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《老鼠》 mod配置文件教程

emmmmmmm,看着老鼠没有配置文件教程就自行写了一个......将就看吧(蓝色是翻译,附带吐槽)

配置文件如下:


  1. # True if loot from rats can spawn in chests [default: true]

    B:"Add Loot"=true

    如果老鼠的战利品可以放在箱子里,则为真[默认值:真]

    B: “添加战利品”=真

    简单来说就是设定老鼠把物品放在箱子里

   2. # percent chance for a husk or jungle skeleton to spawn with an archeologist hat [range: 0.0 ~ 1.0, default: 0.12]

   S:"Archeologist Hat Spawn Rate"=0.12

   #尸壳带着考古学家帽子的几率百分比[范围:0.0~1.0,默认值:0.12]

   S: “考古学家帽子繁殖率”=0.12

   这个是设定尸壳掉落考古学家帽子的几率,如果设定100%是1

   3.# Black Death Attack Damage [range: 0.0 ~ 3.4028235E38, default: 4.0]

    S:"Black Death Automaton Attack Damage"=4.0

    #黑死病攻击伤害[范围:0.0~3.4028235E38,默认值:4.0]

    S: “黑死病攻击伤害”=4.0

    这是瘟疫(黑死病)的攻击伤害,你随便调,我不管

    4.# Black Death Max Health [range: 0.0 ~ 3.4028235E38, default: 400.0]

    S:"Black Death Max Health"=400.0

    #黑死病最大生命值[范围:0.0~3.4028235E38,默认值:400.0]

    S: “黑死病最大生命值”=400.0

    这个是黑死病最多增加多少血?评论区哪位英语委员来解答一下?

    5.# Blacklist for blocks that rats are not allowed to steal from. Ex. "minecraft:chest" or "rats:rat_crafting_table" [default: ]

    S:"Blacklisted Rat Inventory Blocks"<>

    #老鼠不能拿东西的黑名单。例如”minecraft:chest“或”rats:rat_crafting_table“[默认:]

    S: “黑名单老鼠库存区块”<这里是写物品的>

    这个是老鼠游戏内不能拿的东西的名单,可以在这里设定,也可以在游戏内的“老鼠升级:黑名单 (Rat Upgrade: Blacklist)”设定

    6.# Blacklist for dimensions that rats and pipers cannot spawn in

    I:"Blacklisted Rat Spawn Dimensions"<>

    #老鼠和魔笛手不能生成的维度的黑名单

    l: “黑名单老鼠生成维度”<这里是写维度的>

    这个很明显可以看出来了吧

    7.# True if wild, untamed rats can despawn. [default: true]

    B:"Can Rats Despawn"=true

    #如果野生的,未驯服的老鼠可以生成。[默认值:true]    #如果野生的,未驯服的老鼠可以绝望。[默认值:true]

    B: “老鼠会生成”=真的吗                                           B: “老鼠会绝望”=真的吗(原翻译)

    额,这个原来的翻译有点秀

    8.# True if cheese can be created in cauldrons [default: true]

    B:Cheesemaking=true

    #如果奶酪可以在炼药锅中创建,则为True[默认值:True]

    B: Cheesemaking=可以

    这操作奶酪产商看了流泪

    9.# True if rats has a custom main menu [default: true]

    B:"Custom Main Menu"=true

    #如果老鼠有一个自定义主菜单[默认值:真]

    B: “自定义主菜单”=真

    **才会改这个......

    10.# Default radius for tamed rats conducting their searches for items, harvests, etc. [range: 1 ~ 2147483647, default: 16]

    I:"Default Rat Radius"=16

    #驯服老鼠搜索物品、收获等的默认半径。[范围:1~2147483647,默认值:16]

    l: “默认半径”=16

    相信我,别调大了

    11.# True if Plastic item is disabled - alternative methods of getting rat cage deco will be provided. WARNING: Leave the restard the game after changing this. You must be      fun at parties. [default: false]

    B:"Disable Plastic"=false

    #如果禁用塑料物品,则为真,将提供获取鼠笼装饰的替代方法。警告:更改此设置后,请离开重新开始游戏。你在聚会上一定很有趣(这是什么?)。[默认值:false]

    B: “禁用塑料”=不禁用

    我没试过,别问我用什么替代的

    12.# True if Ratlantis dimension is disabled - alternative methods of getting resources will be provided. WARNING: Leave the dimension and restart the game before                  changing this. You must be fun at parties. [default: false]

    B:"Disable Ratlantis"=false

    #如果禁用Ratlantis维度,则为True-将提供获取资源的替代方法。警告:离开维度并在更改之前重新启动游戏。你在聚会上一定很有趣(这又是什么?)。[默认值:false]

    B: “禁用Ratlantis”=假

    耶!妈妈再也不用担心我刷不到肥厚奶酪令牌 (Chunky Cheese Token)了!!!

