新建未知时间
1.7.2/10

r40 fix:

Direct lamp blow up when overvoltage

Fix crash that happend with fluorecent lamp socket in some case

Fix autominer drill rotation

Add resistance on some item's tooltip

Tree resin collector can now be placed on non log block class registred into log ore dictionnary

More clear probe gui tooltips

r39 fix:

Add recipe for Energy Meter

Fix wireless repeater issue

r38 fix:

Adding energy counter and advanced energy counter blocks with lovely model

New lamp socket model

Betther electricalAge_tutorialmap with a intro that explain electricity basics

Add a room into electricalAge_tutorialmap with energy counter

Lamp supply range can be extanded by puting more cable into slot.

Fix issue with IIconRegistry

r37 fix:

Now electrical simulation is done only on loaded worlds (including unloaded chunks)

New electrical nodes save system that remove coruption probabilities

Use new RF API

add x-ray scanner disable flag

r36 fix:

Now shader mods break less some visual effect

Rework a sounrd atenuation through blocks

Fix turbine electrical simulation calculation accurency errors

restaure diodes

Add explosion disable flag into Eln.cfg

Fix replicator spawning overflow (limit the population to 100)

Fix battery charger block syncronisation between client and server

Change some recipe (autominer, advanced elctrical motor, magnet)

r35 fix:

Fix issue that was come with r34 only in multiplayer. (crash with some blocks on the client side)

betther flash light algo

Autominer don't drill when voltage is to low

Make single usage battery more expensive

Now you can put tree resin collector on non vanilla tree

Fix tree resin colector recipe

Reduct replicator spawn

Now when you press the mouse rolling well in creative on multiblock block, that don't give you strang item

Doing some code check to avoid that the mod load world/chunk that are unloaded.

rework lamp life, Now when you never use it you can always stack itemstack, and they all have a differente start life.


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