本篇教程由作者设定使用 CC BY-NC-ND 协议。
The following subsections contain major features that are already coded, to give an idea of progress and what should be in the mod already
Part builder, tinker station, tinker's anvil
Modifier chest, part chest, cast chest
Small: pickaxe, mattock, axe, broadsword
Large: sledge hammer, excavator, cleaver
Tier 1: Wood, stone, flint, bone
Tier 2: Iron, copper, seared stone, slimewood
Tier 2 compat: Lead, silver, electrum
Tier 3: tinkers' bronze, nahuatl, slimesteel, rose gold, pig iron, cobalt
Tier 3 compat: Steel, bronze, constantan
Tier 4: Queen's slime, hepatizon, manyullyn
Free: Worldbound, Overslime, Creative
Upgrades: Reinforced, Experienced, Magnetic, Haste, Soulbound
Weapon: Beheading, Necrotic, Knockback, Fiery
Damage boost: Sharpness, Smite, Bane of Arthropods, Antiaquatic, Cooling
Tier modifiers: Emerald, Diamond, Netherite
Abilities: Silk Touch, Expanded, Reach, Luck, Gilded, Autosmelt
Overworld slime islands
Blood slime islands
Phase 2 consists of content I did not consider essential to the first public alpha. Some of this may still get pulled into the first alpha, but in general expect this content after the first alpha.
Heaters in smeltery?
Smeltery peripheral to access the UI?
Sand casts: allow placing sand second?
Fix smeltery transparent fluids
Ender slimes and foliage
Better sky slimes
Phase 3 is the point at which I consider the mod's API ready to use. Before this phase, any addons need to be prepared to update as we make new alphas as our API needs a lot of cleanup from 1.12. Once the first beta is released, the API should remain stable.
Tier 1: Chorus
Tier 2: End Stone
Tier 3: Dragonstone, Hollow
Tier 4: Slimebronze, Soulsteel
Tier 5: KnightSlime, Ebonite, Alexandrite
Phase 4 is similar to phase 2, its simply content that is planned for the mod but not required for the first beta. After the requirements of this phase are satisfied the mod will be ready for full release status, however the mod should be mostly playable during phase 2 or 3.