (will cause reboot if it changed).
Parameter in gpu.bind to disable resolution reset
Nanomachines, an energy based buff / effect system.
Arbitrary rotation for tier two hologram projectors, static and animated.
Transposer can be used as an upgrade in Microcontrollers.
Added
Changed
Fixed
OpenModularTurrets 2.1.0-151 - 2.1.4-183
Redstone energy generation
Crash when ThaumCraft was not installed
Weird crash with Railcraft when Thaumcraft was not installed
Fixed
Quantum Flux 1.2.3 - 1.3.2-b4
The Battlesuit Helm causing flickering due to nightvision
The Quibit Cluster stats being reported wrong
The Quibit Cluster energy buffer from appear to drain when nothing was pulling power
Exciter collision box
Range of the Imaginary Time Block
SMP crash
Removes some redundant items.
Tweaked some recipes for balance
Item magnet now works with /dev/null
Titanium ore gen can be disabled via config
Sneak + Right click can apply up to a stack fo Exciter Upgrades at a time
Changes default config values for the imaginary time block
Changed Battlesuit to balance it out
ZBQ-7 can stack up to 16
ZPE no longer causes damage to nearby entities
Eviscerator is now enchantable
Titanium. It can be found between Y7-11. It is more rare than Diamond
A Titanium Sword
Titanium Armor
The Item Fabricator
The Storehouse
A handful of new items used for crafting things
Decorative Darkstone
Creative Mode Quibit Cluster. (No recipe and hidden from NEI)
Added
Changed
Fixed
Redstonic 1.4.8 - 1.4.10
Bug with Extra Utils that makes NEI work weird
Crash on startup
Removed "Redstonic is outdated"
Lots of configs
Added
Changed
Fixed
RF Tools 3.11 - 3.41
A tooltip for the 'Add' button in the shield projector GUI
The peaceful module for the environmental controller so that it doesn't accidently remove the spawning restrictions
A bug with parsing of the IMC configure_dimlet message. It would fail to parse dimlet names that had more dots in them.
A problem with packet handling which caused the gui style button to crash RFTools.
A cheaty bug where the crafter would repair or recharge items based on previous recipes that were made with the fully repaired item but then supplied with lower quality/charge items.
Right clicking shields with a wrench crashing servers.
An exploit with the builder mode in copy for blocks where different meta means a different block and not just a different color.
IMC message blacklisting of dimlets.
A bug in the crafter when crafting fireworks in some situations.
Rain dimlet not working in some situtations
RF network monitor giving wrong RF/t values
A crash when the matter receiver was configured to need no power.
Crash with the 'no rain' and 'no thunder' dimlets on servers.
Invisible shield blocks from still making adjacent non-shield blocks appear darker. Now invisible shield blocks are truely invisible.
A typo in the shield projector GUI.
Fixed the simple dialer to protect against the matter transmitter it was connected too being moved or removed.
Removing a remote storage unit from a modular storage block would not unlink the remote storage so that automation (hoppers for example) would continue insert items into it.
Bugfix generating chunks in some situations (Twilight Forest, Highlands, ...). This would crash the game
Now uses McJtyLib
It's now possible to use the dimension editor to 'clear' all effects and all mobs by adding the 'effect none' or 'mob default' dimlets.
Changed the Liquid Monitor so it uses a different front texture when off
The dialing device now more clearly shows the distinction between the receiver and the dimension name by adding a tooltip.
The dimension name will now always be the correct RFTools dimension name on the dialing device
Moved the coordinate to the tooltip to make room for longer names on the dialing device.
By doing ctrl-click on the shield projector it will also scan for template blocks that are only connected on corners (i.e. the template blocks don't have to touch anymore). Also added support for this for OC and CC (composeShieldDsc command)
The tier 3 shield can now hold 3 times as much RF in its internal buffer, can accept 2 times as much RF/t per side (10000 now) and can make shields 4 times as big (4096 blocks).
It is now possible to make four types of shield templates (put a template in a crafting grid to switch it to the next type) which makes it possible to have adjacant shields that are controlled by different shield projectors
Improved the matter beamer lasers using code stolen from Deep Resonance.
Made the stacksize of dimlets configurable. Default is still 16.
Changed ore dictionary dimlet registration so that it will try to find the most expensive entries given by IMC or config to create the final dimlet. This is for situations where there are multiple versions of the same ore in the dictionary and multiple mods assign different rarities/costs to each of these ores. RFTools will then find all the configuration values for that dimlet and pick the most expensive one. If one of the mods blacklists the ore then it will be blacklisted for all.
Put the shield projector + shield blocks to the builder blacklist as moving it doesn't work very nicely.
The cost of material and liquid modifier for terrain now also depends on the type of terrain. For example, a void world made out of diamond blocks will not be as expensive as a full solid world made out of those blocks.
Rebalanced liquid death dimlet so that it can not generate randomly as the base liquid for a terrain and is also more rare and expensive.
There is now a list of players and you can set the controller to whitelist or blacklist players for Environmental Controllers
Added four debuff modules for Environmental Controller (Blindness, Slowness, Poison, and Weakness)
Made the heights of the modular storage gui configurable.
It is now possible to hide the teleportation beam on the matter transmitter with a button in the GUI.
There are now 3x3 screens
Possibility to prevent dimlets from being returned as loot
IMC support so other mods can blacklist or reconfigure RFTools dimlets
Rouven, Fireball, and Puppeteer dimlets
Safety in the crafter to prevent crashes if a recipe result is null
Pyramids feature dimlet
Strong mobs and Brutal mobs dimlet
New textures for all the blocks
setText() LUA command for Computer Craft and Open Computers for the screen controller (equivalent to clear() followed by addText()).
'autofocusSearch' option to disable the auto focus on the search bar in the modular storage GUI. Also fixed the bug where clearing the text with RMB would not be remembered (requires new mcjtylib).
New 'preventInterdimensionalTeleports' option to prevent teleportation within the same dimension for the charged porter as well as the transmitter/receiver combo (disabled by default of course).
New 'voidOnly' config option to automatically blacklist all terrain dimlets except for 'void'. This is an easy option for server owners that are worried about RFTools dimensions taking too many resources but still want to allow efficient dimensions.
Infused diamond as a new crafting ingredient (only for the new advanced porter right now).
Advanced charged porter that supports multiple destinations (4), has a bigger energy capacity and works four times faster.
One new patreon dimlet for DarkCorvuz
Added a new 'Feature Clean' dimlet.
Liquid, Solid, Waves, Filled Waves, Rough Terrain types
Implemented a configuration option to disable the debufs you get when you're using the PFG in an unpowered dimension.
A config option to clear the filter every time the modular storage GUI is opened (default off).
Configuration options to blacklist dimensions from being usable as sources, destinations or both for teleportation (both the porter as well as the regular teleportation blocks).
Added
Changed
Fixed
Sanguimancy 1.1.9-31 - 1.1.9-33
Ability to use * as a wildcard in the blacklists
Added