新建2024-05-07
2.5.15.0

common-第1张图片

Fixes & Changes:

- Added proper trail effects for Soul and Necro Bolts.

- Fixed Trampler nose position.

- Fixed several spell projectiles hitting entities that were on Grimoire of Goodwill.

- Ridden Ravagers move more slowly.

- Ender Pearls in several recipes now uses the tag forge:ender_pearls, allowing modded pearls to be used.

- Fixed bug where Servants made from Molds aren't in Follow mode when created.

- Corrupted Beam no longer obscures player's vision in first person when pointing down.

- Added new advancement after obtaining a Lightning Focus.

- Redstone Cubes can be healed by right-clicking on them with Redstone Dust/Block.

- Shift-left clicking, or right-clicking if "ownerHitCommand" is set to false, on certain servants, Ravagers, Bound Evokers, Redstone Golems, Grave Golems and Redstone Monstrosities, now shows a text to the owning player instead of killing them off instantly. 

- Retextured Updraft Focus.

- Electrocute Spell's range can be increased through Range enchantment.

 

Additions:

- Properly implemented the Redstone Monstrosity. Made using a giant mold, a new block and requires the player to read the Terminus Scroll, which are currently rarely found on End Cities. The Monstrosity can be healed by right-clicking it with Redstone Blocks.

- Rotation Spell. A simple Geomancy spell that rotates block orientation by right clicking on it.

- Scatter Spell. A Geomancy spell that summons 3 Scatter Mines around the caster, that explode after 10 seconds or if a non-allied entity walks in its vicinity.

- Whirlwind Spell. Surrounds the caster in a whirlwind that slowly rises them up and deflects mobs and occasionally arrows from them. Casting with Wind Staff increases radius and completely deflects arrows. Arrows shot by bosses are unaffected. The spell also puts the caster out of fire more quickly. It's also based on Thaumcraft's Sword of the Zephyr's ability.

- Cyclone Spell. Summons a small cyclone that functions similar to the Apostle's Flaming Tornadoes, except it deals no damage.

2024-05-03
2.5.14.2
Fixes & Changes:

- Fixed Apostle and Storm Summon Rituals not working.

- Tweaked Illager Assault json registries. Now multiple jsons with the same entity type can be added. (W.I.P)

- Illager Assault entries can now allow entities to have a chance of riding another entity.

- Liches makes different hurt noises when in Lich mode.

- Redstone Monstrosities now break Leaves like Ravagers (If mobGriefing is on).

- Improved Redstone Monstrosity's belching bombs velocity.

2024-05-01
2.5.14.1
Fixes & Changes:

- Fixed Trampler Crash

- Updated Japanese Translations.

- Changed new Servant's default damage cap from 50 to 25.

2024-04-30
2.5.14.0
common-第1张图片Fixes & Changes:

- Fixed Focus not being able to be inserted into a Focus Pack if it has 10 focuses in it.

- Fixed Whisperer Mold summon limit bug.
- Shift-right clicking a Dark Altar with an empty hand will show its range of influence. Where it will count blocks/entities for the ritual's requirements. Shift-right clicking again will stop the range from being shown.

- Dark/Grand Robes give 15% soul discount instead of 5%.

- Warlock Robes now provide Magic Resistance instead of Explosion Resistance.

- Wraiths and Warlocks' biome spawns now depend on tags under worldgen/biome/mob_spawn/ + wraith, warlock and common_blacklist. 

- Expanded biome list where Graveyards can generate in, making them less rare.

- Thunderbolt spell cost more Soul Energy and takes longer to cast by default.

- Storm Spells now give Spasm effect instead of setting targets on fire.

- Grapple spell, when cast without Wild Staff, no longer prevents fall damage.

- Properly added Grapple spell to Wild Spell Type.

- Grapple spell's vines are positioned properly if players cast the spell on their offhand.

- Grapple spell's vines have different textures when cast in the Nether and the End.

- Freezing Lamps can now occasionally fill Cauldrons with Powdered Snow.

- Ice, Squall and Redstone Golems Armor and Follow Range Attributes can be configured.

- Nearby Players screens will shake a bit whenever a Redstone Golems walks near them.

 

Redstone Golem Mold Changes:

common-第2张图片- Changed the Redstone Golem mold to be more accurate to how it's described on Rise of the Arch-Illager book.

- The chance of the Diamond Blocks turning into Obsidian is changed to 12% instead of 50%, if RedstoneGolemMold is enabled.

 

Spider Nest Changes:

- Spider Nests can now produce Spider Servants.

- Placing down a Nest will cause it to see the placer as its owner, causing Servants spawned from it to have its owner as their owner.

- To produce Spider Servants, the player can either right-click or hopper in meat item (food that heals wolves in vanilla) for it to start production.

- Can produce a variant depending on its surroundings similar to how Dark Altars takes in surrounding blocks for its rituals, but at a lesser range.

- More info can be found on respective Black Book entries.

 

Additions:

common-第3张图片- New Illager Beast, the Trampler. Pikers and Conquillagers can spawn riding on, though only on Raids or Illager Assaults. They move fast when spotting a foe, and attack them with their hooves. They also trample on nearby crops and will still fight even if their rider has fallen. Tramplers can also "wind up", where they stay in position for a bit, moving their legs, before charging at their target at high speed. 

- Electrocute Spell. The spell shoots a slow moving Electro Orb that homes onto a valid target the caster is looking at. Based on those electric orbs shot by certain mobs in Thaumcraft.

- New deco block, Haunted Lamps. Looks like Steep Lamp but with Shade Stone and Haunted Wood.

- Spasm effect. Storm Spells have a chance of giving this effect to targets. Functions similar to Poison, except the damage causes the affected to be pushed to a random direction.

- Added a new Servant that's NOT YET IMPLEMENTED fully. Will be implemented in the future.

2024-04-12
2.5.13.0
REUPLOADED TO FIX FROST RITUAL REQUIREMENT BUG. SORRY
Fixes & Changes:

- If in a Woodland Mansion or structure that tagged "on_woodland_explorer_maps", the Vizier will cause all raiders within the structure's bounding box to be hostile to their target.

- Fixed bug where Ice Storms hurt their shooter.

- Tweaked how Lich Form is rendered to hopefully mitigate mod compat bugs.

- Done some recoding to hopefully fix Bulwark Focus server issues. Last testing shows Bulwark working properly on server.

- Fixed owner stack overflow crash.

- Bulwark Focus can now be applied to allied entities if caster crouch cast while looking at one.

- Casting Rotting/Osseous Spell with Ominous Staff will summon Zombie Vindicator and Skeleton Pillager respectively.

- Frost spells no longer ignore armor.

- Improved API spell type staff registry. Now spell types are assigned on staff items instead of staffs being registered on Spell Types interface.

- Added IWand interface to allow custom staffs.

- Focus Enchantments can be found on Creative Menu. For 1.19, they are found under Combat Tab, for 1.20 on Ingredients Tab.

- Retextured Haunted Trapdoor.

- Retextured Focus Bag inventory.

- Changed how Summon Limits works by disallowing the caster from casting a summoning spell if the summon limit of that summon type has been reached, instead of summoning them and having them quickly die off.

- Freeze damage from spells will deal half-damage to freeze immune entities instead of dealing no damage.

- Geoturgy Ritual requirement has changed so that it can be performed above Y-32 if the block requirement is met, and that it doesn't need specific blocks if placed under or around Y-32 and is not exposed to the sky.

- Changed Sea Amulet recipe to use Nautilus Shell instead of Heart of the Sea.

- Improved Necro Bolt animation to be much more like what looks in MCD.

- Wind Shrine Maps can be bought from Wandering Traders.

- Improved Ice Storm Focus texture.

 

Additions:

- Vizier Visages. When the Vizier hits half of their maximum health, they will summon two Vizier Visages. Vizier Visages move similar to the Vizier, but is completely invulnerable to all non-void damage. They will charge at the player much like Vexes. Vizier Visages will disappear if the Vizier that summons them dies.

- Graveyard Structure. Has same spawn rate as the Dark Manor. Wraiths spawn more frequently at the structure. There's a 1/8 chance that a bigger graveyard is generated instead of the regular one.

- Apparition Doors. Right clicking or having it receive redstone signal will cause it to be passable and transparent for a while. Also causes adjacent doors to vanish as well.

- Haunted Glass. Comes Tinted and Mob versions. Allows only players to pass through it, unless it's the Mob version where the opposite is true.

- Frost Nova Spell. Frost Nova summons a frost shockwave on the caster, freezing and damaging nearby non-allied entities. It deals half the damage of Discharge spell by default and unlike the former and Shockwave spell, can be cast on a target's location by crouch casting while looking at them.

- Ice Golems. Can be summoned by casting the new Frostborn Spell. Weakest of Goety's Golems and constructs, having 60 Health and 7.5 attack damage. Attacks by stabbing at their target or, in rare cases, summon a Frost Nova. Based on Frost Atronachs from Skyrim.

- Freezing Lamps. Slowly covers the area around it with snow or freeze nearby water sources.

- Frost Ritual Type. Requires the Dark Altar to be in a snowing biome, or surrounded with 16 Ice Blocks (Ice, Packed, Blue), 8 Snow Blocks and 4 Freezing Lamps.

- Focus Packs. An upgraded version of Focus Bags, where it can hold twice the amount of focuses. WARNING, crafting the Focus Pack with the Focus Bags will remove all the focuses within them.

- Grapple Spell. Shoots a vine hook that, when attached to a surface, pulls the caster towards it. Reminds me of a funny potato lol.

2024-04-03
2.5.12.4
Fixes & Changes:

- Fixed Monsoon/Hail Cloud Crashes.

- Ice Storm spawns in bigger size when summoned by Frost Staff.

2024-04-03
2.5.12.3
Fixes & Changes:

- Fixed Server Crash.

- Fixed players can't jump when dying while Tangled.

- Magic Ritual bookshelf requirement is changed to blocks that have enchant power. The higher enchant power, the less blocks needed, which means having 8 Crypt Bookshelves fills the ritual requirement the same way as 16 regular Bookshelves does.

- Apostle's Arrows are no longer blocked by Soul Shield Amulet

- Hellfire now deals 2 damage instead of 5% of the entity's max health, which would equal to 1 damage for entities with the max health of 20.

- Insects Swarms attack slower if they take damage.

- Conquillagers no longer pick up melee weapons.

- Necromancers have a 60% resistance to knockback

- Barricade Spell's cooldown is increased by 2 seconds if it summons a Totemic Bomb. 3 if it summons 4 Totemic Bombs.

- Tormentors no longer start dying of if spawned without Envioker.

- Hail Clouds summoned using Frost Staff will follow the non-allied entity the caster is looking at. If not looking at entity, the cloud will go towards any nearby non-allied targets.

- Ice Chunks have lower hovering time when summoned with Frost Staff.

- Ice Chunks no longer give Slowness for 5 seconds.

- Ice Spikes are turned into Ice Spears when shot from Frost Staff. Ice Spears have bigger hit box and can pierce through multiple targets depending on Potency Enchantment.

- Ice Spike Focus now uses Velocity Enchantment instead of Potency Enchantment for how far it can go.

- Moved Frost Staff first person holding position a higher.

- Reduce Corruption Beam distance to 64 from 256 blocks due to lag and performance issues.

 
Additions:

- Velocity Enchantment, increases the speed of projectiles like Soul Bolts and Necro Bolts.

- Ice Storm Focus. Based of Skyrim's Ice Storm and brought back from Goety 1, Ice Storm is a slow projectile that passes through block, damaging all nearby non-allied entities and giving them Freezing for 1 second. The projectile increases its size and range slightly the further it goes.

2024-03-31
2.5.12.2
Fixes & Changes:

- Wild Robes no longer make Arthopods neutral to the wearer. The functionality is given to Warlock Robes.

- Fixed Insect Swarm sounds playing everywhere.

- Changed Overgrown Roots recipes to use 4 Saplings and 4 Vines instead of Mangrove Roots and Jungle Logs.

- Replaced Jungle Leaves with Overgrown Roots for making a permanent Whisperer.

- Jungle Zombie Servants are no longer immune to Sunlight.

- Leapleaves will only perform a leap if they're on the ground.

- Leapleaves and Whisperers have loot tables.

- Apostles will have a 45 second cooldown before they can summon another Inferno.

- Rippers can now participate in Raids and are considered raiders.

- Cryologers can now only perform spells if they can see their target.

- Inquillagers takes longer and have longer cooldown from healing to full health.

- Slime and Magma Cube Servants now share the same loot table as their hostile counterparts.

- Improved Tormentor clothing texture.

- Removed Vizier's dying textures.

- Improved Totemic Bomb explosion shockwave particle.

- Tweaked Storm Staff texture once more.

- Research Scrolls now tell the player that they had read them already.

- Blink Spell no longer teleport the caster in the middle of the air. The spell will instead teleports the caster to the ground.

- Crouch casting the Blink Spell will teleport the caster to random location in range much like Enderman.

- Tunnel hole can no longer be overridden by flowing fluids.

- Added more advancements.

2024-03-28
2.5.12.1
Fixes & Changes:

- Fixed Whisperer death bug.

- Fixed Hostile Whisperer and Leapleaf visual bugs

- Fixed Leapleaves creation requiring the blocks to be placed at a specific direction/orientation.

- Summoned Poison-Quill Vines lasts for 7 seconds, without enchantments, instead of 5.

- Summoned Quick Growing Vines will only last for 3 seconded, without enchantments, instead of 6.

- Increased Frozen Zombie Servants throw cooldown from 2 to 3 seconds.

- Changed Default configs for Entangling and Whispering Spells. Entangling Spells are cast instantaneously while having longer cooldown, and Whispering Spells' cooldown is halved.

- Wearing Wild Robes will cause Whisperers' entangle vines to deal damage.

- Corpse Blossom can now be placed in water and is waterloggable. Summoning a Whisperer through Corpse Blossom method will summon a Wavewhisperer if the plant is waterlogged.

- Wavewhisperer's underwater movement has been tweaked to be similar to Drowned and Sunken Skeletons.

- Rippers no longer target Baby Villagers.

2024-03-27
2.5.12.0
Fixes & Changes:

- Fixed Apostle, Vampire Bat crash.

- Fixed Cryologers not being tagged as raider.

- Stunned entities can no longer jump.

- Changed Stunned icon texture.

- When crouching while casting the Call spell, if there's more than one servant that shares the saved servant's type, the spell will summon all owned servants to the caster's location much like Necromancy spells do. If there's only one servant available only, the spell will summon on the caster's exact location like before.

- Discharge Focus have 100 ticks instead 80 ticks as the default cooldown.

- Discharge Focus gain less damage from Potency enchantments.

- Discharge Focus recipe has been changed.

- Nerfed Dark Robes to only provide 5% Soul discount to all spells instead of halving it.

- Nerfed Launching Focus to have less launching power. They also no longer provide Slow Falling effect.

- Rearranged Goety Illagers appearance in Raids.

- Pikers will only appear on Wave 3, 5, 6, and 7 in lower numbers than before initially, with many appearing at last waves.

- Crushers and Storm Casters will appear on Wave 4, 5, and 7.

- Cryologers will appear on Wave 2, 3 and the 7.

- Vanguard's Shields can now have a specific amount of hits they can attain before breaking through the use of NBT

- Apostles can now move while casting spells in the Nether.

- Retextured Ectoplasm, and Savage Tooth textures.

- Lichdom being obtainable in Survival can be disabled through goety.toml.

- Removed Better Combat weapon tags from Goety staffs.

 

Additions:

- Quick Growing Vines, Quick Growing Kelp, Poison-Quill Vines, Poison Anemone, Whisperers, Wavewhisperers and Leapleaves. Functions similar to their Minecraft Dungeons counterparts, but are summon-able as allies to players. Whisperers, Wavewhisperers and Leapleaves can be healed by their summoner by right-clicking on them with Bone Meal.

- Overgrowth Spell. Summons Quick Growing Vines similar to Barricade Spell, or a Poison-Quill Vines when crouching. When cast on water, summons their water counterparts.

- Swarm Spell. Spews insects on targets in front of the caster. If a target dies, it spawns a friendly Insect Swarm that will attack non-allied targets.

- Entangling Spell. Casting the spell while looking at a target will summon Entangle Vines on the target's feet. Entangled targets cannot move or jump, but can still attack and use items. If Entangle Vines are spawned without a target, it won't entangle any other entities.

- Whispering Spell. Summons Whisperer servants. When cast on water, summons their water counterpart.

- The 4 above spells are part of the new Spell Type: Wild.

- Wild Staff. Empowers all Wild spells in certain ways, such as casting Entangling spell will summon Entangle Vines on the feet of up to 8 non-allied targets nearby.

- Wild Robes. Halves Wild Spells soul cost, gives immunity to Poison and Acid Venom, and Arthopods become neutral towards wearer. Visually based on Leshy from Witcher 3. Wearing causes Poison-Quill Vines, Jungle Zombie and Mossy Skeleton Servants to give Acid Venom effect instead of Poison. Acid Venom functions the same as Poison but affects all mobs. Also causes Whisperers and Leapleafs to slowly heal themselves using their summoner's soul energy. Wearing the robes should also allow the wearer to pass through owned Quick Growing Vines/Kelp.

- Overgrown Roots and Corpse Blossom blocks. Overgrown Roots are crafted in 4s on Crafting Table with 4 Jungle Logs, 4 Mangrove Roots and a Bone meal. Corpse Blossoms spawn on Jungle biomes naturally or crafted by putting Spore Blossoms on Cursed Infuser. Are used to create Wild Spells, Whisperers and Leapleaves.

- Added Frost Staff.

- Casting a Rotting/Osseous Spell with either Frost or Wild staff will always spawn 2 Servants at a time, with the Servants always being the variant related to the Staff, ie. Frost Staffs will always summon 2 Frozen Zombies or Strays, Wild Staff summon 2 Jungle Zombies or Mossy Skeletons.

- Inferno. Replaces Skeleton Villager Servants in Apostle fights.

- Infernos are not sensitive to water like their Blaze counterparts, and can float on Lava.

- Infernos move on land much quicker than Blazes as well.

- Infernos shoot Hell Bolts, which deals damage to even fire immune entities.

- When hitting a block or target, Hell-bolts will summon a Hellfire entity on the location. It functions similar to Ice Bouquets, but it deals damage more rapidly, lasts longer, and temporarily halts health regeneration.

- Malghast will now shoot Hell Blasts, which are similar to Hell Bolts shot by Infernos, but has explosive range AOE and spawns 5 Hellfires instead of 1. Still occasionally barfs a regular fireball though. Same with Apostle on their first phase.

- Added custom item sprite for Crystal Balls

- Introducing Surrounding based Soul Cost. Depending on the Spell Type, the Soul Cost can either be reduced or increased depending on where the caster is located or the current weather phenomena. For instance, Frost Spells' soul cost are reduced if the caster is in a Snow biome, Nether Spells if the caster is in the Nether, etc. Can be disabled in goety-spells.toml.

- Added some compatibility with Iron's Spells and Spellbooks, by providing several Goety Illagers and Apostle some resistance to certain specific Magic School types.

- Rippers. Rippers spawn as part of Illager Assaults where they chase after the player. They can come in different sizes, with bigger having higher health, speed and attack. They will follow any nearby illager if they're not aggressive. Much like Zombies on harder difficulties, they can very rarely summon reinforcements of themselves when hurt by their target.

2024-03-13
2.5.11.1
Fixes & Changes:

- Fixed Nameless Staff not summoning 3 Haunted Skulls at once.

- Illager types can now be added to Illager Assaults by putting json files under a directory/folder named "illager_assault".

- Visual improvements on Ice Chunk impact, Scatter Mine aura and Soul Heal spell effect.

- Cryologers can summon Ice Chunks on Hard difficulty, if enabled through config in goety-mobs.toml. Disabled by default.

- Improved Redstone Golem walk animation.

 

Additions:

- Secluded Igloo. A new structure that contains a Cryologer.

- Snow Bricks blocks. Snow Bricks are craft-able with 2 Snow Blocks and 2 Stone Blocks on a 2x2 crafting pattern.

- Brewing now has a leveling system. Every time you bottle a successful brew, you will attain some bottling progress. By default, every 20 brews you bottled will give you 1 bottling level. A Bottling level allows you to bottle up an extra amount of brew. By default, you can have a max Bottling Level of 5. (Yes, this is based on Witchery's bottling level system).

2024-03-09
2.5.11.0
Fixes & Changes:

- Remodeled the Vizier a bit, they now have an animation when summoned through Dark Scrolls.

- Storm Casters take 85% damage from shock attacks instead of half.

- Nerf Hammers default attack speed from 0.6 to 0.5.

- Improved Frozen Zombie servant's snowball trajectory.

- Skeleton Servants, summoned by players wearing a Necro Cape or Necromancers, will no longer have a chance of shooting Weakness arrows. Instead, their arrows will pass through allied mobs and players.

