新建2015-09-26

Mods Added:

  • McJtyLib 1.5.1

Mods Removed:

  • AsieLib 0.4.0

    • Update Requires Buildcraft which is not in the pack

  • ChiselTones 1.0.1

    • Incompatible with new Chisel

  • Computronics 1.5.0

    • Crashes exist which requires update which requires buildcraft due to dependency on AsieLib

Mods Updated:

  • Advanced Generators 0.9.14.89 - 0.9.18.113

    • Blocks interacting with redstone not working correcty with Project Red (and possibly other modded) wires

    • Fuel/carbon tooltips not working without NEI

    • Weird behavior when multiple types of steam are registered (e.g. Railcraft + TE)

    • Syngas Producer not accepting RailCraft coke block, increased value to 32k

    • Syngas Producer not accepting some items with big carbon value

    • Gas input not accepting gas from enderio conduits

    • Client config generating on servers

    • Fuels not being accepted by Gas Turbine Generator under some conditions

    • Issues with some locales that use weird latin letter upper/lower case mappings

    • Reduced energy produced from Mekanism hydrogen and ethene

    • Improved support for RF Tools display

    • Reduced advanced valve energy cost in TE smelter to 48k so it can be done by a basic machine

    • Efficiency upgrades for Gas Turbine Generators

    • Engineer's Toolbox, Mariculture and Minechem gases as fuels for Gas Turbine Generator

    • Minechem carbon and cellulose as carbon sources in Syngas Producer

    • Options to hide fuel/carbon tooltips outside their GUIs

    • 5% and 95% fill Sensor Module options

    • Power generation sensor for gas turbine

    • Detailed tooltips to multiblock controllers/modules

    • Forestry peat as carbon sources

    • PneumaticCraft and MagneticCraft fuels

    • Added

    • Changed

    • Fixed

  • AOBD 2.7.1 - 2.8.4

    • Startup crash related to fluid registering

    • Crash with RotaryCraft V8a

    • Crash when Big Reactors and RotaryCraft are put together

    • Issue with Factorization's Dark Iron and RotaryCraft

    • Issue with Magneticraft API

    • Removed support for UltraTech

    • Updated to latest Hydraulicraft and Immersive Engineering API

    • Support for Mariculture

    • Support for Magneticraft

    • Missing recipes for nuggets -> ingots and vice versa

    • Support for melting down clusters and crushed ores in a TInker's Construct smeltery

    • Added

    • Changed

    • Fixed

  • Apple Milk Tea 2 2.8b - 2.8g

    • Rendering height of some food entities

    • Fondue recipes

    • FileNotFoundException from some entity rendering

    • Wrong drop items from the clam sand and the shrubs

    • Wrong receiving SS2 GF

    • Dispenser with the Black Tea Maker

    • Shrubs can now be cultivated by the FFM Multi Farm

    • Machines to receive RF

    • Brewing recipe GUI for NEI

    • New containers for compressing vanilla items

    • New NEI plugin for displaying the heat source list of the pan or the cooking plate

