翻译可能不准确,还望各位见谅,目前翻译44条(2020/5/30更新)


# Configuration file

##########################################################################################################
# machine values
#--------------------------------------------------------------------------------------------------------#
# Values for Machines
##########################################################################################################

"machine values" {
    # The amount of power the atomic reconstructor can store.

//原子再构机可以存储的能量

    I:"Atomic Reconstructor Power"=300000

    # The Coal Generator's Energy Production in CF/tick while burning.

//煤炭发电机燃烧时产生的能量(单位:CF/t)

    I:"Coal Generator Energy Production"=30
    # The size of the farmer's farming area.  Default is 9x9, must be an odd number.

//蚯蚓(大概)耕种面积的大小。默认为9x9,必须是奇数

    I:"Farmer Area"=9
    # By default, the Item Repairer only repairs items which are repairable in an anvil. Add an item's REGISTRY NAME here if you want it to be repairable.

//默认情况下,物品修理机只修理可以在铁砧中修理的物品。如果要修复物品,请在此处添加物品的注册表名

    S:"Item Repairer Extra Whitelist" <
     >
    # If Energy Laser Relays should have energy loss

//能量激光中继器是否应该有能量损失

    B:"Laser Relay Energy Loss"=true
    # The size of the Leaf Generator's harvesting area.  Default is 7x7x7, must be an odd number.

//咀叶发电机的收割区域的大小。默认为7x7x7,必须是奇数

    I:"Leaf Generator Area"=7
    # The cooldown between two generation cycles of the Leaf Generator, in ticks

//咀叶发电机两个发电周期之间的冷却时间(单位:ticks)

    I:"Leaf Generator Cooldown"=5
    # The Leaf Generator's Energy Production in CF/Leaf

//每片树叶咀叶发电机产生的能量(单位CF)

    I:"Leaf Generator Energy Production"=300
    # The energy use of the Atomic Reconstructor's Mining Lens.

//原子再构机矿工透镜使用的能量

    I:"Mining Lens Energy"=60000
    # If true, the mining lens uses some weird math to calculate energy costs.

//如果打开的话矿工透镜将用一些奇怪的数学运算使用的能量(不大确定翻译)

    B:"Mining Lens Math"=true
    # The amount of power that the 4 tiers of oils generate in CF/t.  Ordered.

//四种燃油按顺序产生的能量(单位CF/t)

    I:"Oil Gen: Power Values" <
        40
        80
        100
        120
     >
    # The amount of time that the 4 tiers of oils work for in seconds.  Ordered.

//四种燃油的工作时间(单位秒)

    I:"Oil Gen: Time Values" <
        100
        120
        280
        400
     >
    # By default, the Vertical Digger mines everything that starts with 'ore' in the OreDictionary. If there is one that it can mine, but shouldn't be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option will apply in both modes.

// 默认情况下,垂直挖矿机会挖掘在OreDictionary(矿物辞典)中以"ore"开头的所有方块。如果有一个它可以挖掘但是不应该能让挖矿机采集的方块,把它的注册名写在这里。这些是指实际注册的物品名,例如在使用/give命令时使用的名称。这个配置选项适用于两种模式(总结:垂直挖矿机的黑名单)
   S:"Vertical Digger Blacklist" <
     >
    # By default, the Vertical Digger mines everything that starts with 'ore' in the OreDictionary. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option only applies if the miner is in Ores Only Mode.

// 默认情况下,垂直挖矿机会挖掘在OreDictionary(矿物辞典)中以"ore"开头的所有方块。如果有一个它不能挖掘但是能让挖矿机采集的方块,把它的注册名写在这里。这些是指实际注册的物品名,例如在使用/give命令时使用的名称这个配置选项。这个配置选项仅适用采矿模式(总结:垂直采矿机的采矿模式白名单)
   S:"Vertical Digger Extra Whitelist" <
     >
}
##########################################################################################################
# mob drops
#--------------------------------------------------------------------------------------------------------#
# Everything regarding Item drops from mobs
##########################################################################################################
"mob drops" {
    # Should Bat wings drop from Bats?