- Storm Casters and Preachers now drop 10 experience.

- Empowered Crushers will drop 3x the normal experience they usually drop.

- Improved Robe Capes positioning.

- Fixed Wind Shrine Illagers not being persistent

- Reworked Illager Assault codes internally. They now use a similar method to pick illagers, much like vanilla raids, and allow external mods to register their own illagers to assaults.

- Charging Spells, like Fire Breath and Corruption, now have a configurable Charge Up time, where the player has to keep holding down right-click on their wand/staff before the spell occurs. All Charge Up time for the current spells are 0 by default.

- Ring of the Dragon Fire and Frost Breaths' particle movement and animation have been improved. Dragon Frost Breath uses different particle textures than the usual.

- Fixed Bound Evoker holding items while their arms are crossed.

- Witch's Poles can now increase the range for a brew to apply towards Taglocked entities.

- Wind Blowers will put out fires in its range that aren't on Netherrack or other blocks that provide infinite burn.

 

Additions:

- Cryologers. A spellcasting Illager that can spawn as part of an Illager Assault or in Raids if a player has high enough Soul Energy. They have the ability to summon Hail Clouds, new destructible Glacial Walls and breath Frost on enemies. Drops 10 experience, Emeralds, Packed Ice and Blue Ice.

- Storm Robes. Have the same slow fall function as Wind Robes, but also provide 85%, by default, shock resistance. Halves Storm Spells costs, but not Wind Spells.

- Frost Robe skin variant that takes Cryologer's Robe texture.

- Discharge Focus. Summon an electrical shockwave the same way as the Storm Caster does. Does less damage and cost less than Shockwave Spell.

2024-03-05
2.5.10.1
Fixes & Changes:

- Fixed Ring of Force recipe not being available.

- Fixed Ring of Force Telekinesis not taking enough air from entities.

- Fixed Witch Cauldron not properly applying brew effects to Taglock entities.

- Fixed Storm Caster's loot table bug.

- Fixed Silk Touch Hammers not working.

- Improved Crusher walking animation.

- Crushers now have 75% knockback resistance.

- Crystal Balls no longer need to be away from sunlight to see another creature's perspective.

- Updated translations. Also fixed Pulverize and Corrosion effect translations not being available when read on Witch's Brews.

- Giving your Necromancer Servants a Soul Jar will not only consistently increase their health and number of projectiles, but also increases their size.

- Increased default Corrupted Beam damage from 1 (0.5x❤️) to 10 (5x❤️) per tick.

2024-03-04
2.5.10.0
Fixes & Changes:

- Fixed Doppelgangers Equipment bug.

- Fixed wonky Skull Lord's laser radius of effect.

- Wearing Witch's Hat in moonlight, while wearing Witch's Robes, will slowly charge the Robe's brewing fuel.

- Hail/Monsoon Clouds will have a 5 second lifespan when spawned through commands

- Using a Taglock Kit with your own taglock on a Crystal Ball will cause you to have a birds eye view of your position.

- Fixed sound not being played when using Taglock Kit on a Crystal Ball.

- Wands/Staffs don't hurt Servants even if "OwnerAttackCancel" config is set to false.

 

Necromancer Tweaks:

- Necromancers will no longer internally be holding a Necro Staff. They still visually hold a Necro Staff.

- Necromancer bolts deal less damage as a consequence unfortunately.

- Necromancer's number of projectiles and max health can be increased by using a Soul Jar on them.

- Necromancers can be right-clicked with Spooky and Vanguard Focuses to be able to summon Wraiths and Vanguards. They have a 5% chance of summoning a Wraith and 15% of summoning a Vanguard instead of a Zombie.

- Right-clicking on your owned Necromancer with an empty hand will cause them to summon an Zombie Servant, or potentially other types of undead Servants if you gave them the respective Focus beforehand, that's owned by you directly. They have a cooldown on when they can do this, right-clicking on them during the cooldown will cause them to shake their heads.

- Necromancers can no longer summon baby zombies.

- Necromancers dropping Soul Jars or their servants having limited lifespans can be configured.

 

Additions:

- Tunnel Focus. Functions similarly as Thaumcraft's Portable Hole, where right-clicking on a surface will summon a temporary tunnel that entities can pass through before returning the blocks back in place.

- Crushers. A new Illager type that replaces Vindicators on Wind Shrines. They will attempt to smash their targets with their hammers, dealing AOE attack similar to Squall Golems. If they get struck by lightning, they will become bigger, and deal chain lightning attacks. Can potentially drop their hammer and drops Iron Ingots and Emeralds.

- Storm Caster. Replaces the Preacher and a Pillager on Wind Shrines. Summons Monsoon Clouds, an electric shockwave if their target is near them and shoot electric currents. Drops Copper Ingots, Emeralds and Redstone dusts.

- Great Hammers. Can be crafted through Forge Ritual or rarely dropped by Crushers. Have low attack speed and much like Scythes, deal AOE and attack speed goes faster if player does not hold any items offhand. Unlike Scythes, AOE only applies if attack recharge is full. Can mine 3x3 pickaxe-able blocks but have lower mining speed. Right-clicking on a Block of Iron with the hammer will transform it into a Damaged Anvil.

- Stormlander. Does the same as Great Hammers, but when performing AOE, it'll perform chain lightning attack as well. Cannot be crafted and can only be obtained by killing an empowered Crusher with a low chance.

- Ring of Force. Wearing it will cause Telekinesis spell to make living entities that's affected to slowly lose breath and take damage.

- Corrosion Brew Effect. Causes most blocks that's within the brew's radius to disappear, except for Obsidian which will drop into its item form. Mobs/Players' armor will take lots of damage when within brew's radius.

- Pulverize Brew Effect. Basically Pulverize spell in brew form.

2024-02-19
Fixes & Changes:
修复与更改:

- Squall Golems can now attack mobs when in Stand By mode.

- 呼啸傀儡现在可以在待机模式下攻击怪物。

- Slime and Magma Cube Servants can now be commanded to Stand By, Wander and Follow.

- 史莱姆和岩浆怪仆从现在可以被命令待命、漫游或跟随。

- Slime and Magma Cube Servants max size they can obtain through Slime/Magma Block is now configurable.

- 史莱姆和岩浆怪仆从可以通过史莱姆/岩浆块获得的最大尺寸现在是可配置的。

2024-02-18

common-第1张图片Additions:

  • Squall Golems. Requires the player to find and read a Mistral Scroll, found in the new Wind Shrines. Much like in MCD, Squall Golems will spawn inactive and invulnerable. To activate it, the player must bind the golem with a Resonance Crystal, by left-clicking the golem with it and activating the Crystal by placing it in the world and having a Wind Blower blow on it. Can Follow and Stand By, but cannot wander. When inactive or in activating/deactivating animation, the Golem is immune to non-void damage. Damaged golems can be repaired by right-clicking Jade/Jade Blocks on them.

  • Slime and Magma Cube Servants. Made by right-clicking a Slime/Magma Block with an Animation Core.

  • Resonance Crystal. Resonance Crystal are activated when a Wind Blower, Shade or Marble variants, are blown on it. Resonance Crystals also gives of Redstone power when er, powered.

  • Highrock blocks. Polished Highrock blocks are used to make Squall Golem mold. The rest are decorative.

  • Wind Shrines. Found in Peak biomes. Contains Mistral Scroll and some loot.

  • Geoturgy Ritual. A new ritual for all those curios (ie, amulets, rings) since magic rituals are required for too many recipes.

  • Grimoire of Goodwill. Works inversely from Grimoire of Grudges, where left-clicking on a mob/player adds them to the player's goodwill list, where servants will not attack them no matter what. Doing this will remove the mob/player from the the player's grudge list, and vice versa.

  • Feline Amulet. Wearing it causes Creepers to flee from Players and Phantoms to not target them. Recipe requires a sacrifice of a cat or ocelot (doesn't have to tamed, or yours though).

  • A marble variant of the Wind Blower.

Fixes & Changes: common-第2张图片

  • Undead mobs in the Crypts will now be hostile towards players wearing Necro Set (Can be disable in config).

  • Fixed Amulets rendering on player model.

  • Pulverize Focus now use Recipe Json to pick which blocks is pulverized into what, including turning into items.

  • Improved Wind Blower mechanics.

  • Renamed "map" to "summons" for goety commands. Removed summon_noaigen.

  • Storm spells deal 1.5x more damage to mobs/players in water or rain.

  • Fixed Storm spells bypassing walls.

  • Fixed Philosopher's Stone not disappearing after using up all durability.

  • Storm Rituals should be able to use marble, jade and indented gold to work.

  • End Walk Focus now uses Magic Ritual to craft.

  • Shadow Walk now deals 1.25x more damage instead of 2.0x per level.

  • Fixed Shadow Walk bypassing Apostle's and Vizier's damage cap

  • Fixed Hyperfocus advancement only being obtaininable by having all focuses in inventory, which is not possible usually.

  • Fixed Here We Go Again... advancement not properly formatted in 1.20.1

  • Fixed Storm Ritual not registering Marble Sky ritual setup.

  • Call Focus and Command Focus now register servants by left-clicking on them instead of right-clicking. This makes it work on Creative mode.

  • Consequently, certain items that rely on left-clicking on mobs should work on owned servants.

  • Optimizations on player and witch cauldron ticks made by Mephodio on Github.

2024-02-10

Fixes & Changes:

修复与更改:

  • Fixed Server Crash

  • 修复服务器崩溃。

  • Added new Chinese Translations.

  • 添加新的中文翻译。

2024-02-07

common-第1张图片Fixes & Changes:

  • Fixed Potted Windswept Sapling not having blockstate.

  • Dark Altars and Pedestals can now be waterlogged.

  • Made Steep Lamp a bit larger and tweaked its texture.

  • Added crafting recipes for Crypt Blocks from Crypt Stone.

  • Werewolf mod compat crash should be fixed.

  • Changed Windswept Bookshelves texture.

  • Changed top texture orientation for Compacted Windswept Planks.

  • Witch Poles are now taller and more accurate to MCD.

  • Improved Snap, Blast and Berserk Fungus hitbox to match their render more properly.

  • Tweaked Soul Bolt texture.

  • Improved fire particles for Braziers, Wraiths and Ring of the Dragon boosted Fire breaths.

  • Tweaked Wraith's and its flame particle textures to be more accurate to how it's presented in MCD.

  • Wraiths AI has been tweaked so that, after a while, they will attack instead of teleporting away if their target is near them.

  • Apostles now walk on Lava.

Additions:

common-第2张图片

  • End Walk Spell. Based on Ghostwalk spell from Skyrim mod, Apocalypse: Magic of Skyrim, the spell gives the player complete invisibility for 10 seconds, initially, that can be broken by placing/breaking blocks, damaging or interacting with mobs. When invisibility is broken, the player is teleported back to the position where they cast the spell. (Warning, does not close Trading menu with Villagers once player breaks invisibility).

  • Eruption Spell. Based on Volcano spell from the same Skyrim mod above. Summons a small volcano that will spew pyroclastic rocks to the sky which will then fall and hit the ground or non-allied mobs and explode.

  • Summon Thrall rituals. Necroturgy Rituals that allows the player to summon an Undead Servant that does not have a limited lifespan like servants summoned through Wands/Staffs.

  • Cracked Marble, Slate Cornered Marble and Gold Covered Marble blocks. New decorative marble blocks.

2024-01-30

common-第1张图片

Fixes & Changes:

修复和更改:

  • Players can now move while Focus or Brew Wheel are open.

  • 玩家现在可以在聚晶圆环或者药酿圆环打开时移动。

  • Added animations to Redstone and Grave Golems going in and out of Standing By mode.

  • 增加了红石傀儡和墓灵巨像进出待命状态的动画。

  • Added and move several Item configs to their own file: goety-items.toml.

  • 将几个物品配置添加并移动到它们自己的文件:goety-items.toml。

  • Witch, Warlock and Frost robes resistances are now configurable.

  • 女巫、术士和冰霜长袍的抗性现在可配置。

  • Fixed Players not being visible to mobs just by wearing Illusive Robes.

  • 修复了玩家只穿幻术师长袍时无法被生物看到的问题。

  • Illusive Robes now renders Players less visible to mobs when invisible yet still wearing armor.

  • 幻术师长袍现在使玩家在隐身但仍穿着盔甲时,减少生物的能见性。

  • Tweaked Recall and Vanguard Spell casting sounds.

  • 调整了回溯和先锋法术的施法音效。

2024-01-24

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Fixes & Changes:

修复与更改:

  • Fixed Rotten and Windswept Leaves being transparent on Fast Graphics.

  • 修复了流畅画质中朽木树叶和风袭树叶透明的问题。

  • Rotten Wooden Blocks are now no longer fireproof.

  • 朽木方块现在不再防火。

  • Retextured Windswept Leaves.

  • 重修风袭树叶的纹理。

  • Retextured Steep Lamp On texture.

  • 重修咒染木灯的纹理。

  • Properly tagged new Windswept, Steep, Indented Gold, Marble blocks as well as other blocks.

  • 使新的风袭木方块、咒染木方块、平滑金块、大理石方块拥有了正确的标签。

  • Changed Recipes for Indented Gold, and several Steep Wood Blocks.

  • 更改了平滑金块和一些咒染木方块的配方。

  • Increase Telekinesis Spell Range and allow mobs to take fall damage with it.

  • 增加原力聚晶的法术范围,并允许生物受到摔落伤害。

  • Wind Blast Focus can now be enchanted with Potency and Range.

  • 风爆聚晶现在可以被附魔强效和范围。

Additions:

添加内容:

  • Slate Glazed Marble Block. Decorative Block that works similar to Glazed Terracotta.

  • 带釉石灰岩方块。功能类似于带釉陶瓦的装饰性方块。

  • Marble and Slate Marble Stairs.

  • 大理石和石灰石楼梯。

  • Steep Button and Pressure Plate.

  • 咒染木按钮和压力板。

  • Steep Wood Slabs.

  • 咒染木台阶。


2024-01-20

common-第1张图片Fixes & Changes:

修复与更改:

  • Having a tamed black cat (ones that spawn in Swamp Huts) nearby a Witch's Cauldron gives the player a chance of getting an extra brew.

  • 在女巫坩埚附近驯服一只黑猫,可以让玩家有机会获得额外的药酿。

  • Lowered Black Iron and Dark Helmet visual positions.

  • 降低了黑铁和黑暗头盔的视觉位置。

  • Enviokers no longer summon Tormentors or shoot Swords if they cannot see their target, they can still summon fangs however.

  • 如果看不到目标,恶妒者将不再召唤折磨或发射飞剑,但是仍然可以召唤尖牙。

  • Tweaked Illager Assaults to not occur if player is 32 blocks below the surface and not expose to the sky.

  • 调整了灾厄猎杀,当玩家在地面以下32个方块,并且没有暴露在空中时,灾厄猎杀不会发生。

  • Pulverize Spell can be enchanted with Radius, which allows blocks surrounding the picked block to be pulverized as well.

  • 瓦解聚晶可以附魔半径,这会增大瓦解方块的范围。

  • Thunderbolts from Thunderbolt Focus, can now have a chance of giving targets Tripping effect, and summon a Lightning Bolt on their location. Chance increases for both of them if cast within an open Thunderstorm.

  • 雷霆聚晶发射的大闪电,现在有几率对目标造成滑跌效果。如果在开阔的雷暴中施法,就有几率在目标所在位置召唤一道闪电。

  • Piglins will drop their heads when killed by a Player's fangs while wearing a high-level enchanted Ring of Want.

  • 当玩家携带了渴望III附魔的渴望戒指时,玩家召唤的尖牙杀死猪灵时有几率会掉落猪灵的头。

  • Updated Hyperfocus advancement to contain new recent focuses.

  • 更新了“聚晶收集狂”进度,以包括最近更新的聚晶。

  • Improved Servant positions when summoned underground.

  • 改进了在地下召唤时仆从的位置。

  • Variants of the Zombie and Skeleton Servants have their own configurable attribute blocks in goety-attributes.toml.

  • 僵尸和骷髅仆从的变种在goety-attributes.toml中有自己的可配置属性模块。

  • Zombie Servants and variants' natural armor points are now configurable.

  • 僵尸仆从和其变种的自然护甲值现在可配置。

  • If "starterTotem" is enabled on goety.toml, Players will receive Totems of Roots instead of Souls.

  • 如果在goety.toml上启用了“starterTotem”,玩家将收到根之图腾而不是灵魂图腾。

  • Reorganized Textures and texture paths for several mobs.

  • 重组了几个生物的纹理和纹理路径。

  • Improved Skeleton Servants and variants overlay texture and model.

  • 改进了骷髅仆从的变种的覆盖纹理和模型。

  • Retextured Stray Servants to be more in line with the new Skeleton Servant variant textures.

  • 重修流浪者仆从的纹理,使其更符合新的骷髅仆从变种纹理。

  • Apostle servants will instantly die if their Apostle dies or despawns.

  • 如果使徒死亡,使徒的仆从也会立即死亡。

  • Fixed Witch Poles dropping itself if broken on their upper half on Creative Mode.

  • 修复了在创造模式下女巫之杖在上半部分破坏时会掉落的问题。

Additions:

添加内容:
common-第2张图片

  • Frozen and Jungle Zombie Servant Variants. Frozen Zombie Servants are summoned by casting Rotting Spell on an area that snows and Jungle Zombie Servants have 1/2 a chance of being summoned when casting on a Jungle Biome. Frozen Zombies throw Snowballs and gives Slowness like in MCD. Jungle Zombies have poison attack.

  • 霜冻和丛林僵尸仆从。霜冻僵尸仆从可以通过在下雪的地区施放腐烂法术来召唤。而丛林僵尸仆从在丛林生物群系中施法时有1/2的几率被召唤。霜冻僵尸会扔雪球,给予缓慢效果,丛林僵尸的攻击可以使目标中毒。

  • Mossy and Sunken Skeleton Servant Variants. Mossy Skeleton Servants have 1/2 a chance of being summoned when casting Osseous Spell on a Jungle Biome. Sunken Skeleton Servants are summoned when casting underwater and the initial spawn position is underwater as well. Mossy Skeletons shoot poison arrows like in MCD. Sunken Skeletons shoots with a Crossbow and shoots Harpoons that are unaffected by water.

  • 青苔和沉溺骷髅仆从变种。在丛林生物群系中施放骨质法术时,青苔骷髅仆从有1/2的几率被召唤。当在水下施法时,沉溺骷髅仆从会被召唤出来,初始生成位置也在水下。青苔骷髅可以射出毒箭。沉溺骷髅用弩射出鱼叉,射出的鱼叉不受水的影响。

  • Marble Blocks and variants. Obtained by placing Calcite on a Cursed Infuser, or surrounding a Totem of Roots/Souls with 8 Calcite.

  • 大理石方块和变种。通过将方解石放置在诅咒注入器上获得,或者用8块方解石围绕一个根之图腾/灵魂图腾。

  • Indented Gold Blocks. Obtained by surrounding a piece of Marble with 8 Gold Ingots.

  • 平滑金块。使用8个金锭围绕一块大理石合成获得。

  • Marble, Indented Gold and Jade blocks can be used to make a Sky Ritual setup, without the need of the Dark Altar to be 128 blocks or above.

  • 大理石、平滑金块和玉块可以用于制造天空仪式结构,而不需要黑暗祭坛的高度在y轴大于等于128的位置。

  • Windswept Wooden blocks. Obtained by finding Windswept Trees on Mountain biomes much like Jade Ores. Purely decorative.

  • 风袭木方块。通过在山地生物群系中寻找风袭树木获得,仅用作装饰。

  • Steep Wooden blocks. Obtained by placing a Windswept Wood on a Cursed Infuser, or surrounding a Totem of Roots/Souls with 8 Windswept Wood. Purely decorative.

  • 咒染木方块。通过将一块风袭木放在一个诅咒注入器上,或者用8块风袭木围绕一个根之图腾/灵魂图腾,仅用作装饰。

  • New Mini-Boss Respawning mechanic. Right-clicking on an unlocked Pithos or used Crystal Ball, that's within their original structure, with a Respawn Anchor will cause them to be able to resummon their bosses and, in the former case, regenerate loot. Each resummoning mechanic can be disabled through goety.toml. Idea came from Discord suggestion.

  • 新的小Boss重生机制。在小Boss原有的结构内,使用重生锚右键点击一个未锁定的陶瓷坛或者一个使用过的水晶球,就可以让这些方块可以重新生成小Boss,并且使陶瓷坛原有的战利品重新生成。每个重新生成小Boss的机制都可以通过goety.toml禁用。这个想法来自Discord建议。

  • Telekinesis Focus. Makes an entity, that the caster is pointing at, float in front of them while casting. If caster takes damage, they will stop casting the spell and cannot cast it for the next 5 seconds. Initially, can only hold entities that are smaller or similar size towards the caster. Doesn't work on entities that have equal or more 100 max health (by default), or part of the "telekinesisBlackList" config on goety-spells.toml.