   13.# True if iron golems will attack wild rats [default: true]

    B:"Golems Target Rats"=true

    #如果铁傀儡攻击老鼠,则为真[默认值:True]

    B: “铁傀儡目标老鼠”=正确

    单纯的铁傀儡攻击老鼠问题

    14.# Largest possible radius for tamed rats conducting their searches for items, harvests, etc. [range: 1 ~ 2147483647, default: 32]

    I:"Max Rat Radius"=32

    #驯服老鼠搜索物品、收获等的最大可能半径[范围:1~2147483647,默认值:32]

    l: “最大鼠半径”=32

    这是种田版的

    15.# The time in ticks(20 per second) it takes for milk to turn into cheese in a cauldron [range: 20 ~ 1000000, default: 150]

    I:"Milk Curdling Time"=150

    #牛奶在炼药锅中变成奶酪所需的时间(每秒20次)[范围:20~1000000,默认值:150]

    l: “凝乳时间”=150

    一分钟是1200哦

    16.# Neo-Ratlantean Attack Damage [range: 0.0 ~ 3.4028235E38, default: 8.0]

    S:"Neo-Ratlantean Automaton Attack Damage"=8.0

    #鼠西族战机攻击伤害[范围:0.0~3.4028235E38,默认值:8.0]

    S: “鼠西族战机攻击伤害”=8.0

    鼠西族战机:............

    17.# Neo-Ratlantean Max Health [range: 0.0 ~ 3.4028235E38, default: 300.0]

    S:"Neo-Ratlantean Max Health"=300.0

    #新·鼠西族最大生命值[范围:0.0~3.4028235E38,默认值:300.0]

    S: “新·鼠西族最大生命值”=300.0

    新·鼠西族:............

    18.# True if infected mobs with plague can spread it by interacting or attacking. [default: true]

    B:"Other Mobs can spread Plague"=true

    #如果感染了瘟疫的生物可以通过相互作用或攻击来传播瘟疫。[默认值:true]

    B: “其他生物可以传播瘟疫”=可以

    黑死神and瘟疫鼠:............

    19.# percent chance for piper to drop hat on death [range: 0.0 ~ 1.0, default: 0.09]

    S:"Pied Piper Hat Drop Rate"=0.09

    #魔笛人死后掉帽子的几率百分比[范围:0.0~1.0,默认值:0.09]

    S: “Pied Piper掉帽率”=0.09

    魔笛人:............

    20.# The weight of pied pipers in vanilla's spawn rate [range: 1 ~ 300, default: 6]

    I:"Pied Piper Spawn Weight"=6

    #黑森林的生成率中魔笛人的分量[范围:1~300,默认值:6]

    l: “Pied Piper生成分量”=6

    为啥我看中文都有点蒙

    21.# A seperate random roll that only spawns pipers if a one-out-of-X chance, x being this number. raise this number to make them more rare. [range: 0 ~ 2147483647,            default: 5]

    I:"Piper Spawn Decrease"=5

    #一个单独的随机掷骰,只有在X中有一次机会时才会产生魔笛人,X就是这个数字。提高这个数字以使它们更稀有。[范围:0~2147483647,默认值:5]

    l: “魔笛人生成减少”=5

    原来魔笛人生成是那么的不容易,心疼魔笛人0.3秒

    22.# percent chance for plague rat to drop plague essence on death [range: 0.0 ~ 1.0, default: 0.1]

    S:"Plague Essence Drop Rate"=0.1

    #鼠疫鼠死亡时掉落瘟疫源质 (Plague Essence)的几率百分比[范围:0.0~1.0,默认值:0.1]

    S: “鼠疫鼠掉落瘟疫源质 (Plague Essence)”=0.1

    10%的几率?我为何从未遇见过......

