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# Configuration file
general {
# Select the Files where the Effect Data should be loaded from [default: ]
S:EffectFiles <
effect.json //选择需要加载重量达到上限后的效果文件,默认这一行是空的,我这只是例子,文件在minecraft\config\playerWeight目录下创建即可;
>
# Includes the EnderChest into the WeightCalculation //是否将末影箱内的物品重量也计算在玩家现在的重量上,默认:false
B:"Include EnderChest"=false
# Select the Files where the Weight Data should be loaded from [default: ]
S:WeightFiles <
weight.xml //选择需要加载物品重量的文件,文件后面的格式需要是xml,默认这一行是空的,我这只是例子,文件在minecraft\config\playerWeight目录下创建即可;
>
B:loadHelperUI=false
D:max_weight=100.0
# Defines the Weight Definetions, has to be exactly 4 entries //重新设置重量单位,最好是4种一起设置,新手不建议修改
S:weightCategories <
T
Kg
g
mg
>
# Offsets the Weight Hud horizontally //重量显示HUD水平偏移位置
I:xOffset=0
# Offsets the Weight Hud vertically //重量显示HUD垂直偏移位置
I:yOffset=0
}