本篇教程由作者设定使用 CC BY-NC 协议。

前言

本教程对应的中英对照配置文件为SRParasitesWorld.cfg部分,该部分主要的内容为对本模组中的世界生成相关的重要结构——寄生节点以及寄生虫种群的相关结构和作用效果的调整与修改。

  • 部分参数由于模组作者问题可能存在设置失效问题,集中体现在寄生群系相关部分,如群系内方块结构生成以及群系内生物生成。

  • 正文中的配置文件中英对照目前为SRP V1.9.10版本,已完成新增部分的增添和校对。

    该部分配置文件所处位置通常位于游戏文件目录下的minecraft\config\srparasites\SRParasitesWorld.cfg,若进行了版本分离后的文件位置可能存在差异,可以在minecraft\version\版本目录\config\srparasites\SRParasitesWorld.cfg查找到。(使用启动器为HLMC)

  • 善用Ctrl+F组合键可以更加快速的将配置文件和对应部分的中英对照词条对应。

正文

寄生虫生态群系(寄生节点)

# World Biome

#  A Node is created when an infested area has been laying around for some time, a node will change the biome and will have bonuses to the parasites.

节点将会在存在了一段时间的感染区域内产生(由IV 阶唤兽棘柱产生)。节点被创造后,若有处于节点覆盖范围内的感染方块,节点会将附近的群系转变为寄生虫群系,并给寄生虫额外的加成。

基础信息配置

world_biome

# Set to false if you dont want to register the biome into your game (Needed for this category to work). [default: true]

设置为false禁用寄生虫生态群系

    B:"Biome Acivated"=true

 

# (1 = 100%) Generation chance for ball feature. [range: 0.0 ~ 1.0, default: 7.0E-5]

球状寄生虫植物结构生成概率

    S:"Biome Ball chance"=7.0E-5

 

# (1 = 100%) Generation chance for bigball feature. [range: 0.0 ~ 1.0, default: 2.0E-5]

大型球状寄生虫植物结构生成概率

    S:"Biome Bigball chance"=2.0E-5

 

# List of block that can't be infested, Ex: "minecraft:stonebrick" or just "minecraft" for a whole mod [default: ]

无法被感染的方块名单

    S:"Biome Blocks BlackList" <

     >

 

# Set to true if you want to use the list as a WhiteList. [default: false]

设置为true反转为黑名单

    B:"Biome Blocks BlackList Inverted"=false

 

# Decimal color code for the Foliage of the Biome. [range: 0 ~ 2147483640, default: 10878976]

处于寄生虫生态群系中的树叶颜色id

    I:"Biome Color Foliage"=10878976

 

# Decimal color code for the Grass of the Biome. [range: 0 ~ 2147483640, default: 10878976]

处于寄生虫生态群系中的草颜色id

    I:"Biome Color Grass"=10878976

 

# Decimal color code for the Sky of the Biome. [range: 0 ~ 2147483640, default: 3080192]

处于寄生虫生态群系中的天空颜色id

    I:"Biome Color Sky"=3080192

 

# Decimal color code for the Water of the Biome. [range: 0 ~ 2147483640, default: 10878976]

处于寄生虫生态群系中的水颜色id

    I:"Biome Color Water"=10878976

 

# (1 = 100%) Generation chance for flower feature. [range: 0.0 ~ 1.0, default: 0.001]

花结构寄生虫植物的生产概率

    S:"Biome Flower chance"=0.001

 

# Blue color value for the fog of the Biome. [range: 0.0 ~ 255.0, default: 36.0]

寄生虫生态群系中雾颜色的蓝值

    S:"Biome Fog Color Blue Value"=36.0

 

# Green color value for the fog of the Biome. [range: 0.0 ~ 255.0, default: 36.0]

寄生虫生态群系中雾颜色的绿值

    S:"Biome Fog Color Green Value"=36.0

 

# Red color value for the fog of the Biome. [range: 0.0 ~ 255.0, default: 38.0]

寄生虫生态群系中雾颜色的红值

    S:"Biome Fog Color Red Value"=38.0

 

# Amount of fog the biome will have. [range: 0.0 ~ 1.0, default: 0.06]

寄生虫生态群系中雾的密度

    S:"Biome Fog Density"=0.06

 

# Max Hardness of the block it can spread into. [range: 0.01 ~ 100.0, default: 5.0]

寄生虫生态群系可以转化的方块最大硬度

    S:"Biome Hardness"=5.0

 