    • Base soup bowls

    • Another recipe to craft Evaporator

    • New sell items to Rotary Dial Shop

    • Added

    • Changed

    • Fixed

  • Aura Cascade 526 - 552

    • Merging of large amounts of angel's steel

    • Violet aura dissipates if too much is present

    • Made crafting crystals more expensive

    • Diminishing returns

    • Lexicon descriptions to remove obscure language

    • Patreon particle effects

    • Analytics

    • Config for village generation

    • Added

    • Changed

    • Fixed

  • bdlib 1.9.0.94 - 1.9.2.104

    • Fractional charge leftovers in capacitors

    • Tooltip handler system

    • Detailed tooltips to multiblock controllers/modules

    • Added

    • Fixed

  • Blood Arsenal 1.1-14 - 1.2-3

    • Life Infuser consuming unneeded LP

    • Baubles dupe and bugs

    • Crash on startup

    • Mismatch bewteen the Empowered Self/Sacrifice Amulets

    • Thaumcraft 'required' crash

    • Some more bugs

    • Tweaked recpes and re-balanaced things

    • Glass is now dangerous

    • Forge Multipart Integration

    • Thaumcraft/Forbidden Magic integration

    • Tinker's Construct Integration

    • Potential bleeding for breaking glass

    • Added

    • Changed

    • Fixed

  • Chisel 2.4.1.40 - 2.9.1.7

    • ClassCastException with the GUI

    • Console Spam

    • EMC registrations not being dynamic

    • "The Turkey Bug"

    • Crash when an unchiselable item made its way into the autochisel

    • VariationInfos always returning CUSTOM for their texture type

    • Antiblocks not working when smooth lighting is off

    • Botania compatibility

    • Pick block on bookshelves

    • Blocks with stairs (ice, packed ice) not being chiselable properly

    • Incorrect version format

    • TOPBOTSIDE blocks (like the battery) being broken and showing the top texture on the bottom

    • Compatibility endstone blocks being in the wrong group

    • Server crash


    • Name changed from 'Chisel 2' to 'Chisel', now under management by tterrag1098

    • Now includes CTMLib

    • Improved the look of energized voidstone

    • Removed special player rendering

    • Lavastone and Waterstone now use the still texture, not flowing texture

    • While holding shift, left-click chiseling order will be reversed

    • Concrete now has a full bounding box

    • Improved glass side rendering checks

    • New endstone variants

    • Purpur blocks

    • New technical blocks (piping, battery, and more)

    • Concrete technical block Changes

    • Added

    • Changed

    • Fixed

  • Decocraft 2.0.2 - 2.1.1

    • Glass and Snow blocking placement

    • Potential problem with fake tile entity casting

    • Issue preventing placing materials in the Decobench

    • Missing texture parts bug

    • Load time

    • Rendering system so it is much faster

    • Shift clicking will ignore the bounding of other models allowing you to place models within models

    • 50+ Models

    • Added

    • Changed

    • Fixed

  • EssentialCraft 4.6.35 - 4.6.63

    • Mismatching slots in the magical activator.

    • The dupe bug with hotkeys while in the Magical Filter's gui

    • A dupe bug with JABBA barrels and inventories like those

    • A dupe issue with Magical Inventory Manager Export nodes

    • The flight ability being carried over servers

    • HEE crash

    • Book of Knowledge saying wrong information about the weapon bench

    • Moon well not producing MRU

    • Player clones from the hologram bossfight dropping player equipment

    • Buttons appearing in the Soul Pentacle's GUI for 1 frame

    • Magical Building Wand now renders the outline between points in the same way the BoundGem does, effectivly removing all render glitches.

    • MRUCUs creating corruption blocks even if the allowCorruption is disabled in the config

    • MRU guns corrupting matrix even with PVP off

    • MRU guns corrupting matrix f players on the same team

    • Issue #15(crash with some weird data damage, not EC3's fault, but a safety check can never harm)

    • Demons counting just the Demonic Pentacles(without the actual structure) a sufficient reason to stay.

    • The drops ore in the world should no longer flicker(sadly no OF support yet)

    • A bug where all items would render as a monster spawner from a first person view perspective after the player has hold a spawner in their hand

    • A possible <ERROR> in the WAILA description of EC3 machines without a bound gem slot

    • The Book of Knowledge's line wrapping switched to vanilla's way - makes the book better and more readable. Also adds support for localization

    • The Spawner collector will now collect spawners correctly

    • Magmatic wand now fires a BreakEvent - good for things like WorldGuard

    • Magical Digger now fires a BreakEvent - good for things like WorldGuard

    • Magical Building wand now fires both BreakEvent and PlaceEvent - good for things like WorldGuard

    • Orbital strike's ability to melt down blocks now follows the mobGriefing gamerule

    • Demons are now much easier to summon

    • The networking system will now make sure the client will recieve the sync message from the server after 20 ticks the tile has been loaded on the CLIENT side. This ensures clients always knowing the full tile information witout spamming unnecessary packets. For players that means that they should no longer see things like No MRU in the device even though there is some.

