本篇教程由作者设定使用 CC BY-NC-ND 协议。

The following subsections contain major features that are already coded, to give an idea of progress and what should be in the mod already

Tool Tables

  • Part builder, tinker station, tinker's anvil

  • Modifier chest, part chest, cast chest

Smeltery

  • Melter

  • Overworld smeltery

  • Drain, chute, duct

  • Tanks

  • Faucets, channels

  • Casting table and basin

  • Melting, alloying, entity melting

Tool types

  • Fully implemented

    • Small: pickaxe, mattock, axe, broadsword

    • Large: sledge hammer, excavator, cleaver

  • Partially implemented:

    • Small: kama (missing shearing)

    • Large: scythe (missing shearing)

Materials

  • Tier 1: Wood, stone, flint, bone

  • Tier 2: Iron, copper, seared stone, slimewood

  • Tier 2 compat: Lead, silver, electrum

  • Tier 3: tinkers' bronze, nahuatl, slimesteel, rose gold, pig iron, cobalt

  • Tier 3 compat: Steel, bronze, constantan

  • Tier 4: Queen's slime, hepatizon, manyullyn

Modifiers

  • Free: Worldbound, Overslime, Creative

    • Bonus modifiers: book and quill, music disc, mob head, end crystal

  • Upgrades: Reinforced, Experienced, Magnetic, Haste, Soulbound

    • Weapon: Beheading, Necrotic, Knockback, Fiery

    • Damage boost: Sharpness, Smite, Bane of Arthropods, Antiaquatic, Cooling

    • Tier modifiers: Emerald, Diamond, Netherite

  • Abilities: Silk Touch, Expanded, Reach, Luck, Gilded, Autosmelt

Worldgen

  • Fully implemented

    • Overworld slime islands

    • Blood slime islands

    • Copper ore

    • Cobalt ore

    • Wither bones

  • Partially implemented

    • End slime islands (wrong flora, missing mobs)

Phase 2 consists of content I did not consider essential to the first public alpha. Some of this may still get pulled into the first alpha, but in general expect this content after the first alpha.

Datapacks

  • Document material creation

Book

  • Materials and You content

    • Tool tables

    • Information on tier 1 materials

    • Tinker station modifiers (ignoring nether modifiers)

  • Puny Smelting

    • Melter

    • Tier 2 materials

  • Mighty Smelting

    • Smeltery

    • Tier 3 materials

    • Tinkers' Anvil modifier

  • Mystic Melting (title pending)

    • Alloy tank

    • Nether smeltery

    • Tier 1-3 nether materials

    • Tier 4 nether materials

  • Heaters in smeltery?

  • Nether smeltery

  • Smeltery peripheral to access the UI?

  • Sand casts: allow placing sand second?

  • Fix smeltery transparent fluids

Data packs

  • Tool part listing in JSON?

  • Support tagged fluids in materials, possibly via recipes

  • Trait manager cleanup

Part Builder

  • Add leftovers slot

  • Cleanup behavior to be more like the tinker station

  • Add part forge? the tier 3 version for crafting large parts

Tool types

  • Small:

    • Right click harvest

    • Pumpkin and bee hive shearing

    • Trip wire diffusing

    • Kama fixes:

    • Dagger

  • Large: Broad Axe, Veining Hammer

Modifiers

  • Upgrades: Glowing

  • Abilities: Mending, Ability Boost

Tool Model

  • Modifier models

Worldgen

  • Ender slimes and foliage

  • Better sky slimes

  • Texture generators

  • Find a good way to handle duplicate materials between mods. We just going to resort to conditions?

    • Might need to make recipes directly referencing materials automatically disable if the material is not found

  • Content transfer:

    • Wooden rails move to Tinkers' Mechworks

    • Jerky, stone ladders and torches, punji sticks, and dried clay move to Natura

Phase 3 is the point at which I consider the mod's API ready to use. Before this phase, any addons need to be prepared to update as we make new alphas as our API needs a lot of cleanup from 1.12. Once the first beta is released, the API should remain stable.

Multiblock

  • Soul Forge

    • Include new book or add to nether book

  • End Smeltery (upside down/gasses)

  • Gravity smeltery peripheral

Tool types

  • Battle sign

  • Shield

  • Armor

Materials

  • Tier 1: Chorus

  • Tier 2: End Stone

  • Tier 3: Dragonstone, Hollow

  • Tier 4: Slimebronze, Soulsteel

  • Tier 5: KnightSlime, Ebonite, Alexandrite

Modifiers

  • Abilities: Unbreakable

  • Armor modifiers

Worldgen

  • Ichor slimes and slime islands

  • Library cleanup (remove unused code)

Phase 4 is similar to phase 2, its simply content that is planned for the mod but not required for the first beta. After the requirements of this phase are satisfied the mod will be ready for full release status, however the mod should be mostly playable during phase 2 or 3.

Tool types

  • Bows

  • Crossbows

  • Boomerang

  • Spear

  • Fishing Rod

Modifiers

  • Bow modifiers

  • Throwing