  • 原力聚晶。施法时,使施法者指向的实体漂浮在他们面前。如果施法者受到伤害,他们将停止施法,并且在接下来的5秒内无法施法。最初,只能控制比施法者小或尺寸相近的实体。对生命值大于等于100的实体无效(默认情况下),或者对goety-spells.toml上的“telekinesisBlackList”配置内的实体无效。

2024-01-01

common-第1张图片

Fixes & Changes:

修复和更改:

  • Zombie Ravagers can be transformed into Tamed Ravagers through the same method as curing Zombie Villagers.

  • 僵尸劫掠兽可以通过与治愈僵尸村民相同的方法,转化为驯服的劫掠兽。

  • Nerfed Illague by making it so it can now be instantly cured through drinking milk or wartling egg. Mobs also gain them at a lower duration from Conquillagers.

  • 灾厄瘟疫现在可以通过饮用牛奶或者使用地狱疣蛋立即治愈,生物也会更快地被征服者感染。

  • Rotting Spells now have a chance of summoning a Baby Zombie Servant. The chance can be changed in goety-mobs.toml.

  • 腐烂法术现在有几率召唤一个小僵尸仆从,这个几率可以在goety-mobs.toml中修改。

  • Dark Armor pieces now provides minor magic, fire and explosive resistance.

  • 黑暗盔甲现在提供轻微的魔法、火焰和爆炸抗性。

  • Increase Forbidden Fragment loot amount in Crypt Pithos.

  • 增加墓穴中禁书片段的数量。

  • Fixed Doppelganger no owner crash.

  • 修复了替身没有主人时崩溃的问题。

  • Pendant of Hunger and Soul Shield Amulet now appears on the player's model.

  • 饥饿吊坠和灵魂盾护身符,现在出现在玩家的模型上。

  • Properly tagged Cursed Paladin Armor set to forge armor tags.

  • 正确地让诅咒圣骑士盔甲拥有了forge盔甲的标签。

  • Removed unused Zombie Villager Servant.

  • 移除未使用的僵尸村民仆从。

Additions:

添加内容:

  • Black Iron Armor. A mid-game armor set that has, by the default, the same armor points as regular Iron Armor but with 2 toughness and minor magic, fire and explosive resistance. Replaces Iron Armor in Dark Armor recipes.

  • 黑铁盔甲。一套游戏中期的盔甲,默认情况下,和普通铁甲有相同的护甲值,但是有2点盔甲韧性和少量的魔法、火焰和爆炸抗性。取代黑暗盔甲配方中的铁甲。

  • Skeleton Pillagers. A variant of the Skeleton Servant that can be summoned by casting Osseous Spell when within a Pillager Outpost. They have same stats (by default) as Vanilla Pillagers but moves slower.

  • 骷髅掠夺者。骷髅仆从的一种变体,可以在掠夺者前哨站内通过施法召唤。他们和普通掠夺者有相同的属性(默认情况下),但是移动速度更慢。

  • Zombie Vindicators. A variant of the Zombie Servant that can be summoned by casting Rotting Spell when within a Structure that's under "on_woodland_explorer_maps" tag (ie. Woodland Mansions). They have same stats (by default) as Vanilla Vindicators but moves much slower.

  • 僵尸卫道士。僵尸仆从的一个变种,当玩家在一个拥有“on_woodland_explorer_maps”标签的建筑内时(比如在林地府邸),可以通过施放腐烂法术来召唤它。他们拥有和普通卫道士一样的属性(默认),但是移动速度要慢得多。

  • Focuses now have tooltips that summarizes the spell it performs.

  • 聚晶现在有提示栏来简单概括它的法术。


2023-12-22

common-第1张图片

Fixes & Changes:

修复和更改:

  • Improved API so that custom spells can configure its own Soul Cost, Cast Time and Cooldown based on the certain changes on the player (ie, wearing specific curios or holding certain items).

  • 改进了API,使得自定义法术可以根据玩家的特定变化(例如佩戴特定的饰品或持有特定的物品)来配置自己的灵魂成本,施法时间和冷却时间。

  • API can be used to create new custom armor(not existing armor unfortunately) that provides soul discount per piece like the Dark Armor.

  • API可用于创建新的定制盔甲(不幸的是,不是现有的盔甲),像黑暗盔甲一样每件提供灵魂折扣。

  • Tweaked the exterior of Dark Manors. Interior only receive very minor changes.

  • 调整了黑暗庄园的外观,内饰只有很小的变化。

  • Haunted Skull Projectiles, when hit through other projectiles or melee, will prematurely explode when not emitting an aura.

  • 当被其它弹射物或近战击中时,缠魂飞颅会提前爆炸。

Additions: 

添加内容:
common-第2张图片

  • Buried Rituals. Found in Desert biomes and contains suspicious sands that can drop new modded Sherds.

  • 埋葬的仪式。在沙漠生物群系中发现,含有可疑的沙子,可能会掉落新的模组陶片。

  • Cross, Dead, Haunt, Night and Soul Pottery Sherds. Used to make modded Decorated Pots.

  • 十字、死亡、缠魂、暗夜和灵魂纹样陶片。用来制作模组的饰纹陶罐。

2023-12-19

common-第1张图片

Fixes & Changes:

修复与更改:

  • Updated mod's license to be MIT.

  • 更新了模组的许可证。

  • Fixed server crash when casting without a focus.

  • 修复了无聚晶施法时的服务器崩溃。

  • Fixed Witch/Warlock traded maps not properly show Blighted Shack location.

  • 修复了女巫/术士交易的地图不能正确地显示朽坏木屋位置的问题。

  • Updated Japanese Translation.

  • 更新了日语翻译。

  • Improved Servants summoned by Hostile Servants hostility.

  • 改进了敌对的仆从召唤的仆从的敌意。

  • Slightly improved Servants navigating towards commanded position.

  • 略微改进了仆从,使命令到指定位置。

  • Wither Skull Focus can now accept Duration, Radius and Burning enchantments

  • 凋灵聚晶现在可以接受持久、半径和燃烧魔咒。

  • Tweaked a lot of internal codes to streamline Focus enchantment requirements and making an API for the mod.

  • 调整了大量内部代码,以简化聚晶附魔要求,并为模组制作API。

2023-12-17

common-第1张图片

Fixes & Changes:

修复和更改:

  • Wither Skulls, from Wither Skull Focus, damage are now configurable.

  • 从凋灵聚晶发射出的凋灵之首,现在伤害可配置。

  • Mini-Ghast Limit is now configurable

  • 迷你恶魂数量限制现在可配置。

  • Ordered goety-spells.toml by individual Spells.

  • 在 goety-spells.toml 按单个法术排序。

  • Replaced Fire Breath spell sound.

  • 替换了火焰呼吸法术的音效。

  • Thunderbolt Focus can now be enchanted with Potency, Range and Burning.

  • 雷霆聚晶现在可以被附魔强效、范围和燃烧。

  • Put Shocking, Thunderbolt and Lightning Spells into their own group: Storm.

  • 把震撼、雷霆和闪电法术放入它们自己的分组:风暴。

Additions:

添加内容:
common-第2张图片

  • Storm Staff. Storm Spells cast from the staff are no longer affected by Lightning Rods.

  • 风暴魔杖。魔杖施放的风暴类型法术不再受避雷针影响。

  • Ring of the Dragon. When worn on Curios Ring slot, Fire and Frost Breath spells deal double damage and affect blocks.

  • 龙息戒指。当佩戴在饰品戒指槽上时,火焰和霜冻呼吸法术造成双倍伤害并影响方块。

  • Pulverize Focus. When equipped in a Wand or Staff, right-clicking on certain blocks will convert it to other types of blocks (ie. Stone -> Cobblestone -> Gravel -> Sand).

  • 瓦解聚晶。当装备在魔杖上时,右击某些方块会将其转化为其他类型的方块(如石头→圆石→沙砾→沙子)。

  • Soul Heal Focus. Initially heals the caster 2 - 8 health. Can be enchanted with Potency to increases maximum amount of health heal. Initial amount can be configured in goety-spells.toml.

  • 治疗聚晶。初始治疗施法者2-8点(-)生命值。可以附魔强效提高治疗的最大生命值。初始消耗可以在goety-spells.toml中配置。

  • Hostile Redstone Golems. Naturally spawns once on Wave 5 of a Raid. Is disabled by default in goety-mobs.toml. Golem is registered as "goety:hostile_redstone_golem" and is coded separately from the player made Golem due to using Raider codes (Being added to Raids, AI navigation, etc.).

  • 敌对红石傀儡。在袭击的第五波中自然生成一次。在goety-mobs.toml中默认是禁用的。傀儡注册为“goety:hostile_redstone_golem”,与玩家制造的傀儡分开编码,使用袭击者的AI。

2023-12-13

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Fixes & Changes:

修复和更改:

  • Fixed Server Crash involving Focus Cooldowns

  • 修复了涉及聚晶冷却的服务器崩溃问题。

  • Reduce Stunned effect duration from Ice Chunks from 5 to 2 seconds. Reduce Slowness duration from 10 to 5 seconds.

  • 冰块的眩晕效果时间从5秒减少到2秒,将缓慢持续时间从10秒减少到5秒。

  • Reduce default Iron Hide soul cost from 50 to 24. Increase default cooldown from 5 seconds to 25 seconds.

  • 将默认铁皮聚晶灵魂消耗从50降低到24。将默认冷却时间从5秒增加到25秒。

  • Fixed Corruption, Skull and Shocking spell not applying "spellDamageMultiplier" config

  • 修复了腐化、飞颅和震撼法术不适用“spellDamageMultiplier”配置。

  • Tweaked Ice Spike Focus texture to be less fat.

  • 调整了冰刺聚晶的纹理,以减少宽度。

  • Updated Hyperfocus advancement to also take in the latest focuses.

  • 更新了“聚晶收集狂”进度,包括最近的聚晶。

Additions:

添加内容:

  • Thunderbolt spell. Instead of shooting constant sparks like Shocking spell, the player will shoot one big bolt that deals more damage but has a second of casting time. Replaces Shocking Focus for Lightning Focus recipe.

  • 雷霆法术。玩家将发射一个造成更多伤害但有1秒施法时间的大闪电,而不是像震撼法术那样发射持续不断的闪电。取代了闪电聚晶配方中的震撼聚晶。

  • Bulwark spell. By default, has a 5 second casting time and a very long cooldown. The spell grants the player 4 magical shields that protects them from attacks, destroying a shield and knocking back the attacker if there's one. After a while the shields will disappear. The default initial lifespan and amount of shields are configurable. Spell is based of Scepter of Fortification from Twilight Forest.

  • 壁垒法术。默认情况下,有5秒的施法时间和很长的冷却时间。该法术赋予玩家4个魔法护盾来保护他们免受攻击,摧毁一个护盾就会击退攻击者(如果有护盾的话),过一会儿护盾就会消失。护盾的默认初始持续时间和数量是可配置的。法术是基于暮色森林护盾权杖

  • Cushion spell. Conjures a cloud that will automatically position itself to the nearest ground. Entities that fall into the cloud will have their fall damage negated.

  • 云垫法术。召唤一朵云,它会自动定位到最近的地面。落入云中的实体将被免除坠落伤害。

2023-12-08

Sorry, had to reupload to fix an important bug!

抱歉,必须重新加载,以修复一个重要的问题!

Warning! Update brings changes to configs as a whole, especially goety-spells.toml. They're now in their own config folder!

警告!更新带来了配置的整体变化,尤其是goety.spells.toml。它们现在在自己的配置文件夹中!

common-第1张图片

Fixes & Changes:

修复与更改:

  • Major changes to several spells. Spells can now have a cooldown where they cannot be cast for a duration. Other spells can still be cast, provided they're not in cooldown themselves. The cooldowns for most spells are configurable. Wands/Staff can show cooldown if enabled from goety.toml.

  • 几个法术的重要改动。法术现在可以有一个冷却时间,在这段时间内不能施放。其他法术仍然可以施放,只要它们本身没有冷却时间。大多数法术的冷却时间是可配置的。如果从goety.toml启用的话,魔杖可以显示冷却时间。

  • Barricade, Ice Spike, Iceology and Shockwave spells are now, by default, cast instantly.

  • 障碍、冰刺、冰川和冲击波法术,现在默认情况下瞬间施放。

  • Previous instant cast spells can be configured to have a cast time.

  • 以前的瞬发法术可以配置一个施法时间。

  • Fireball, Lavaball, Haunted Skull and Wither Skull spells can be configured to do block griefing or not.

  • 火球、熔岩炸弹、头颅和凋灵法术可以被配置来进行是否破坏方块。

  • Doppelgangers now uses Lich Form if their caster is on one.

  • 如果施法者以巫妖形态使用幻象聚晶,那替身会以巫妖形态被召唤。

  • Teeth Focus are more easier to craft.

  • 牙之聚晶更容易合成。

  • Retextured Focus wheel's background circle to be less white.

  • 更改了聚晶圆环的背景纹理,使其不那么白。

  • Retextured Crone Hat, Awakened Emeralds, Venomous Fangs(a bit) and Black Book.

  • 更改了巫婆帽、觉醒绿宝石、毒牙(一点)和黑暗之书的纹理。

  • Removed Warding Charm.

  • 移除守卫护符。

  • Scythes can now mine Sculk Blocks as though it has Silk Touch.

  • 镰刀现在可以采集幽匿方块,就像有精准采集那样。

  • Nerfed Ring of Want by making the Looting level equal to the Wanting level instead of adding on top of it (unless Looting level is higher).

  • 削弱渴望戒指,使抢夺等级等于渴望等级,而不是在此基础之上增加(除非抢夺等级更高)。

  • Tweaked Warlock Robes recipe.

  • 调整了术士长袍的配方。

  • Each modded Illager can now be configured to not appear in Raids.

  • 每个模组的灾厄村民现在可以被配置,让其不出现于袭击之中。

  • Removed "Add Fuel" and "Add Bottles or Catalyst" keys to prevent too much keybinds.

  • 移除了“添加燃料”和“添加瓶子或催化剂”按键,以防使用过多的按键绑定。

Additions:

添加内容:

common-第2张图片

  • Tooltips for several Curio items to summarize each of their functions.

  • 几个饰品的工具栏来总结它们的功能。

  • Ghastly Focus. The focus allows you to summon 3 Mini-Ghasts around the player. The summons, by default, have 5 health and attacks by shooting fire charges that don't set the terrain on fire at enemies. Casting the spell while crouching will dismiss all owned Mini-Ghasts like the Vexing spell.

  • 阴森聚晶。聚晶允许你召唤3只迷你恶魂在周围,默认情况下,召唤物拥有5点()生命值,并且通过对敌人发射火焰弹攻击,不会让地形燃烧。潜行时施放这个法术会像恼鬼法术一样删除所有拥有的迷你恶魂。

  • Iron Hide Focus. Casting the focus spell will give the player Iron Hide effect, which increases their armor points by 4 per level. The effect level can be increased by enchanting the focus with potency.

  • 铁皮聚晶。施放法术将给予玩家铁皮状态效果,每一级增加4点()护甲值,效果等级可以通过对聚晶附魔强效来提高。

  • Brew Bag. Holds Throwable custom brews and can be worn on the Curio Belt slot. By default, pressing H will open the bag's inventory while pressing J, if the bag has brews in it, will open the Brew Bag circle, which is similar to the Focus Circle except that selecting a brew will cause it to instantly be thrown from the player.

  • 药酿袋。保存可投掷的定制药剂,可佩戴在饰品栏腰带槽上。默认情况下,按H将打开袋子的物品栏,而按J,如果袋子里有药剂,将打开药酿圆环,这与聚晶圆环相似,只是选择药剂会导致它立即从玩家手中投掷出。

2023-12-01

Quick festive fix update!

快速节日修复更新!

Fixes & Changes:

修复与更改:

  • Fixed Vizier not being festive this season.

  • 修复了本月灾厄宰相/维齐尔没有变为圣诞节外观的问题。

  • Viziers take full damage from void damage.

  • 灾厄宰相承受虚空伤害的全部伤害。

2023-11-30

Warning! Update brings changes to configs related to mobs. 

警告!更新带来了与生物相关的配置变化。
common-第1张图片Fixes & Changes:

修复和更改:

  • Moved many configs relating to mobs to new goety-mobs.toml.

  • 将许多与生物相关的配置移动到新的goety-mobs.toml。

  • There's now configs to make individual servants use vanilla textures.

  • 现在有配置使个别仆从使用原版纹理。

  • Fixed Crones using high amplified brews on Normal difficulty only instead of non-Easy difficulty.

  • 修复了巫婆只有在普通难度下使用高等级药水,而不是非简单难度下的问题。

  • Fixed "vexTeleport" config not actually being used.

  • 修复了“恼鬼传送”配置实际上并没有被使用的问题。

  • Servants no longer target tamed wolves or horses that belong to their summoner.

  • 仆从不再主动攻击属于他们召唤者的驯服的狼或马。

  • Tweaked tamed Ravagers codes to allow servants to steer it (more info in Command Focus on additions).

  • 调整了驯服的劫掠兽的代码,允许仆从骑乘它(更多信息见添加内容的命令聚晶)

  • Tamed Ravagers will remain on Standing By mode even after riding and dismounting it.

  • 被驯服的劫掠兽即使骑乘和取消骑乘之后也会保持待命状态。

  • Changed how Necro Bolts are rendered.

  • 改变了死灵束的渲染方式。

  • Changed Vanguard Servant Model and Texture a bit.

  • 改变了一点先锋仆从的模型和纹理。

  • Reduce detection range for Necromancers from 35 to 16 blocks

  • 将死灵法师的探测范围从35个方块减少到16个方块。

  • Apostle's armor and toughness points are now configurable.

  • 使徒的盔甲值和盔甲韧性现在可以配置了。

  • Removed Hood texture from Witches Robes (Hedge).

  • 移除女巫长袍变种的兜帽纹理。

  • Improved Frost Robe item texture.

  • 改进了冰霜长袍的物品纹理。

  • Witches Robes and Warlock Robes variants are now crafted by placing them on a Cursed Infuser. They can be crafted into their normal variant through the same method.

  • 女巫长袍和术士长袍的变体现在可以通过将它们放置在诅咒注入器上来制作。它们可以通过同样的方法制作成正常的变体。

  • Philosopher's Mace no longer quickly break Arcas (more info in new tag on additions).

  • 贤者之杖不再能快速破坏灵魂方舟(更多信息在新的添加标签中)

  • Changed Heart of the Night recipe to no longer need Phantoms due to how they can't naturally spawn around Liches.

  • 改变了黑夜之心的配方,不再需要幻翼,因为它们不能在巫妖周围自然生成。

  • Fixed Polished Shade Stone not being craftable by stonecutting a Shade Stone.

  • 修复了磨制阴影石不能通过切石机合成的问题。

  • Improved Wind Blast particle effects.

  • 改进了风爆粒子效果。

Additions: 

添加内容:
common-第2张图片

  • Lich Form. Purely cosmetic change that gives the player the model of a legless skeleton that emits green clouds where their legs should be. Will automatically enter this form after successfully drinking the Potion of Transformation. Can turn back to their original model and skin, and switch forms, by pressing Lich Form key (Default: N) while being a Lich.

  • 巫妖形态。纯粹的外观变化,给玩家一个无腿骷髅的模型,在他们的腿应该在的地方发出绿色的云。成功喝下万灵药后会自动进入此形态。当你是巫妖时,可以通过按巫妖形态键(默认:N)变回原来的模型和皮肤,并切换形态。

  • Command Focus. When equipped on a wand or staff, the player can right-click on a servant, owned by them, to save it into the focus, similar to Call focus. With the servant saved, right clicking on a block will cause the servant to move towards its position, provided that it's navigateable. They can move even when under Standing By mode. If right-clicked on a mob, they will move towards the mob's position, but if the mob is both owned by the player and rideable (ie, Tamed Ravagers) they will start riding them. They can still navigate to commanded position when riding a mob and can still be summoned, alongside their mount, with Call Focus. Having them ride a tamed horse in 1.19 version will look wonky due to how vanilla horses work with mobs.

  • 命令聚晶。当装备在魔杖上时,玩家可以右键单击他们拥有的仆人,将其保存到聚晶中,类似于召集聚晶。仆人被保存后,如果可以移动的话,右击方块会使仆人移动到它的位置。即使在待命模式下,它们也可以移动。如果右击一个生物,他们将向生物的位置移动,但如果生物既属于玩家又可以骑乘(比如驯服的劫掠兽),他们将开始骑它们。当骑生物时,他们仍然可以移动到指定的位置,并且仍然可以在他们的坐骑旁边被召唤。在1.19版本中让他们骑一匹驯服的马会看起来不可靠,就像原版马是如何与生物一起工作的。

  • Witches Hat and Illusive Robes variants. They function the same as their regular variant, the difference is purely cosmetic.