//蝙蝠之翼应该是蝙蝠掉落吗?

    B:"Bat Wing Drop"=true
    # If true, Mobs will randomly drop solidified XP occasionally.

//如果打开的话怪物会偶尔掉落固化经验

    B:"Solidified XP Drop"=true
    # Should Cobwebs drop from spiders?

//蜘蛛会掉落蜘蛛网吗?

    B:"Spider Cobweb Drop"=true
}
##########################################################################################################
# other
#--------------------------------------------------------------------------------------------------------#
# Everything else
##########################################################################################################
other {
    # Show Advanced Item Info when holding Control on every Item.

//在查看每个物品时显示高级物品信息

    B:"Advanced Info"=true
    # The maximum amount of characters that is displayed by the NBT view of the CTRL Advanced Info. Set to a zero to have no limit

//ctrl高级信息的NBT视图显示的最大字符数,设为0没有限制

    I:"Advanced Info NBT Character Limit"=1000
    # Show the 'Press Control for more Info'-Text on Item Tooltips

//显示"按按键获取更多信息"物品提示上的工具信息

    B:"Advanced Info Tooltips"=true
    # The size of the booklet's large font in percent. Set to 0 to use defaults from the lang file.

//以百分比表示的手册大字体的大小(不确定).设置为0将使用lang文件中的默认值

    I:"Booklet Large Font Size"=0
    # The size of the booklet's medium font in percent. Set to 0 to use defaults from the lang file.

//以百分比表示的手册中字体的大小(不确定).设置为0将使用lang文件中的默认值

    I:"Booklet Medium Font Size"=0
    # The size of the booklet's small font in percent. Set to 0 to use defaults from the lang file.

//以百分比表示的手册小字体的大小(不确定).设置为0将使用lang文件中的默认值

    I:"Booklet Small Font Size"=0
    # If true, the Lens of Color will attempt to pull from the oredict instead of only using vanilla dyes.

//如果打开,那么斑斓透镜将会尝试从矿物辞典中获取而不是仅使用原版染料(不确定)

   B:"Color Lens Oredict"=false
    # The non-Actually Additions items that are used to configure blocks from the mod. The first one is the Redstone Torch used to configure the Redstone Mode, and the second one is the Compass used to configure Laser Relays. If another mod overrides usage of either one of these items, you can change the registry name of the used items (using blocks is not possible) here.

//用于配置实用拓展方块的非该mod物品。第一个是用来配置红石模式的红石火把,第二个是用来配置激光中继器的指南针。如果其他mod改写了其中一个物品的用法,则可以在这里更改已使用物品的注册表名(不能使用方块)
   S:"Configuration Items" <
        minecraft:redstone_torch
        minecraft:compass
     >

    # The items that aren't allowed as outputs from OreDict Crusher recipes. Use this in case a mod, for example, adds a dust variant that can't be smelted into an ingot. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_item@3

//配置不允许作为粉碎机矿物辞典输出的物品。例如如果mod添加了无法熔炼成锭的粉尘,就使用这个设置。用注册表名,如果需要元数据,可以像这样添加:somemod:some_item@3(不确定)
   S:"Crusher Output Blacklist" <
     >

    # Ingots, Dusts and Ores that will be blacklisted from being auto-registered to be crushed by the Crusher. This list uses OreDictionary Names of the Inputs only.

//钢锭、粉和矿物可被列入黑名单,由磨粉机自动列入。此列表仅使用输入的OreDictionary名(不大确定,反正是磨粉机黑名单)

    S:"Crusher Recipe Exceptions" <
        ingotBrick
        ingotBrickNether
     >

    # If true, Cats drop Hairy Balls Occasionally.

//如果打开猫偶尔会掉毛球

    B:"Do Cat Drops"=true

    # If true, Actually Additions Checks for updates on World Load.

//如果打开,实用拓展会在世界加载时检查更新

    B:"Do Update Check"=true

    # The 1/n drop chance, per tick, for a fur ball to be dropped.

//每tick有1/n的几率掉落毛球

    I:"Fur Drop Chance"=5000

    # If true, the booklet should be given to the player when he first crafts something from the Mod

//如果打开,玩家第一次制作实用拓展mod的东西给予一本手册

    B:"Give Booklet on First Craft"=true

    # The ItemFood, IGrowable and IPlantable Items that can not be used to craft Mashed Food. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.

