r40 fix:
Direct lamp blow up when overvoltage
Fix crash that happend with fluorecent lamp socket in some case
Fix autominer drill rotation
Add resistance on some item's tooltip
Tree resin collector can now be placed on non log block class registred into log ore dictionnary
More clear probe gui tooltips
r39 fix:
Add recipe for Energy Meter
Fix wireless repeater issue
r38 fix:
Adding energy counter and advanced energy counter blocks with lovely model
New lamp socket model
Betther electricalAge_tutorialmap with a intro that explain electricity basics
Add a room into electricalAge_tutorialmap with energy counter
Lamp supply range can be extanded by puting more cable into slot.
Fix issue with IIconRegistry
r37 fix:
Now electrical simulation is done only on loaded worlds (including unloaded chunks)
New electrical nodes save system that remove coruption probabilities
Use new RF API
add x-ray scanner disable flag
r36 fix:
Now shader mods break less some visual effect
Rework a sounrd atenuation through blocks
Fix turbine electrical simulation calculation accurency errors
restaure diodes
Add explosion disable flag into Eln.cfg
Fix replicator spawning overflow (limit the population to 100)
Fix battery charger block syncronisation between client and server
Change some recipe (autominer, advanced elctrical motor, magnet)
r35 fix:
Fix issue that was come with r34 only in multiplayer. (crash with some blocks on the client side)
betther flash light algo
Autominer don't drill when voltage is to low
Make single usage battery more expensive
Now you can put tree resin collector on non vanilla tree
Fix tree resin colector recipe
Reduct replicator spawn
Now when you press the mouse rolling well in creative on multiblock block, that don't give you strang item
Doing some code check to avoid that the mod load world/chunk that are unloaded.
rework lamp life, Now when you never use it you can always stack itemstack, and they all have a differente start life.