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6.10.20 [ 编辑 ] 2019-05-30


[FIXED] a Serverside Crash because Mojang accesses Render IDs for Pathfinding on the Server…


6.10.19 [ 编辑 ] 2019-05-30


[WARNING] IC2 Hazmat Suits wont protect against Heat, Frost or Bumblebees anymore. I now have my own Suits that are better "suit"ed.

[FIXED] GT6 Fluid Rendering Height, I also fixed it for a lot of Default Forge Fluids aswell, because the Default Rendering ID of them was easy to change.

[CHANGED] Al2O3 (Alumina) in Fluid form has now 504 Liters per Unit instead of 144 Liters. This is to make it divisible by 7.

[CHANGED] GT6 Fluid Springs for Oil and Natural Gas will now place more compressed 2000L Fluids per Block. In case of Oil the Fluid will turn into a short Fountain.

[CHANGED] Oil and Natural Gas Fluid Blocks are now more flammable, when coming in contact with Lava or Fire Blocks. (but still not explosive in any way, also still wont do this for Torches, that would be too cruel)

[ADDED] Redstone Conductor Covers, one of them takes Redstone in from the outside, the other emits whatever that Cover receives outwards. This should fix the Issue of not being able to Redstone Control Multiblocks by just adding those Covers to the Multiblock Walls to transmit Redstone through them.

[ADDED] Hazard Suits that protect you from specific Hazards. The Heat Hazmat doesn’t do Lava and Fire yet. The Recipes for the Bumblesuit and the Frost Protection Suit are not finished yet, though the Bumblesuit does have a Rubber Foil based Recipe until I do some woven cloth stuff.


6.10.18 [ 编辑 ] 2019-05-23


[IMPROVED] All Fluid Tanks in GT6 are now using Long instead of Integer. Everything should still work properly. I seriously hope it does! (I had to scan through a ton of code to make sure of it)

[FIXED] Rendering of Errored Blocks to no longer be invisible.

[FIXED] Sodium Persulfate Washing and Mercury Washing of certain Ores.

[FIXED] Fluid Pipes were treating non-matching Filters on adjacent Pipes like a valid target, but got stuck because they couldn’t actually transfer the Fluid.

[CHANGED] Railcraft Recipe Lists have their Outputs Unificated now.

[CHANGED] Magnifying Glass now shows the Wrenching Overlay when held.

[ADDED] Press Recipes to make the other 3 types of Rails that Railcraft has.

[ADDED] Laser Engraver Recipe for turning Firestone Gems into Cut Firestone, so you dont need 4 Diamond Pickaxes to do that once you reach high Power Lasers and have a cyan Lens.

[ADDED] Welder Recipes for the Multiblock Wall Parts. The Simple ones can still be made with Wrench and Hammer, but the Dense ones require a Welder now.

[ADDED] The Crusher and Shredder Multiblocks now deal damage to people ontop of them while active.

[ADDED] 5x5x5 Metal Fluid Tanks. Work pretty much like the 3x3x3 ones.


6.10.17 [ 编辑 ] 2019-05-16


[FIXED] Item Filter Covers on Item Pipes did not work in inverted Mode.

[FIXED] Item Pipes and Wires with Covers shredder properly now.

[FIXED] Multiblock Sided IN/OUT Information Tooltips by simply removing them and adding that Info to the Multiblocks Construction Tooltip.

[ADDED] Potion Effects to Swampwater, Oil and Natural Gas when you dont wear an appropriate Hazmat Suit.


6.10.16 [ 编辑 ] 2019-05-10


[CHANGED] The Multi-Ingot to Plate, Foil, Item Casings, Small Spring and Ring Recipes in the Anvil now output Scraps in order to be less wasteful.

[ADDED] Configs to make Machines just break instead of Explode, when overcharged or getting in contact with weather. Boilers still explode though.

[ADDED]

Multiblock Sluice

Made mostly out of Titanium

Is 3x7x3 in Size.

Can Process 64 of a Recipe in Parallel.

Powered by RU, with 50% Efficiency though ofcourse no Overclocking Penalty.

[ADDED]

Multiblock Crusher

Made mostly out of Tungstensteel

Is 5x5x3 in Size

Can Process 64 of a Recipe in Parallel.

Powered by RU, with 50% Efficiency though ofcourse no Overclocking Penalty.

