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[TOP]The One Probe
TOP配置文件说明

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创建时间:2018-03-13 04:19:35 (4月前)

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# Configuration file
#这是theoneprobe的配置文件,【】内为中文说明。因对服务端配置不了解,服务端设置部分可能不准确,希望大佬们指正。
#####################################
# client【客户端】
#-----------------------------------------#
# Client-side settings【客户端设置】
#####################################

client {
    S:boxBorderColor=0
    I:boxBottomY=-1
    S:boxFillColor=0
    I:boxLeftX=-1
    I:boxOffset=0
    I:boxRightX=-1
    I:boxThickness=0
    I:boxTopY=5

    # Color of the border of the chest contents box (0 to disable) [default: ff006699]
    #显示箱子内容物的显示框的边框颜色(设为0时禁用)。默认为ff006699(深蓝色)
    S:chestContentsBorderColor=ff006699

    # If true equal stacks will be compacted in the chest contents overlay [default: true]
    #设置为是时,相同的物品在箱子内容物显示中会堆叠显示。默认为是
    B:compactEqualStacks=true

    # If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false]
    #设置为是时,拓展信息会在你手里拿着检测器时自动显示,不再需要潜行。默认为否
    B:extendedInMain=false

    # true means shows harvestability with vanilla style icons [default: true]
    #设置为是时,会使用vanilla风格的图标显示收获信息。默认为是
    B:harvestStyleVanilla=true

    # If true then the probe hotkey must be held down to show the tooltip [default: false]
    #设置为是时,需要按住快捷键来显示工具提示。默认为否
    B:holdKeyToMakeVisible=false

    # Toggle default probe visibility (client can override) [default: true]
    #调整默认检测器能见度(客户端可覆盖设置)。默认为是
    B:isVisible=true

    # 0 means don't show break progress, 1 is show as bar, 2 is show as text [range: 0 ~ 2, default: 1]
    #调整破坏方块时的进度显示,为0时不显示,1时以进度条显示,2时为文字显示。调整范围为0-2,默认为1
    I:showBreakProgress=1

    # If true show liquid information when the probe hits liquid first [default: false]
    #调整在检测器首先碰到液体时,是否显示液体信息。默认为否
    B:showLiquids=false
    S:textStyleError=red,bold
    S:textStyleInfo=white
    S:textStyleInfoImportant=blue
    S:textStyleLabel=gray
    S:textStyleModName=blue,italic
    S:textStyleName=white
    S:textStyleObsolete=gray,strikethrough
    S:textStyleOk=green
    S:textStyleProgress=white
    S:textStyleWarning=yellow

    # The scale of the tooltips, 1 is default, 2 is smaller [range: 0.4 ~ 5.0, default: 1.0]
    #调整提示窗的缩放等级,1为默认缩放,2为更小。调整范围为0.4-5.0,默认为1.0
    S:tooltipScale=1.0
}


###################################################
# providers【服务端】
#----------------------------------------------------#
# Provider configuration【服务端设置】
###################################################

providers {
    # Entity providers that should be excluded [default: ]
    #需排除的实体服务
    S:excludedEntityProviders <
     >

    # Providers that should be excluded [default: ]
    #需排除的服务
    S:excludedProviders <
     >

    # Order in which entity providers should be used [default: [theoneprobe:entity.default], [theoneprobe:entity.debug], [theoneprobe:entity.entity], [topaddons:ic2], [topaddons:base], [topaddons:botania], [topaddons:forestry], [topaddons:stevescarts], [topaddons:storagedrawers], [topaddons:tconstruct], [topaddons:vanilla]]
    #指定使用的实体服务
    S:sortedEntityProviders <
        theoneprobe:entity.default
        theoneprobe:entity.debug
        theoneprobe:entity.entity
        topaddons:ic2
        topaddons:base
        topaddons:botania
        topaddons:forestry
        topaddons:stevescarts
        topaddons:storagedrawers
        topaddons:tconstruct
        topaddons:vanilla
     >