    • Some recipes for ackronite stuff. More Ackronite plates are produced - the same goes to Neuronic Enriched Plating 

    • HEE compatibility - it's angry endermen should now be grabbed by the ender generator aswell

    • Magmatic Smeltery and the Magmatic Furnaces now have all their slots correctly assigned with the outputs and inputs

    • Elemental Drops ore now drops some XP

    • Some EC3 blocks are now registered in the OreDictionary. Good for things like digital miner

    • A gamerule(ec3:weaponMatrixDamage) to control weapons damaging player matrixes

    • Improved the book of knowledge - now recognizes more mouse inputs and keyboard(essentially the book can now be fully controlled and browsed even without a mouse, but the question why remains...)

    • Added

    • Changed

    • Fixed

  • Extra Utilities 1.2.8 - 1.2.11

    • Trash can crashing when placed next to MFR tiles during saving

    • Issue with networking in certain Forge builds

    • Minor typo in the TCon integration logging

    • Builders wand eternally right clicking the same location

    • Ender Collectors can now be given filters

    • End of Time now has proper rendering for rain

    • Mini-chests (only one slot)

    • Slightly-larger chests (27-slots but don't connect to neighbours)

    • Added

    • Changed

    • Fixed

  • Framez 0.2-32 - 0.2-32-hotfix

    • Major issues with Forge Multipart

    • Fixed

  • Galacticraft Core 3.0.12.350 - 3.0.12.357

    • Landing pad sensor box height

    • Telemetry block crash

    • Fixed

  • Galacticraft Planets 3.0.12.350 - 3.0.12.357

  • Hardcore Ender Expansion 1.8.2 - 1.8.3

    • Ender Dragon destroying protected blocks

    • Curses not getting used when placed on blocks

    • Broken block replacement causing issues in other mods

    • Fixed

  • Immersive Engineering 0.4.4 - 0.5.4

    • Critical bug with revolvers

    • Derpy in-hand rendering for fences

    • Old GPU incompatibility with textures

    • Raytracing on LV connectors

    • BlastFurnace gui opening clientside

    • TCon interaction

    • BlastFurnace glitch of running out of fuel before finishing a stack of iron

    • Revolver render to finally show the internal parts of the electrodes

    • Revolver render to build correctly for flavour-linked render additions

    • Degrading electrodes in unpowered Arc Furnace

    • Electrodes not rendering

    • Slabs not placing against doubleslabs

    • Villager selling the wrong wire

    • Steel not being craftable into blocks, nuggets and slabs

    • Bounding boxes on slabs

    • Shift-clicking items in the arc furnace

    • Arc Furnace structure + collision

    • Broke blueprint crafting

    • Arc Furnace not updating its electrodes when shut off by restone

    • Raytracing of connectors allowing for invalid connections

    • Placement issues of connectors replacing blocks and hovering in the air

    • Blueprints spawning as dungeon loot

    • Raytracing on HV relays

    • Dupebug with blueprints

    • Tooltips rendering below text

    • Excavator's chance system

    • Appearance update of the Arc Furnace

    • Arc Furnace not respecting the stacksize limit for outputs

    • Rare NEI crash

    • DenseOres not registering for the crusher

    • Crop growth display for WAILA

    • Extraction of items from Arc Furnace

    • Derpy crafting-navigation-arrows in manual

    • A Nullpointer Exception in the Arc Furnace, triggered when a recipe without slag is processed

    • Minetweaker integration for Squeezer and Fermenter

    • CokeOven and BlastFurnace dropping an extra block when broken

    • A typo in an oredict name

    • Item insertion and extraction for Squeezer and Fermenter

    • Item instert for coke oven

    • Connectors only accept power from the correct side now

    • The mousewheel can be used to changed pages in the manual

    • poweroutput config for dynamos to a double, to allow for more precise modifiers

    • Buffed electro upgrade for the revolver

    • Bullets to be craftable with blueprints and added config for more costly bullets

    • Capacitors to no longer be ImmersiveConenctable. Dunno why I made them that in the first place...