# Amount of health reduced (1=100%) for mobs and player healing in the biome. [range: 0.0 ~ 1.0, default: 0.5]

处于寄生虫群系中的治疗效果削弱百分比(如自然生命恢复,治疗药水)

    S:"Biome Heal Penalty"=0.5

 

# Mobs that are immune to this penalty. Ex: "minecraft:zombie" or just "minecraft" for a whole mod. [default: [minecraft:villager_golem]]

免疫治疗惩罚的生物列表

    S:"Biome Heal Penalty BlackList" <

        minecraft:villager_golem

     >

 

# Set to true if you want to use the list as a WhiteList. [default: false]

设置为true反转为白名单

    B:"Biome Heal Penalty BlackList Inverted"=false

 

# (1 = 100%) Generation chance for mouth feature. [range: 0.0 ~ 1.0, default: 3.0E-4]

嘴状寄生虫植物的生成概率

    S:"Biome Mouth chance"=3.0E-4

 

# Frequency of the Core Block Node Sound. [range: 0 ~ 100, default: 30]

寄生节点心跳音效频率

    I:"Biome Node Heart Frequency"=30

 

# Volume of the Core Block Node Sound. [range: 0.0 ~ 1000.0, default: 0.4]

寄生节点心跳音量大小

    S:"Biome Node Heart Volume"=0.4


# Entity List that will spawn at the Biome. Ex. "minecraft:zombie;1;3;90;0"  Where:

会在寄生虫生态群系中自然生成的生物,如"minecraft:zombie;1;3;90;0"(该配置暂时无法生效)

#  "minecraft:zombie" is for the entity,

“minecraft:zombie”为实体注册名,该处为僵尸的注册名

#  "1" is the minimum group count.

“1”为一次生成组群的最小数量

#  "3" is the maximum group count.

“3”为一次生成组群的最大数量

#  "90" is spawn weight.

“90”为生成率(数值越大,生成量越多)

#  "0" is the type (0 for entityType.MONSTER, 1 for entityType.CREATURE).

“0”为生成生物类型

    #  [default: [srparasites:sim_bigspider;1;1;60;0], [srparasites:sim_human;1;1;60;0], [srparasites:sim_cow;1;1;60;0], [srparasites:sim_sheep;1;1;60;0], [srparasites:sim_wolf;1;1;60;0], [srparasites:sim_pig;1;1;60;0], [srparasites:sim_villager;1;1;60;0], [srparasites:sim_adventurer;1;1;60;0], [srparasites:sim_horse;3;1;60;0], [srparasites:sim_bear;2;1;60;0], [srparasites:sim_enderman;1;1;60;0], [srparasites:pri_summoner;1;1;10;0], [srparasites:pri_longarms;1;1;10;0], [srparasites:pri_reeker;1;1;10;0], [srparasites:pri_manducater;1;1;10;0], [srparasites:pri_bolster;1;1;10;0], [srparasites:pri_yelloweye;1;1;10;0], [srparasites:pri_arachnida;1;1;10;0], [srparasites:ada_summoner;1;1;10;0], [srparasites:ada_longarms;1;1;10;0], [srparasites:ada_reeker;1;1;10;0], [srparasites:ada_manducater;1;1;10;0], [srparasites:ada_bolster;1;1;10;0], [srparasites:ada_yelloweye;1;1;10;0], [srparasites:ada_arachnida;1;1;10;0], [srparasites:overseer;2;4;5;0], [srparasites:vigilante;1;3;5;0], [srparasites:warden;1;1;5;0], [srparasites:marauder;2;3;5;0], [srparasites:bomber_light;2;5;5;0], [srparasites:monarch;2;5;5;0], [srparasites:grunt;1;1;20;0], [srparasites:bomber_heavy;1;1;5;0], [srparasites:wraith;2;2;5;0], [srparasites:bogle;1;1;5;0], [srparasites:haunter;1;1;5;0], [srparasites:carrier_colony;1;1;5;0], [srparasites:worker;1;1;10;0]]