[ADDED]

Multiblock Shredder

Made mostly out of Tungstensteel

Is 5x5x3 in Size

Can Process 64 of a Recipe in Parallel.

Powered by RU, with 50% Efficiency though ofcourse no Overclocking Penalty.


6.10.15 [ 编辑 ] 2019-05-02


[FIXED] Minetweaker couldn’t manipulate Loot Tables due to my Loot Chest Replacer.

[CHANGED] Shredder Recipes for Materials that the Mortar can handle are now 16 times faster (and therefore cheaper).

[CHANGED] Multiblock Mixer and Centrifuge can now be powered from the Top Center Position too. Note, that the Top Center is now also “Power Only” and wont accept Items or Fluids.

[ADDED] Invar Tanks, Drums and Large Boilers. Same Stats as the Stainless ones, but not Acid Proof. Less reason to complain about Stainless Steel being used EVERYWHERE. :stuck_out_tongue:

[ADDED]

Large Electric Oven.

Made of 18 Invar Walls and 8 Nichrome Coil Blocks in an overall Sandwich shaped Hollow 3x3x3.

It can run up to 64 Recipes in Parallel, though at its maximum Input of 4096 EU/t it can only do 4 Recipes per tick overall (80 Smelts per second), so the 64 is more for performance like in many other Machines.

It has a 75% penalty to Efficiency due to the 50% of EU -> HU Conversion and due to the 50% I put on most Processing Multiblocks as offset to the lack of overclocking Penalty. It’s still half as efficient as a regular HU powered Oven, when used with Electricity.

[ADDED]

Multiblock Bathing Vat.

The Size is 5x5x2, so 50 Blocks of total Volume.

Can process up to 64 Bathing Recipes at once without increasing the Duration at all, so it acts like 64 Baths working in Parallel.

It’s not powered so no Overclocking Penalty or Input Stats.

[ADDED]

Multiblock Coagulator Array.

The Size is 5x5x2, so 50 Blocks of total Volume.

Can process up to 64 Coagulation Recipes at once without increasing the Duration at all, so it acts like 64 Coagulators working in Parallel.

It’s not powered so no Overclocking Penalty or Input Stats.


6.10.14 [ 编辑 ] 2019-04-25


[CHANGED] Multiblock Centrifuge can now process 16 rounds in parallel. This should make the cheap Recipes that cap at 1 process per tick more viable.

[ADDED] Multiblock Mixer, which works similar to the Centrifuge and can also process up to 256 of the same Recipe at once. (64 or less if the Recipe consumes Items, because stacksizes)

[ADDED]

Multiblock Electrolyzer.

Accepts anything between 512 and 4096 EU.

It has a general 50% Efficiency penalty.

BUT it has the Overclocking penalty removed entirely.

Works almost exactly like the Multiblock Centrifuge, just with Electrolyzer Parts instead of Centrifuge Parts.

Runs on Electricity, and whenever it starts up, it will change the color of the upper “Tanks” randomly, with a selection between Red, Green, Blue, Cyan, Magenta and Yellow.


6.10.13 [ 编辑 ] 2019-04-18


[IMPROVED] The Crusher now uses the Recipe Handler System instead of being hardcoded for Ore Crushing. May need some testing if everything works still. Also it now uses 2 Slots for outputting the same Crushed Ore, so “cheaty” Ore Multipliers in the Config work twice as good!

[IMPROVED] The Shredder now also uses the Recipe Handler System for most Recipes, specifically the ones related to OreDict Prefixes, also needs some testing.

[ADDED] Configs to enable/disable GT6 Dungeon Loot, to the Worldgen Config File.


6.10.12 [ 编辑 ] 2019-04-13

[FIXED] Vertical Flow Crash caused by colliding two different Forge Finite Fluid Blocks. Now at least my own Forge based finite Fluids wont crash from this dumb Bug anymore.

6.10.11 [ 编辑 ] 2019-04-11


[NOTE] The Default Config Pack updated to disable IHLs annoying Worldgen.

[ADDED] Natural Gas Pockets to Worldgen, similar to the Oil ones. Also increased yield of newly generated Bedrock Oil Springs. And no, Torches wont make Natural Gas explode, while it would be realistic, it would also be impossible to go mining if I did that.

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