本篇教程由作者设定使用 CC BY-NC-SA 协议。

本教程提供给那些懒得自己分析的人,你可以直接复制导入快速解锁全部

导入方法:复制后,在游戏中打开编写台,按住SHIFT点击下面的导入按钮

什么?还听不懂怎么导入?百科不进行智力治疗

装配CAD等内容请看隔壁或者隔壁的隔壁

下面直接是图片以及链接


前四个教程我没什么好说的

  • {spellName:"教程1",uuidMost:7688295653393648512L,validSpell:1b,spellList:[0:{data:{params:{_number:0,_target:4},key:"trickDebug"},x:0,y:0},1:{data:{key:"selectorCaster"},x:1,y:0}],uuidLeast:-5852838194959145557L}

  • {spellName:"教程2",uuidMost:7688295653393648512L,validSpell:1b,spellList:[0:{data:{params:{_number:2,_target:4},key:"trickDebug"},x:0,y:0},1:{data:{key:"constantNumber",constantValue:"0"},x:0,y:1},2:{data:{key:"selectorCaster"},x:1,y:0}],uuidLeast:-5852838194959145557L}

  • {spellName:"教程3",uuidMost:4914267283060312259L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"1"},x:0,y:0},1:{data:{params:{_direction:2,_speed:3,_target:4},key:"trickAddMotion"},x:1,y:0},2:{data:{params:{_target:4},key:"operatorEntityLook"},x:1,y:1},3:{data:{key:"selectorCaster"},x:2,y:0},4:{data:{params:{_target:1},key:"connector"},x:2,y:1}],uuidLeast:-8421116533530977578L}

  • {spellName:"教程4",uuidMost:7816454084788175005L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"1"},x:0,y:0},1:{data:{params:{_power:1,_position:4},key:"trickExplode"},x:0,y:1},2:{data:{params:{_target:4},key:"operatorEntityLook"},x:1,y:0},3:{data:{params:{_ray:1,_max:0,_position:4},key:"operatorVectorRaycast"},x:1,y:1},4:{data:{key:"selectorCaster"},x:2,y:0},5:{data:{params:{_target:1},key:"operatorEntityPosition"},x:2,y:1}],uuidLeast:-5037149599010900473L}

然后开始按照顺序发

向量:

{spellName:"向量",uuidMost:3112941992636336266L,validSpell:1b,spellList:[0:{data:{key:"constantNumber",constantValue:"10"},x:0,y:0},1:{data:{key:"selectorCaster"},x:0,y:1},2:{data:{params:{_x:0,_y:3,_z:0},key:"operatorVectorConstruct"},x:1,y:0},3:{data:{params:{_direction:1,_speed:4,_target:3},key:"trickAddMotion"},x:1,y:1},4:{data:{key:"constantNumber",constantValue:"1"},x:2,y:1}],uuidLeast:-5336361102746082029L}

这里需要说的是,向量构造是输入一至三个数字,输出一个向量

实体:

{spellName:"实体",uuidMost:-8084058432368589361L,validSpell:1b,spellList:[0:{data:{params:{_target:4},key:"connector"},x:0,y:0},1:{data:{params:{_position:1,_radius:2},key:"selectorNearbyLiving"},x:0,y:1},2:{data:{key:"constantNumber",constantValue:"1"},x:0,y:2},3:{data:{params:{_target:4},key:"connector"},x:1,y:0},4:{data:{params:{_target:3,_position:4},key:"operatorClosestToPoint"},x:1,y:1},5:{data:{params:{_direction:4,_speed:3,_target:1},key:"trickAddMotion"},x:1,y:2},6:{data:{params:{_target:2},key:"connector"},x:2,y:0},7:{data:{params:{_target:4},key:"operatorEntityPosition"},x:2,y:1},8:{data:{params:{_target:4},key:"operatorVectorNegate"},x:2,y:2},9:{data:{key:"selectorCaster"},x:3,y:1},10:{data:{params:{_target:1},key:"operatorEntityLook"},x:3,y:2}],uuidLeast:-6260819998717647997L}

你按下shift看一下,那些返回entity list的选择符就是创建列表的

当初我苦逼的找了好久创建列表符

数字:{spellName:"数字",uuidMost:-4828171059709916259L,validSpell:1b,spellList:[0:{data:{params:{_number:2,_target:4},key:"trickDebug"},x:0,y:0},1:{data:{params:{_number2:2,_number3:0,_number1:4},key:"operatorSum"},x:0,y:1},2:{data:{key:"constantNumber",constantValue:"1"},x:0,y:2},3:{data:{key:"selectorCaster"},x:1,y:0},4:{data:{key:"constantNumber",constantValue:"1"},x:1,y:1}],uuidLeast:-5036663320822637327L}