    # Order in which providers should be used [default: [theoneprobe:default], [theoneprobe:debug], [theoneprobe:block], [tconstruct:casting], [tconstruct:progress], [topaddons:ic2], [topaddons:base], [topaddons:botania], [topaddons:forestry], [topaddons:stevescarts], [topaddons:storagedrawers], [topaddons:tconstruct], [topaddons:vanilla], [appliedenergistics2:TileInfoProvider], [appliedenergistics2:PartInfoProvider], [exnihilocreatio:default], [immersiveengineering:EnergyInfo], [immersiveengineering:ProcessInfo], [immersiveengineering:TeslaCoilInfo], [immersiveengineering:SideConfigInfo], [immersiveengineering:FluidInfo], [excompressum], [mekanism]]
    #指定使用的服务
    S:sortedProviders <
        theoneprobe:default
        theoneprobe:debug
        theoneprobe:block
        tconstruct:casting
        tconstruct:progress
        topaddons:ic2
        topaddons:base
        topaddons:botania
        topaddons:forestry
        topaddons:stevescarts
        topaddons:storagedrawers
        topaddons:tconstruct
        topaddons:vanilla
        appliedenergistics2:TileInfoProvider
        appliedenergistics2:PartInfoProvider
        exnihilocreatio:default
        immersiveengineering:EnergyInfo
        immersiveengineering:ProcessInfo
        immersiveengineering:TeslaCoilInfo
        immersiveengineering:SideConfigInfo
        immersiveengineering:FluidInfo
        excompressum
        mekanism
     >
}


###############################################
# theoneprobe【TOP】
#----------------------------------------#
# The One Probe configuration【TOP模组设置】
###############################################

theoneprobe {
    # If true equal stacks will be compacted in the chest contents overlay [default: true]
    #设置为是时,箱子中的多组相同物品会合并显示。默认为是
    B:compactEqualStacks=true

    # A list of blocks for which we don't show chest contents automatically except if sneaking [default: ]
    #不会在箱子内容物栏内自动出现的物品列表(除非潜行状态)。
    S:dontShowContentsUnlessSneaking <
     >

    # If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false]
    #设置为是时,拓展信息会在你手里拿着检测器时自动显示,不再需要潜行。默认为否
    B:extendedInMain=false

    # How much time (ms) to wait before reporting an exception again [range: 1 ~ 10000000, default: 20000]
    #在再次汇报异常前的等待时间(ms)。调整范围为1-10000000,默认为20000
    I:loggingThrowableTimeout=20000
    I:needsProbe=0

    # Distance at which the probe works [range: 0.1 ~ 200.0, default: 6.0]
    #检测器工作的距离。范围为0.1-200.0,默认为6.0
    S:probeDistance=6.0

    # Format for displaying RF: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1]
    #显示RF能量的格式,为0时为全显示,为1时压缩显示,为2时分隔显示。
    I:rfFormat=1

    # Alternate color for the RF bar [default: ff430000]
    #RF能量槽的间隔颜色。默认为ff430000
    S:rfbarAlternateFilledColor=ff430000

    # Color for the RF bar border [default: ff555555]
    #RF能量槽边框颜色。默认为ff555555
    S:rfbarBorderColor=ff555555

    # Color for the RF bar [default: ffdd0000]
    #RF能量槽的颜色。默认为ffdd0000
    S:rfbarFilledColor=ffdd0000

    # Show animal owner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
    #调整是否显示动物拥有者。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为2
    I:showAnimalOwnerSetting=2

    # Show brewing stand setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    #酿造台显示设置。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为1
    I:showBrewStandSetting=1

    # Show if the block can be harvested (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    #显示方块能否被收获。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为1
    I:showCanBeHarvested=1

    # Show chest contents (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
    #调整箱子内容物显示。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为2
    I:showChestContents=2

    # Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold' [range: 0 ~ 2, default: 2]
    #在箱子内物品超过“显示详细信息的临界值”时,显示箱子内容物详细信息。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围为0-2,默认为2
    I:showChestContentsDetailed=2

    # If true show the color of the collar of a wolf [default: true]
    #设置为为是时,显示狼的项圈颜色。默认为是
    B:showCollarColor=true

    # A list of blocks for which we automatically show chest contents even if not sneaking [default: [storagedrawers:basicDrawers]]
    #未潜行时自动显示内容物的方块列表。默认:[储物抽屉:基础抽屉]
    S:showContentsWithoutSneaking <
        storagedrawers:basicDrawers
     >

