本篇教程由作者设定未经允许禁止转载。

本模组是用来配合模组失落的城市(The Lost Cites)的,下面是我个人汉化的一部分...

有些地方可能会错误请见谅...初一苟瑟瑟发抖

汉化错误或不完善欢迎补充~

cfg文件名:lostsouls,cfg

下面的cfg文件非原cfg文件,部分我修改过,我会把默认值写到括号里,方便查看。

# Configuration file


##########################################################################################################

# general

#--------------------------------------------------------------------------------------------------------#

# General settings

##########################################################################################################

填true或false

general {

    # If this is true then the player will get a message when he/she tries to open a locked chest [default: true]

#如果填true,那么当玩家试图打开上锁的箱子时,会受到一条消息。[默认= true]

    B:announceChestLocked=true


    # If this is true then the player will be notified when a building is cleared [default: true]

#如果为true,那么玩家清空建筑物的时候会收到消息。[默认: true]

    B:announceCleared=true


    # If this is true then the player will be notified when he or she enters a haunted building [default: true]

#如果这是true,则玩家进入闹鬼的建筑物时会收到通知[默认值:true]。

    B:announceEnter=true


    # If this is true then mobs will only spawn if the light level is low enough. Otherwise they spawn regardless of light level [default: false]

#如果为true那么鬼魂只会在光线足够低的情况下生成。否则,无论灯光级别如何,它们都会生成[默认值:false]。

    B:checkValidSpawn=false


    # List of console commands to execute when a building is cleared [default: ]

#清除建筑物时要执行的控制台命令列表[默认值:]

(应该是指令吧,没试过...)

    S:commandCleared <

     >


    # List of console commands to execute every time a building is entered [default: ]

#每次进入鬼屋时要执行的控制台命令列表[默认值:]。

    S:commandEntered <

     >


    # List of console commands to execute the first time a building is entered [default: ]

#第一次进入建筑物时要执行的控制台命令列表[默认值:]。

    S:commandFirstTime <

     >


    # List of building names where this mod will not spawn mobs [default: ]

#此mod不会产生mobs的房屋名称列表[default:]。什么意思呐...

    S:excludedBuildings <

     >


    # The chance that a building is haunted [range: 0.0 ~ 1.0, default: 0.8]

#建筑物闹鬼几率(鬼屋生成几率)[范围:0.0~1.0,默认值:0.8]。

    S:hauntedChance=0.8


    # If this is true then all chests will be locked until the building is cleared [default: true]

#如果填true,那么鬼屋清空之前你无法打开任何一个箱子[默认值:true]。

    B:lockChestsUntilCleared=true


    # This option is only useful when 'lockChestsUntilCleared'. If true only vanilla chests will be locked. Otherwise all tile entities are locked [default: true]

#没懂...这个只知道和上条锁定箱子有关...谁来补充一下?[默认值: true]

    B:lockOnlyChests=true


    # The maximum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0]

#鬼魂获得的最大伤害加成[范围:0.0 1~10000.0,默认值:5]。

    S:maxDamageBonus=7


    # The maximum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0]

#鬼魂获得的最大生命值加成[范围:0.0 1~10000.0,默认值:5]。

    S:maxHealthBonus=4


    # The maximum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 50]

#鬼屋出现的最大鬼数[范围:1~10000,默认值:50]。注:此选项将决定清理建筑物的难度,什么意思?比如你填50,你就需要击杀50个鬼魂才能清空建筑物,打开箱子;填30就需要清理30个鬼魂才能打开箱子,就这个意思。

    I:maxMobs=30


    # This message is given when the player clears a building [default: The building feels a lot safer now!]

#当玩家清空建筑物时给出此消息[默认:The building feels a lot safer now!]。

    S:messageBuildingCleared=呐呐,我能感觉到灵魂能量正在减少。你成功啦,这个建筑安全惹,选择搜刮物资或者当基地什么的你自己看叭。


此处我修改过配置文件所以就是中文,正常应该是The building feels a lot safer now!


    # This message is given when the player is halfway clearing a building [default: About half way there! Keep going!]

#当玩家清除进度达到了一半的时候给出此消息[默认值:About half way there! Keep going!]。

    S:messageBuildingHalfway=别放弃,已经清理一半啦,千万别放弃!我们遇到什么困难,也不要怕,微笑着面对他,消除恐惧的最好办法就是面对恐惧,坚持,才是胜利,加油!奥利给!


此处同上,经过修改...原文:About half way there! Keep going!

奥利给什么的就不要在意啦...


    # This message is given when the player enters a haunted building for the first time [default: This building is haunted. Be careful!]

#当玩家第一次进入闹鬼建筑物时给出此消息[默认:This building is haunted. Be careful!]。

    S:messageBuildingHaunted=小心,闹鬼建筑,不宜进入。


同上,不多说啦~


    # This message is given when the player tries to open a chest in a haunted building [default: The building isn't safe enough!]

#当玩家试图在没有清理完鬼魂时打开箱子,会给出此消息 [默认: The building isn't safe enough!]