    • Prevented Multiblocks and Connectors from being teleposed by BloddMagic

    • Updated Manual for new content added

    • Formatting in manual, addon devs beware!

    • Localization of High-Voltage Wire Coil to match its connector

    • Enabled the Diesel Generator to be mirrored by clicking the center of the generator-block side

    • Allowed placing of ladders/torches/other things on certain parts of the multiblocks

    • Extended GregTech support to include most ores, also possibly fixed energy transport

    • Removed OreDict tooltip and moved tooltips to clientside-only

    • Disabled EE3 compat module

    • Moved coke blocks, coke oven bricks, blast furnace bricks and hempcrete to a separate class to allow for Multiparts and Carpenter's Blocks

    • Lightning rod to improve chance of it getting hit

    • Arc Furnace

    • Metal slabs

    • Blueprint crafting. This will be used for bullets and other things in future

    • Homing and Wolfpack bullets

    • Engineer Villager to sell IE items

    • Metal nuggets

    • A world saving hook in the hopes of fixing that issue of wires vanishing on world reload

    • WAILA compat for hemp

    • Mod-priority system, allowing users to configure which mod they'd like the ores the excavator spits out to be from

    • Blacklist for dimension IDs

    • Config to force-enable the crushing of ores with the Engineer's Hammer

    • Minetweaker support for the Arc Furnace

    • Metal dusts smelting in the Arc Furnace

    • Concrete and Concrete Tile

    • Silver bullets

    • Another saving hook to fix issues of disappearing wires

    • Added

    • Changed

    • Fixed

  • Immersive Integration 0.4.1 - 0.5.4

    • Issue with chunkloading one connector and not another

    • Crash with redstone wire connects when Project Red isn't installed

    • Off by one loop derp

    • Breaking dense connection now returns the correct coil

    • Redstone wire connectors now output to project red bundled cable as well as take input from

    • Reduced slack on dense cable because alfw complained

    • Industrial coke oven is now considerably cheaper

    • Industrial Coke Oven

    • Item Robin

    • ME Transformers

    • Fluix and Dense wire coil

    • Support for ComputerCraft bundled input/output

    • Added

    • Changed

    • Fixed

  • Matter Overdrive 0.4.0-RC2 - 0.4.0-RC4

    • Pattern Monitor GUI

    • Crash when putting unused weapon in Weapon Station

    • Matter Plasma Fluid Server Crash

    • Fixed Matter Calculation with mods that have messed up item names

    • Entity ID Duplication

    • Matter Registration Crashes 

    • Machine Options now working

    • Some server crashes

    • Router GUI

    • Version Checking Crashing

    • Android Energy duplicate ID.

    • Speed dropping to 0 with 2 or more Hyper Speed Upgrades.

    • Multiple Energy pack consumption.

    • Damage reduction of  the Nano Armour ability.

    • Charging station Bounding box.

    • Icons (can now be re-textured with higher resolution).

    • Matter Analyzer will not analyze items that are fully analyzed in the Network

    • Various recipes

    • Increased Matter Transfer between machines

    • Lowered Replicator and Decomposer fail rate

    • Increased Replication Speed drastically for higher amounts of matter

    • Weapon System overhaul

    • New Energy Packs for easy weapon reloading

    • Improved Transporter GUI and increased Upgrade slot count

    • Weapons are now enchantable

    • Matter Plasma is now a forge fluid

    • Removed matter from TE buckets

    • Removed matter fuel calculation.

    • Matter Storage upgrade now affects the Replicator.

    • Organized config options (may need a config rebuild).