  • 女巫帽和幻术师长袍的变种。它们的功能与常规的变种相同,区别纯粹是外观上的。

  • "philosophers_mace_hard" tag. Philosophers Mace break blocks under the tag slowly. Currently only Arca block is tagged.

  • “philosophers_mace_hard”标签。贤者之杖无法在快速破坏拥有标签的方块。目前只有灵魂方舟含有此标签。

2023-11-24

common-第1张图片

Fixes & Changes:

修复和更改:

  • Fixed Witch Pole Loot Table.

  • 修正了女巫之杖的战利品表。

  • Fixed Soul Shield Amulet's Wither Armor not appearing on Slim Player model.

  • 修复了灵魂盾护身符的凋灵护甲不会出现在纤细玩家模型中的问题。

  • Fire Spawn Cage functionality can be disabled through goety.toml config.

  • 可以通过goety.toml配置禁用捕捉笼功能。

  • Soul Menderer can now be mined with Iron-level pickaxes.

  • 灵魂修补器现在可以用铁镐开采。

  • Soul Menderer's blast resistance is now the same as a Block of Dark Metal.

  • 灵魂修补器的爆炸抗性现在与黑暗金属块相同。

  • Undead servants no longer heal through soul energy if their lifespan runs out and their owner doesn't wear a necro/nameless crown.

  • 如果亡灵仆从的寿命到期并且他们的主人没有佩戴死灵/无名王冠,他们将不再通过灵魂能量进行治疗。

  • Snap, Blast and Berserk Fungi can be used by Dispensers.

  • 发射器可以发射砰砰、爆裂和狂暴菌团。

Additions:

添加内容:

  • Vizier and Minister Christmas textures. On December, the two mobs will be in a Christmas themed texture. Can be disabled through goety.toml config.

  • 灾厄宰相/维齐尔和灾厄使者的圣诞纹理。在12月,这两个怪物将变为圣诞主题的纹理,可以通过goety.toml配置禁用。

2023-11-22

Sorry for the long wait! Been busy with studies! Anyhoo.

抱歉让你久等了!一直忙于学习,不管怎样。
common-第1张图片

Fixes & Changes:

修复和更改:

  • Lich's servants will no longer be hostile to undead mobs if "lichUndeadFriendly" is enabled.

  • 如果“巫妖友好”被启用,巫妖的仆从将不再与亡灵生物敌对。

  • If the player is wearing a full Necro/Nameless Set, their servants will also no longer be hostile to undead mobs. This can be disabled through new "necroRobeUndead" config under goety-spells.toml.

  • 如果玩家穿着全套死灵/无名套装,他们的仆从也将不再与亡灵生物敌对。这可以通过goety-spells.toml下新的“necroRobeUndead”配置来禁用。

  • Fixed bug where wearing full Nameless Set won't make undead mobs neutral.

  • 修复了穿齐无名套装不会使亡灵生物中立的问题。

  • Totems of Roots/Souls are counted when held offhand.

  • 根之/灵魂图腾在副手手持时,灵魂能量也被计算在内。

  • Crone Hats no longer get consumed in Sabbath rituals.

  • 在安息仪式中不再消耗巫婆帽。

  • Graverobber's Shovels break Mob Heads/Skulls quickly.

  • 掘墓者之铲可以快速打碎生物头颅。

  • Fixed Weighted crashes with Forbidden Grass Blocks.

  • 修复了被遗忘的草方块的崩溃。

  • Fixed Focus Bag being equipped instead of opening when right-clicked without crouching.

  • 修复了当玩家不在潜行时,右击聚晶包会被装备,而不是打开。

  • Redstone Golem Skulls can now be used on Noteblocks to play ambient Redstone Golem sounds.

  • 红石傀儡头骨现在可以在音符盒上播放红石傀儡闲置音效。

  • Ectoplasms, Jades, Cursed Metal and Dark Metal Ingots can be used as Trim Materials.

  • 灵质,玉,诅咒金属锭和黑暗金属锭都可以用作纹饰材料。

  • When summoned through rituals, summoned entities are properly positioned above the dark altar.

  • 当通过仪式召唤时,召唤的实体被正确地定位在黑暗祭坛的上方。

  • Fixed some relogging bugs surrounding Skull Lords.

  • 修复了重新登陆时骷髅领主的一些错误。

  • Fixed Viziers targeting baby villagers.

  • 修复了灾厄宰相/维齐尔会主动攻击幼年村民的问题。

  • Fixed crash when Vizier is charging at a null entity.

  • 修正了灾厄宰相/维齐尔向空实体冲锋时的崩溃问题。

  • Fixed Haunted Armor death bug where it doesn't fully die if it's somehow bereft of their armor.

  • 修复了缠魂甲胄如果失去盔甲不会完全死亡的问题。

  • Haunts now fly and properly float off the ground. Their bounding box are adjusted to be more accurate to their actual model size.

  • 墓灵现在可以飞行并正常飞离地面,它们的边界框被调整为更精确于它们的实际模型大小。

  • Improved Necromancers animations

  • 改进了死灵法师的动画。

  • Tweaked Cairn Necromancer's staff texture to have a similar color as the rest of it.

  • 调整了流浪死灵法师的法杖纹理,使其颜色与其余部分相似。

  • Tweaked Iron, Gold and Diamond Ravager Armor horn textures to have more depth.

  • 调整了铁、金和钻石劫掠兽盔甲角的纹理,使其更有深度。

  • Increased default Vanguard Servant damage from 6.0 to 7.0.

  • 默认先锋仆从的伤害从6.0增加到7.0。

  • Fixed Blighted Shack using Stronghold Library and Woodland Mansion loot tables for some of its chests, thus allowing the player to gain Warred and Ravaging Scrolls from them.

  • 修复了朽坏木屋的战利品箱使用要塞图书馆和林地府邸战利品表的问题,从而允许玩家从这些箱子中获得战争和劫掠卷轴。

  • Tweaked Dark Hat item texture.

  • 调整了黑暗帽子物品的纹理。

  • Tweaked Witches Robe (Hedge) texture.

  • 调整了女巫袍变种的纹理。

  • Tweaked several spells to be properly centered on a block.

  • 调整了几个法术,使它们正确集中在一个方块的中心。

  • Increase Freezing duration from 1 - 2 to 3- 4 seconds from getting hit by an Ice Spike.

  • 被冰刺击中后的冰冻时间从1-2秒增加到3-4秒。

  • Call and Recall Focus can have their summon/block set through wand/staff (For Call, only works on Non-Creative mode).

  • 召集和回溯聚晶可以通过魔杖设置召唤/方块(对于召集,仅在非创造模式下有效)。

  • Freeze immune entities, like Strays or Snow Golems, are now immune to Freezing effect.

  • 冰冻免疫实体,如流浪者和雪傀儡,现在免疫冰冻效果。

  • Updated Chinese and Japanese Translations.

  • 更新了中文和日文翻译。

Illager Assaults:

灾厄猎杀

  • Tweaked the amount of certain illager types that would appear in an assault.

  • 调整了猎杀中出现了特定类型的灾厄村民数量。

  • If a player dies to an Illager, they will receive a 1 Minecraft day rest period.

  • 如果玩家被灾厄村民杀死,他们将获得1个游戏日的休息时间。

  • Ministers will now appear if the player has 5x the configured soul energy threshold, instead of 3x.

  • 如果玩家的灵魂能量阈值是设定值的5倍,而不是3倍,灾厄使者就会出现。

  • Inquillagers will appear if the player has 3x the same threshold, instead of 2.5x.

  • 如果玩家有3倍而不是2.5倍的阈值,巡查官就会出现。

  • Conquillagers will only shoot if there's no raiders near their target (unless its them or Tormentors).

  • 征服者只有在目标附近没有袭击者时才会射击(除非他们周围是另一个征服者或折磨)。

  • Inquillagers won't throw Splash Potions of Harming for the same reason.

  • 巡查官不会因为同样的原因而投掷喷溅型伤害药水。

  • Inquillagers, when killed with Looting, can now drop Splash Potions of Harming.

  • 巡查官在被抢夺魔咒杀死时,现在可以掉落喷溅型伤害药水。

  • Enviokers now summon their fang fans a bit closer to each other.

  • 现在,恶妒者们生成的尖牙靠得更近了。 

  • Tormentors will start to die off if their Envioker summoner dies. Previously, they only do this in Raids, but now they do this anytime.

  • 如果召唤他们的恶妒者死亡,折磨也会开始像恼鬼一样死亡,以前,他们只在袭击中才会这样,但现在他们随时都会这样。

Additions:

添加内容:
common-第2张图片

  • Piker. A new Illager that's exclusive to Illager Assaults and high Soul Energy Raids. They attack similar to Vanguards, but have a slightly shorter range, higher health, slightly higher attack and lower armor than them. They are the most numerous of the assault illagers. Their health, armor and damage are configurable under goety-attributes.toml.

  • 长矛兵。一个新的灾厄村民,专门用于灾厄猎杀和高灵魂能量袭击。他们的攻击类似于先锋,但攻击距离稍短,生命值较高,攻击稍高,护甲较低。他们是数量最多的猎杀成员。他们的生命值,护甲和伤害可以在goety-attributes.toml下配置。

  • Preacher. A new assault illager. They deal no damage nor attack in any way. Instead, they will continuously heal any injured raider 3 hearts whenever they "preach" on them. They will follow any nearby raider that's near them. They do not heal themselves, each other, Tormentors, or raiders attacking them. Their health and healing amount are configurable under goety-attributes.toml.

  • 传教士。一个新的灾厄村民,它们不会造成任何伤害或攻击。相反,他们将持续治疗任何受伤的袭击者6点(),只要对他们“传教”。他们会跟踪任何靠近他们的袭击者。他们不会治愈自己,另一个传教士、折磨或攻击他们的袭击者。他们的生命值和治疗量可以在goety-attributes.toml下配置。

  • New Standing By pose for Vanguard Servants.

  • 先锋仆从的新待命姿势。

  • New Configs. One disables Warlocks from partaking in raids, the other two allows the player's servants to use vanilla textures instead of modded ones (ie. Zombie Servants, owned by Players, will use vanilla Zombie texture if the new "customServantTexture" config is disabled). New configs can be found under goety.toml.

  • 新配置。一个是禁止术士参与袭击,另两个是允许玩家的仆人使用原版纹理而不是模组纹理(例如如果新的“customServantTexture”配置被禁用,由玩家拥有的僵尸仆人将使用原版僵尸纹理)。新配置可以在goety.toml下找到。

2023-11-09

Fixes & Changes:

修复和更改:

Fixed Modded Armor not having Armor Points

修正盔甲没有护甲值的问题。

Fixed Modded Music Discs not being playable on Jukebox.

修复了无法在唱片机内播放音乐唱片的问题。

Fixed Compatibility bug with Apothic Attributes.

修复了药剂属性的兼容性错误。

Fixed Crones being hostile towards players wearing Witch/Warlock Robe and Witch/Crone Hat.

修正了巫婆会对穿着女巫/术士长袍和女巫/巫婆帽子的玩家主动攻击的问题。

Fixed Zombified Piglin Brute Servants using "zombifiedPiglinServantDamage" instead of "zombifiedPiglinBruteServantDamage".

现在僵尸猪灵蛮兵仆从的伤害配置词条从“zombifiedPiglinServantDamage”变为“zombifiedPiglinBruteServantDamage”。

Fixed several sounds to use Mono instead of Stereo (ie. Redstone Golem Mine Spawning).

修正了使用单声道而不是立体声的几种声音(如红石傀儡:地雷生成)

Changed most of the Grave Golem's sounds.

改变了墓灵巨像的大部分声音。

Lots of internal changes to how Spells and Custom Attributes are coded.

对法术和自定义属性的编码方式进行了大量内部更改。

Casting Rotting, Osseous and Vanguard Spells using the Nameless Staff will always summon 7 Servants.

当你使用无名魔杖施法腐烂、骨质和先锋法术时,将永远召唤7名仆从。

Improved Necromancers summon animation.

改善亡灵法师召唤动画。

Magic Rituals can now accept blocks that have the word 'Bookshelf' on it.

魔法仪式现在可以接受字样内有“书架”字样的方块。

Additions:

添加:

A new Painting variant for Haunted Painting.

闹鬼绘画的新绘画变体。

Japanese Translation.

日语翻译。

2023-11-05

common-第1张图片Fixes & Changes:

修复和更改:

Fixed modded Ravager crashing the Server when spawned in.

修复了生成装甲劫掠兽时导致服务器崩溃的问题。

Fixed modded Ravager Roar Server crash.

修复装甲劫掠兽吼叫导致服务器崩溃的问题。

Fixed Ravager going into wander mode when relogging back in.

修复劫掠兽再重新登陆时变成闲逛模式的问题。

Fixed Ravager right-clicking bug.

修复了劫掠兽的右键点击的错误。

Fixed Soul/Glowlight spell server crash.

修复灵魂/闪亮之光法术导致服务器崩溃的问题。

Fixed Fire, Frost Breathes, Shocking and Sonic Boom taking allied mobs as valid/affected targets.

修复了炎呼,霜冻,震撼以及音爆聚晶会将队内生物作为目标的问题。

Fixed Wraith's arms model texture conflicting with their robe.

修正了幽灵手臂模型纹理与长袍冲突的问题。

Fixed "lichHealAmount" config not properly registered.

修复了“lichHealAmount”配置未正确注册的问题。

Fixed Ritual recipes being able to be completed using Create's Mechanical Mixer.

修正了可以使用Create的机械混合器替代仪式的问题。

Shocking spell has been reworked so that the spell will target any nearby non-allied mobs when not directly pointing at one.

震撼法术已经被修改,当不直接指向附近的非队内怪物时,该法术将自动索敌。

Haunts now have configurable Health and Attack Damage.

墓灵的生命值和攻击伤害现在可以自由配置了。

Punching a mob with an empty hand as a Lich gives Freezing instead of Slowness.

当巫妖空手击打生物时,现在会给予冰冻效果而非缓慢效果。

Reduced Soul Hunger duration when revived without enough Soul Energy as Lich from 10 minutes to 2 minutes.

当巫妖在没有足够灵魂能量的情况下复活时,灵魂饥饿的持续时间从10分钟减少到2分钟。

Added Arrows to Ice Spike Focus recipe.

在冰刺聚晶的合成配方中添加箭矢。

Tweaked Apostle title translation to consider the 'the' part of it.

考虑到“the”部分,调整了使徒名称的翻译。

Additions:

添加:

Dark Pressure Plate. Crafted by placing a Haunted Pressure Plate and an Ectoplasm on a Crafting Table. Responds only towards players.

黑暗压力板,通过将缠魂木压力板和灵质放在合成界面合成。只会被玩家激活。

2023-11-03

common-第1张图片

Fixes & Changes:

修复和变更:

  • Fixed Necromancers Out of Bounds RandomSource bug

  • 修复了死灵法师的问题。

  • Fixed being able to cast spells for free if the player has no Soul Energy in Arca while having a Totem on Hotbar.

  • 修复了当玩家在灵魂方舟中没有灵魂能量而在快捷栏上有图腾时可以无消耗施法的问题。

  • Fixed Recall and Call spells giving more Soul Energy if failed to cast.

  • 修复了回溯和召集法术施法失败时给予更多灵魂能量的问题。

  • Shocking and Lightning Spells are now considered Wind Spells.

  • 震撼和闪电法术,现在被认为是烈风法术。

  • Shocking and Lightning Spells, when not cast using Wind Staff, are affected by Lightning Rods.

  • 震撼和闪电法术,当不使用风之魔杖施法时,会受到避雷针的影响。

  • Made Fire/Frost Breath and Shocking Focuses more easier to craft.

  • 使火焰/霜冻呼吸和震撼聚晶更容易制作。

  • Fanged Daggers are easier to craft as they no longer require a ritual to craft.

  • 尖牙匕首更容易合成,不再需要使用仪式。

  • Tweaked Ice Spike Focus recipe.

  • 调整了冰刺聚晶的配方。

  • Modified Burning Enchantment to have (configured) levels.

  • 修改了燃烧魔咒的附魔等级,现在它也可以配置。

  • Shocking Focus and Spell can now use Burning enchantment.

  • 震撼聚晶和法术现在可以使用燃烧魔咒。

  • Minister's Health and Attack Damage are now configurable.

  • 灾厄使者的生命值和攻击伤害现在可配置。 

  • Improved Vanguard Servant Animations.

  • 改进了先锋仆从的动画。

Additions:

添加内容:

  • Soul Taken Multiplier. A new config that's added to goety.toml. Multiplies the number of Soul Energy given by mobs as specified in the configs. The default value is 2, meaning now, unless reduce to 1, all Soul Energy granted by killing mobs are now doubled.

  • 灵魂获取倍数。一个新的配置被添加到goety.toml。增加了配置中指定的怪物的灵魂能量。默认值是2,意思是现在,除非减少到1,所有杀死小怪所给予的灵魂能量现在都加倍了。

2023-11-02

Fixes & Changes:

修复和变更:

  • Fixed Server Crash related to Shocking Spell.

  • 修复了与震撼法术相关的服务器崩溃。

  • Updated Chinese Translation

  • 更新了中文翻译。

2023-11-01

common-第1张图片

Fixes & Changes:

修复和变更:

  • Fire Breath Spell now shoots Soul Fire visually.

  • 火焰呼吸法术现在视觉上发射灵魂火粒子。

  • Changed Fire Breath Focus Texture.

  • 改变了炎呼聚晶的材质纹理。

  • Replaced Nether Quartz in Shocking Focus Recipe to Prismarine Shards.

  • 在震撼聚晶的配方中,海晶碎片被下界石英替换。

  • Replaced Wind Core with Shocking Focus in Lightning Focus recipe.

  • 在闪电聚晶的配方中用震撼聚晶替换了烈风核心。

  • Shade Stone now takes 1 second to craft using Cursed Infuser.

  • 阴影石现在使用诅咒注入器合成只需要1秒。

  • Malghasts now have their own Spawn Egg.

  • 凶魂现在拥有自己的刷怪蛋。

  • Inner textures file path changes.

  • 内部纹理文件路径改变。

2023-10-31

common-第1张图片

Fixes & Changes:

修复和变更:

  • Forbidden Piece Recipe is more cheaper, requiring 1 Echo Shard instead of 4.

  • 被遗忘的碎片的配方更便宜,需要1个回响碎片而不是4个。

  • Haunted Armor Stands can turn into Haunted Armor Servants if all armor slots are filled, even if it's not filled with proper Armor (ie. Mob Heads for helmet slot).

  • 如果所有的护甲槽都有物品填充,即使没有合适的护甲,缠魂盔甲架也可以转化为缠魂仆胄。(比如,头盔槽拥有生物头颅)

  • Night Beacons, in their item form, are now immune to fire and explosions.

  • 物品形式的黑夜信标可以免疫火焰和爆炸。

  • Wand and Staffs show Cast Time, or Cooldown if wandCooldown is enabled, of Spells if they're not instantaneous or continuous.

  • 魔杖显示法术的施法时间,或者冷却时间,如果魔杖冷却时间被启用,如果不是瞬间或者持续魔法。

  • Changed Fireball Focus Recipe to use new Fire Breath Focus as the Altar Item instead of Blaze Fire Spawn Cage.

  • 改变火球聚晶的合成配方,使用炎呼聚晶作为祭坛物品,而不是烈焰人捕捉笼。

  • Changed Ice Spike spell default casting time from 40 ticks to 10 ticks.

  • 冰刺法术默认施法时间从40游戏刻改为10游戏刻。

  • Changed Ice Spike spell casting sound.

  • 改变了冰刺法术的施法音效。

  • Changed Shockwave spell default casting time from 80 ticks to 20 ticks.

  • 冲击波法术的默认施法时间从80游戏刻改为20游戏刻。

  • Changed Shockwave spell default soul cost from 40 to 80.

  • 冲击波法术默认灵魂消耗从40改为80。

  • Cairn Necromancers shoot Ice Spikes more quicker.

  • 流躅死灵法师发射冰刺更快了。

Additions:

添加内容:

  • Fire Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of fire, which damages any non-fire immune targets in front of them and causes them to catch fire. Can be enchanted to deal more damage, increase range or increase burning time.

  • 火焰呼吸法术。移植自1.16版本,使施法者呼出一股火焰,对面前的任何非火焰免疫的目标造成伤害,并且使它们着火。可以被附魔造成更多伤害,增加射程或增加燃烧时间。

  • Frost Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of frost, which damages any non-freeze immune targets in front of them and causes them to gain Freezing effect. Can be enchanted to deal more damage, increase range or increase Freezing duration. Deals more damage to certain mobs like Blazes.