这个真的没什么好说的[懒人向]PSI全块解锁方式-第1张图片,调试输出简单直接过

另类施法:{spellName:"另类施法",uuidMost:-3692925525529965398L,validSpell:1b,spellList:[0:{data:{params:{_number:0,_target:4},key:"trickDebug"},x:0,y:0},1:{data:{key:"selectorFocalPoint"},x:1,y:0}],uuidLeast:-9174143607793945166L}

方块操纵:{spellName:"By Shinariay",uuidMost:837003138341618524L,validSpell:1b,spellList:[0:{data:{key:"selectorCaster"},x:0,y:0},1:{data:{params:{_target:1},key:"operatorEntityPosition"},x:0,y:1},2:{data:{params:{_target:3},key:"operatorEntityLook"},x:1,y:0},3:{data:{params:{_ray:1,_max:0,_position:3},key:"operatorVectorRaycast"},x:1,y:1},4:{data:{params:{_target:1},key:"connector"},x:1,y:2},5:{data:{params:{_vector2:4,_vector1:3},key:"operatorVectorProject"},x:2,y:1},6:{data:{params:{_max:2,_target:1,_position:3},key:"trickBreakInSequence"},x:2,y:2},7:{data:{key:"constantNumber",constantValue:"8"},x:2,y:3},8:{data:{params:{_target:2},key:"operatorEntityAxialLook"},x:3,y:1},9:{data:{key:"selectorCaster"},x:3,y:2}],uuidLeast:-4798567938708545077L}

这里使用的是隔壁教程的代码

聚变:{spellName:"聚变",uuidMost:-636120488319369136L,validSpell:1b,spellList:[0:{data:{key:"trickInfusion"},x:0,y:0}],uuidLeast:-6511287289725566326L}

这个不会的真的服

元素:{spellName:"劈自己",uuidMost:-7619681919700680557L,validSpell:1b,spellList:[0:{data:{params:{_position:4},key:"trickSmite"},x:0,y:0},1:{data:{params:{_target:4},key:"operatorEntityPosition"},x:1,y:0},2:{data:{key:"selectorCaster"},x:2,y:0}],uuidLeast:-7600082082549308222L}

请勿在低血量使用

方块移动:

{spellName:"方块位置",uuidMost:-658289446465879082L,validSpell:1b,spellList:[0:{data:{params:{_target:2,_position:4},key:"trickMoveBlock"},x:0,y:0},1:{data:{params:{_x:0,_y:2,_z:0},key:"operatorVectorConstruct"},x:0,y:1},2:{data:{key:"constantNumber",constantValue:"-1"},x:0,y:2},3:{data:{params:{_ray:4,_max:0,_position:2},key:"operatorVectorRaycast"},x:1,y:0},4:{data:{params:{_target:4},key:"operatorEntityPosition"},x:1,y:1},5:{data:{params:{_target:2},key:"operatorEntityLook"},x:2,y:0},6:{data:{key:"selectorCaster"},x:2,y:1}],uuidLeast:-9203146441099266661L}

这个东西貌似无视领地

移动进阶:{spellName:"移动进阶",uuidMost:6878582701343984706L,validSpell:1b,spellList:[0:{data:{params:{_distance:2,_target:4},key:"trickBlink"},x:0,y:0},1:{data:{key:"constantNumber",constantValue:"1"},x:0,y:1},2:{data:{key:"selectorCaster"},x:1,y:0}],uuidLeast:-7839514703254907114L}

群体移动制定附近怪物,然后2333

循环施法:{spellName:"循环",uuidMost:-2068458370721298583L,validSpell:1b,spellList:[0:{data:{params:{_number:2,_target:4},key:"trickDebug"},x:0,y:0},1:{data:{key:"selectorLoopcastIndex"},x:0,y:1},2:{data:{key:"selectorCaster"},x:1,y:0}],uuidLeast:-4650818030837949011L}

请使用循环子弹释放

高级聚变:{spellName:"高级聚变",uuidMost:6637765723466973349L,validSpell:1b,spellList:[0:{data:{key:"trickGreaterInfusion"},x:0,y:0}],uuidLeast:-6322598686019718254L}

别再问我乌黑物质和乳白物质哪里来的,自己看

工具施法:{spellName:"工具施法",uuidMost:1940741118435016706L,validSpell:1b,spellList:[0:{data:{key:"selectorBlockBroken"},x:0,y:0},1:{data:{params:{_position:3},key:"trickPlaceBlock"},x:1,y:0}],uuidLeast:-6189398791041931539L}

我这个代码啊2333

正面效果:{spellName:"正面效果",uuidMost:8732514846064199641L,validSpell:1b,spellList:[0:{data:{key:"selectorCaster"},x:0,y:1},1:{data:{key:"constantNumber",constantValue:"1"},x:1,y:0},2:{data:{params:{_power:1,_time:4,_target:3},key:"trickSpeed"},x:1,y:1},3:{data:{key:"constantNumber",constantValue:"1"},x:2,y:1}],uuidLeast:-4785150832261865814L}