    S:"Biome Spawn Entity List" <

        srparasites:sim_bigspider;1;1;60;0

        srparasites:sim_human;1;1;60;0

        srparasites:sim_cow;1;1;60;0

        srparasites:sim_sheep;1;1;60;0

        srparasites:sim_wolf;1;1;60;0

        srparasites:sim_pig;1;1;60;0

        srparasites:sim_villager;1;1;60;0

        srparasites:sim_adventurer;1;1;60;0

        srparasites:sim_horse;3;1;60;0

        srparasites:sim_bear;2;1;60;0

        srparasites:sim_enderman;1;1;60;0

        srparasites:pri_summoner;1;1;10;0

        srparasites:pri_longarms;1;1;10;0

        srparasites:pri_reeker;1;1;10;0

        srparasites:pri_manducater;1;1;10;0

        srparasites:pri_bolster;1;1;10;0

        srparasites:pri_yelloweye;1;1;10;0

        srparasites:pri_arachnida;1;1;10;0

        srparasites:ada_summoner;1;1;10;0

        srparasites:ada_longarms;1;1;10;0

        srparasites:ada_reeker;1;1;10;0

        srparasites:ada_manducater;1;1;10;0

        srparasites:ada_bolster;1;1;10;0

        srparasites:ada_yelloweye;1;1;10;0

        srparasites:ada_arachnida;1;1;10;0

        srparasites:overseer;2;4;5;0

        srparasites:vigilante;1;3;5;0

        srparasites:warden;1;1;5;0

        srparasites:marauder;2;3;5;0

        srparasites:bomber_light;2;5;5;0

        srparasites:monarch;2;5;5;0

        srparasites:grunt;1;1;20;0

        srparasites:bomber_heavy;1;1;5;0

        srparasites:wraith;2;2;5;0

        srparasites:bogle;1;1;5;0

        srparasites:haunter;1;1;5;0

        srparasites:carrier_colony;1;1;5;0

        srparasites:worker;1;1;10;0

     >

 

# (1 = 100%) Generation chance for spine feature. [range: 0.0 ~ 1.0, default: 5.0E-4]

树囊结构寄生虫植物生成概率

    S:"Biome Spine chance"=5.0E-4

 

# List of biomes that cannot be converted. Ex: minecraft:plains or just minecraft [default: ]

无法被转化为寄生虫生态群系的群系名单

    S:"Biome Spread BlackList" <

     >

 

# "Set to true if you want to use the list as a WhiteList. [default: false]

设置为true反转为白名单

    B:"Biome Spread BlackList Inverted"=false

 

# (1 = 100%) Generation chance for tenflower feature. [range: 0.0 ~ 1.0, default: 1.0E-4]

十字花科寄生虫植物的生成概率

    S:"Biome Tenflower chance"=1.0E-4

 

# (1 = 100%) Generation chance for tree feature. [range: 0.0 ~ 1.0, default: 0.0015]

树状寄生虫植物的生成概率

    S:"Biome Tree chance"=0.0015

 

# Biome weight, registered as a SPOOKY type biome [range: 0 ~ 10000, default: 0]

让世界生成时自带寄生虫群系的权重

    I:"Biome Weight"=0

 

# Set to false if you dont want Nodes to be created in your world. [default: true]

设置为false禁用寄生节点的生成

    B:"Creation of Nodes"=true

 

# Maximum number of nodes in a world. [range: 1 ~ 100, default: 20]

一个世界最多拥有的寄生节点数量

    I:"Maximum Node Number"=20

 

# Minimum distance that one node needs to be away from the other to appear. [range: 0 ~ 100000000, default: 10000]

两个寄生节点之间最近的距离

    I:"Minimum Distance Between Nodes"=10000

 

# Minimum distance one node needs to be away from SpawnPoint to appear. [range: 0 ~ 100000000, default: 1]

出生点附近多少距离不能生成寄生节点

    I:"Minimum Distance From SpawnPoint"=1

 各等级寄生节点配置

# Chance (1 = 100%) to stop crops/trees from growing naturally.(for a tick) for a Node 1 [range: 0.0 ~ 100.0, default: 0.3]

1 级寄生节点阻止作物生长的概率

    S:"Node 1 Crop Stop"=0.3

 

# Effect range of a Node 1. [range: 0 ~ 2147483640, default: 400]

1 级寄生节点效果作用范围

    I:"Node 1 Effect Range"=400

 

# Spread range of a Node 1. [range: 0 ~ 2147483640, default: 200]

1 级节点污染作用范围

    I:"Node 1 Spread Range"=200

 

# Days needed from a sss to a Node 1. [range: 0 ~ 2147483640, default: 10]

1级寄生节点产生的时间

    I:"Node 1 Time Needed"=10

 

# Chance (1 = 100%) to stop crops/trees from growing naturally.(for a tick) for a Node 2 [range: 0.0 ~ 100.0, default: 0.6]

2级寄生节点阻止作物/树苗生长

    S:"Node 2 Crop Stop"=0.6

 

# Effect range of a Node 2. [range: 0 ~ 2147483640, default: 1600]

2级寄生节点效果作用范围

    I:"Node 2 Effect Range"=1600

 