//设置不能用来制作捣碎食物的食物。这些是实际注册的物品名,例如用/give命令时使用的名称(不确定)

    S:"Mashed Food Crafting Exceptions" <
        actuallyadditions:item_coffee
     >

    # The items that aren't allowed as being generated by the Lens of the Miner. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3

//不允许由矿工透镜生成的物品。使用注册表名,如果需要元数据,可以这样添加:somemod:some_block@3

    S:"Mining Lens Blacklist" <
     >

    # By default, the mining lens has a set number of ores it can generate. If there is an ore that it should be able to generate, add its OreDictionary name followed by an @ and the weight that it should have (the higher, the more often it will generate), followed by another @ and then an s for it to generate in stone and an n for it to generate in netherrack. For instance: oreCheese@100@s would add cheese ore with a weight of 100 that generates in stone.

//默认情况下,矿工透镜可以生成一定数量的矿石,如果有一个它能够生成的矿石,添加它的OD名称,后面跟写@+权重(权重越高它生成频率越高),然后再跟写一个@,然后如果是s,表示它在石头中生成,如果是n表示再地狱中生成,例如oreCheese@100@s会添加权重为100的Cheese矿石,这些矿石在石头中生成

    S:"Mining lens Extra Whitelist" <
     >

    # If you want to be really boring and lame, you can turn on this setting to disable colored names on Actually Additions items. Because why would you want things to look pretty anyways, right?

//如果你真的很无聊那么你可以打开这个设置,在实际添加的物品上禁用彩色名字,因为你为什么要让事情看起来很美呢?对吧?

    B:"No Colored Item Names"=false

    # The items that aren't allowed to be put in the Repairer. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3

//不允许放在物品维修机的物品,使用注册名,如果需要元数据,可以这样添加: somemod:some_block@3

    S:"Repair Blacklist" <
     >

    # The items that aren't allowed to be put in the Traveller's Sack. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3

//不允许放在麻袋里的物品。使用注册名,如果需要元数据,可以这样添加: somemod:some_block@3

    S:"Sack Blacklist" <
     >

    # If true, Solidified Experience will always spawn orbs, even for regular players.

如果为true,那么固态经验总是会产生球体经验,即使是玩家

    B:"Solid XP Orbs"=false

    # By default, the Spawner Changer allows every living entity to be put into a spawner. If there is one that shouldn't be able to, put its MAPPING NAME here.

//默认情况下,刷怪笼控制工具允许将每个生物实体放入一个刷怪笼中。如果有你想要不能的把它的名字写在这里

    S:"Spawner Changer Blacklist" <
        minecraft:villager_golem
     >

    # Turn this on to make recipes for items from the mod really hard. (This is a joke feature poking fun at the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.)

//打开这个选项可以使mod中的物品的合成变得非常困难(这是一个笑话功能,为了取笑整个FTB专家模式的游戏风格。你不应该真的打开这个,因为它会让mod完全无法使用)

    B:"Super Duper Hard Recipes"=false

    # The amount of ticks waited before a TileEntity sends an additional Update to the Client
    I:"Tile Entities: Update Interval"=5

    # Should Tiny Coal and Tiny Charcoal be craftable

//能否制作小的煤炭块 木碳块

    B:"Tiny Coal"=true

    # If true, Actually Additions' Update Checker searches for updates for the Minecraft Version you currently play on.

//如果为true,则实际上AA的更新检查会搜索你正在玩的minecraft版本的更新

    B:"Version Specific Update Checker"=true

    # Should Actually Additions Loot generate in dungeons?

//在地牢里生成额外的战利品

    B:"Village and Dungeon Loot"=true

    # Should right-clicking a bowl on water blocks create a water bowl?

//用碗鼠标右键单机水做出一个装水的碗

    B:"Water Bowl"=true

    # Should the water bowl spill if you don't sneak while using it?
    B:"Water Bowl Spilling"=true

    # 11?
    I:"What is 11"=11

    # The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die.
    I:"Worm Death Time"=0

    # If true, worms will drop from tilling the soil.

//如果为true,蚯蚓会在耕地时掉落

    B:Worms=true
}


"tool control" {
    # This will disable the Black Quartz AIOT. It will not be registered. [default: false]
    B:"Disable: Black Quartz AIOT"=false