  • 冰霜呼吸法术。移植自1.16版本,使施法者呼出一股冰霜,伤害面前任何非冰冻免疫目标,并使其获得冰冻效果。可以被附魔以造成更多伤害,增加射程或延长冰冻持续时间。对某些怪物造成更多伤害,比如烈焰人。

  • Shocking Spell. Causes the caster to shoot out sparks at a single target they're looking at. Only does damage and can be enchanted to increase said damage or range of effect.

  • 震撼法术。使施法者向他们所看到的单一目标射出闪电。只会造成伤害,并且可以被附魔以增加伤害或影响范围。

  • Wither Skull Spell. Allows the caster to instantly shoot a Wither Skull at the direction they're looking at. Crouching while casting it, causes the Skull to be blue. Requires Unholy blood to craft in an Expert Nether Ritual.

  • 凋灵法术。允许施法者立即朝他们所看的方向射出一个凋灵之首。在潜行时施法,会发射蓝色凋灵之首。需要在一个专家下界仪式使用不洁之血来制作。

2023-10-28

common-第1张图片1.20.1 Release! All 1.19 content has been transferred to this version, including the latest update.

1.20.1发布!1.19的所有内容都转移到了这个版本,包括最新的更新。

Fixes & Changes:

修复和变更:

  • Change summoned Vex models and texture to be the 1.19.3+ version.

  • 改变召唤的恼鬼的模型,以匹配1.19.3+的版本。

  • Mod uses NeoForge.

  • 模组现在可以使用Neoforge。

Additions:

添加内容:

  • Haunted and Rotten Hanging Signs.

  • 缠魂木和朽木告示牌。

你已经到达了世界的尽头..
新建2024-05-07

common-第1张图片

Fixes & Changes:

- Added proper trail effects for Soul and Necro Bolts.

- Fixed Trampler nose position.

- Fixed several spell projectiles hitting entities that were on Grimoire of Goodwill.

- Ridden Ravagers move more slowly.

- Ender Pearls in several recipes now uses the tag forge:ender_pearls, allowing modded pearls to be used.

- Fixed bug where Servants made from Molds aren't in Follow mode when created.

- Corrupted Beam no longer obscures player's vision in first person when pointing down.

- Added new advancement after obtaining a Lightning Focus.

- Redstone Cubes can be healed by right-clicking on them with Redstone Dust/Block.

- Shift-left clicking, or right-clicking if "ownerHitCommand" is set to false, on certain servants, Ravagers, Bound Evokers, Redstone Golems, Grave Golems and Redstone Monstrosities, now shows a text to the owning player instead of killing them off instantly. 

- Retextured Updraft Focus.

- Electrocute Spell's range can be increased through Range enchantment.

 

Additions:

- Properly implemented the Redstone Monstrosity. Made using a giant mold, a new block and requires the player to read the Terminus Scroll, which are currently rarely found on End Cities. The Monstrosity can be healed by right-clicking it with Redstone Blocks.

- Rotation Spell. A simple Geomancy spell that rotates block orientation by right clicking on it.

- Scatter Spell. A Geomancy spell that summons 3 Scatter Mines around the caster, that explode after 10 seconds or if a non-allied entity walks in its vicinity.

- Whirlwind Spell. Surrounds the caster in a whirlwind that slowly rises them up and deflects mobs and occasionally arrows from them. Casting with Wind Staff increases radius and completely deflects arrows. Arrows shot by bosses are unaffected. The spell also puts the caster out of fire more quickly. It's also based on Thaumcraft's Sword of the Zephyr's ability.

- Cyclone Spell. Summons a small cyclone that functions similar to the Apostle's Flaming Tornadoes, except it deals no damage.

2024-05-03
Fixes & Changes:

- Fixed Apostle and Storm Summon Rituals not working.

- Tweaked Illager Assault json registries. Now multiple jsons with the same entity type can be added. (W.I.P)

- Illager Assault entries can now allow entities to have a chance of riding another entity.

- Liches makes different hurt noises when in Lich mode.

- Redstone Monstrosities now break Leaves like Ravagers (If mobGriefing is on).

- Improved Redstone Monstrosity's belching bombs velocity.

2024-05-01
Fixes & Changes:

- Fixed Trampler Crash

- Updated Japanese Translations.

- Changed new Servant's default damage cap from 50 to 25.

2024-04-30
common-第1张图片Fixes & Changes:

- Fixed Focus not being able to be inserted into a Focus Pack if it has 10 focuses in it.

- Fixed Whisperer Mold summon limit bug.
- Shift-right clicking a Dark Altar with an empty hand will show its range of influence. Where it will count blocks/entities for the ritual's requirements. Shift-right clicking again will stop the range from being shown.

- Dark/Grand Robes give 15% soul discount instead of 5%.

- Warlock Robes now provide Magic Resistance instead of Explosion Resistance.

- Wraiths and Warlocks' biome spawns now depend on tags under worldgen/biome/mob_spawn/ + wraith, warlock and common_blacklist. 

- Expanded biome list where Graveyards can generate in, making them less rare.

- Thunderbolt spell cost more Soul Energy and takes longer to cast by default.

- Storm Spells now give Spasm effect instead of setting targets on fire.

- Grapple spell, when cast without Wild Staff, no longer prevents fall damage.

- Properly added Grapple spell to Wild Spell Type.

- Grapple spell's vines are positioned properly if players cast the spell on their offhand.

- Grapple spell's vines have different textures when cast in the Nether and the End.

- Freezing Lamps can now occasionally fill Cauldrons with Powdered Snow.

- Ice, Squall and Redstone Golems Armor and Follow Range Attributes can be configured.

- Nearby Players screens will shake a bit whenever a Redstone Golems walks near them.

 

Redstone Golem Mold Changes:

common-第2张图片- Changed the Redstone Golem mold to be more accurate to how it's described on Rise of the Arch-Illager book.

- The chance of the Diamond Blocks turning into Obsidian is changed to 12% instead of 50%, if RedstoneGolemMold is enabled.

 

Spider Nest Changes:

- Spider Nests can now produce Spider Servants.

- Placing down a Nest will cause it to see the placer as its owner, causing Servants spawned from it to have its owner as their owner.

- To produce Spider Servants, the player can either right-click or hopper in meat item (food that heals wolves in vanilla) for it to start production.

- Can produce a variant depending on its surroundings similar to how Dark Altars takes in surrounding blocks for its rituals, but at a lesser range.

- More info can be found on respective Black Book entries.

 

Additions:

common-第3张图片- New Illager Beast, the Trampler. Pikers and Conquillagers can spawn riding on, though only on Raids or Illager Assaults. They move fast when spotting a foe, and attack them with their hooves. They also trample on nearby crops and will still fight even if their rider has fallen. Tramplers can also "wind up", where they stay in position for a bit, moving their legs, before charging at their target at high speed. 

- Electrocute Spell. The spell shoots a slow moving Electro Orb that homes onto a valid target the caster is looking at. Based on those electric orbs shot by certain mobs in Thaumcraft.

- New deco block, Haunted Lamps. Looks like Steep Lamp but with Shade Stone and Haunted Wood.

- Spasm effect. Storm Spells have a chance of giving this effect to targets. Functions similar to Poison, except the damage causes the affected to be pushed to a random direction.

- Added a new Servant that's NOT YET IMPLEMENTED fully. Will be implemented in the future.

2024-04-12
Fixes & Changes:

- If in a Woodland Mansion or structure that tagged "on_woodland_explorer_maps", the Vizier will cause all raiders within the structure's bounding box to be hostile to their target.

- Fixed bug where Ice Storms hurt their shooter.

- Tweaked how Lich Form is rendered to hopefully mitigate mod compat bugs.

- Done some recoding to hopefully fix Bulwark Focus server issues. Last testing shows Bulwark working properly on server.

- Fixed owner stack overflow crash.

- Bulwark Focus can now be applied to allied entities if caster crouch cast while looking at one.

- Casting Rotting/Osseous Spell with Ominous Staff will summon Zombie Vindicator and Skeleton Pillager respectively.

- Frost spells no longer ignore armor.

- Improved API spell type staff registry. Now spell types are assigned on staff items instead of staffs being registered on Spell Types interface.

- Added IWand interface to allow custom staffs.

- Focus Enchantments can be found on Creative Menu. For 1.19, they are found under Combat Tab, for 1.20 on Ingredients Tab.

- Retextured Haunted Trapdoor.

- Retextured Focus Bag inventory.

- Changed how Summon Limits works by disallowing the caster from casting a summoning spell if the summon limit of that summon type has been reached, instead of summoning them and having them quickly die off.

- Freeze damage from spells will deal half-damage to freeze immune entities instead of dealing no damage.

- Geoturgy Ritual requirement has changed so that it can be performed above Y-32 if the block requirement is met, and that it doesn't need specific blocks if placed under or around Y-32 and is not exposed to the sky.

- Changed Sea Amulet recipe to use Nautilus Shell instead of Heart of the Sea.

- Improved Necro Bolt animation to be much more like what looks in MCD.

- Wind Shrine Maps can be bought from Wandering Traders.

- Improved Ice Storm Focus texture.

 

Additions:

- Vizier Visages. When the Vizier hits half of their maximum health, they will summon two Vizier Visages. Vizier Visages move similar to the Vizier, but is completely invulnerable to all non-void damage. They will charge at the player much like Vexes. Vizier Visages will disappear if the Vizier that summons them dies.

- Graveyard Structure. Has same spawn rate as the Dark Manor. Wraiths spawn more frequently at the structure. There's a 1/8 chance that a bigger graveyard is generated instead of the regular one.

- Apparition Doors. Right clicking or having it receive redstone signal will cause it to be passable and transparent for a while. Also causes adjacent doors to vanish as well.

- Haunted Glass. Comes Tinted and Mob versions. Allows only players to pass through it, unless it's the Mob version where the opposite is true.

- Frost Nova Spell. Frost Nova summons a frost shockwave on the caster, freezing and damaging nearby non-allied entities. It deals half the damage of Discharge spell by default and unlike the former and Shockwave spell, can be cast on a target's location by crouch casting while looking at them.

- Ice Golems. Can be summoned by casting the new Frostborn Spell. Weakest of Goety's Golems and constructs, having 60 Health and 7.5 attack damage. Attacks by stabbing at their target or, in rare cases, summon a Frost Nova. Based on Frost Atronachs from Skyrim.

- Freezing Lamps. Slowly covers the area around it with snow or freeze nearby water sources.

- Frost Ritual Type. Requires the Dark Altar to be in a snowing biome, or surrounded with 16 Ice Blocks (Ice, Packed, Blue), 8 Snow Blocks and 4 Freezing Lamps.

- Focus Packs. An upgraded version of Focus Bags, where it can hold twice the amount of focuses. WARNING, crafting the Focus Pack with the Focus Bags will remove all the focuses within them.

- Grapple Spell. Shoots a vine hook that, when attached to a surface, pulls the caster towards it. Reminds me of a funny potato lol.

2024-04-03
Fixes & Changes:

- Fixed Monsoon/Hail Cloud Crashes.

- Ice Storm spawns in bigger size when summoned by Frost Staff.

2024-04-03
Fixes & Changes:

- Fixed Server Crash.

- Fixed players can't jump when dying while Tangled.

- Magic Ritual bookshelf requirement is changed to blocks that have enchant power. The higher enchant power, the less blocks needed, which means having 8 Crypt Bookshelves fills the ritual requirement the same way as 16 regular Bookshelves does.

- Apostle's Arrows are no longer blocked by Soul Shield Amulet

- Hellfire now deals 2 damage instead of 5% of the entity's max health, which would equal to 1 damage for entities with the max health of 20.

- Insects Swarms attack slower if they take damage.

- Conquillagers no longer pick up melee weapons.

- Necromancers have a 60% resistance to knockback

- Barricade Spell's cooldown is increased by 2 seconds if it summons a Totemic Bomb. 3 if it summons 4 Totemic Bombs.

- Tormentors no longer start dying of if spawned without Envioker.

- Hail Clouds summoned using Frost Staff will follow the non-allied entity the caster is looking at. If not looking at entity, the cloud will go towards any nearby non-allied targets.

- Ice Chunks have lower hovering time when summoned with Frost Staff.

- Ice Chunks no longer give Slowness for 5 seconds.

- Ice Spikes are turned into Ice Spears when shot from Frost Staff. Ice Spears have bigger hit box and can pierce through multiple targets depending on Potency Enchantment.

- Ice Spike Focus now uses Velocity Enchantment instead of Potency Enchantment for how far it can go.

- Moved Frost Staff first person holding position a higher.

- Reduce Corruption Beam distance to 64 from 256 blocks due to lag and performance issues.

 
Additions:

- Velocity Enchantment, increases the speed of projectiles like Soul Bolts and Necro Bolts.

- Ice Storm Focus. Based of Skyrim's Ice Storm and brought back from Goety 1, Ice Storm is a slow projectile that passes through block, damaging all nearby non-allied entities and giving them Freezing for 1 second. The projectile increases its size and range slightly the further it goes.

2024-03-31
Fixes & Changes:

- Wild Robes no longer make Arthopods neutral to the wearer. The functionality is given to Warlock Robes.

- Fixed Insect Swarm sounds playing everywhere.

- Changed Overgrown Roots recipes to use 4 Saplings and 4 Vines instead of Mangrove Roots and Jungle Logs.

- Replaced Jungle Leaves with Overgrown Roots for making a permanent Whisperer.

- Jungle Zombie Servants are no longer immune to Sunlight.

- Leapleaves will only perform a leap if they're on the ground.

- Leapleaves and Whisperers have loot tables.

- Apostles will have a 45 second cooldown before they can summon another Inferno.

- Rippers can now participate in Raids and are considered raiders.

- Cryologers can now only perform spells if they can see their target.

- Inquillagers takes longer and have longer cooldown from healing to full health.

- Slime and Magma Cube Servants now share the same loot table as their hostile counterparts.

- Improved Tormentor clothing texture.

- Removed Vizier's dying textures.

- Improved Totemic Bomb explosion shockwave particle.

- Tweaked Storm Staff texture once more.

- Research Scrolls now tell the player that they had read them already.

- Blink Spell no longer teleport the caster in the middle of the air. The spell will instead teleports the caster to the ground.

- Crouch casting the Blink Spell will teleport the caster to random location in range much like Enderman.

- Tunnel hole can no longer be overridden by flowing fluids.

- Added more advancements.

2024-03-28
Fixes & Changes:

- Fixed Whisperer death bug.

- Fixed Hostile Whisperer and Leapleaf visual bugs

- Fixed Leapleaves creation requiring the blocks to be placed at a specific direction/orientation.

- Fixed Floral entry on Black Book being in Japanese on English translation.

- Summoned Poison-Quill Vines lasts for 7 seconds, without enchantments, instead of 5.

- Summoned Quick Growing Vines will only last for 3 seconded, without enchantments, instead of 6.

- Increased Frozen Zombie Servants throw cooldown from 2 to 3 seconds.

- Changed Default configs for Entangling and Whispering Spells. Entangling Spells are cast instantaneously while having longer cooldown, and Whispering Spells' cooldown is halved.

- Wearing Wild Robes will cause Whisperers' entangle vines to deal damage.

- Corpse Blossom can now be placed in water and is waterloggable. Summoning a Whisperer through Corpse Blossom method will summon a Wavewhisperer if the plant is waterlogged.

- Wavewhisperer's underwater movement has been tweaked to be similar to Drowned and Sunken Skeletons.

- Rippers no longer target Baby Villagers.

2024-03-27
Fixes & Changes:

- Fixed Apostle, Vampire Bat crash.

- Stunned entities can no longer jump.

- Changed Stunned icon texture.

- When crouching while casting the Call spell, if there's more than one servant that shares the saved servant's type, the spell will summon all owned servants to the caster's location much like Necromancy spells do. If there's only one servant available only, the spell will summon on the caster's exact location like before.

- Discharge Focus have 100 ticks instead 80 ticks as the default cooldown.

- Discharge Focus gain less damage from Potency enchantments.

- Discharge Focus recipe has been changed.

- Nerfed Dark Robes to only provide 5% Soul discount to all spells instead of halving it.

- Nerfed Launching Focus to have less launching power. They also no longer provide Slow Falling effect.

- Rearranged Goety Illagers appearance in Raids.

- Pikers will only appear on Wave 3, 5, 6, and 7 in lower numbers than before initially, with many appearing at last waves.

- Crushers and Storm Casters will appear on Wave 4, 5, and 7.

- Cryologers will appear on Wave 2, 3 and the 7.

- Vanguard's Shields can now have a specific amount of hits they can attain before breaking through the use of NBT

- Apostles can now move while casting spells in the Nether.

- Retextured Ectoplasm, and Savage Tooth textures.

- Lichdom being obtainable in Survival can be disabled through goety.toml.

- Removed Better Combat weapon tags from Goety staffs.

 

Additions:

- Quick Growing Vines, Quick Growing Kelp, Poison-Quill Vines, Poison Anemone, Whisperers, Wavewhisperers and Leapleaves. Functions similar to their Minecraft Dungeons counterparts, but are summon-able as allies to players. Whisperers, Wavewhisperers and Leapleaves can be healed by their summoner by right-clicking on them with Bone Meal.

- Overgrowth Spell. Summons Quick Growing Vines similar to Barricade Spell, or a Poison-Quill Vines when crouching. When cast on water, summons their water counterparts.

- Swarm Spell. Spews insects on targets in front of the caster. If a target dies, it spawns a friendly Insect Swarm that will attack non-allied targets.

- Entangling Spell. Casting the spell while looking at a target will summon Entangle Vines on the target's feet. Entangled targets cannot move or jump, but can still attack and use items. If Entangle Vines are spawned without a target, it won't entangle any other entities.

- Whispering Spell. Summons Whisperer servants. When cast on water, summons their water counterpart.

- The 4 above spells are part of the new Spell Type: Wild.

- Wild Staff. Empowers all Wild spells in certain ways, such as casting Entangling spell will summon Entangle Vines on the feet of up to 8 non-allied targets nearby.

- Wild Robes. Halves Wild Spells soul cost, gives immunity to Poison and Acid Venom, and Arthopods become neutral towards wearer. Visually based on Leshy from Witcher 3. Wearing causes Poison-Quill Vines, Jungle Zombie and Mossy Skeleton Servants to give Acid Venom effect instead of Poison. Acid Venom functions the same as Poison but affects all mobs. Also causes Whisperers and Leapleafs to slowly heal themselves using their summoner's soul energy. Wearing the robes should also allow the wearer to pass through owned Quick Growing Vines/Kelp.

- Overgrown Roots and Corpse Blossom blocks. Overgrown Roots are crafted in 4s on Crafting Table with 4 Jungle Logs, 4 Mangrove Roots and a Bone meal. Corpse Blossoms spawn on Jungle biomes naturally or crafted by putting Spore Blossoms on Cursed Infuser. Are used to create Wild Spells, Whisperers and Leapleaves.

- Added Frost Staff.

- Casting a Rotting/Osseous Spell with either Frost or Wild staff will always spawn 2 Servants at a time, with the Servants always being the variant related to the Staff, ie. Frost Staffs will always summon 2 Frozen Zombies or Strays, Wild Staff summon 2 Jungle Zombies or Mossy Skeletons.

- Inferno. Replaces Skeleton Villager Servants in Apostle fights.

- Infernos are not sensitive to water like their Blaze counterparts, and can float on Lava.

- Infernos move on land much quicker than Blazes as well.

- Infernos shoot Hell Bolts, which deals damage to even fire immune entities.

- When hitting a block or target, Hell-bolts will summon a Hellfire entity on the location. It functions similar to Ice Bouquets, but it deals damage more rapidly, lasts longer, and temporarily halts health regeneration.

- Malghast will now shoot Hell Blasts, which are similar to Hell Bolts shot by Infernos, but has explosive range AOE and spawns 5 Hellfires instead of 1. Still occasionally barfs a regular fireball though. Same with Apostle on their first phase.

- Added custom item sprite for Crystal Balls

- Introducing Surrounding based Soul Cost. Depending on the Spell Type, the Soul Cost can either be reduced or increased depending on where the caster is located or the current weather phenomena. For instance, Frost Spells' soul cost are reduced if the caster is in a Snow biome, Nether Spells if the caster is in the Nether, etc. Can be disabled in goety-spells.toml.

- Added some compatibility with Iron's Spells and Spellbooks, by providing several Goety Illagers and Apostle some resistance to certain specific Magic School types.

- Rippers. Rippers spawn as part of Illager Assaults where they chase after the player. They can come in different sizes, with bigger having higher health, speed and attack. They will follow any nearby illager if they're not aggressive. Much like Zombies on harder difficulties, they can very rarely summon reinforcements of themselves when hurt by their target.

2024-03-13
Fixes & Changes:

- Fixed Nameless Staff not summoning 3 Haunted Skulls at once.

- Illager types can now be added to Illager Assaults by putting json files under a directory/folder named "illager_assault".

- Visual improvements on Ice Chunk impact, Scatter Mine aura and Soul Heal spell effect.

- Cryologers can summon Ice Chunks on Hard difficulty, if enabled through config in goety-mobs.toml. Disabled by default.

