今天来做一篇有关 RPG-Hud 的超详细教程。

RPG-Hud 是一个可以魔改你的 Hud 位置和效果的模组。你可以用它来进行 UI 的美化,并支持自定义配置与多套模板。

这篇教程会从选项的汉化,以及各方面的效果和改动的方法等方面来讲解,耐心观看吧!RPG-Hud《超详细》教程-第1张图片

 

首先我们来到了游戏主菜单。仔细观察主菜单,你会发现主菜单右上角多出了一个按钮。RPG-Hud《超详细》教程-第2张图片

就是这个名为 RPG-Hud 的按钮。点击这个按钮,你就会进入到一个选项菜单。除了这种方法可以进入模组菜单,还有另一种方法。

首先进入一个世界,按下 Esc,
RPG-Hud《超详细》教程-第3张图片

 

屏幕右上角也有一个同样的按钮。RPG-Hud《超详细》教程-第4张图片

这时除了屏幕左上角和屏幕顶端之外,没有任何改动。这是因为第一次添加此模组,在没有配置的情况下,对 Hud 的更改微乎其微。你可以通过更改预设的模板来进行自定义。

首先进入模组菜单,发现全是英文,这时候不要惊慌,一步一步走。 

参考的汉语翻译(并非汉化文件):

    "hud type": "Hud 的风格",

    "void": "Void",

    "hotbar": "物品栏",

    "crosshair": "十字准星",

    "health": "玩家生命条",

    "air": "呼吸条",

    "armor": "护甲值",

    "food": "饱食度",

    "health mount": "坐骑生命条",

    "jump bar": "坐骑跳跃蓄力条",

    "experience": "经验条",

    "level": "玩家等级",

    "clock": "时间",

    "details": "物品细节显示",

    "widget": "小部件",

    "record overlay": "记录覆盖",

    "chat": "Chat|聊天",

    "compass": "指南针",

    "pickup": "Pickup Widget|拾取部件",

    "entity inspect": "实体观察",

    "status effects": "状态效果",

    "force render": "强制渲染",

    "render vanilla": "渲染原版HUD元素",

    "prevent event": "阻止渲染事件发生",

    "prevent element_render": "阻止渲染",

    "scale": "HUD缩放比例",

    "x pos": "竖直位移",

    "y pos": "水平位移",

    "use position": "自定义UI位置",

    "enable button tooltip": "底部信息提示",

    "show armor": "显示装备盔甲耐久度",

    "show item durability": "展示手持物品耐久度",

    "show block count": "展示手持方块数量",

    "show arrow count": "展示箭矢数目",

    "show numbers health": "展示生命数值",

    "show numbers food": "展示饥饿度",

    "show numbers experience": "展示经验值",

    "enable clock": "启用时钟",

    "enable immersive clock": "拟真时钟",

    "enable clock color": "启用彩色时间数字",

    "render player face": "渲染玩家头像",

    "hud type": "信息显示风格",

    "color health": "生命条颜色",

    "color food": "饥饿度颜色",

    "color air": "呼吸条颜色",

    "color experience": "经验条颜色",

    "color jump bar": "坐骑跳跃蓄力条颜色",

    "color poison": "中毒时生命条颜色",

    "color wither": "凋零时生命条颜色",

    "color hunger": "饥饿效果时饱食度颜色",

    "color absorption": "伤害吸收颜色",

    "show hunger_preview": "展示食物回复饥饿值预测",

    "clock time_format": "时钟信息格式",

    "reduce size": "减少细节信息显示HUD尺寸",

    "enable compass": "启用指南针",

    "enable immersive compass": "拟真指南针",

    "enable compass color": "指南针颜色",

    "enable pickup": "启用拾取",

    "pickup duration": "拾取耐久",

    "limit jump bar": "不长显的跳跃蓄力条",

    "invert compass": "反转指南针",

    "enable entity inspect": "显示正在观察的实体",

    "enable compass_coordinates": "指南针坐标",

    "show update notification": "更新通告",

    "show convert_notification": "旧设置通知",

    "show durability bar": "显示耐久条",

    "show entity armor": "展示实体护甲值",

    "status vertical" : "垂直显示",

    "status time" : "显示剩余时间",

    "health percentage": "以百分数显示",

    "hunger percentage": "以百分数显示",

    "mount health percentage": "以百分数显示",

    "experience percentage": "以百分数显示",

    "hunger position": "饥饿条位置",

    "air position": "呼吸条位置",