    23.# True if player UI has plague hearts render when the effect is active. [default: true]

    B:"Plague Heart Overlay"=true

    #如果玩家界面在效果激活时有瘟疫感染,则为真。[默认值:true]

    B: “瘟疫心脏叠加”=正确

    阿巴阿巴阿巴阿巴

    24.# True if plague rats are to spawn naturally [default: true]

    B:"Plague Rats"=true

    #如果鼠疫鼠要自然生成,则为真[默认值:True]

    B: “鼠疫鼠生成”=真的

    阿巴阿巴阿巴

    25.# percent chance for plague rat to drop plague tome on death [range: 0.0 ~ 1.0, default: 0.005]

    S:"Plague Tome Drop Rate"=0.005

    #鼠疫鼠死亡时掉落鼠疫卷的几率百分比[范围:0.0~1.0,默认值:0.005]

    S: “鼠疫卷下降率”=0.005

    这什么东西?

    26.# Rats will continue to breed in cages until there are this many rats in one cage block [range: 1 ~ 10000, default: 5]

    I:"Rat Cage Max Occupancy"=5

    #老鼠会继续在笼子里繁殖直到一个笼子里有这么多老鼠[范围:1~10000,默认值:5]

    l: “鼠笼最大占用率”=5

    一万只老鼠叠在一起.......

    27.# The max block hardness that rats are allowed to dig through. (Dirt = 0.5F, Cobblestone = 2.0F, Obsidian = 50.0F) [range: 0.0 ~ 1000000.0, default: 4.0]

    S:"Rat Dig Strength"=4.0

    #允许老鼠挖掘的最大块硬度。(泥土=0.5F,鹅卵石=2.0F,黑曜石=50.0F)[范围:0.0~1000000.0,默认值:4.0]

    S: “鼠挖强度”=4.0

    蓝翔毕业老鼠了解一下?

    28.# True if rats should rarely make a funny noise when creating rats nuggets. [default: true]

    B:"Rat Fart Noises"=true

    #如果老鼠在制造老鼠块的时候很少发出有趣的声音,那就对了。[默认值:true]

    B: “老鼠屁声”=真的

    作者你出来!!!

    29.# The how many chunks away can a rat here a rat flute [range: 1 ~ 100, default: 2]

    I:"Rat Flute Distance"=2

    #一只老鼠能离开多少块老鼠长笛[范围:1~100,默认值:2]

    l: “鼠笛距离”=2

    又是不懂的一天呢

    30. # Distance that untamed rats will immediately despawn. For Vanilla mobs, this is 128 blocks. [range: 0.0 ~ 3.4028235E38, default: 96.0]

    S:"Rat Immediate Despawn Distance"=96.0

    #未驯服的老鼠会立刻生成的距离。对于来说,这是128个区块。[范围:0.0~3.4028235E38,默认值:96.0]

    S: “老鼠即时生成距离”=96.0

    阿巴阿巴阿巴

    31.# When a rat is farther than its potential despawn distance, a random roll is taken to see if it despawns. Lower this number will make rats more likely to despawn. [range: 1 ~ 2147483647, default: 400]

    I:"Rat Potential Despawn Chance"=400

   #当一只老鼠比它潜在的生成距离更远时,随机掷骰子看它是否生成。这个数字越低,老鼠越容易生成。[范围:1~2147483647,默认值:400]

   l: “老鼠潜在的生成机会”=400

    阿巴阿巴阿巴

   32.# Distance that untamed rats could possibly despawn. For Vanilla mobs, this is 32 blocks. [range: 0.0 ~ 3.4028235E38, default: 20.0]

    S:"Rat Potential Despawn Distance"=20.0

    #未驯服的老鼠可能会生成的距离。对于来说,这是32个区块。[范围:0.0~3.4028235E38,默认值:20.0]

    S: “大鼠潜在生成距离”=20.0

    阿巴阿巴阿巴

   33. # How much kRF (1000 RF) a rat with an advanced energy transfer upgrade can transport at a time. [range: 1 ~ 2147483647, default: 500]

    I:"Rat RF Transfer Rate Advanced (kRF)"=500

    #一只老鼠一次能传送多少kRF(1000 RF)的能量。[范围:1~2147483647,默认值:500]

    l: “老鼠传输能量(kRF)”=500

    提示:这是老鼠升级:基础能量传输 (Rat Upgrade: Basic Energy Transfer)的能量传输

    34.# How much kRF (1000 RF) a rat with a basic energy transfer upgrade can transport at a time. [range: 1 ~ 2147483647, default: 100]