再也不缺水肺了233

负面效果:{spellName:"负面效果",uuidMost:8732514846064199641L,validSpell:1b,spellList:[0:{data:{key:"selectorCaster"},x:0,y:1},1:{data:{key:"constantNumber",constantValue:"1"},x:1,y:0},2:{data:{params:{_power:1,_time:4,_target:3},key:"trickWither"},x:1,y:1},3:{data:{key:"constantNumber",constantValue:"1"},x:2,y:1}],uuidLeast:-4785150832261865814L}

我觉得没什么用

套装施法:{spellName:"套装施法",uuidMost:-7238190879276973439L,validSpell:1b,spellList:[0:{data:{params:{_number:2,_target:4},key:"trickDebug"},x:0,y:0},1:{data:{key:"selectorTime"},x:0,y:1},2:{data:{key:"selectorCaster"},x:1,y:0}],uuidLeast:-8965736197776843128L}

这可不是时间魔法,下面的才是

三角函数:

{spellName:"三角函数",uuidMost:-7238190879276973439L,validSpell:1b,spellList:[0:{data:{params:{_number:2,_target:4},key:"trickDebug"},x:0,y:0},1:{data:{key:"constantPi"},x:0,y:1},2:{data:{key:"selectorCaster"},x:1,y:0}],uuidLeast:-8965736197776843128L}

不!我本来数学就不好!你还要逼我!不!!!

冶炼工厂:{spellName:"FFF",uuidMost:-6527655458616950728L,validSpell:1b,spellList:[0:{data:{params:{_target:4},key:"trickSmeltItem"},x:0,y:0},1:{data:{params:{_target:4},key:"operatorRandomEntity"},x:1,y:0},2:{data:{key:"selectorCaster"},x:1,y:1},3:{data:{params:{_position:2,_radius:4},key:"selectorNearbySmeltables"},x:2,y:0},4:{data:{params:{_target:3},key:"operatorEntityPosition"},x:2,y:1},5:{data:{key:"constantNumber",constantValue:"32"},x:3,y:0}],uuidLeast:-5758895253155911779L}

FFF团神器

方块构筑:{spellName:"构筑",uuidMost:2633054333483827618L,validSpell:1b,spellList:[0:{data:{params:{_time:0,_position:4},key:"trickConjureBlock"},x:0,y:0},1:{data:{params:{_target:4},key:"operatorEntityPosition"},x:1,y:0},2:{data:{key:"selectorCaster"},x:2,y:0}],uuidLeast:-5272343715128078822L}

其实这无限火把挺好的,就是放多了会卡死

流控制:{spellName:"流",uuidMost:2873635572655866423L,validSpell:1b,spellList:[0:{data:{params:{_number:0,_target:2},key:"trickDebug"},x:0,y:0},1:{data:{key:"selectorCaster"},x:0,y:1},2:{data:{params:{_time:2},key:"trickDelay"},x:1,y:0},3:{data:{key:"constantNumber",constantValue:"1"},x:1,y:1},4:{data:{params:{_number:0,_target:2},key:"trickDebug"},x:2,y:0},5:{data:{key:"selectorCaster"},x:2,y:1}],uuidLeast:-8978057901383644484L}

暂停终于来了

内存管理:{spellName:"存储",uuidMost:8583755944334412271L,validSpell:1b,spellList:[0:{data:{params:{_number:4,_target:2},key:"trickSaveVector"},x:0,y:0},1:{data:{params:{_x:4,_y:0,_z:0},key:"operatorVectorConstruct"},x:0,y:1},2:{data:{key:"constantNumber",constantValue:"1"},x:1,y:0},3:{data:{params:{_target:1},key:"connector"},x:1,y:1}],uuidLeast:-5796740368459794212L}

2333

焦点切换:{spellName:"焦点",uuidMost:-6887294510424241295L,validSpell:1b,spellList:[0:{data:{params:{_shift:0,_position:2},key:"trickSwitchTargetSlot"},x:0,y:0},1:{data:{key:"constantNumber",constantValue:"1"},x:0,y:1}],uuidLeast:-8528104163249616832L}

次要运算:{spellName:"次要运算",uuidMost:9089221218242219627L,validSpell:1b,spellList:[0:{data:{params:{_number:2,_target:0},key:"trickDebug"},x:0,y:0},1:{data:{params:{_number:4},key:"operatorSquare"},x:0,y:1},2:{data:{key:"selectorCaster"},x:1,y:0},3:{data:{key:"constantNumber",constantValue:"1"},x:1,y:1}],uuidLeast:-4784967708005152339L}

这两个不想说了

时间魔法:{spellName:"时间魔法",uuidMost:-7134828011129125303L,validSpell:1b,spellList:[0:{data:{params:{_time:4},key:"trickEidosReversal"},x:0,y:0},1:{data:{key:"constantNumber",constantValue:"1"},x:1,y:0}],uuidLeast:-5390489929655213057L}

居然是时间倒流......

好的所有解锁应该到这里结束了