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[AC] 深渊国度 (AbyssalCraft) 的 [CrT] CraftTweaker 魔改工具。
支持嬗变,结晶,物质和仪式的添加与删除。
嬗变器:
mods.abyssalcraft.Transmutator:
static void add(IItemStack input, IItemStack output, float xp);
static void removeByInput(IItemStack input);
static void removeByOutput(IItemStack output);
结晶器:
mods.abyssalcraft.Crystallizer:
static void add(IItemStack input, IItemStack output1, IItemStack output2, float xp);
static void removeByInput(IItemStack input);
物质化器:
mods.abyssalcraft.Materializer:
static void add(IItemStack[] input, IItemStack output);
static void removeByInput(IItemStack[] input);
static void removeByOutput(IItemStack output);
死灵之书仪式:
mods.abyssalcraft.Ritual:
注:
offerings 大小必须为 8,没有的留空。
requiresSacrifice:需要牺牲品。
requiredEnergy:PE。
dimension:需要的次元,-1 任意 (不支持下界);
name:唯一 ID,不能重复。
bookType:书类型,在 [0, 4] 内,(一共五本书,0 就是死灵之书,4 就是深渊之书)。
// 移除
static void remove(String name);。
// 范围药水效果 addPotionAoE。
// potionId:药水效果的 ResourceLocation。
// badDuration:给玩家负面效果的时间,-1 没有。
// range:效果半径。
static void addPotionAoE(String name, int bookType, int dimension, float requiredEnergy, boolean requiresSacrifice, String potionId, int duration, double range, int badDuraion, IItemStack[] offerings);
static void addPotionAoE(String name, int bookType, int dimension, float requiredEnergy, boolean requiresSacrifice, String potionId, IItemStack[] offerings);
static void addPotionAoE(String name, int bookType, int dimension, float requiredEnergy, String potion, IItemStack[] offerings);
static void addPotionAoE(String name, int bookType, float requiredEnergy, String potion, IItemStack[] offerings);
// 物品注入 addInfusion。
static void addInfusion(String name, int bookType, int dimension, float requiredEnergy, boolean requiresSacrifice, IItemStack out, IItemStack sacrifice, IItemStack[] offerings)
static void addInfusion(String name, int bookType, int dimension, float requiredEnergy, IItemStack item, IItemStack sacrifice, IItemStack[] offerings)
static void addInfusion(String name, int bookType, float requiredEnergy, IItemStack item, IItemStack sacrifice, IItemStack[] offerings)
// 物品附魔 addEnchant。
// enchantId:附魔 ID。
static void addEnchant(String name, int bookType, int dimension, float requiredEnergy, boolean requiresSacrifice, String enchantId, int level, IItemStack[] offerings)
static void addEnchant(String name, int bookType, int dimension, float requiredEnergy, String ench, int level, IItemStack[] offerings) {
static void addEnchant(String name, int bookType, float requiredEnergy, String ench, int level, IItemStack[] offerings)
// 给予玩家的药水效果。
static void addPotion(String name, int bookType, int dimension, float requiredEnergy, boolean requiresSacrifice, String potionId, int duration, int badDuration, IItemStack[] offerings)
static void addPotion(String name, int bookType, int dimension, float requiredEnergy, boolean requiresSacrifice, String potionId, IItemStack[] offerings)
static void addPotion(String name, int bookType, int dimension, float requiredEnergy, String potion, IItemStack[] offerings)
static void addPotion(String name, int bookType, float requiredEnergy, String potion, IItemStack[] offerings)