- Improved Redstone Golem walk animation.

 

Additions:

- Secluded Igloo. A new structure that contains a Cryologer.

- Snow Bricks blocks. Snow Bricks are craft-able with 2 Snow Blocks and 2 Stone Blocks on a 2x2 crafting pattern.

- Brewing now has a leveling system. Every time you bottle a successful brew, you will attain some bottling progress. By default, every 20 brews you bottled will give you 1 bottling level. A Bottling level allows you to bottle up an extra amount of brew. By default, you can have a max Bottling Level of 5. (Yes, this is based on Witchery's bottling level system).

2024-03-09
Fixes & Changes:

- Remodeled the Vizier a bit, they now have an animation when summoned through Dark Scrolls.

- Storm Casters take 85% damage from shock attacks instead of half.

- Nerf Hammers default attack speed from 0.6 to 0.5.

- Improved Frozen Zombie servant's snowball trajectory.

- Skeleton Servants, summoned by players wearing a Necro Cape or Necromancers, will no longer have a chance of shooting Weakness arrows. Instead, their arrows will pass through allied mobs and players.

- Storm Casters and Preachers now drop 10 experience.

- Empowered Crushers will drop 3x the normal experience they usually drop.

- Improved Robe Capes positioning.

- Fixed Wind Shrine Illagers not being persistent

- Reworked Illager Assault codes internally. They now use a similar method to pick illagers, much like vanilla raids, and allow external mods to register their own illagers to assaults.

- Charging Spells, like Fire Breath and Corruption, now have a configurable Charge Up time, where the player has to keep holding down right-click on their wand/staff before the spell occurs. All Charge Up time for the current spells are 0 by default.

- Ring of the Dragon Fire and Frost Breaths' particle movement and animation have been improved. Dragon Frost Breath uses different particle textures than the usual.

- Fixed Bound Evoker holding items while their arms are crossed.

- Witch's Poles can now increase the range for a brew to apply towards Taglocked entities.

- Wind Blowers will put out fires in its range that aren't on Netherrack or other blocks that provide infinite burn.

 

Additions:

- Cryologers. A spellcasting Illager that can spawn as part of an Illager Assault or in Raids if a player has high enough Soul Energy. They have the ability to summon Hail Clouds, new destructible Glacial Walls and breath Frost on enemies. Drops 10 experience, Emeralds, Packed Ice and Blue Ice.

- Storm Robes. Have the same slow fall function as Wind Robes, but also provide 85%, by default, shock resistance. Halves Storm Spells costs, but not Wind Spells.

- Frost Robe skin variant that takes Cryologer's Robe texture.

- Discharge Focus. Summon an electrical shockwave the same way as the Storm Caster does. Does less damage and cost less than Shockwave Spell.

2024-03-05
Fixes & Changes:

- Fixed Ring of Force recipe not being available.

- Fixed Witch Cauldron not properly applying brew effects to Taglock entities.

- Fixed Storm Caster's loot table bug.

- Fixed Silk Touch Hammers not working.

- Improved Crusher walking animation.

- Crushers now have 75% knockback resistance.

- Crystal Balls no longer need to be away from sunlight to see another creature's perspective.

- Updated translations. Also fixed Pulverize and Corrosion effect translations not being available when read on Witch's Brews.

- Giving your Necromancer Servants a Soul Jar will not only consistently increase their health and number of projectiles, but also increases their size.

- Increased default Corrupted Beam damage from 1 (0.5x❤️) to 10 (5x❤️) per tick.

2024-03-04
Fixes & Changes:

- Fixed Doppelgangers Equipment bug.

- Fixed wonky Skull Lord's laser radius of effect.

- Wearing Witch's Hat in moonlight, while wearing Witch's Robes, will slowly charge the Robe's brewing fuel.

- Hail/Monsoon Clouds will have a 5 second lifespan when spawned through commands

- Using a Taglock Kit with your own taglock on a Crystal Ball will cause you to have a birds eye view of your position.

- Fixed sound not being played when using Taglock Kit on a Crystal Ball.

- Wands/Staffs don't hurt Servants even if "OwnerAttackCancel" config is set to false.

 

Necromancer Tweaks:

- Necromancers will no longer internally be holding a Necro Staff. They still visually hold a Necro Staff.

- Necromancer bolts deal less damage as a consequence unfortunately.

- Necromancer's number of projectiles and max health can be increased by using a Soul Jar on them.

- Necromancers can be right-clicked with Spooky and Vanguard Focuses to be able to summon Wraiths and Vanguards. They have a 5% chance of summoning a Wraith and 15% of summoning a Vanguard instead of a Zombie.

- Right-clicking on your owned Necromancer with an empty hand will cause them to summon an Zombie Servant, or potentially other types of undead Servants if you gave them the respective Focus beforehand, that's owned by you directly. They have a cooldown on when they can do this, right-clicking on them during the cooldown will cause them to shake their heads.

- Necromancers can no longer summon baby zombies.

- Necromancers dropping Soul Jars or their servants having limited lifespans can be configured.

 

Additions:

- Tunnel Focus. Functions similarly as Thaumcraft's Portable Hole, where right-clicking on a surface will summon a temporary tunnel that entities can pass through before returning the blocks back in place.

- Crushers. A new Illager type that replaces Vindicators on Wind Shrines. They will attempt to smash their targets with their hammers, dealing AOE attack similar to Squall Golems. If they get struck by lightning, they will become bigger, and deal chain lightning attacks. Can potentially drop their hammer and drops Iron Ingots and Emeralds.

- Storm Caster. Replaces the Preacher and a Pillager on Wind Shrines. Summons Monsoon Clouds, an electric shockwave if their target is near them and shoot electric currents. Drops Copper Ingots, Emeralds and Redstone dusts.

- Great Hammers. Can be crafted through Forge Ritual or rarely dropped by Crushers. Have low attack speed and much like Scythes, deal AOE and attack speed goes faster if player does not hold any items offhand. Unlike Scythes, AOE only applies if attack recharge is full. Can mine 3x3 pickaxe-able blocks but have lower mining speed. Right-clicking on a Block of Iron with the hammer will transform it into a Damaged Anvil.

- Stormlander. Does the same as Great Hammers, but when performing AOE, it'll perform chain lightning attack as well. Cannot be crafted and can only be obtained by killing an empowered Crusher with a low chance.

- Ring of Force. Wearing it will cause Telekinesis spell to make living entities that's affected to slowly lose breath and take damage.

- Corrosion Brew Effect. Causes most blocks that's within the brew's radius to disappear, except for Obsidian which will drop into its item form. Mobs/Players' armor will take lots of damage when within brew's radius.

- Pulverize Brew Effect. Basically Pulverize spell in brew form.

2024-02-19
Fixes & Changes:
修复与更改:

- Squall Golems can now attack mobs when in Stand By mode.

- 呼啸傀儡现在可以在待机模式下攻击怪物。

- Slime and Magma Cube Servants can now be commanded to Stand By, Wander and Follow.

- 史莱姆和岩浆怪仆从现在可以被命令待命、漫游或跟随。

- Slime and Magma Cube Servants max size they can obtain through Slime/Magma Block is now configurable.

- 史莱姆和岩浆怪仆从可以通过史莱姆/岩浆块获得的最大尺寸现在是可配置的。

2024-02-18

common-第1张图片Additions:

  • Squall Golems. Requires the player to find and read a Mistral Scroll, found in the new Wind Shrines. Much like in MCD, Squall Golems will spawn inactive and invulnerable. To activate it, the player must bind the golem with a Resonance Crystal, by left-clicking the golem with it and activating the Crystal by placing it in the world and having a Wind Blower blow on it. Can Follow and Stand By, but cannot wander. When inactive or in activating/deactivating animation, the Golem is immune to non-void damage. Damaged golems can be repaired by right-clicking Jade/Jade Blocks on them.

  • Slime and Magma Cube Servants. Made by right-clicking a Slime/Magma Block with an Animation Core.

  • Resonance Crystal. Resonance Crystal are activated when a Wind Blower, Shade or Marble variants, are blown on it. Resonance Crystals also gives of Redstone power when er, powered.

  • Highrock blocks. Polished Highrock blocks are used to make Squall Golem mold. The rest are decorative.

  • Wind Shrines. Found in Peak biomes. Contains Mistral Scroll and some loot.

  • Geoturgy Ritual. A new ritual for all those curios (ie, amulets, rings) since magic rituals are required for too many recipes.

  • Grimoire of Goodwill. Works inversely from Grimoire of Grudges, where left-clicking on a mob/player adds them to the player's goodwill list, where servants will not attack them no matter what. Doing this will remove the mob/player from the the player's grudge list, and vice versa.

  • Feline Amulet. Wearing it causes Creepers to flee from Players and Phantoms to not target them. Recipe requires a sacrifice of a cat or ocelot (doesn't have to tamed, or yours though).

  • A marble variant of the Wind Blower.

Fixes & Changes: common-第2张图片

  • Undead mobs in the Crypts will now be hostile towards players wearing Necro Set (Can be disable in config).

  • Fixed Amulets rendering on player model.

  • Pulverize Focus now use Recipe Json to pick which blocks is pulverized into what, including turning into items.

  • Improved Wind Blower mechanics.

  • Renamed "map" to "summons" for goety commands. Removed summon_noaigen.

  • Storm spells deal 1.5x more damage to mobs/players in water or rain.

  • Fixed Storm spells bypassing walls.

  • Fixed Philosopher's Stone not disappearing after using up all durability.

  • Storm Rituals should be able to use marble, jade and indented gold to work.

  • End Walk Focus now uses Magic Ritual to craft.

  • Shadow Walk now deals 1.25x more damage instead of 2.0x per level.

  • Fixed Shadow Walk bypassing Apostle's and Vizier's damage cap

  • Fixed Hyperfocus advancement only being obtaininable by having all focuses in inventory, which is not possible usually.

  • Fixed Here We Go Again... advancement not properly formatted in 1.20.1

  • Fixed Storm Ritual not registering Marble Sky ritual setup.

  • Call Focus and Command Focus now register servants by left-clicking on them instead of right-clicking. This makes it work on Creative mode.

  • Consequently, certain items that rely on left-clicking on mobs should work on owned servants.

  • Optimizations on player and witch cauldron ticks made by Mephodio on Github.

2024-02-10

Fixes & Changes:

修复与更改:

  • Fixed Server Crash

  • 修复服务器崩溃。

  • Added new Chinese Translations.

  • 添加新的中文翻译。

2024-02-07

common-第1张图片Fixes & Changes:

  • Fixed Potted Windswept Sapling not having blockstate.

  • Dark Altars and Pedestals can now be waterlogged.

  • Made Steep Lamp a bit larger and tweaked its texture.

  • Added crafting recipes for Crypt Blocks from Crypt Stone.

  • Werewolf mod compat crash should be fixed.

  • Changed Windswept Bookshelves texture.

  • Changed top texture orientation for Compacted Windswept Planks.

  • Witch Poles are now taller and more accurate to MCD.

  • Improved Snap, Blast and Berserk Fungus hitbox to match their render more properly.

  • Tweaked Soul Bolt texture.

  • Improved fire particles for Braziers, Wraiths and Ring of the Dragon boosted Fire breaths.

  • Tweaked Wraith's and its flame particle textures to be more accurate to how it's presented in MCD.

  • Wraiths AI has been tweaked so that, after a while, they will attack instead of teleporting away if their target is near them.

  • Apostles now walk on Lava.

Additions:

common-第2张图片

  • End Walk Spell. Based on Ghostwalk spell from Skyrim mod, Apocalypse: Magic of Skyrim, the spell gives the player complete invisibility for 10 seconds, initially, that can be broken by placing/breaking blocks, damaging or interacting with mobs. When invisibility is broken, the player is teleported back to the position where they cast the spell. (Warning, does not close Trading menu with Villagers once player breaks invisibility).

  • Eruption Spell. Based on Volcano spell from the same Skyrim mod above. Summons a small volcano that will spew pyroclastic rocks to the sky which will then fall and hit the ground or non-allied mobs and explode.

  • Summon Thrall rituals. Necroturgy Rituals that allows the player to summon an Undead Servant that does not have a limited lifespan like servants summoned through Wands/Staffs.

  • Cracked Marble, Slate Cornered Marble and Gold Covered Marble blocks. New decorative marble blocks.

2024-01-30

common-第1张图片

Fixes & Changes:

修复和更改:

  • Players can now move while Focus or Brew Wheel are open.

  • 玩家现在可以在聚晶圆环或者药酿圆环打开时移动。

  • Added animations to Redstone and Grave Golems going in and out of Standing By mode.

  • 增加了红石傀儡和墓灵巨像进出待命状态的动画。

  • Added and move several Item configs to their own file: goety-items.toml.

  • 将几个物品配置添加并移动到它们自己的文件:goety-items.toml。

  • Witch, Warlock and Frost robes resistances are now configurable.

  • 女巫、术士和冰霜长袍的抗性现在可配置。

  • Fixed Players not being visible to mobs just by wearing Illusive Robes.

  • 修复了玩家只穿幻术师长袍时无法被生物看到的问题。

  • Illusive Robes now renders Players less visible to mobs when invisible yet still wearing armor.

  • 幻术师长袍现在使玩家在隐身但仍穿着盔甲时,减少生物的能见性。

  • Tweaked Recall and Vanguard Spell casting sounds.

  • 调整了回溯和先锋法术的施法音效。

2024-01-24

common-第1张图片

Fixes & Changes:

修复与更改:

  • Fixed Rotten and Windswept Leaves being transparent on Fast Graphics.

  • 修复了流畅画质中朽木树叶和风袭树叶透明的问题。

  • Rotten Wooden Blocks are now no longer fireproof.

  • 朽木方块现在不再防火。

  • Retextured Windswept Leaves.

  • 重修风袭树叶的纹理。

  • Retextured Steep Lamp On texture.

  • 重修咒染木灯的纹理。

  • Properly tagged new Windswept, Steep, Indented Gold, Marble blocks as well as other blocks.

  • 使新的风袭木方块、咒染木方块、平滑金块、大理石方块拥有了正确的标签。

  • Changed Recipes for Indented Gold, and several Steep Wood Blocks.

  • 更改了平滑金块和一些咒染木方块的配方。

  • Increase Telekinesis Spell Range and allow mobs to take fall damage with it.

  • 增加原力聚晶的法术范围,并允许生物受到摔落伤害。

  • Wind Blast Focus can now be enchanted with Potency and Range.

  • 风爆聚晶现在可以被附魔强效和范围。

Additions:

添加内容:

  • Slate Glazed Marble Block. Decorative Block that works similar to Glazed Terracotta.

  • 带釉石灰岩方块。功能类似于带釉陶瓦的装饰性方块。

  • Marble and Slate Marble Stairs.

  • 大理石和石灰石楼梯。

  • Steep Button and Pressure Plate.

  • 咒染木按钮和压力板。

  • Steep Wood Slabs.

  • 咒染木台阶。

2024-01-20

common-第1张图片Fixes & Changes:

修复与更改:

  • Having a tamed black cat (ones that spawn in Swamp Huts) nearby a Witch's Cauldron gives the player a chance of getting an extra brew.

  • 在女巫坩埚附近驯服一只黑猫,可以让玩家有机会获得额外的药酿。

  • Lowered Black Iron and Dark Helmet visual positions.

  • 降低了黑铁和黑暗头盔的视觉位置。

  • Enviokers no longer summon Tormentors or shoot Swords if they cannot see their target, they can still summon fangs however.

  • 如果看不到目标,恶妒者将不再召唤折磨或发射飞剑,但是仍然可以召唤尖牙。

  • Tweaked Illager Assaults to not occur if player is 32 blocks below the surface and not expose to the sky.

  • 调整了灾厄猎杀,当玩家在地面以下32个方块,并且没有暴露在空中时,灾厄猎杀不会发生。

  • Pulverize Spell can be enchanted with Radius, which allows blocks surrounding the picked block to be pulverized as well.

  • 瓦解聚晶可以附魔半径,这会增大瓦解方块的范围。

  • Thunderbolts from Thunderbolt Focus, can now have a chance of giving targets Tripping effect, and summon a Lightning Bolt on their location. Chance increases for both of them if cast within an open Thunderstorm.

  • 雷霆聚晶发射的大闪电,现在有几率对目标造成滑跌效果。如果在开阔的雷暴中施法,就有几率在目标所在位置召唤一道闪电。

  • Updated Hyperfocus advancement to contain new recent focuses.

  • 更新了“聚晶收集狂”进度,以包括最近更新的聚晶。

  • Improved Servant positions when summoned underground.

  • 改进了在地下召唤时仆从的位置。

  • Variants of the Zombie and Skeleton Servants have their own configurable attribute blocks in goety-attributes.toml.

  • 僵尸和骷髅仆从的变种在goety-attributes.toml中有自己的可配置属性模块。

  • Zombie Servants and variants' natural armor points are now configurable.

  • 僵尸仆从和其变种的自然护甲值现在可配置。

  • If "starterTotem" is enabled on goety.toml, Players will receive Totems of Roots instead of Souls.

  • 如果在goety.toml上启用了“starterTotem”,玩家将收到根之图腾而不是灵魂图腾。

  • Reorganized Textures and texture paths for several mobs.

  • 重组了几个生物的纹理和纹理路径。

  • Improved Skeleton Servants and variants overlay texture and model.

  • 改进了骷髅仆从的变种的覆盖纹理和模型。

  • Retextured Stray Servants to be more in line with the new Skeleton Servant variant textures.

  • 重修流浪者仆从的纹理,使其更符合新的骷髅仆从变种纹理。

  • Apostle servants will instantly die if their Apostle dies or despawns.

  • 如果使徒死亡,使徒的仆从也会立即死亡。

  • Fixed Witch Poles dropping itself if broken on their upper half on Creative Mode.

  • 修复了在创造模式下女巫之杖在上半部分破坏时会掉落的问题。

Additions:

添加内容:
common-第2张图片

  • Frozen and Jungle Zombie Servant Variants. Frozen Zombie Servants are summoned by casting Rotting Spell on an area that snows and Jungle Zombie Servants have 1/2 a chance of being summoned when casting on a Jungle Biome. Frozen Zombies throw Snowballs and gives Slowness like in MCD. Jungle Zombies have poison attack.

  • 霜冻和丛林僵尸仆从。霜冻僵尸仆从可以通过在下雪的地区施放腐烂法术来召唤。而丛林僵尸仆从在丛林生物群系中施法时有1/2的几率被召唤。霜冻僵尸会扔雪球,给予缓慢效果,丛林僵尸的攻击可以使目标中毒。

  • Mossy and Sunken Skeleton Servant Variants. Mossy Skeleton Servants have 1/2 a chance of being summoned when casting Osseous Spell on a Jungle Biome. Sunken Skeleton Servants are summoned when casting underwater and the initial spawn position is underwater as well. Mossy Skeletons shoot poison arrows like in MCD. Sunken Skeletons shoots with a Crossbow and shoots Harpoons that are unaffected by water.

  • 青苔和沉溺骷髅仆从变种。在丛林生物群系中施放骨质法术时,青苔骷髅仆从有1/2的几率被召唤。当在水下施法时,沉溺骷髅仆从会被召唤出来,初始生成位置也在水下。青苔骷髅可以射出毒箭。沉溺骷髅用弩射出鱼叉,射出的鱼叉不受水的影响。

  • Marble Blocks and variants. Obtained by placing Calcite on a Cursed Infuser, or surrounding a Totem of Roots/Souls with 8 Calcite.

  • 大理石方块和变种。通过将方解石放置在诅咒注入器上获得,或者用8块方解石围绕一个根之图腾/灵魂图腾。

  • Indented Gold Blocks. Obtained by surrounding a piece of Marble with 8 Gold Ingots.

  • 平滑金块。使用8个金锭围绕一块大理石合成获得。

  • Marble, Indented Gold and Jade blocks can be used to make a Sky Ritual setup, without the need of the Dark Altar to be 128 blocks or above.

  • 大理石、平滑金块和玉块可以用于制造天空仪式结构,而不需要黑暗祭坛的高度在y轴大于等于128的位置。

  • Windswept Wooden blocks. Obtained by finding Windswept Trees on Mountain biomes much like Jade Ores. Purely decorative.

  • 风袭木方块。通过在山地生物群系中寻找风袭树木获得,仅用作装饰。

  • Steep Wooden blocks. Obtained by placing a Windswept Wood on a Cursed Infuser, or surrounding a Totem of Roots/Souls with 8 Windswept Wood. Purely decorative.

  • 咒染木方块。通过将一块风袭木放在一个诅咒注入器上,或者用8块风袭木围绕一个根之图腾/灵魂图腾,仅用作装饰。

  • New Mini-Boss Respawning mechanic. Right-clicking on an unlocked Pithos or used Crystal Ball, that's within their original structure, with a Respawn Anchor will cause them to be able to resummon their bosses and, in the former case, regenerate loot. Each resummoning mechanic can be disabled through goety.toml. Idea came from Discord suggestion.