    # This will disable the Black Quartz Axe. It will not be registered. [default: false]
    B:"Disable: Black Quartz Axe"=false

    # This will disable the Black Quartz Boots. It will not be registered. [default: false]
    B:"Disable: Black Quartz Boots"=false

    # This will disable the Black Quartz Chestplate. It will not be registered. [default: false]
    B:"Disable: Black Quartz Chestplate"=false

    # This will disable the Black Quartz Helmet. It will not be registered. [default: false]
    B:"Disable: Black Quartz Helmet"=false

    # This will disable the Black Quartz Hoe. It will not be registered. [default: false]
    B:"Disable: Black Quartz Hoe"=false

    # This will disable the Black Quartz Pants. It will not be registered. [default: false]
    B:"Disable: Black Quartz Pants"=false

    # This will disable the Black Quartz Pickaxe. It will not be registered. [default: false]
    B:"Disable: Black Quartz Pickaxe"=false

    # This will disable the Black Quartz Shovel. It will not be registered. [default: false]
    B:"Disable: Black Quartz Shovel"=false

    # This will disable the Black Quartz Sword. It will not be registered. [default: false]
    B:"Disable: Black Quartz Sword"=false

    # This will disable the Diamatine Crystal AIOT. It will not be registered. [default: false]
    B:"Disable: Diamatine Crystal AIOT"=false

    # This will disable the Diamatine Crystal Axe. It will not be registered. [default: false]
    B:"Disable: Diamatine Crystal Axe"=false

    # This will disable the Diamatine Crystal Boots. It will not be registered. [default: false]
    B:"Disable: Diamatine Crystal Boots"=false

    # This will disable the Diamatine Crystal Chestplate. It will not be registered. [default: false]
    B:"Disable: Diamatine Crystal Chestplate"=false

    # This will disable the Diamatine Crystal Helmet. It will not be registered. [default: false]
    B:"Disable: Diamatine Crystal Helmet"=false

    # This will disable the Diamatine Crystal Hoe. It will not be registered. [default: false]
    B:"Disable: Diamatine Crystal Hoe"=false

    # This will disable the Diamatine Crystal Pants. It will not be registered. [default: false]
    B:"Disable: Diamatine Crystal Pants"=false

    # This will disable the Diamatine Crystal Pickaxe. It will not be registered. [default: false]
    B:"Disable: Diamatine Crystal Pickaxe"=false

    # This will disable the Diamatine Crystal Shovel. It will not be registered. [default: false]
    B:"Disable: Diamatine Crystal Shovel"=false

    # This will disable the Diamatine Crystal Sword. It will not be registered. [default: false]
    B:"Disable: Diamatine Crystal Sword"=false

    # This will disable the Diamond AIOT. It will not be registered. [default: false]
    B:"Disable: Diamond AIOT"=false

    # This will disable the Emeradic Crystal AIOT. It will not be registered. [default: false]
    B:"Disable: Emeradic Crystal AIOT"=false

    # This will disable the Emeradic Crystal Axe. It will not be registered. [default: false]
    B:"Disable: Emeradic Crystal Axe"=false

    # This will disable the Emeradic Crystal Boots. It will not be registered. [default: false]
    B:"Disable: Emeradic Crystal Boots"=false

    # This will disable the Emeradic Crystal Chest. It will not be registered. [default: false]
    B:"Disable: Emeradic Crystal Chest"=false

    # This will disable the Emeradic Crystal Helmet. It will not be registered. [default: false]
    B:"Disable: Emeradic Crystal Helmet"=false