    S:messageUnsafeBuilding=想什么呢?没清理完鬼魂就想抢了战利品跑?醒醒吧少年,不击杀30个鬼魂别想拿走箱子,你敲掉也没用,不要浪费时间了哦~


    # The minimum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0]

#鬼魂获得的最小伤害加成[范围:0.0 1~10000.0,默认值:2]。

    S:minDamageBonus=3


    # The minimum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0]

#鬼魂获得的最小生命加成[范围:0.0 1~10000.0,默认值:2.0]。

    S:minHealthBonus=4


    # The minimum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 10]

#鬼屋产生的最小鬼魂数量[范围:1~10000,默认值:10]。

    I:minMobs=10


    # The minimum distance between the player and newly spawned mobs [range: 0.0 ~ 16.0, default: 8.0]

#玩家与新产生的鬼魂之间的最小距离[范围:0.0~16.0,默认值:8.0]。

    S:minSpawnDistance=12


    # List of mobs that can spawn in buildings together with their rarity [default: [.3=minecraft:zombie], [.3=minecraft:spider], [.3=minecraft:skeleton], [.2=minecraft:husk], [.2=minecraft:stray], [.1=minecraft:witch], [.1=minecraft:enderman]]

#可以在建筑物中产生的鬼魂生物列表及其稀有程度[默认:[.3=我的世界:僵尸],[.3=我的世界:蜘蛛],[.3=我的世界:小白],[.2=我的世界:尸壳],[.2=我的世界:流浪者],[.1=我的世界女巫],[.1=我的世界:小黑]]。

    S:mobs <

        .3=minecraft:zombie

        .3=minecraft:spider

        .3=minecraft:skeleton

        .2=minecraft:husk

        .2=minecraft:stray

        .1=minecraft:witch

        .1=minecraft:enderman

     >


    # List of boots that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_boots], [.3=minecraft:iron_boots]]

#鬼魂可以拥有的靴子列表及其稀有性[默认值: [.3=null], [.3=minecraft:diamond_boots], [.3=minecraft:iron_boots]]

    S:randomBoots <

        .3=null

        .3=minecraft:diamond_boots

        .3=minecraft:iron_boots

下面是自己添加的

        .2=botania:manasteelboots

        .1=botania:elementiumboots

        .1=botania:terrasteelboots

     >


    # List of chestplates that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_chestplate], [.3=minecraft:iron_chestplate]]

#鬼魂可以拥有的护甲列表及其稀有性[默认值:[.3=null], [.3=minecraft:diamond_chestplate], [.3=minecraft:iron_chestplate]]

    S:randomChestplates <

        .3=null

        .3=minecraft:diamond_chestplate

        .3=minecraft:iron_chestplate

下面也是自己添加的

        .2=botania:manasteelchest

        .1=botania:elementiumchest

        .1=botania:terrasteelchest

     >


    # List of effects that a mob can have. Note that multiple effects are possible [default: [.3=minecraft:regeneration,3], [.3=minecraft:speed,3], [.3=minecraft:fire_resistance,3]]

#鬼魂可以拥有的药水效果列表。请注意,一个鬼魂可能会有多种效果。来个生命恢复3抗性3速度3的难受死你233

    S:randomEffects <

        .3=minecraft:regeneration,3

        .3=minecraft:speed,3

        .3=minecraft:fire_resistance,3

     >


    # List of helmets that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_helmet], [.3=minecraft:iron_helmet]]

#鬼魂可以拥有的头盔列表及其稀有性[默认值:[.3=null], [.3=minecraft:diamond_helmet], [.3=minecraft:iron_helmet]]

    S:randomHelmets <

        .3=null

        .3=minecraft:diamond_helmet

        .3=minecraft:iron_helmet

不用我多说了吧?

        .2=botania:manasteelhelm

        .1=botania:elementiumhelm

        .1=botania:terrasteelhelm

     >


    # List of leggings that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_leggings], [.3=minecraft:iron_leggings]]

#鬼魂可以拥有的裤子列表及其稀有性[默认值:[.3=null], [.3=minecraft:diamond_leggings], [.3=minecraft:iron_leggings]]

    S:randomLeggings <

        .3=null

        .3=minecraft:diamond_leggings

        .3=minecraft:iron_leggings

......

        .2=botania:manasteellegs

        .1=botania:elementiumlegs

        .1=botania:terrasteellegs

     >


    # List of weapons that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_sword], [.3=minecraft:iron_sword], [.3=minecraft:bow]]

#鬼魂可以拥有的武器列表及其稀有性[默认值:[.3=null], [.3=minecraft:diamond_sword], [.3=minecraft:iron_sword], [.3=minecraft:bow]]

    S:randomWeapons <

        .3=null

        .3=minecraft:diamond_sword

        .3=minecraft:iron_sword

下面是自己添加的,别问我为什么加了寰宇支配之剑。虽然加了怪物也无法触发秒杀效果

        .2=avaritia:skullfire_sword

        .1=extrabotany:excaliber

        .1=extrabotany:terrasteelshield

        .1=botania:terrasword

        .1=avaritia:infinity_sword

     >


    # The amount of ticks that the server waits before checking for new spawns [range: 1 ~ 1000000, default: 200]

#没懂...[范围:1~1000000,默认值:200]。

    I:serverTickTimeout=200


    # The maximum amount of entities that can spawn near each other (of the same type) [range: 1 ~ 200, default: 6]

#这个也没懂23333[范围:1~200,默认值:6]。

    I:spawnMaxNearby=6


下面的应该都是和城市被球包围的情况出现的配置...

    # The chance that a building is haunted. This version is used in case the building is in a Lost City sphere [range: 0.0 ~ 1.0, default: 0.8]

#建筑物闹鬼的机会。此版本用于建筑物位于失落城市球体内 [范围: 0.0 ~ 1.0, 默认: 0.8]

    S:sphereHauntedChance=0.8


    # The maximum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere [range: 1 ~ 10000, default: 50]

#闹鬼建筑产生的最大鬼魂数量。此版本用于建筑物位于失落城市球体内[范围:1~10000,默认值:50]。

    I:sphereMaxMobs=50


    # The minimum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere [range: 1 ~ 10000, default: 10]

#闹鬼建筑产生的最小鬼魂数量。此版本用于建筑物位于失落城市球体内[范围:1~10000,默认值:10]。

    I:sphereMinMobs=10

}