  • 新的小Boss重生机制。在小Boss原有的结构内,使用重生锚右键点击一个未锁定的陶瓷坛或者一个使用过的水晶球,就可以让这些方块可以重新生成小Boss,并且使陶瓷坛原有的战利品重新生成。每个重新生成小Boss的机制都可以通过goety.toml禁用。这个想法来自Discord建议。

  • Telekinesis Focus. Makes an entity, that the caster is pointing at, float in front of them while casting. If caster takes damage, they will stop casting the spell and cannot cast it for the next 5 seconds. Initially, can only hold entities that are smaller or similar size towards the caster. Doesn't work on entities that have equal or more 100 max health (by default), or part of the "telekinesisBlackList" config on goety-spells.toml.

  • 原力聚晶。施法时,使施法者指向的实体漂浮在他们面前。如果施法者受到伤害,他们将停止施法,并且在接下来的5秒内无法施法。最初,只能控制比施法者小或尺寸相近的实体。对生命值大于等于100的实体无效(默认情况下),或者对goety-spells.toml上的“telekinesisBlackList”配置内的实体无效。

2024-01-01

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Fixes & Changes:

修复和更改:

  • Zombie Ravagers can be transformed into Tamed Ravagers through the same method as curing Zombie Villagers.

  • 僵尸劫掠兽可以通过与治愈僵尸村民相同的方法,转化为驯服的劫掠兽。

  • Nerfed Illague by making it so it can now be instantly cured through drinking milk or wartling egg. Mobs also gain them at a lower duration from Conquillagers.

  • 灾厄瘟疫现在可以通过饮用牛奶或者使用地狱疣蛋立即治愈,生物也会更快地被征服者感染。

  • Rotting Spells now have a chance of summoning a Baby Zombie Servant. The chance can be changed in goety-mobs.toml.

  • 腐烂法术现在有几率召唤一个小僵尸仆从,这个几率可以在goety-mobs.toml中修改。

  • Dark Armor pieces now provides minor magic, fire and explosive resistance.

  • 黑暗盔甲现在提供轻微的魔法、火焰和爆炸抗性。

  • Increase Forbidden Fragment loot amount in Crypt Pithos.

  • 增加墓穴中禁书片段的数量。

  • Fixed Doppelganger no owner crash.

  • 修复了替身没有主人时崩溃的问题。

  • Pendant of Hunger and Soul Shield Amulet now appears on the player's model.

  • 饥饿吊坠和灵魂盾护身符,现在出现在玩家的模型上。

  • Properly tagged Cursed Paladin Armor set to forge armor tags.

  • 正确地让诅咒圣骑士盔甲拥有了forge盔甲的标签。

  • Removed unused Zombie Villager Servant.

  • 移除未使用的僵尸村民仆从。

Additions:

添加内容:

  • Black Iron Armor. A mid-game armor set that has, by the default, the same armor points as regular Iron Armor but with 2 toughness and minor magic, fire and explosive resistance. Replaces Iron Armor in Dark Armor recipes.

  • 黑铁盔甲。一套游戏中期的盔甲,默认情况下,和普通铁甲有相同的护甲值,但是有2点盔甲韧性和少量的魔法、火焰和爆炸抗性。取代黑暗盔甲配方中的铁甲。

  • Skeleton Pillagers. A variant of the Skeleton Servant that can be summoned by casting Osseous Spell when within a Pillager Outpost. They have same stats (by default) as Vanilla Pillagers but moves slower.

  • 骷髅掠夺者。骷髅仆从的一种变体,可以在掠夺者前哨站内通过施法召唤。他们和普通掠夺者有相同的属性(默认情况下),但是移动速度更慢。

  • Zombie Vindicators. A variant of the Zombie Servant that can be summoned by casting Rotting Spell when within a Structure that's under "on_woodland_explorer_maps" tag (ie. Woodland Mansions). They have same stats (by default) as Vanilla Vindicators but moves much slower.

  • 僵尸卫道士。僵尸仆从的一个变种,当玩家在一个拥有“on_woodland_explorer_maps”标签的建筑内时(比如在林地府邸),可以通过施放腐烂法术来召唤它。他们拥有和普通卫道士一样的属性(默认),但是移动速度要慢得多。

  • Focuses now have tooltips that summarizes the spell it performs.

  • 聚晶现在有提示栏来简要概括它的法术。

2023-12-22

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Fixes & Changes:

修复和更改:

  • Improved API so that custom spells can configure its own Soul Cost, Cast Time and Cooldown based on the certain changes on the player (ie, wearing specific curios or holding certain items).

  • 改进了API,使得自定义法术可以根据玩家的特定变化(例如佩戴特定的饰品或持有特定的物品)来配置自己的灵魂成本,施法时间和冷却时间。

  • API can be used to create new custom armor(not existing armor unfortunately) that provides soul discount per piece like the Dark Armor.

  • API可用于创建新的定制盔甲(不幸的是,不是现有的盔甲),像黑暗盔甲一样每件提供灵魂折扣。

  • Tweaked the exterior of Dark Manors. Interior only receive very minor changes.

  • 调整了黑暗庄园的外观,内饰只有很小的变化。

  • Haunted Skull Projectiles, when hit through other projectiles or melee, will prematurely explode when not emitting an aura.

  • 当被其它弹射物或近战击中时,缠魂飞颅会提前爆炸。

2023-12-19

common-第1张图片

Fixes & Changes:

修复与更改:

  • Updated mod's license to be MIT.

  • 更新了模组的许可证。

  • Fixed server crash when casting without a focus.

  • 修复了无聚晶施法时的服务器崩溃。

  • Fixed Witch/Warlock traded maps not properly show Blighted Shack location.

  • 修复了女巫/术士交易的地图不能正确地显示朽坏木屋位置的问题。

  • Updated Japanese Translation.

  • 更新了日语翻译。

  • Improved Servants summoned by Hostile Servants hostility.

  • 改进了敌对的仆从召唤的仆从的敌意。

  • Slightly improved Servants navigating towards commanded position.

  • 略微改进了仆从,使命令到指定位置。

  • Wither Skull Focus can now accept Duration, Radius and Burning enchantments

  • 凋灵聚晶现在可以接受持久、半径和燃烧魔咒。

  • Tweaked a lot of internal codes to streamline Focus enchantment requirements and making an API for the mod.

  • 调整了大量内部代码,以简化聚晶附魔要求,并为模组制作API。

2023-12-17

common-第1张图片

Fixes & Changes:

修复和更改:

  • Wither Skulls, from Wither Skull Focus, damage are now configurable.

  • 从凋灵聚晶发射出的凋灵之首,现在伤害可配置。

  • Mini-Ghast Limit is now configurable

  • 迷你恶魂数量限制现在可配置。

  • Ordered goety-spells.toml by individual Spells.

  • 在 goety-spells.toml 按单个法术排序。

  • Replaced Fire Breath spell sound.

  • 替换了火焰呼吸法术的音效。

  • Thunderbolt Focus can now be enchanted with Potency, Range and Burning.

  • 雷霆聚晶现在可以被附魔强效、范围和燃烧。

  • Put Shocking, Thunderbolt and Lightning Spells into their own group: Storm.

  • 把震撼、雷霆和闪电法术放入它们自己的分组:风暴。

Additions:

添加内容:
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  • Storm Staff. Storm Spells cast from the staff are no longer affected by Lightning Rods.

  • 风暴魔杖。魔杖施放的风暴类型法术不再受避雷针影响。

  • Ring of the Dragon. When worn on Curios Ring slot, Fire and Frost Breath spells deal double damage and affect blocks.

  • 龙息戒指。当佩戴在饰品戒指槽上时,火焰和霜冻呼吸法术造成双倍伤害并影响方块。

  • Pulverize Focus. When equipped in a Wand or Staff, right-clicking on certain blocks will convert it to other types of blocks (ie. Stone -> Cobblestone -> Gravel -> Sand).

  • 瓦解聚晶。当装备在魔杖上时,右击某些方块会将其转化为其他类型的方块(如石头→圆石→沙砾→沙子)。

  • Soul Heal Focus. Initially heals the caster 2 - 8 health. Can be enchanted with Potency to increases maximum amount of health heal. Initial amount can be configured in goety-spells.toml.

  • 治疗聚晶。初始治疗施法者2-8点(-)生命值。可以附魔强效提高治疗的最大生命值。初始消耗可以在goety-spells.toml中配置。

  • Hostile Redstone Golems. Naturally spawns once on Wave 5 of a Raid. Is disabled by default in goety-mobs.toml. Golem is registered as "goety:hostile_redstone_golem" and is coded separately from the player made Golem due to using Raider codes (Being added to Raids, AI navigation, etc.).

  • 敌对红石傀儡。在袭击的第五波中自然生成一次。在goety-mobs.toml中默认是禁用的。傀儡注册为“goety:hostile_redstone_golem”,与玩家制造的傀儡分开编码,使用袭击者的AI。

2023-12-13

common-第1张图片Fixes & Changes:

修复和更改:

  • Fixed Server Crash involving Focus Cooldowns

  • 修复了涉及聚晶冷却的服务器崩溃问题。

  • Reduce Stunned effect duration from Ice Chunks from 5 to 2 seconds. Reduce Slowness duration from 10 to 5 seconds.

  • 冰块的眩晕效果时间从5秒减少到2秒,将缓慢持续时间从10秒减少到5秒。

  • Reduce default Iron Hide soul cost from 50 to 24. Increase default cooldown from 5 seconds to 25 seconds.

  • 将默认铁皮聚晶灵魂消耗从50降低到24。将默认冷却时间从5秒增加到25秒。

  • Fixed Corruption, Skull and Shocking spell not applying "spellDamageMultiplier" config

  • 修复了腐化、飞颅和震撼法术不适用“spellDamageMultiplier”配置。

  • Tweaked Ice Spike Focus texture to be less fat.

  • 调整了冰刺聚晶的纹理,以减少宽度。

  • Updated Hyperfocus advancement to also take in the latest focuses.

  • 更新了“聚晶收集狂”进度,包括最近更新的聚晶。

Additions:

添加内容:

  • Thunderbolt spell. Instead of shooting constant sparks like Shocking spell, the player will shoot one big bolt that deals more damage but has a second of casting time. Replaces Shocking Focus for Lightning Focus recipe.

  • 雷霆法术。玩家将发射一个造成更多伤害但有1秒施法时间的大闪电,而不是像震撼法术那样发射持续不断的闪电。取代了闪电聚晶配方中的震撼聚晶。

  • Bulwark spell. By default, has a 5 second casting time and a very long cooldown. The spell grants the player 4 magical shields that protects them from attacks, destroying a shield and knocking back the attacker if there's one. After a while the shields will disappear. The default initial lifespan and amount of shields are configurable. Spell is based of Scepter of Fortification from Twilight Forest.

  • 壁垒法术。默认情况下,有5秒的施法时间和很长的冷却时间。该法术赋予玩家4个魔法护盾来保护他们免受攻击,摧毁一个护盾就会击退攻击者(如果有护盾的话),过一会儿护盾就会消失。护盾的默认初始持续时间和数量是可配置的。法术是基于暮色森林护盾权杖

  • Cushion spell. Conjures a cloud that will automatically position itself to the nearest ground. Entities that fall into the cloud will have their fall damage negated.

  • 云垫法术。召唤一朵云,它会自动定位到最近的地面。落入云中的实体将被免除坠落伤害。

2023-12-08

Sorry, had to reupload to fix an important bug!

抱歉,必须重新加载,以修复一个重要的问题!

Warning! Update brings changes to configs as a whole, especially goety-spells.toml. They're now in their own config folder!

警告!更新带来了配置的整体变化,尤其是goety.spells.toml。它们现在在自己的配置文件夹中!

common-第1张图片

Fixes & Changes:

修复与更改:

  • Major changes to several spells. Spells can now have a cooldown where they cannot be cast for a duration. Other spells can still be cast, provided they're not in cooldown themselves. The cooldowns for most spells are configurable. Wands/Staff can show cooldown if enabled from goety.toml.

  • 几个法术的重要改动。法术现在可以有一个冷却时间,在这段时间内不能施放。其他法术仍然可以施放,只要它们本身没有冷却时间。大多数法术的冷却时间是可配置的。如果从goety.toml启用的话,魔杖可以显示冷却时间。

  • Barricade, Ice Spike, Iceology and Shockwave spells are now, by default, cast instantly.

  • 障碍、冰刺、冰川和冲击波法术,现在默认情况下瞬间施放。

  • Previous instant cast spells can be configured to have a cast time.

  • 以前的瞬发法术可以配置一个施法时间。

  • Fireball, Lavaball, Haunted Skull and Wither Skull spells can be configured to do block griefing or not.

  • 火球、熔岩炸弹、头颅和凋灵法术可以被配置来进行是否破坏方块。

  • Doppelgangers now uses Lich Form if their caster is on one.

  • 如果施法者在巫妖形态下使用幻象聚晶的话,替身也会使用巫妖形态。

  • Teeth Focus are more easier to craft.

  • 牙之聚晶更容易合成。

  • Retextured Focus wheel's background circle to be less white.

  • 更改了聚晶圆环的背景纹理,使其不那么白。

  • Retextured Crone Hat, Awakened Emeralds, Venomous Fangs(a bit) and Black Book.

  • 更改了巫婆帽、觉醒绿宝石、毒牙(一点)和黑暗之书的纹理。

  • Removed Warding Charm.

  • 移除守卫护符。

  • Scythes can now mine Sculk Blocks as though it has Silk Touch.

  • 镰刀现在可以采集幽匿方块,就像有精准采集那样。

  • Nerfed Ring of Want by making the Looting level equal to the Wanting level instead of adding on top of it (unless Looting level is higher).

  • 削弱渴望戒指,使抢夺等级等于渴望等级,而不是在此基础之上增加(除非抢夺等级更高)。

  • Tweaked Warlock Robes recipe.

  • 调整了术士长袍的配方。

  • Each modded Illager can now be configured to not appear in Raids.

  • 每个模组的灾厄村民现在可以被配置,可以让其不出现在袭击中。

  • Removed "Add Fuel" and "Add Bottles or Catalyst" keys to prevent too much keybinds.

  • 移除了“添加燃料”和“添加瓶子或催化剂”按键,以防使用过多的按键绑定。

Additions:

添加内容:

common-第2张图片

  • Tooltips for several Curio items to summarize each of their functions.

  • 几个饰品的工具栏来总结它们的功能。

  • Ghastly Focus. The focus allows you to summon 3 Mini-Ghasts around the player. The summons, by default, have 5 health and attacks by shooting fire charges that don't set the terrain on fire at enemies. Casting the spell while crouching will dismiss all owned Mini-Ghasts like the Vexing spell.

  • 阴森聚晶。聚晶允许你召唤3只迷你恶魂在周围,默认情况下,召唤物拥有5点()生命值,并且通过对敌人发射火焰弹攻击,不会让地形燃烧。潜行时施放这个法术会像恼鬼法术一样删除所有拥有的迷你恶魂。

  • Iron Hide Focus. Casting the focus spell will give the player Iron Hide effect, which increases their armor points by 4 per level. The effect level can be increased by enchanting the focus with potency.

  • 铁皮聚晶。施放法术将给予玩家铁皮状态效果,每一级增加4点()护甲值,效果等级可以通过对聚晶附魔强效来提高。

  • Brew Bag. Holds Throwable custom brews and can be worn on the Curio Belt slot. By default, pressing H will open the bag's inventory while pressing J, if the bag has brews in it, will open the Brew Bag circle, which is similar to the Focus Circle except that selecting a brew will cause it to instantly be thrown from the player.

  • 药酿袋。保存可投掷的定制药剂,可佩戴在饰品栏腰带槽上。默认情况下,按H将打开袋子的物品栏,而按J,如果袋子里有药剂,将打开药酿圆环,这与聚晶圆环相似,只是选择药剂会导致它立即从玩家手中投掷出。

2023-12-01

Quick festive fix update!

快速节日修复更新!

Fixes & Changes:

修复与更改:

  • Fixed Vizier not being festive this season.

  • 修复了本月灾厄宰相/维齐尔没有变为圣诞节外观的问题。

  • Viziers take full damage from void damage.

  • 灾厄宰相承受虚空伤害的全部伤害。

2023-11-30

Warning! Update brings changes to configs related to mobs. 

警告!更新带来了与生物相关的配置变化。
common-第1张图片
Fixes & Changes:

修复和更改:

  • Moved many configs relating to mobs to new goety-mobs.toml.

  • 将许多与生物相关的配置移动到新的goety-mobs.toml。

  • There's now configs to make individual servants use vanilla textures.

  • 现在有配置使个别仆从使用原版纹理。

  • Fixed Crones using high amplified brews on Normal difficulty only instead of non-Easy difficulty.

  • 修复了巫婆只有在普通难度下使用高等级药水,而不是非简单难度下的问题。

  • Fixed "vexTeleport" config not actually being used.

  • 修复了“恼鬼传送”配置实际上并没有被使用的问题。

  • Servants no longer target tamed wolves or horses that belong to their summoner.

  • 仆从不再主动攻击属于他们召唤者的驯服的狼或马。

  • Tweaked tamed Ravagers codes to allow servants to steer it (more info in Command Focus on additions).

  • 调整了驯服的劫掠兽的代码,允许仆从骑乘它(更多信息见添加内容的命令聚晶)

  • Tamed Ravagers will remain on Standing By mode even after riding and dismounting it.

  • 被驯服的劫掠兽即使骑乘和取消骑乘之后也会保持待命状态。

  • Changed how Necro Bolts are rendered.

  • 改变了死灵束的渲染方式。

  • Changed Vanguard Servant Model and Texture a bit.

  • 改变了一点先锋仆从的模型和纹理。

  • Reduce detection range for Necromancers from 35 to 16 blocks

  • 将死灵法师的探测范围从35个方块减少到16个方块。

  • Apostle's armor and toughness points are now configurable.

  • 使徒的盔甲值和盔甲韧性现在可以配置了。

  • Removed Hood texture from Witches Robes (Hedge).

  • 移除女巫长袍变种的兜帽纹理。

  • Improved Frost Robe item texture.

  • 改进了冰霜长袍的物品纹理。

  • Witches Robes and Warlock Robes variants are now crafted by placing them on a Cursed Infuser. They can be crafted into their normal variant through the same method.

  • 女巫长袍和术士长袍的变体现在可以通过将它们放置在诅咒注入器上来制作。它们可以通过同样的方法制作成正常的变体。

  • Philosopher's Mace no longer quickly break Arcas (more info in new tag on additions).

  • 贤者之杖不再能快速破坏灵魂方舟(更多信息在新的添加标签中)

  • Changed Heart of the Night recipe to no longer need Phantoms due to how they can't naturally spawn around Liches.

  • 改变了黑夜之心的配方,不再需要幻翼,因为它们不能在巫妖周围自然生成。

  • Fixed Polished Shade Stone not being craftable by stonecutting a Shade Stone.

  • 修复了磨制阴影石不能通过切石机合成的问题。

  • Improved Wind Blast particle effects.

  • 改进了风爆粒子效果。

Additions: 

添加内容:
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  • Lich Form. Purely cosmetic change that gives the player the model of a legless skeleton that emits green clouds where their legs should be. Will automatically enter this form after successfully drinking the Potion of Transformation. Can turn back to their original model and skin, and switch forms, by pressing Lich Form key (Default: N) while being a Lich.

  • 巫妖形态。纯粹的外观变化,给玩家一个无腿骷髅的模型,在他们的腿应该在的地方发出绿色的云。成功喝下万灵药后会自动进入此形态。当你是巫妖时,可以通过按巫妖形态键(默认:N)变回原来的模型和皮肤,并切换形态。

  • Command Focus. When equipped on a wand or staff, the player can right-click on a servant, owned by them, to save it into the focus, similar to Call focus. With the servant saved, right clicking on a block will cause the servant to move towards its position, provided that it's navigateable. They can move even when under Standing By mode. If right-clicked on a mob, they will move towards the mob's position, but if the mob is both owned by the player and rideable (ie, Tamed Ravagers) they will start riding them. They can still navigate to commanded position when riding a mob and can still be summoned, alongside their mount, with Call Focus. Having them ride a tamed horse in 1.19 version will look wonky due to how vanilla horses work with mobs.

  • 命令聚晶。当装备在魔杖上时,玩家可以右键单击他们拥有的仆人,将其保存到聚晶中,类似于召集聚晶。仆人被保存后,如果可以移动的话,右击方块会使仆人移动到它的位置。即使在待命模式下,它们也可以移动。如果右击一个生物,他们将向生物的位置移动,但如果生物既属于玩家又可以骑乘(比如驯服的劫掠兽),他们将开始骑它们。当骑生物时,他们仍然可以移动到指定的位置,并且仍然可以在他们的坐骑旁边被召唤。在1.19版本中让他们骑一匹驯服的马会看起来不可靠,就像原版马是如何与生物一起工作的。

  • Witches Hat and Illusive Robes variants. They function the same as their regular variant, the difference is purely cosmetic.