    # This will disable the Emeradic Crystal Hoe. It will not be registered. [default: false]
    B:"Disable: Emeradic Crystal Hoe"=false

    # This will disable the Emeradic Crystal Pants. It will not be registered. [default: false]
    B:"Disable: Emeradic Crystal Pants"=false

    # This will disable the Emeradic Crystal Pickaxe. It will not be registered. [default: false]
    B:"Disable: Emeradic Crystal Pickaxe"=false

    # This will disable the Emeradic Crystal Shovel. It will not be registered. [default: false]
    B:"Disable: Emeradic Crystal Shovel"=false

    # This will disable the Emeradic Crystal Sword. It will not be registered. [default: false]
    B:"Disable: Emeradic Crystal Sword"=false

    # This will disable the Emerald AIOT. It will not be registered. [default: false]
    B:"Disable: Emerald AIOT"=false

    # This will disable the Emerald Axe. It will not be registered. [default: false]
    B:"Disable: Emerald Axe"=false

    # This will disable the Emerald Boots. It will not be registered. [default: false]
    B:"Disable: Emerald Boots"=false

    # This will disable the Emerald Chestplate. It will not be registered. [default: false]
    B:"Disable: Emerald Chestplate"=false

    # This will disable the Emerald Helmet. It will not be registered. [default: false]
    B:"Disable: Emerald Helmet"=false

    # This will disable the Emerald Hoe. It will not be registered. [default: false]
    B:"Disable: Emerald Hoe"=false

    # This will disable the Emerald Pants. It will not be registered. [default: false]
    B:"Disable: Emerald Pants"=false

    # This will disable the Emerald Pickaxe. It will not be registered. [default: false]
    B:"Disable: Emerald Pickaxe"=false

    # This will disable the Emerald Shovel. It will not be registered. [default: false]
    B:"Disable: Emerald Shovel"=false

    # This will disable the Emerald Sword. It will not be registered. [default: false]
    B:"Disable: Emerald Sword"=false

    # This will disable the Engineer's Goggles. It will not be registered. [default: false]
    B:"Disable: Engineer's Goggles"=false

    # This will disable the Engineer's Infrared Goggles. It will not be registered. [default: false]
    B:"Disable: Engineer's Infrared Goggles"=false

    # This will disable the Enori Crystal AIOT. It will not be registered. [default: false]
    B:"Disable: Enori Crystal AIOT"=false

    # This will disable the Enori Crystal Axe. It will not be registered. [default: false]
    B:"Disable: Enori Crystal Axe"=false

    # This will disable the Enori Crystal Boots. It will not be registered. [default: false]
    B:"Disable: Enori Crystal Boots"=false

    # This will disable the Enori Crystal Chest. It will not be registered. [default: false]
    B:"Disable: Enori Crystal Chest"=false

    # This will disable the Enori Crystal Helmet. It will not be registered. [default: false]
    B:"Disable: Enori Crystal Helmet"=false

    # This will disable the Enori Crystal Hoe. It will not be registered. [default: false]
    B:"Disable: Enori Crystal Hoe"=false

    # This will disable the Enori Crystal Pants. It will not be registered. [default: false]
    B:"Disable: Enori Crystal Pants"=false

    # This will disable the Enori Crystal Pickaxe. It will not be registered. [default: false]
    B:"Disable: Enori Crystal Pickaxe"=false

    # This will disable the Enori Crystal Shovel. It will not be registered. [default: false]
    B:"Disable: Enori Crystal Shovel"=false

    # This will disable the Enori Crystal Sword. It will not be registered. [default: false]
    B:"Disable: Enori Crystal Sword"=false

    # This will disable the Golden AIOT. It will not be registered. [default: false]
    B:"Disable: Golden AIOT"=false

    # This will disable the Iron AIOT. It will not be registered. [default: false]
    B:"Disable: Iron AIOT"=false

    # This will disable the Obsidian AIOT. It will not be registered. [default: false]
    B:"Disable: Obsidian AIOT"=false

    # This will disable the Obsidian Axe. It will not be registered. [default: false]
    B:"Disable: Obsidian Axe"=false

    # This will disable the Obsidian Boots. It will not be registered. [default: false]
    B:"Disable: Obsidian Boots"=false

