新建2022-06-06

升级到1.19-rc2(1.19发布候选2)。
Update to 1.19rc2


2023年1月8日更新

升级到1.19.3。
Update to 1.19.3

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新建2022-04-05

升级到1.18.2。
Update to 1.18.2

许多被更改了,大多数设置数据没了。
So much changed, majority of the config is gone.

从今以后你必须要通过数据包来修改设置,例如村庄间距
You will have to change settings such as spacing through datapacks from now on.

禁用普通村庄生成的设置也没了。作为替代,使用数据包来移除原版村庄。
The option to disable regular village spawning is also gone. Use datapacks to remove vanilla villages instead.

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新建2022-01-31

修复了与更新的Fabric API一同使用导致的崩溃。
fix crash with newer Fabric API

2021-12-12

更新到1.18/1.18.1,应该会在1.18和1.18.1上都正常工作。
Updated to 1.18(.1) should work with both 1.18 and 1.18.1.

村庄现在可以生成在任何高度,以前它们被限制在最高海拔16格。对生成器的一些改变让这成为了可能,但是Minecraft同样完全改变了它的生成器,这让它变得必要。村庄会很好。
Villages can now spawn at any height level, previously they were limited to max 16 blocks above sealevel. Some changes to the generator were made to make this possible but Minecraft also completely changed it generator which made this necessary. Villages will be nice.

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新建2021-05-04
Hotfix 1.2.1
  • 修复了遗弃区域内的旅店。
    Fix inns in abandoned areas.

  • 修复了村庄在非主世界维度的生成。(理论上来说是这样的)
    Theoretically fix villages spawning in non overworld dimensions.

2021-06-07

无更新日志。

2021-04-30

在上一个发布版装饰器的基础上,过道和房间现在偶尔会有“墙纸”来打破纹样,如下图所示:
Expanding upon last release's decorators corridors and rooms will now occasionally have a "wallpaper" to break up the pattern, as below.

common-第1张图片

另外,现在模组的房间覆盖了所有原版村民职业。终于同时有了制箭师皮革匠
Additionally the mod should now cover every vanilla profession in it's rooms. Finally having both fletchers and leatherworkers.

在被遗弃的走廊里现在有一个新的少见的下界主题房间,可能会包含下界疣和烈焰棒,所以如果你不能去下界……试着把它打扫干净吧。
There is a new rare nether themed room in the abandoned hallways which may contain nether warts and blaze rods so if you can't go to the nether... Try scavenging.

其他房间做了一些小调整,以及添加了2个新的入口(灵感来源于一个作者最近在玩的SMP服务器)。
Minor tweaks have been done to other rooms and two new entrances have been added inspired by an SMP I have been recently playing on.

common-第2张图片

2021-03-29

第一个大更新。它会带来村庄间相当的变化。以下是主要更改:
TThe first major update. This one should bring variation in villages up by quite a bit. Let's go over the major changes:

房间。Rooms.

添加了总共12个新的结构/房间。作者最喜欢的是这个:
In total 12 new structures/rooms have been added. Among my favorites is this one:

common-第1张图片

蜜蜂房间。The Bee room.

但这次更新有更多内容。
现有的房间也进行了修改,我做了……
But there are a lot more in this update.
Existing rooms have also gotten modifications leading me to...

装饰器。Decorators.

在1.0版本,每个走廊都看起来差不多,它们有很少一些不同的方块,有时会有蜘蛛网。这对于作者来说不足够。作者不仅想要让这个“迷宫”每次都是独一无二的,房间自身也应当有一些差异。想着这些,作者向大量房间添加了他称之为装饰器的东西。
In version 1.0 every hallway would look almost the same, they would have slightly different blocks and sometimes a cobweb. This was not enough for me. Not only do I want the "maze" to be unique each time, the rooms should be a bit varied in themselves. With this in mind I have added what I call Decorators to a lot of rooms.