    I:"Rat RF Transfer Rate Basic (kRF)"=100

    #一只老鼠一次能传送多少kRF(1000 RF)的能量。[范围:1~2147483647,默认值:100]

    l: “老鼠传输能量(kRF)”=100

    提示:这是老鼠升级:高级能量传输 (Rat Upgrade: Advanced Energy Transfer)的能量传输

    35.# How much kRF (1000 RF) a rat with an elite energy transfer upgrade can transport at a time. [range: 1 ~ 2147483647, default: 1000]

    I:"Rat RF Transfer Rate Elite (kRF)"=1000

    跟上面一个意思

    提示:这是老鼠升级:老鼠升级:精英能量传输 (Rat Upgrade: Elite Energy Transfer)的能量传输

    36.# How much kRF (1000 RF) a rat with an extreme energy transfer upgrade can transport at a time. [range: 1 ~ 2147483647, default: 100000]

    I:"Rat RF Transfer Rate Extreme (kRF)"=100000

    跟上面一个意思

    提示:这是老鼠升级:老鼠升级:极限能量传输 (Rat Upgrade: Extreme Energy Transfer)的能量传输

   37.# A seperate random roll that only spawns rats if a one-out-of-X chance, x being this number. raise this number to make them more rare. [range: 0 ~ 2147483647, default: 5]

    I:"Rat Spawn Decrease"=5

    #一个单独的随机掷骰,只有在一次X的机会,X是这个数字的情况下才会产生老鼠。提高这个数字以使它们更稀有。[范围:0~2147483647,默认值:5]

    l: “鼠生成减少”=5

    某笛人开心的笑了,像个200斤的胖子

   38.# The weight of rats in vanilla's spawn rate [range: 1 ~ 300, default: 80]

    I:"Rat Spawn Weight"=80

   #黑森林生成率中的老鼠分量[范围:1~300,默认值:80]

   l: “鼠生成分量”=80

   阿巴阿巴阿巴

  39. # 1/This number chance for a rat to drop a Token [range: 1 ~ 2147483647, default: 10000]

    I:"Rat Token Drop Rate"=10000

    #这个数字是老鼠丢小硬币的范围[范围:1~2147483647,默认值:10000]

    一: “Rat硬币”=10000

    说起来贵族鼠确实会丢小硬币呢

    40.# Rats will conduct expensive CPU operations like looking for crops or chests, once every this number of ticks(with added standard deviation for servers) [range: 1 ~ 10000, default: 100]

    I:"Rat Upgrade Delay"=100

    #Rats将执行的CPU操作,如寻找庄稼或箱子,每间隔一次(为服务器添加标准差)[范围:1~10000,默认值:100]

    l: “Rat升级延迟”=100

    阿巴阿巴阿巴

    41.# How many blocks the Lumberjack Rat is able to destroy when felling a tree. Be careful when changing this to a large number. [range: 0 ~ 2147483647, default: 10000]

    I:"Rat Upgrade Lumberjack: Max Tree Blocks"=10000

    #伐木工老鼠在砍树时能摧毁多少个区块。将此值更改为大数时请小心。[范围:0~2147483647,默认值:10000]

    l: “Rat升级伐木工人:最大树块”=10000

    光头强骂骂咧咧退出了直播间......

    42.# Ratlantean Automaton Attack Damage [range: 0.0 ~ 3.4028235E38, default: 6.0]

    S:"Ratlantean Automaton Attack Damage"=6.0

    #鼠西族战机攻击伤害[范围:0.0~3.4028235E38,默认值:6.0]

    S: “Rattlantan攻击伤害”=6.0

    阿巴阿巴阿巴

    42.# Ratlantean Automaton Max Health [range: 0.0 ~ 3.4028235E38, default: 600.0]

    S:"Ratlantean Automaton Max Health"=600.0

    #Rattlantean最大生命值[范围:0.0~3.4028235E38,默认值:600.0]

    S: “Rattrantean最大生命值”=600.0

    阿巴阿巴阿巴

    43.# Ratlantis Dimension ID [range: -2147483648 ~ 2147483647, default: -8]

    I:"Ratlantis Dimension ID"=-8

    #Ratlantis维度ID[范围:-2147483648~2147483647,默认值:-8]

    l: “Ratlantis维度ID”=-8

    终于知道鼠西洲的维度ID了呢

    44.# What Dimension ID you are teleported to upon leaving Ratlantis [range: -2147483648 ~ 2147483647, default: 0]

    I:"Ratlantis Portal Exit Dimension ID"=0

    #离开Ratlantis时传送到哪个维度ID[范围:-2147483648~2147483647,默认值:0]

    l: “Ratlantis传送维度ID”=0

    传送到末地会不会摔死?