    # This will disable the Obsidian Chestplate. It will not be registered. [default: false]
    B:"Disable: Obsidian Chestplate"=false

    # This will disable the Obsidian Helmet. It will not be registered. [default: false]
    B:"Disable: Obsidian Helmet"=false

    # This will disable the Obsidian Hoe. It will not be registered. [default: false]
    B:"Disable: Obsidian Hoe"=false

    # This will disable the Obsidian Pants. It will not be registered. [default: false]
    B:"Disable: Obsidian Pants"=false

    # This will disable the Obsidian Pickaxe. It will not be registered. [default: false]
    B:"Disable: Obsidian Pickaxe"=false

    # This will disable the Obsidian Shovel. It will not be registered. [default: false]
    B:"Disable: Obsidian Shovel"=false

    # This will disable the Obsidian Sword. It will not be registered. [default: false]
    B:"Disable: Obsidian Sword"=false

    # This will disable the Palis Crystal AIOT. It will not be registered. [default: false]
    B:"Disable: Palis Crystal AIOT"=false

    # This will disable the Palis Crystal Axe. It will not be registered. [default: false]
    B:"Disable: Palis Crystal Axe"=false

    # This will disable the Palis Crystal Boots. It will not be registered. [default: false]
    B:"Disable: Palis Crystal Boots"=false

    # This will disable the Palis Crystal Chestplate. It will not be registered. [default: false]
    B:"Disable: Palis Crystal Chestplate"=false

    # This will disable the Palis Crystal Helmet. It will not be registered. [default: false]
    B:"Disable: Palis Crystal Helmet"=false

    # This will disable the Palis Crystal Hoe. It will not be registered. [default: false]
    B:"Disable: Palis Crystal Hoe"=false

    # This will disable the Palis Crystal Pants. It will not be registered. [default: false]
    B:"Disable: Palis Crystal Pants"=false

    # This will disable the Palis Crystal Pickaxe. It will not be registered. [default: false]
    B:"Disable: Palis Crystal Pickaxe"=false

    # This will disable the Palis Crystal Shovel. It will not be registered. [default: false]
    B:"Disable: Palis Crystal Shovel"=false

    # This will disable the Palis Crystal Sword. It will not be registered. [default: false]
    B:"Disable: Palis Crystal Sword"=false

    # This will disable the Restonia Crystal AIOT. It will not be registered. [default: false]
    B:"Disable: Restonia Crystal AIOT"=false

    # This will disable the Restonia Crystal Axe. It will not be registered. [default: false]
    B:"Disable: Restonia Crystal Axe"=false

    # This will disable the Restonia Crystal Boots. It will not be registered. [default: false]
    B:"Disable: Restonia Crystal Boots"=false

    # This will disable the Restonia Crystal Chestplate. It will not be registered. [default: false]
    B:"Disable: Restonia Crystal Chestplate"=false

    # This will disable the Restonia Crystal Helmet. It will not be registered. [default: false]
    B:"Disable: Restonia Crystal Helmet"=false

    # This will disable the Restonia Crystal Hoe. It will not be registered. [default: false]
    B:"Disable: Restonia Crystal Hoe"=false

    # This will disable the Restonia Crystal Pants. It will not be registered. [default: false]
    B:"Disable: Restonia Crystal Pants"=false

    # This will disable the Restonia Crystal Pickaxe. It will not be registered. [default: false]
    B:"Disable: Restonia Crystal Pickaxe"=false

    # This will disable the Restonia Crystal Shovel. It will not be registered. [default: false]
    B:"Disable: Restonia Crystal Shovel"=false

    # This will disable the Restonia Crystal Sword. It will not be registered. [default: false]
    B:"Disable: Restonia Crystal Sword"=false

    # This will disable the Stone AIOT. It will not be registered. [default: false]
    B:"Disable: Stone AIOT"=false

    # This will disable the Void Crystal AIOT. It will not be registered. [default: false]
    B:"Disable: Void Crystal AIOT"=false