装饰器向房间添加了一些随机的装饰,比如地毯。
Decorator add some randomized decorations to a room for example a carpet.

common-第2张图片

放置在房间里的地毯的例子。Example of a carpet placed in a room.

作者打算在未来的更新中扩展装饰器放出之物。现在它们会放置地毯和如下图所示的“大门”,还有罕见的战利品箱。
I intend to expand what decorators will place out in future updates. Currently they can place carpets and "gates" like below as well as rarely a chest with loot.

common-第3张图片

这会给村庄带来一些更多的变化。
This should bring some more variation into villages.

战利品。Loot.

作者检查了箱子中生成的战利品并将其扩展到我认为合适。应该只有更少的一些居住区仅仅被塞了土豆(希望如此),以及更多的一些箱子里放了有趣的物品。
I have gone over the loot generated in chests and expanded it as I see fit. There should be a few less bedrooms filled with only potatoes hopefully and a few more chest filled with interesting stuff.

作者确实喜欢当村庄战利品有用的同时不会过于触手可及的想法,所以他会继续调整这个并试图随着时间的推进拓展可获得的战利品。
I do like the idea of the loot in villages being useful whilst not overly available so I will continue tuning this and attempting to expand the loot available over time.

铁傀儡。Iron Golems.

村民现在会在地下村庄中生成铁傀儡。
Villagers will now spawn with Iron Golems in them.

common-第4张图片

2021-03-24
  • 轻微调整了居住区的战利品;

  • 将默认的VILLAGE_MAX_DISTANCE降低了1;

  • 轻微调整结构;

  • 现在居住区可以在被遗弃的部分正确生成。


原文:

  • Slight adjustments to bedroom loot_table.

  • Decrease default VILLAGE_MAX_DISTANCE by 1.

  • Minor changes to structures.

  • Bedrooms now correctly spawn in abandoned sections.

2021-03-22

模组发布。

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新建2021-06-29

大更新内容Here are the big changes:

模组支持来了Mod Support incoming.

更多村民是第一个被支持的模组。如果你安装了它,本模组会为被更多村民添加的职业生成房间。
MoreVillagers is the first mod with support. If you have it installed Stoneholm will generate rooms for those professions added by MoreVillagers.

common-第1张图片

更多村民 MoreVillagers

大多数含水问题被修复Most waterlogging issues fixed.

大多数时候原本结构会生成含水方块的位置将不再如此。仍有一些时候它不会正常运行,但这应该会有所改善。
Majority of the time where a structure would generate waterlogged it will no longer do so. There are a few times it will still break but this should help.

楼梯会在村庄内少见地生成Stairs will rarely generate inside villages.

这会带来更多的垂直性。一些为即将到来的世界高度增加所做的准备。
This will lead to more verticality. A bit of preparation for the increase in worldheight coming.

common-第2张图片

楼梯 Stairs

“快速路”"Highways".

更大的5格宽、4格高的走廊在一些时候会挨着入口生成。
A larger 5 block wide & 4 block tall hallway will sometimes generate by entrances.

common-第3张图片

快速路 Highway

附加Additions:

  • 增加了气泡柱升降机入口。(由Vinoren在Discord上建议)
    Added a bubble elevator entrance (Suggested by Vinoren on the discord)

common-第4张图片

气泡柱电梯 Bubble Elevator

  • 增加了铜房间。里面有一些铜。
    Added a copper room. It has some copper in it.

  • 增加了更开放的“娱乐场所”房间。(基于来自MurphyBoi在Discord上的构造)
    Added a more open "hangout" room (Based on builds from MurphyBoi on the discord)

  • 对1.17物品处理器的小更改。
    Minor changes to processors for 1.17 items.

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新建2021-06-17

需要Fabric API 35.2。
Requires FAPI 35.2.

(发牢骚)所以围绕上个版本的工作现在完全地破坏了生成所以。我现在对一会损坏一会不损坏一会又再损坏的东西极其不开心。
So the work around from last version now breaks generating at all so. I am extremely unhappy with things breaking then unbreaking and breaking.

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