    "name.status_scale": "大小比例",

    "name.rpghud": "RPG-Hud",

    "color.red": "红色",

    "color.blue": "蓝色",

    "color.green": "绿色",

    "color.yellow": "黄色",

    "color.white": "白色",

    "color.grey": "灰色",

    "color.purple": "紫色",

    "color.pink": "粉色",

    "color.brown": "棕色",

    "color.orange": "橙色",

    "color.aqua": "浅绿色",

    "color.black": "黑色",

    "time.24": "24 小时",

    "time.12": "12 小时",

    "gui.rpg.settings": "RPG-HUD 设置",

    "gui.rpg.general": "总体设置",

    "gui.rpg.hud": "Hud设置",

    "gui.rpg.color": "颜色设置",

    "gui.rpg.detail": "信息设置",

    "gui.rpg.debug": "调试设置",

    "gui.rpg.result": "结果",

    "general": "进入总体设置",

    "tooltip.done": "保存并返回",

    "cancel": "取消",

    "element": "进入该 Hud 元素的设置",

    "color air": "呼吸条的颜色",

    "color experience": "经验条的颜色",

    "color health": "生命条的颜色",

    "color absorption": "生命条中伤害吸收部分的颜色",

    "color jump bar": "坐骑跳跃蓄力条的颜色",

    "color food": "饱食度的颜色",

    "color poison": "在中毒效果下生命条的颜色",

    "color wither": "凋零效果下生命条的颜色",

    "color hunger": "饥饿效果下饱食度的颜色",

    "enable clock": "启用/禁用时钟部件",

    "reduce size": "物品细节信息尺寸",

    "show numbers health": "显示/隐藏生命数值",

    "show numbers food": "显示/隐藏饱食度条",

    "show numbers experience": "显示/隐藏经验条的数值",

    "render player face": "启用/停用玩家头像在部件中的显示",

    "show armor": "显示/隐藏已装备盔甲的耐久度",

    "show item durability": "显示/隐藏手中物品的耐久值",

    "show block count": "显示/隐藏手中方块在背包中的总数目",

    "show arrow count": "在持弓时显示/隐藏箭矢数量",

    "enable immersive clock": "只在玩家背包中有时钟时才显示时间",

    "clock time format": "显示时间格式",

    "enable clock color": "时间部件的颜色随时间变化而变化",

    "show hunger preview": "当食物被拿在右手中时候",

    "enable button tooltip": "当指向 Hud 设置时显示底部信息提示",

    "enable compass": "启用/停用指南针部件",

    "enable immersive compass": "只在玩家背包中有指南针时才显示指南针部件",

    "enable compass color": "使符号 N 变为红色",

    "enable pickup": "启用/禁用物品拾取小部件",

    "pickup duration": "设置拾取小部件的持续时间",

    "limit jump bar": "只在骑马跳跃时才展示跳跃蓄力条",

    "invert compass": "改变指南针的左右",

    "enable entity inspect": "显示观察的实体信息",

    "enable compass coordinates": "在指南针下显示方位坐标",

    "show update notification": "当有新版本可下载时在主菜单展示更新通知",

    "show convert notification": "当一个旧的设置文件被找到时在主菜单展示通知",

    "show durability bar": "在细节信息HUD中展示耐久条",

    "show entity armor": "显示你注视的实体的护甲值",

    "status vertical": "垂直的显示状态效果",

    "status time": "显示一个状态效果剩余的时间",

    "force render": "禁用该部分 Hud",

    "render vanilla": "强制显示原版 Hud",

    "prevent event": "阻止渲染",

    "prevent element render": "阻止这个HUD的元素渲染显示",

    "scale": "设置这一元素的缩放比例",

    "x pos": "X 坐标 ",

    "y pos": "Y 坐标 ",

    "use position": "当启用时,对应 Hud 元素使用",

    "health percentage": "用百分数显示生命值",

    "hunger percentage": "用百分数显示饥饿度",

    "mount health percentage": "以百分数显示坐骑的生命",

    "experience percentage": "用百分数显示经验值"

知道了按钮的含义,可以对照此列表进行设置。需要注意的是,Y 坐标调整存在未知漏洞,若想将 Hud 位置向上调整,需要在数字前加上负号:"-"。

如果已更改后的 Hud 字体不清晰,尝试关闭语言选项内的“强制使用 Unicore 字体”。

其他功能就等着别人给你做吧!