    # This will disable the Void Crystal Axe. It will not be registered. [default: false]
    B:"Disable: Void Crystal Axe"=false

    # This will disable the Void Crystal Boots. It will not be registered. [default: false]
    B:"Disable: Void Crystal Boots"=false

    # This will disable the Void Crystal Chestplate. It will not be registered. [default: false]
    B:"Disable: Void Crystal Chestplate"=false

    # This will disable the Void Crystal Helmet. It will not be registered. [default: false]
    B:"Disable: Void Crystal Helmet"=false

    # This will disable the Void Crystal Hoe. It will not be registered. [default: false]
    B:"Disable: Void Crystal Hoe"=false

    # This will disable the Void Crystal Pants. It will not be registered. [default: false]
    B:"Disable: Void Crystal Pants"=false

    # This will disable the Void Crystal Pickaxe. It will not be registered. [default: false]
    B:"Disable: Void Crystal Pickaxe"=false

    # This will disable the Void Crystal Shovel. It will not be registered. [default: false]
    B:"Disable: Void Crystal Shovel"=false

    # This will disable the Void Crystal Sword. It will not be registered. [default: false]
    B:"Disable: Void Crystal Sword"=false

    # This will disable the Wooden AIOT. It will not be registered. [default: false]
    B:"Disable: Wooden AIOT"=false
}


##########################################################################################################
# tool values
#--------------------------------------------------------------------------------------------------------#
# Values for Tools
##########################################################################################################

"tool values" {
    # By default, the AIOT can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
    S:"AIOT Extra Whitelist" <
        TConstruct:GravelOre
     >

    # If true,'Press key for more information' text should show when the item has a page in the booklet
    B:"Booklet Quick Opening Info"=true

    # By default, the Drill can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
    S:"Drill Extra Whitelist" <
        TConstruct:GravelOre
     >
}


##########################################################################################################
# world gen
#--------------------------------------------------------------------------------------------------------#
# Everything regarding World Generation
##########################################################################################################

"world gen" {
    # Should Black Lotus generate in the World?
    B:"Black Lotus Gen"=true

    # The Amount of Black Lotus generating
    I:"Black Lotus: Amount"=14

    # Shold Black Quartz generate in the world?
    B:"Black Quartz"=true

    # Should Canola generate in the World?
    B:"Canola Gen"=true

    # The Amount of Canola generating
    I:"Canola: Amount"=10

    # Should Coffee Plants generate in the World?
    B:"Coffee Gen"=true

    # The Amount of Coffee generating
    I:"Coffee: Amount"=6

    # Should Custom Crop Fields exist?
    B:"Crop Field: Existence"=true

    # If Crystal Clusters should generate in Lush Caves
    B:"Crystal Clusters in Lush Caves"=true

    # Should the Engineer Villager and his House generate in the worl?
    B:"Engineer Villager: Existence"=true

    # Should Flax generate in the World?
    B:"Flax Gen"=true

    # The Amount of Flax generating
    I:"Flax: Amount"=8

    # Should caves with trees and grass randomly generate underground?
    B:"Generate Lush Caves"=true

    # Should the Jam Villager and his House generate in the world?
    B:"Jam Villager: Existence"=true

    # The chances for lush caves to generate. The lower the number, the higher the chances.
    I:"Lush Caves: Chance"=20

    # If true, the ore gen dimension blacklist will be treated as a whitelist.
    B:"Ore Gen Whitelist"=false

    # The list of IDs that Actually Additions OreGen (Ex: Black Quartz) is banned in. This also applies for other world gen like lush caves.
    I:"OreGen Dimension Blacklist" <
     >

    # The list of IDs of the dimensions that Actually Additions Plants (Rice for example) are banned in.
    I:"Plant Blacklist" <
     >

    # Should Rice generate in the World?
    B:"Rice Gen"=true

    # The Amount of Rice generating
    I:"Rice: Amount"=15

    # Should Treasure Chests generate in the World?
    B:"Treasure Chest Gen"=true
}