# Spread range of a Node 2. [range: 0 ~ 2147483640, default: 800]

2级寄生节点污染作用范围

    I:"Node 2 Spread Range"=800

 

# Days needed from a Node 1 to a Node 2. [range: 0 ~ 2147483640, default: 30]

1级寄生节点成长为2级寄生节点需要的时间

    I:"Node 2 Time Needed"=30

 

# Chance (1 = 100%) to stop crops/trees from growing naturally.(for a tick) for a Node 3 [range: 0.0 ~ 100.0, default: 1.0]

3级寄生节点阻止作物/树苗生长

    S:"Node 3 Crop Stop"=1.0

 

# Effect range of a Node 3. [range: 0 ~ 2147483640, default: 8000]

3级寄生节点效果作用范围

    I:"Node 3 Effect Range"=8000

 

# Spread range of a Node 3. [range: 0 ~ 2147483640, default: 4000]

3级寄生节点污染作用范围

    I:"Node 3 Spread Range"=4000

 

# Days needed from a Node 2 to a Node 3. [range: 0 ~ 2147483640, default: 60]

2级寄生节点成长为3级节点需要的时间

    I:"Node 3 Time Needed"=60

 

# List of potion effects that the parasites will spawn with. Ex. "2;minecraft:speed;3"  Where:

寄生节点给予寄生虫的药水效果,如 "2;minecraft:speed;3" 

    #  "2" is the required total of node levels,

      “2”为世界上所有的节点的总等级加和

    #  "minecraft:speed" is the potion itself (the potion will apply regardless of whether the parasite is near a node or not),

     “minecraft:speed”为节点给予在其作用范围内的寄生虫的药水效果(此处为速度效果)

    #  "3" is the amplifier of the effect  [default: [3;minecraft:speed;2], [4;minecraft:fire_resistance;1], [7;minecraft:invisibility;1]]

     “3”为节点给予该药水效果的等级

    S:"Node Potion Effect List" <

        3;minecraft:speed;2

        4;minecraft:fire_resistance;1

        7;minecraft:invisibility;1

     >

 

# Message sent to all players in the current world when a Node is placed [default: Node]

当寄生节点产生时给予玩家的文本警示

    S:"Node Warning Message"=Node

 

# Set to false if you dont want Colonies to be created by a Beckon SIV. (This option is ignored if Evolution Phases are enabled, it has its own option) [default: true]

设置为false禁用IV 阶唤兽棘柱产生寄生节点

    B:"Nodes Beckons"=true

 

# Nodes can only be made in these dimensions

可以生成寄生节点的维度

    I:"WhiteList Dimensions" <

        0

        1

        -1

     >

 

 

寄生虫群落

# World Colony

#  A Node is created when an infested area has been laying around for some time, a node will change the biome and will have bonuses to the parasites.

(这里与名称不相符,用了寄生节点的描述)

 

world_colony

# Set to false if you dont want Colonies to be created in your world. [default: false]

设置为false禁用寄生虫群落生成

    B:"Colonies Activated"=false

 

# Value of the base effect radius of a Colony. [range: 1 ~ 10000, default: 120]

寄生虫群落的基础效果作用范围

    I:"Colonies Base Effect Radius Value"=120

 

# Value of the base radius of a Colony. [range: 1 ~ 10000, default: 60]

寄生虫群落的基础扩张范围

    I:"Colonies Base Radius Value"=60

 

# Set to false if you dont want Colonies to be created by a Dispatcher SIV. (This option is ignored if Evolution Phases are enabled, it has its own option) [default: true]

设置为false禁用Dispatcher Stage IV放置寄生虫群落(演化阶段启用后失效)

    B:"Colonies Dispatcher"=true

 

# Cap of points for a single Colony. [range: 1 ~ 10000, default: 100]

一个寄生虫群落点数积累上限

    I:"Colonies Points Cap"=100

 

# Every x points, the colony effect radius will get bigger. [range: 1 ~ 10000, default: 1]

每积累X点,群落效果辐射范围将变更大

    I:"Colonies Spread Effect Point"=1

 

# How much the effect radius will grow. [range: 1 ~ 10000, default: 40]

群落拓展的效果辐射范围

    I:"Colonies Spread Effect Value"=40

 

# Every x points, the colony radius will get bigger. [range: 1 ~ 10000, default: 2]

每积累X点,群落规模会变得更大

    I:"Colonies Spread Point"=2

 