    • The Android Ability Use Key can now be mapped to the mouse.

    • Rouge Android Parts can now be warn by Androids in the Android Station.

    • Rouge Androids now increase max Health.

    • Android HUD config options for position and color.

    • New animations on the Matter Analyzer and Matter Recycler

    • Lots more config Options

    • Mod Blacklisting for Recipe Matter Calculation

    • Matter Network Filters (Network Flash Drive)

    • New Holographic Sign

    • New Energy and Matter Storage Upgrades

    • New Phaser Rifle Weapon

    • Weapon GUI for Android players

    • Matter Overdrive Ores to Ore Dictionary

    • New Hyper speed upgrade

    • New Transport Flash Drive for loading Transporter locations easily

    • New Enchantment Overclock

    • New Command for Forcing Recipe Matter ReCaluclation

    • New Dialog System with Mad Scientist

    • New Tritanium Glass

    • Debug Options to Config

    • Entity ID options to Config

    • New Data Pad that provides information and guides on Matter Overdrive.

    • Config for Gravitational Anomaly entity pulling and block destruction.

    • New Tritanium Spine part. Can be warn by Androids.

    • New Minimap ability.

    • Implemented Tritanium Nuggets

    • Added

    • Changed

    • Fixed

  • Mekanism 8.1.5.246 - 8.1.7.252

  • Mekanism Generators 8.1.5.246 - 8.1.7.252

  • Mekanism Tools 8.1.5.246 - 8.1.7.252

  • Micdoodle Core 3.0.12.350 - 3.0.12.357

  • Modular Armour 1.0.15-28 - 1.0.18-41

    • Sliders not saving unless closed

    • Server crash

    • GUIs

    • Added

    •  Fixed

  • OpenComputers 1.5.14.30 - 1.5.18.36

    • computer.stopped message (resulting in sockets not being closed on shutdown, e.g.).

    • Overcompensating for dig time.

    • Potential crash when machines stopped unexpectedly.

    • Potential deadlock when machines get disposed while they're running.

    • Potential division by zero in manual.

    • Potential issue in AE2 integration.

    • Potential memory leaks in server racks.

    • Potential race conditions between ServerThread and ClientShutdownThread.

    • Spelling and grammar errors within the man pages

    • Very rare issue with agents' inventory interaction (e.g. with AgriCraft Analyzer).

    • Some more minor issues.

    • Crash when trying to change architecture of APU.

    • Hoverboots taking damage - draining energy when absorbing damage now.

    • Potential dupe bug when having robots use ExU drums.

    • Behavior of os.time / os.date.

    • Some more non-critical internal stuff.

    • Potential NPE when robots tried to use the analyzer.

    • Render issues with certain items when held by robots.

    • Potential stackoverflow in charger.

    • count() for last four inventory slots of agents.

    • Rights issue with commands.

    • Use a non-invalid default dummy item in loot generator (may help with some mods accessing that directly).

    • Switches and Access Points are now deprecated, replaced by the Relay, which is basically a switch with a card slot and can be upgraded to support wireless (i.e. behave like an Access Point) or even using a Linked Card.

    • Updated plan9k loot disk

    • Improved tab completion behavior in shell

    • Drones must now be "itemized" by sneak-activating them with a wrench (instead of bare-handed). Sneak-activating them otherwise powers them on now, like most other devices. This now allows robots/drones to start drones.

    • Unmanaged mode for hard drives and floppies (treated as block devices / raw access).

    • Tiered data cards

    • isEquivalentTo and areStacksEquivalent to inventory controller, allowing to check if items share an oredict id.

    • bit32 implementation in Lua 5.3 for backwards compat.

    • Also handle arbitrary number types in signals and return values.

    • Blacklist config for recipe inputs for disassembler. Default contains fire for chainmail blacklisting.

    • NBT editing functionality to Debug Card

    • Transposer block, allows computer controlled moving of items or fluids between adjacent blocks.