    45.# True if tamed rats will destroy crops when they harvest them [default: true]

    B:"Rats Break Crops on Harvest"=true

    #如果被驯服的老鼠在收割作物时会毁坏庄稼,则为真[默认值:True]

    B: “老鼠在收获时会破坏庄稼”=真的

    不破坏庄稼那叫收获吗?

    46.# True if wild rats contaminate food when they steal from chests [default: true]

    B:"Rats Contaminate Food"=true

    #如果野生老鼠偷东西时弄脏了食物,则为真[默认值:True]

    B: “老鼠污染食物”=正确

    emmmmm,老鼠是不是把奥利给弄上去了

    47.# True if rats can dig holes [default: true]

    B:"Rats Dig Holes"=true

    #如果老鼠能挖洞,则为真[默认值:真]

    B: “老鼠挖洞”=真的

    老鼠不打洞那叫老鼠吗?

    48.# True if wild rats will destroy and eat crops [default: true]

    B:"Rats Raid Crops"=true

    #如果野鼠破坏并吃掉农作物,则为真[默认值:True]

    B: “老鼠袭击庄稼”=正确

    阿巴阿巴阿巴

    49.# True if rats should spawn like monsters. False if they should only spawn once per world, like pigs and sheep. [default: true]

    B:"Rats Spawn Like Monsters"=true

    #如果老鼠像怪物一样生成的话。如果它们像猪和羊一样,每个世界只生成一次,那就错了。[默认值:true]

    B: “老鼠像怪物一样生成”=真的

    所以......改成flase老鼠会像猪一样生成?

    50.# True if wild rats will steal from chests [default: true]

    B:"Rats Steal From Chests"=true

    #如果野鼠会偷箱子,则为真[默认值:True]

    B: “老鼠偷箱子”=真的

    老鼠是偷箱子,还是偷箱子里的物品?又是奇怪的一天呢

    51.# True if Pied Pipers are to spawn naturally [default: true]

    B:"Spawn Piper"=true

    #如果魔笛人要自然生成,则为True[默认值:True]

    B: “Spawn Piper”=真

    阿巴阿巴阿巴

    52.# True if rats are to spawn naturally [default: true]

    B:"Spawn Rats"=true

    #如果老鼠要自然生成,则为True[默认值:True]

    B: “生成鼠”=正确

    阿巴阿巴阿巴

    53.# True if garbage heaps can spawn in villages [default: true]

    B:"Village Garbage Heap"=true

    #如果垃圾堆可以在村庄中生成,则为True[默认值:True]

    B: “乡村垃圾堆”=正确

    垃圾堆里万一有村民拉奥利给......你会把垃圾堆全顺走吗?

    54.# True if pet shops can spawn in villages [default: true]

    B:"Village Pet Shops"=true

    #如果宠物店可以在村庄中生成,则为真[默认值:True]

    B: “乡村宠物店”=正确

    都2021年了,不会有人不知道宠物店有两层吧?有的下方留言

    55.# True if plague doctor huts can spawn in villages [default: true]

    B:"Village Plague Doctors"=true

    #如果瘟疫医生小屋可以在村庄中生成,则为真[默认值:True]

    B: “乡村鼠疫医生小屋”=没错

    屋里的捕鼠夹挺不错的

    56.# How far away from players the Rat Upgrade: Voodoo Doll is effective. [range: 0.0 ~ 3.4028235E38, default: 32.0]

    S:"Voodoo Doll Rat distance"=32.0

    #离玩家多远的老鼠升级:巫毒玩偶是有效的。[范围:0.0~3.4028235E38,默认值:32.0]

    S: “巫毒玩偶老鼠距离”=32.0

    非信者加巫毒组合......嘿嘿嘿

    文中的阿巴阿巴阿巴是作者想不出什么东西来吐槽了,你如果认真看了的话......肯定会发现作者越来越不正经了

    此教程到此结束!!!!

    

                                                                                                                                                                                                                                                                                                                                                                                                                                                        2020.8.23

    备注:正文中可能会有莫名其妙的分段,大家不要介意