  • 女巫帽和幻术师长袍的变种。它们的功能与常规的变种相同,区别纯粹是外观上的。

  • "philosophers_mace_hard" tag. Philosophers Mace break blocks under the tag slowly. Currently only Arca block is tagged.

  • “philosophers_mace_hard”标签。贤者之杖无法快速破坏拥有此标签的方块。目前只有灵魂方舟含有此标签。

2023-11-24

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Fixes & Changes:

修复和更改:

  • Fixed Witch Pole Loot Table.

  • 修正了女巫之杖的战利品表。

  • Fixed Soul Shield Amulet's Wither Armor not appearing on Slim Player model.

  • 修复了灵魂盾护身符的凋灵护甲不会出现在纤细玩家模型中的问题。

  • Fire Spawn Cage functionality can be disabled through goety.toml config.

  • 可以通过goety.toml配置禁用捕捉笼功能。

  • Soul Menderer can now be mined with Iron-level pickaxes.

  • 灵魂修补器现在可以用铁镐开采。

  • Soul Menderer's blast resistance is now the same as a Block of Dark Metal.

  • 灵魂修补器的爆炸抗性现在与黑暗金属块相同。

  • Undead servants no longer heal through soul energy if their lifespan runs out and their owner doesn't wear a necro/nameless crown.

  • 如果亡灵仆从的寿命到期并且他们的主人没有佩戴死灵/无名王冠,他们将不再通过灵魂能量进行治疗。

  • Snap, Blast and Berserk Fungi can be used by Dispensers.

  • 发射器可以发射砰砰、爆裂和狂暴菌团。

Additions:

添加内容:

  • Vizier and Minister Christmas textures. On December, the two mobs will be in a Christmas themed texture. Can be disabled through goety.toml config.

  • 灾厄宰相/维齐尔和灾厄使者的圣诞纹理。在12月,这两个怪物将变为圣诞主题的纹理,可以通过goety.toml配置禁用。

2023-11-22

Sorry for the long wait! Been busy with studies! Anyhoo.

抱歉让你久等了!一直忙于学习,不管怎样。
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Fixes & Changes:

修复和更改:

  • Lich's servants will no longer be hostile to undead mobs if "lichUndeadFriendly" is enabled.

  • 如果“巫妖友好”被启用,巫妖的仆从将不再与亡灵生物敌对。

  • If the player is wearing a full Necro/Nameless Set, their servants will also no longer be hostile to undead mobs. This can be disabled through new "necroRobeUndead" config under goety-spells.toml.

  • 如果玩家穿着全套死灵/无名套装,他们的仆从也将不再与亡灵生物敌对。这可以通过goety-spells.toml下新的“necroRobeUndead”配置来禁用。

  • Fixed bug where wearing full Nameless Set won't make undead mobs neutral.

  • 修复了穿齐无名套装不会使亡灵生物中立的问题。

  • Totems of Roots/Souls are counted when held offhand.

  • 根之/灵魂图腾在副手持时被计算在内。

  • Crone Hats no longer get consumed in Sabbath rituals.

  • 在安息仪式中不再消耗巫婆帽。

  • Graverobber's Shovels break Mob Heads/Skulls quickly.

  • 掘墓者之铲可以快速打碎生物头颅。

  • Fixed Weighted crashes with Forbidden Grass Blocks.

  • 修复了被遗忘的草方块的崩溃。

  • Fixed Focus Bag being equipped instead of opening when right-clicked without crouching.

  • 修复了当玩家不在潜行时,右击聚晶包会被装备,而不是打开。

  • When summoned through rituals, summoned entities are properly positioned above the dark altar.

  • 当通过仪式召唤时,召唤的实体被正确地定位在黑暗祭坛的上方。

  • Fixed some relogging bugs surrounding Skull Lords.

  • 修复了骷髅领主重新登录的一些错误。

  • Fixed Viziers targeting baby villagers.

  • 修复了灾厄宰相/维齐尔会主动攻击幼年村民的问题。

  • Fixed crash when Vizier is charging at a null entity.

  • 修正了灾厄宰相/维齐尔向空实体冲锋时的崩溃问题。

  • Fixed Haunted Armor death bug where it doesn't fully die if it's somehow bereft of their armor.

  • 修复了缠魂甲胄如果失去盔甲不会完全死亡的问题。

  • Haunts now fly and properly float off the ground. Their bounding box are adjusted to be more accurate to their actual model size.

  • 墓灵现在可以飞行并正常飞离地面,它们的边界框被调整为更精确于它们的实际模型大小。

  • Improved Necromancers animations

  • 改进了死灵法师的动画。

  • Tweaked Cairn Necromancer's staff texture to have a similar color as the rest of it.

  • 调整了流浪死灵法师的法杖纹理,使其颜色与其余部分相似。

  • Tweaked Iron, Gold and Diamond Ravager Armor horn textures to have more depth.

  • 调整了铁、金和钻石劫掠兽盔甲角的纹理,使其更有深度。

  • Increased default Vanguard Servant damage from 6.0 to 7.0.

  • 默认先锋仆从的伤害从6.0增加到7.0。

  • Fixed Blighted Shack using Stronghold Library and Woodland Mansion loot tables for some of its chests, thus allowing the player to gain Warred and Ravaging Scrolls from them.

  • 修复了朽坏木屋的战利品箱使用要塞图书馆和林地府邸战利品表的问题,从而允许玩家从这些箱子中获得战争和劫掠卷轴。

  • Tweaked Dark Hat item texture.

  • 调整了黑暗帽子物品的纹理。

  • Tweaked Witches Robe (Hedge) texture.

  • 调整了女巫袍变种的纹理。

  • Tweaked several spells to be properly centered on a block.

  • 调整了几个法术,使它们正确集中在一个方块的中心。

  • Increase Freezing duration from 1 - 2 to 3- 4 seconds from getting hit by an Ice Spike.

  • 被冰刺击中后的冰冻时间从1-2秒增加到3-4秒。

  • Call and Recall Focus can have their summon/block set through wand/staff (For Call, only works on Non-Creative mode).

  • 召集和回溯聚晶可以通过魔杖设置召唤/方块(对于召集,仅在非创造模式下有效)。

  • Freeze immune entities, like Strays or Snow Golems, are now immune to Freezing effect.

  • 冰冻免疫实体,如流浪者和雪傀儡,现在免疫冰冻效果。

  • Updated Chinese and Japanese Translations.

  • 更新了中文和日文翻译。

Illager Assaults:

灾厄猎杀

  • Tweaked the amount of certain illager types that would appear in an assault.

  • 调整了猎杀中出现了特定类型的灾厄村民数量。

  • If a player dies to an Illager, they will receive a 1 Minecraft day rest period.

  • 如果玩家被灾厄村民杀死,他们将获得1个游戏日的休息时间。

  • Ministers will now appear if the player has 5x the configured soul energy threshold, instead of 3x.

  • 如果玩家的灵魂能量阈值是设定值的5倍,而不是3倍,灾厄使者就会出现。

  • Inquillagers will appear if the player has 3x the same threshold, instead of 2.5x.

  • 如果玩家有3倍而不是2.5倍的阈值,巡查官就会出现。

  • Conquillagers will only shoot if there's no raiders near their target (unless its them or Tormentors).

  • 征服者只有在目标附近没有袭击者时才会射击(除非是他们自己或折磨)。

  • Inquillagers won't throw Splash Potions of Harming for the same reason.

  • 巡查官不会因为同样的原因而投掷喷溅型伤害药水。

  • Inquillagers, when killed with Looting, can now drop Splash Potions of Harming.

  • 巡查官在被抢夺魔咒杀死时,现在可以掉落喷溅型伤害药水。

  • Enviokers now summon their fang fans a bit closer to each other.

  • 现在,恶妒者们生成的尖牙靠得更近了。 

  • Tormentors will start to die off if their Envioker summoner dies. Previously, they only do this in Raids, but now they do this anytime.

  • 折磨将开始死亡,如果召唤他们的恶妒者死亡,以前,他们只在袭击中这样做,但现在他们随时都这样做。

Additions:

添加内容:
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  • Piker. A new Illager that's exclusive to Illager Assaults and high Soul Energy Raids. They attack similar to Vanguards, but have a slightly shorter range, higher health, slightly higher attack and lower armor than them. They are the most numerous of the assault illagers. Their health, armor and damage are configurable under goety-attributes.toml.

  • 长矛兵。一个新的灾厄村民,专门用于灾厄猎杀和高灵魂能量袭击。他们的攻击类似于先锋,但攻击距离稍短,生命值较高,攻击稍高,护甲较低。他们是数量最多的猎杀成员。他们的生命值,护甲和伤害可以在goety-attributes.toml下配置。

  • Preacher. A new assault illager. They deal no damage nor attack in any way. Instead, they will continuously heal any injured raider 3 hearts whenever they "preach" on them. They will follow any nearby raider that's near them. They do not heal themselves, each other, Tormentors, or raiders attacking them. Their health and healing amount are configurable under goety-attributes.toml.

  • 传教士。一个新的灾厄村民,它们不会造成任何伤害或攻击。相反,他们将持续治疗任何受伤的袭击者6点(),只要对他们“传教”。他们会跟踪任何靠近他们的袭击者。他们不会治愈自己、彼此、折磨或攻击他们的袭击者。他们的生命值和治疗量可以在goety-attributes.toml下配置。

  • New Standing By pose for Vanguard Servants.

  • 先锋仆从的新待命姿势。

  • New Configs. One disables Warlocks from partaking in raids, the other two allows the player's servants to use vanilla textures instead of modded ones (ie. Zombie Servants, owned by Players, will use vanilla Zombie texture if the new "customServantTexture" config is disabled). New configs can be found under goety.toml.

  • 新配置。一个是禁止术士参与袭击,另两个是允许玩家的仆人使用原版纹理而不是模组纹理(例如如果新的“customServantTexture”配置被禁用,由玩家拥有的僵尸仆人将使用原版僵尸纹理)。新配置可以在goety.toml下找到。

2023-11-09

Fixes & Changes:

修复和更改:

  • Fixed Crones being hostile towards players wearing Witch/Warlock Robe and Witch/Crone Hat.

  • 修复了巫婆会对穿着女巫/术士长袍和女巫/巫婆帽的玩家主动攻击的问题。

  • Fixed Zombified Piglin Brute Servants using "zombifiedPiglinServantDamage" instead of "zombifiedPiglinBruteServantDamage".

  • 现在僵尸猪灵蛮兵仆从的伤害配置词条从“zombifiedPiglinServantDamage”变为“zombifiedPiglinBruteServantDamage”。

  • Fixed several sounds to use Mono instead of Stereo (ie. Redstone Golem Mine Spawning).

  • 修正了使用单声道而不是立体声的几种声音(如红石傀儡:地雷生成)。

  • Changed most of the Grave Golem's sounds.

  • 改变了墓灵巨像的大多数声音。

  • Lots of internal changes to how Spells and Custom Attributes are coded.

  • 对法术和自定义属性的编码方式进行了大量内部更改。

  • Casting Rotting, Osseous and Vanguard Spells using the Nameless Staff will always summon 7 Servants.

  • 当你使用无名魔杖施放腐烂、骨质和先锋法术时,将总是召唤7名仆从。

  • Improved Necromancers summon animation.

  • 改善了死灵法师的生成动画。

  • Magic Rituals can now accept blocks that have the word 'Bookshelf' on it.

  • 魔法仪式现在可以接受字样内有“书架”的方块。

Additions:

添加内容:
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  • A new Painting variant for Haunted Painting.

  • 缠魂之画的新绘画变种。

  • Japanese Translation.

  • 日语翻译。

2023-11-05

Fixes & Changes:

修复和更改:

  • Fixed Ravager Roar Server crash.

  • 修复劫掠兽咆哮导致服务器崩溃的问题。

  • Fixed Ravager going into wander mode when relogging back in.

  • 修复劫掠兽在重新登陆时变成闲逛模式的问题。

  • Fixed Ravager right-clicking bug.

  • 修复劫掠兽右键点击的错误。

  • Fixed Fire, Frost Breathes, Shocking and Sonic Boom taking allied mobs as valid/affected targets.

  • 修复了炎呼、霜呼、震撼和音爆法术会将队内生物作为目标的问题。

  • Fixed Wraith's arms model texture conflicting with their robe.

  • 修正了幽灵手臂模型纹理与长袍冲突的问题。

  • Fixed "lichHealAmount" config not properly registered.

  • 修复了“lichHealAmount”配置未正确注册的问题。

  • Shocking spell has been reworked so that the spell will target any nearby non-allied mobs when not directly pointing at one.

  • 震撼法术已被修改,当不直接指向附近的非队内怪物时,法术可以自动索敌。

  • Haunts now have configurable Health and Attack Damage.

  • 墓灵的生命值和攻击伤害现在可以自由配置了。

  • Punching a mob with an empty hand as a Lich gives Freezing instead of Slowness.

  • 当巫妖空手击打生物时,会给予冰冻效果而不是缓慢效果。

  • Reduced Soul Hunger duration when revived without enough Soul Energy as Lich from 10 minutes to 2 minutes.

  • 当巫妖在没有足够灵魂能量的情况下复活时,灵魂饥饿的持续时间从10分钟减少到2分钟。

  • Added Arrows to Ice Spike Focus recipe.

  • 在冰刺聚晶的合成配方添加箭。

  • Tweaked Apostle title translation to consider the 'the' part of it.

  • 调整了使徒头衔的翻译,考虑到“the”的部分。

Additions:

添加内容:

  • Dark Pressure Plate. Crafted by placing a Haunted Pressure Plate and an Ectoplasm on a Crafting Table. Responds only towards players.

  • 黑暗压力板。通过将缠魂木压力板和灵质放在合成表合成。只会被玩家激活。

2023-11-03

common-第1张图片Fixes & Changes:

修复和变更:

  • Fixed Necromancers Out of Bounds RandomSource bug

  • 修复了死灵法师的问题。

  • Fixed being able to cast spells for free if the player has no Soul Energy in Arca while having a Totem on Hotbar.

  • 修复了当玩家在灵魂方舟中没有灵魂能量而在快捷栏上有图腾时可无消耗施法的问题。

  • Fixed Recall and Call spells giving more Soul Energy if failed to cast.

  • 修复了回溯和召集法术施法失败时给予更多灵魂能量的问题。

  • Shocking and Lightning Spells are now considered Wind Spells.

  • 震撼和闪电法术,现在被认为是烈风法术。

  • Shocking and Lightning Spells, when not cast using Wind Staff, are affected by Lightning Rods.

  • 震撼和闪电法术,当不使用风之魔杖施法时,会受到避雷针的影响。

  • Made Fire/Frost Breath and Shocking Focuses more easier to craft.

  • 使火焰/霜冻呼吸和震撼聚晶更容易制作。

  • Fanged Daggers are easier to craft as they no longer require a ritual to craft.

  • 尖牙匕首更容易合成,不再需要使用仪式。

  • Tweaked Ice Spike Focus recipe.

  • 调整了冰刺聚晶的配方。

  • Modified Burning Enchantment to have (configured) levels.

  • 现在燃烧魔咒的附魔等级可配置。

  • Shocking Focus and Spell can now use Burning enchantment.

  • 震撼聚晶和法术现在可以使用燃烧魔咒。

  • Minister's Health and Attack Damage are now configurable.

  • 灾厄使者的生命值和攻击伤害现在可配置。 

  • Improved Vanguard Servant Animations.

  • 改进了先锋仆从的动画。

Additions:

添加内容:

  • Soul Taken Multiplier. A new config that's added to goety.toml. Multiplies the number of Soul Energy given by mobs as specified in the configs. The default value is 2, meaning now, unless reduce to 1, all Soul Energy granted by killing mobs are now doubled.

  • 灵魂获取倍数。一个新的配置被添加到goety.toml。增加了配置中指定的怪物的灵魂能量。默认值是2,意思是现在,除非减少到1,所有杀死小怪所给予的灵魂能量现在都加倍了。

2023-11-02

Fixes & Changes:

修复和变更:

  • Fixed Server Crash related to Shocking Spell.

  • 修复了与震撼法术相关的服务器崩溃。

  • Updated Chinese Translation

  • 更新了中文翻译。

2023-11-01

common-第1张图片Fixes & Changes:

修复和变更:

  • Fire Breath Spell now shoots Soul Fire visually.

  • 火焰呼吸法术现在视觉上发射灵魂火粒子。

  • Changed Fire Breath Focus Texture.

  • 改变了炎呼聚晶的材质。

  • Replaced Nether Quartz in Shocking Focus Recipe to Prismarine Shards.

  • 在震撼聚晶的配方中,海晶碎片被下界石英替换。

  • Replaced Wind Core with Shocking Focus in Lightning Focus recipe.

  • 在闪电聚晶的配方中用震撼聚晶替换了烈风核心。

  • Shade Stone now takes 1 second to craft using Cursed Infuser.

  • 阴影石现在使用诅咒注入器合成只需要1秒。

  • Malghasts now have their own Spawn Egg.

  • 凶魂现在拥有自己的刷怪蛋。

  • Inner textures file path changes.

  • 内部纹理文件路径改变。

2023-10-31

common-第1张图片

Fixes & Changes:

修复和变更:

  • Forbidden Piece Recipe is more cheaper, requiring 1 Echo Shard instead of 4.

  • 被遗忘的碎片的配方更便宜,需要1个回响碎片而不是4个。

  • Haunted Armor Stands can turn into Haunted Armor Servants if all armor slots are filled, even if it's not filled with proper Armor (ie. Mob Heads for helmet slot).

  • 如果所有的护甲槽都有物品填充,即使没有合适的护甲,缠魂盔甲架也可以转化为缠魂仆胄。(比如,头盔槽拥有生物头颅)

  • Night Beacons, in their item form, are now immune to fire and explosions.

  • 物品形式的黑夜信标可以免疫火焰和爆炸。

  • Wand and Staffs show Cast Time, or Cooldown if wandCooldown is enabled, of Spells if they're not instantaneous or continuous.

  • 魔杖显示法术的施法时间,或者冷却时间,如果魔杖冷却时间被启用,如果不是瞬间或者持续魔法。

  • Changed Fireball Focus Recipe to use new Fire Breath Focus as the Altar Item instead of Blaze Fire Spawn Cage.

  • 改变火球聚晶的合成配方,使用炎呼聚晶作为祭坛物品,而不是烈焰人捕捉笼。

  • Changed Ice Spike spell default casting time from 40 ticks to 10 ticks.

  • 冰刺法术默认施法时间从40游戏刻改为10游戏刻。

  • Changed Ice Spike spell casting sound.

  • 改变了冰刺法术的施法音效。

  • Changed Shockwave spell default casting time from 80 ticks to 20 ticks.

  • 冲击波法术的默认施法时间从80游戏刻改为20游戏刻。

  • Changed Shockwave spell default soul cost from 40 to 80.

  • 冲击波法术默认灵魂消耗从40改为80。

  • Cairn Necromancers shoot Ice Spikes more quicker.

  • 流躅死灵法师发射冰刺更快了。

Additions:

添加内容:

  • Fire Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of fire, which damages any non-fire immune targets in front of them and causes them to catch fire. Can be enchanted to deal more damage, increase range or increase burning time.

  • 火焰呼吸法术。移植自1.16版本,使施法者呼出一股火焰,对面前的任何非火焰免疫的目标造成伤害,并且使它们着火。可以被附魔造成更多伤害,增加射程或增加燃烧时间。

  • Frost Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of frost, which damages any non-freeze immune targets in front of them and causes them to gain Freezing effect. Can be enchanted to deal more damage, increase range or increase Freezing duration. Deals more damage to certain mobs like Blazes.

  • 冰霜呼吸法术。移植自1.16版本,使施法者呼出一股冰霜,伤害面前任何非冰冻免疫目标,并使其获得冰冻效果。可以被附魔以造成更多伤害,增加射程或延长冰冻持续时间。对某些怪物造成更多伤害,比如烈焰人。

  • Shocking Spell. Causes the caster to shoot out sparks at a single target they're looking at. Only does damage and can be enchanted to increase said damage or range of effect.

  • 震撼法术。使施法者向他们所看到的单一目标射出闪电。只会造成伤害,并且可以被附魔以增加伤害或影响范围。

  • Wither Skull Spell. Allows the caster to instantly shoot a Wither Skull at the direction they're looking at. Crouching while casting it, causes the Skull to be blue. Requires Unholy blood to craft in an Expert Nether Ritual.

  • 凋灵法术。允许施法者立即朝他们所看的方向射出一个凋灵之首。在潜行时施法,会发射蓝色凋灵之首。需要在一个专家下界仪式使用不洁之血来制作。

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