    • AgriCraft integration

    • Better Records integration.

    • Method to switch CPU architecture automatically (will cause reboot if it changed).

    • Parameter in gpu.bind to disable resolution reset

    • Nanomachines, an energy based buff / effect system.

    • Arbitrary rotation for tier two hologram projectors, static and animated.

    • Transposer can be used as an upgrade in Microcontrollers.

    • Added

    • Changed

    • Fixed

  • OpenModularTurrets 2.1.0-151 - 2.1.4-183

    • Redstone energy generation

    • Crash when ThaumCraft was not installed

    • Weird crash with Railcraft when Thaumcraft was not installed

    • Fixed

  • Quantum Flux 1.2.3 - 1.3.2-b4

    • The Battlesuit Helm causing flickering due to nightvision

    • The Quibit Cluster stats being reported wrong

    • The Quibit Cluster energy buffer from appear to drain when nothing was pulling power

    • Exciter collision box

    • Range of the Imaginary Time Block

    • SMP crash

    • Removes some redundant items.

    • Tweaked some recipes for balance

    • Item magnet now works with /dev/null

    • Titanium ore gen can be disabled via config

    • Sneak + Right click can apply up to a stack fo Exciter Upgrades at a time

    • Changes default config values for the imaginary time block

    • Changed Battlesuit to balance it out

    • ZBQ-7 can stack up to 16

    • ZPE no longer causes damage to nearby entities

    • Eviscerator is now enchantable

    • Titanium. It can be found between Y7-11. It is more rare than Diamond

    • A Titanium Sword

    • Titanium Armor

    • The Item Fabricator

    • The Storehouse

    • A handful of new items used for crafting things

    • Decorative Darkstone

    • Creative Mode Quibit Cluster. (No recipe and hidden from NEI)

    • Added

    • Changed

    • Fixed

  • Redstonic 1.4.8 - 1.4.10

    • Bug with Extra Utils that makes NEI work weird

    • Crash on startup

    • Removed "Redstonic is outdated"

    • Lots of configs

    • Added

    • Changed

    • Fixed

  • RF Tools 3.11 - 3.41

    • A tooltip for the 'Add' button in the shield projector GUI

    • The peaceful module for the environmental controller so that it doesn't accidently remove the spawning restrictions

    • A bug with parsing of the IMC configure_dimlet message. It would fail to parse dimlet names that had more dots in them.

    • A problem with packet handling which caused the gui style button to crash RFTools.

    • A cheaty bug where the crafter would repair or recharge items based on previous recipes that were made with the fully repaired item but then supplied with lower quality/charge items.

    • Right clicking shields with a wrench crashing servers.

    • An exploit with the builder mode in copy for blocks where different meta means a different block and not just a different color.

    • IMC message blacklisting of dimlets.

    • A bug in the crafter when crafting fireworks in some situations.

    • Rain dimlet not working in some situtations

    • ​RF network monitor giving wrong RF/t values

    • A crash when the matter receiver was configured to need no power.

    • Crash with the 'no rain' and 'no thunder' dimlets on servers.

    • Invisible shield blocks from still making adjacent non-shield blocks appear darker. Now invisible shield blocks are truely invisible.

    • A typo in the shield projector GUI.

    • Fixed the simple dialer to protect against the matter transmitter it was connected too being moved or removed.

    • Removing a remote storage unit from a modular storage block would not unlink the remote storage so that automation (hoppers for example) would continue insert items into it.

    • Bugfix generating chunks in some situations (Twilight Forest, Highlands, ...). This would crash the game

    • Now uses McJtyLib

    • It's now possible to use the dimension editor to 'clear' all effects and all mobs by adding the 'effect none' or 'mob default' dimlets.

    • Changed the Liquid Monitor so it uses a different front texture when off

    • The dialing device now more clearly shows the distinction between the receiver and the dimension name by adding a tooltip.

