# Configuration file


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# creature-general-settings    【生物常规设置】

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creature-general-settings {

    # Allows creatures to attack horses.    【允许生物攻击马】

    B:AttackHorses=false


    # Allows creatures to attack wolves.     【允许生物攻击狼】

    B:AttackWolves=false

    B:DestroyDrops=false


    # Makes horse breeding simpler.    【使马的繁殖更简单】

    B:EasyBreeding=false

    B:ElephantBulldozer=true


    # Allows creatures to attack other creatures. Not recommended if despawning is off.    【允许生物互相攻击,不推建议在关闭生物自然生成时开启】

    B:EnableHunters=true

    B:KillAllVillagers=false


    # A value of 33 means mother wyverns have a 33% chance to drop an egg.    【母龙在死亡时掉落龙蛋的概率,可用范围:1-100%,默认33%】

    I:MotherWyvernEggDropChance=33


    # A value of 3 means ostriches have a 3% chance to drop an egg.      【鸵鸟在死亡时掉落龙蛋的概率,可用范围:1-100%,默认3%】

    I:OstrichEggDropChance=3


    # A value of 25 means Horses/Ostriches/Scorpions/etc. have a 25% chance to drop a rare item such as a heart of darkness, unicorn, bone when killed. Raise the value if you want higher drop rates.      【马、鸵鸟、蝎子等在死亡时掉落稀有物的概率,稀有物是指黑暗之心、火焰之心等,可用范围:1-100%,默认:25%】

    I:RareItemDropChance=25

    B:StaticBed=true

    B:StaticLitter=true


    # A value of 10 means wyverns have a 10% chance to drop an egg.     【飞龙在死亡时掉落龙蛋的概率,可用范围:1-100%,默认:10%】

    I:WyvernEggDropChance=10


    # The percent for spawning a zebra.    【马在繁殖时生成斑马的概率】

    I:ZebraChance=10


    # The maximum light level threshold used to determine whether or not to despawn a farm animal. Note: Configure this value in CMS if it is installed.     【牧场的生物消失需要的最大亮度,如果安装了CMS,请在CMS中配置此选项,默认:2】

    I:despawnLightLevel=2

}



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# custom-id-settings    【自定义id设置】

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custom-id-settings {

    # The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.     【更多生物的起始id,每个生物的id都会在此基础上+1】

    I:ItemID=8772     【物品id】

    I:WyvernLairBiomeID=207    【生物群系id】

    I:WyvernLairDimensionID=-17    【维度id】

}



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# global-settings

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global-settings {

    # Allows you to instantly spawn MoCreatures from GUI.      【允许从gui界面生成更多生物】

    B:allowInstaSpawn=false


    # Animate Textures     【设置材质动画】

    B:animateTextures=true


    # Turns on verbose logging    【打开日志记录】

    B:debug=false


    # Shows Pet Health    【显示宠物的状态】

    B:displayPetHealth=true


    # Shows Pet Emotes    【显示宠物的表情】

    B:displayPetIcons=true


    # Shows Pet Name    【显示宠物的名称】

    B:displayPetName=true


    # If true, it will force despawns on all creatures including vanilla for a more dynamic experience while exploring world. If false, all passive mocreatures will not despawn to prevent other creatures from taking over. Note: if you experience issues with farm animals despawning, adjust despawnLightLevel. If CMS is installed, this setting must remain true if you want MoCreatures to despawn. 

    B:forceDespawns=false

    I:particleFX=3

}



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# monster-general-settings

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monster-general-settings {

    # The chance percentage of spawning Cave ogres at depth of 50 in the Overworld    【y<50生成洞穴食人魔的概率】

    I:CaveOgreChance=75


    # The block destruction radius of Cave Ogres     【洞穴食人魔破坏方块的半径】

    D:CaveOgreStrength=3.0


    # The chance percentage of spawning Fire ogres in the Overworld     【生成火焰食人魔的概率】

    I:FireOgreChance=25


    # The block destruction radius of Fire Ogres    【火焰食人魔破坏方块的半径】

    D:FireOgreStrength=2.0


    # The block radius where ogres 'smell' players    【食人魔发现玩家的范围】

    I:OgreAttackRange=12


    # The block destruction radius of green Ogres    【绿色食人魔破坏方块的半径】

    D:OgreStrength=2.5


    # Allows Big Golems to break blocks.    【是否允许大型傀儡破坏方块,默认:开启(true)】

    B:golemDestroyBlocks=true

}



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# ownership-settings

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ownership-settings {

    # Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature.    【将玩家指定为驯服的每种生物的所有者,只有主人才能与被驯服的生物互动。】

    B:enableOwnership=false


    # Allows players to remove a tamed creatures owner essentially untaming it.     【允许玩家移除一个被驯服的生物所有者。】

    B:enableResetOwnerScroll=false


    # Max tamed creatures an op can have. Requires enableOwnership to be set to true.     【op拥有最大驯服数量,需要将enableOwnership设置为开启(true)】

    I:maxTamedPerOP=20


    # Max tamed creatures a player can have. Requires enableOwnership to be set to true.    【玩家拥有最大驯服数量,需要将enableOwnership设置为开启(true)】

    I:maxTamedPerPlayer=10

}



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# water-mob-general-settings

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water-mob-general-settings {

    # Allows water creatures to attack dolphins.    【允许生物攻击河豚】

    B:AttackDolphins=false

}