    # Show the growth level of crops (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    #显示农作物的生长等级。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为1
    I:showCropPercentage=1

    # If true show debug info with creative probe [default: true]
    #设置为是时,使用创造模式检测器会显示debug信息。默认为是
    B:showDebugInfo=true

    # Show harvest level (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    #显示收获等级。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为1
    I:showHarvestLevel=1

    # Show horse stats setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
    #马匹信息显示设置。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为2
    I:showHorseStatSetting=2

    # If the number of items in an inventory is lower or equal then this number then more info is shown [range: 0 ~ 20, default: 4]
    #如果某内容物的数量少于或等于这个数字,则会显示更多信息。调整范围0-20,默认为4
    I:showItemDetailThresshold=4

    # Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    #显示拉杆/红石比较器/红石中继器的设置。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为1
    I:showLeverSetting=1

    # Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    #显示幼年生物的成长时间。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为1
    I:showMobGrowth=1

    # Show mob health (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    #显示生物血量。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为1
    I:showMobHealth=1

    # Show mob potion effects (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
    #显示生物的药水效果。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为2
    I:showMobPotionEffects=2

    # Show mob spawner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    #显示刷怪笼设置。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为1
    I:showMobSpawnerSetting=1

    # Show mod name (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    #显示模组名称。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为1
    I:showModName=1

    # How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1]
    #调整RF能量槽的显示方式。为0时不显示,为1时使用进度条显示,为2时使用文字显示。调整范围为0-2,默认为1
    I:showRF=1

    # Show redstone (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1]
    #显示红石信号等级。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为1
    I:showRedstone=1

    # Reveal monster eggs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 0]
    #是否透露怪物蛋。为0时不显示,为1时始终显示,为2时仅在潜行时显示。调整范围0-2,默认为0
    I:showSilverfish=0

    # The maximum amount of slots (empty or not) to show without sneaking [range: 0 ~ 1000, default: 0]
    #未潜行时,显示方块内容物(无论是否为空)物品的种类数。调整范围为0-1000,默认为0
    I:showSmallChestContentsWithoutSneaking=0

    # How to display tank contents: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1]
    #调整水槽的显示方式。为0时不显示,为1时使用进度条显示,为2时使用文字显示。调整范围为0-2,默认为1
    I:showTank=1

    # Show tank setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2]
    #显示水槽设置。为0时不显示,为1时使用进度条显示,为2时使用文字显示。调整范围为0-2,默认为2
    I:showTankSetting=2

    # If true there will be a readme note for first-time players [default: true]
    #设置为是时,首次游戏的玩家会获得一份使用指南。默认为是
    B:spawnNote=true

    # If true there will be a bauble version of the probe if baubles is present [default: true]
    #设置为是时且安装了饰品栏模组时,会有一个检测器的饰品版本。默认为是
    B:supportBaubles=true

    # Format for displaying tank contents: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1]
    #显示水槽内容物的格式,为0时为全显示,为1时压缩显示,为2时分隔显示。默认为1
    I:tankFormat=1

    # Alternate color for the tank bar [default: ff000043]
    #水槽容量条的间隔颜色。默认为ff000043
    S:tankbarAlternateFilledColor=ff000043

    # Color for the tank bar border [default: ff555555]
    #水槽容量条的边框颜色。默认为ff555555
    S:tankbarBorderColor=ff555555

    # Color for the tank bar [default: ff0000dd]
    #水槽容量条的颜色。默认为ff0000dd
    S:tankbarFilledColor=ff0000dd

    # The amount of milliseconds to wait before updating probe information from the server (this is a client-side config) [range: 10 ~ 100000, default: 300]
    #从服务端再次更新检测器信息的间隔时间(毫秒)。这是一项客户端的设置。调整范围为10-100000,默认为300
    I:timeout=300

    # The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature) [range: -1 ~ 100000, default: 2000]
    #在客户端显示“从服务器获取”(如果服务端响应过慢)提示前的等待时间。为-1时禁用此功能。调整范围为-1-100000,默认为2000
    I:waitingForServerTimeout=200

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