    • The dimension name will now always be the correct RFTools dimension name on the dialing device

    • Moved the coordinate to the tooltip to make room for longer names on the dialing device.

    • By doing ctrl-click on the shield projector it will also scan for template blocks that are only connected on corners (i.e. the template blocks don't have to touch anymore). Also added support for this for OC and CC (composeShieldDsc command)

    • The tier 3 shield can now hold 3 times as much RF in its internal buffer, can accept 2 times as much RF/t per side (10000 now) and can make shields 4 times as big (4096 blocks).

    • It is now possible to make four types of shield templates (put a template in a crafting grid to switch it to the next type) which makes it possible to have adjacant shields that are controlled by different shield projectors

    • Improved the matter beamer lasers using code stolen from Deep Resonance.

    • Made the stacksize of dimlets configurable. Default is still 16.

    • Changed ore dictionary dimlet registration so that it will try to find the most expensive entries given by IMC or config to create the final dimlet. This is for situations where there are multiple versions of the same ore in the dictionary and multiple mods assign different rarities/costs to each of these ores. RFTools will then find all the configuration values for that dimlet and pick the most expensive one. If one of the mods blacklists the ore then it will be blacklisted for all.

    • Put the shield projector + shield blocks to the builder blacklist as moving it doesn't work very nicely.

    • The cost of material and liquid modifier for terrain now also depends on the type of terrain. For example, a void world made out of diamond blocks will not be as expensive as a full solid world made out of those blocks.

    • Rebalanced liquid death dimlet so that it can not generate randomly as the base liquid for a terrain and is also more rare and expensive.

    • There is now a list of players and you can set the controller to whitelist or blacklist players for Environmental Controllers

    • Added four debuff modules for Environmental Controller (Blindness, Slowness, Poison, and Weakness)

    • Made the heights of the modular storage gui configurable.

    • It is now possible to hide the teleportation beam on the matter transmitter with a button in the GUI.

    • There are now 3x3 screens

    • Possibility to prevent dimlets from being returned as loot

    • IMC support so other mods can blacklist or reconfigure RFTools dimlets

    • Rouven, Fireball, and Puppeteer dimlets

    • Safety in the crafter to prevent crashes if a recipe result is null

    • Pyramids feature dimlet

    • Strong mobs and Brutal mobs dimlet

    • New textures for all the blocks

    • setText() LUA command for Computer Craft and Open Computers for the screen controller (equivalent to clear() followed by addText()).

    • 'autofocusSearch' option to disable the auto focus on the search bar in the modular storage GUI. Also fixed the bug where clearing the text with RMB would not be remembered (requires new mcjtylib).

    • New 'preventInterdimensionalTeleports' option to prevent teleportation within the same dimension for the charged porter as well as the transmitter/receiver combo (disabled by default of course).

    • New 'voidOnly' config option to automatically blacklist all terrain dimlets except for 'void'. This is an easy option for server owners that are worried about RFTools dimensions taking too many resources but still want to allow efficient dimensions.

    • Infused diamond as a new crafting ingredient (only for the new advanced porter right now).

    • Advanced charged porter that supports multiple destinations (4), has a bigger energy capacity and works four times faster.

    • One new patreon dimlet for DarkCorvuz

    • Added a new 'Feature Clean' dimlet.

    • Liquid, Solid, Waves, Filled Waves, Rough Terrain types

    • Implemented a configuration option to disable the debufs you get when you're using the PFG in an unpowered dimension.

    • A config option to clear the filter every time the modular storage GUI is opened (default off).

    • Configuration options to blacklist dimensions from being usable as sources, destinations or both for teleportation (both the porter as well as the regular teleportation blocks).

    • Added

    • Changed

    • Fixed

  • Sanguimancy 1.1.9-31 - 1.1.9-33

    • Ability to use * as a wildcard in the blacklists

    • Added

2015-06-25

1.0.3 added to Curse Voice only to fix duplicate mod errors.

你已经到达了世界的尽头..