# How much the radius will grow. [range: 1 ~ 10000, default: 20]

群落拓展的规模范围

    I:"Colonies Spread Value"=20

 

# Total cap of points for all Colonies. [range: 1 ~ 10000, default: 100]

全部群落能够积累的点数总值

    I:"Colonies Total Points Cap"=100

 

# Message sent to all players in the current world when a Colony is placed [default: Colony]

当产生寄生虫群落,给予玩家的文字段警告

    S:"Colonies Warning Message"=Colony

 

# Every x points, the colony will grant a bonus of armor. [range: 1.0 ~ 10000.0, default: 20.0]

每积累X点,群落将给予寄生虫一个盔甲值加成

    S:"Colony Bonus Armor Point"=20.0

 

# Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1]

给予的盔甲值加成倍率

    S:"Colony Bonus Armor Value"=0.1

 

# Every x points, the colony will grant a bonus of damage. [range: 1.0 ~ 10000.0, default: 20.0]

每积累X点,群落将给予寄生虫一个伤害值加成

    S:"Colony Bonus Damage Point"=20.0

 

# Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1]

给予的伤害值加成倍率

    S:"Colony Bonus Damage Value"=0.1

 

# Every x points, the colony will grant a bonus of health. [range: 1.0 ~ 10000.0, default: 20.0]

每积累X点,群落将给予寄生虫一个生命值加成

    S:"Colony Bonus Health Point"=20.0

 

# Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1]

给予的生命值加成倍率

    S:"Colony Bonus Health Value"=0.1

 

# Every x points, the colony will grant a bonus of KDR. [range: 1.0 ~ 10000.0, default: 20.0]

每积累X点,群落将给予寄生虫一个击退抗性加成

    S:"Colony Bonus KDR Point"=20.0

 

# Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1]

给予的击退抗性加成倍率

    S:"Colony Bonus KDR Value"=0.1

 

# Every x points, the colony will increase their damage cap. [range: 1.0 ~ 10000.0, default: 15.0]

每积累X点,群落将给予寄生虫一个最小击杀次数加成

    S:"Colony Damage Cap Point"=15.0

 

# Value (in %) of the bonus. [range: 0.0 ~ 10000.0, default: 0.5]

给予的最小击杀次数加成倍率

    S:"Colony Damage Cap Value"=0.5

 

# Every x points, the colony will boost the number of points earned in the evolution phases [range: 1.0 ~ 10000.0, default: 10.0]

每积累X点,群落将给予寄生虫一个演化点数获取量提升比率加成

    S:"Colony EV Boost Point"=10.0

 

# Value (in %) of the bonus. [range: 0.0 ~ 1.0, default: 0.05]

给予的演化点数获取量加成提升比率倍率

    S:"Colony EV Boost Value"=0.05

 

# Every x points, the colony will reduce the number of points lost in the evolution phases [range: 1.0 ~ 10000.0, default: 10.0]

每积累X点,群落将给予寄生虫一个减少演化点数损失量减少比率加成

    S:"Colony EV Reduction Point"=10.0

 

# Value (in %) of the bonus. [range: 0.0 ~ 1.0, default: 0.05]

给予的演化点数损失量减少比率

    S:"Colony EV Reduction Value"=0.05


    # List of parasites that require Colony points to appear, parasites that are not in the list will not be affected. Ex. "50:1"  Where: 

    下表中的寄生虫需要寄生虫种群点数才可以出现,不在下表中的寄生虫生成不受影响。(该配置可能不会生效)

    #  "50" is the parasite second id, 

    “50”为寄生虫的数字id,该处示例为掠夺兽的数字id

    #  "1" are the points required (from colonies) to spawn. 

    “1”表示生成该寄生虫所需要的寄生虫种群点数

    #  [default: [65;1], [85;1], [86;1], [87;1], [88;1], [89;1]]

    S:"Colony Parasite Values" <

        65;1(重型轰炸兽)

        85;1(幽鬼体)

        86;1(怖怪体)

        87;1(逐猎兽)

        88;1(种群载体)

        89;1(援助泡)

     >

 

# Maximum number of Colonies in a world. [range: 1 ~ 100, default: 20]

世界上寄生虫群落的最大数量

    I:"Maximum Colony Number"=20

 

# Minimum distance that one Colony needs to be away from the other to appear. [range: 0 ~ 100000000, default: 2000]

两个寄生虫群落之间的最小距离

    I:"Minimum Distance Between Colonies"=2000

 

# Colonies can only be made in these dimensions

可以生成寄生虫群落的维度

    I:"WhiteList Dimensions" <

        0

        1

        -1

     >