本教程全为手动汉化并加了部分通俗易懂的注释,即使从未修改过配置文件的小白也能轻松上手。

如果你配置文件在哪,先打开你的mc文件夹,找到一个名为config的文件夹,找到spartanweaponry-common.toml,打开就是以下的内容。

本配置文件来自的mod版本为1.16.5-2.2.0-rc-2,不同mc版本一般都是通用的。

配置文件内容较多,建议使用网页搜索功能来搜索你想修改的内容。


[dagger]

#Disables all recipes for all Daggers.

disable = false

禁用所有匕首类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Daggers.

#Range: 0.0 ~ 4.0

speed = 2.5

攻击速度,范围为0.0~4.0

#Base Damage of Daggers.

#Range: 0.1 ~ 100.0

base_damage = 2.5

基础伤害,范围0.1~100(例:数值调高1则匕首类武器伤害均+1)

#Damage Multiplier for Daggers.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

不同材质武器的伤害增长数值


[parrying_dagger]

#Disables all recipes for all Parrying Daggers.

disable = false

禁用所有格挡匕首类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Parrying Daggers.

#Range: 0.0 ~ 4.0

speed = 2.5

攻击速度,范围为0.0~4.0

#Base Damage of Parrying Daggers.

#Range: 0.1 ~ 100.0

base_damage = 2.5

基础伤害,范围0.1~100(例:数值调高1则格挡匕首类武器伤害均+1)

#Damage Multiplier for Parrying Daggers.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

不同材质武器的伤害增长数值


[longsword]

#Disables all recipes for all Longswords.

disable = false

禁用所有长剑类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Longswords.

#Range: 0.0 ~ 4.0

speed = 1.399999976158142

攻击速度,范围为0.0~4.0

#Base Damage of Longswords.

#Range: 0.1 ~ 100.0

base_damage = 4.5

基础伤害,范围0.1~100(例:数值调高1则长剑类武器伤害均+1)

#Damage Multiplier for Longswords.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

不同材质武器的伤害增长数值


[katana]

#Disables all recipes for all Katanas.

disable = false

禁用所有太刀类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Katanas.

#Range: 0.0 ~ 4.0

speed = 2.0

攻击速度,范围为0.0~4.0

#Base Damage of Katanas.

#Range: 0.1 ~ 100.0

base_damage = 3.5

基础伤害,范围0.1~100(例:数值调高1则太刀类武器伤害均+1)

#Damage Multiplier for Katanas.

#Range: 0.1 ~ 10.0

damage_multiplier = 0.5

不同材质武器的伤害增长数值


[saber]

#Disables all recipes for all Sabers.

disable = false

禁用所有军刀类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Sabers.

#Range: 0.0 ~ 4.0

speed = 1.600000023841858

攻击速度,范围为0.0~4.0

#Base Damage of Sabers.

#Range: 0.1 ~ 100.0

base_damage = 3.5

基础伤害,范围0.1~100(例:数值调高1则军刀类武器伤害均+1)

#Damage Multiplier for Sabers.

#Range: 0.1 ~ 10.0

damage_multiplier = 0.5

不同材质武器的伤害增长数值


[rapier]

#Disables all recipes for all Rapiers.

disable = false

禁用所有迅捷剑类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Rapiers.

#Range: 0.0 ~ 4.0

speed = 2.4000000953674316

攻击速度,范围为0.0~4.0

#Base Damage of Rapiers.

#Range: 0.1 ~ 100.0

base_damage = 2.0

基础伤害,范围0.1~100(例:数值调高1则迅捷剑类武器伤害均+1)

#Damage Multiplier for Rapiers.

#Range: 0.1 ~ 10.0

damage_multiplier = 0.5

不同材质武器的伤害增长数值


[greatsword]

#Disables all recipes for all Greatswords.

disable = false

禁用所有大剑类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Greatswords.

#Range: 0.0 ~ 4.0

speed = 1.399999976158142

攻击速度,范围为0.0~4.0

#Base Damage of Greatswords.

#Range: 0.1 ~ 100.0

base_damage = 4.0

基础伤害,范围0.1~100(例:数值调高1则大剑类武器伤害均+1)

#Damage Multiplier for Greatswords.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

不同材质武器的伤害增长数值


[club]

#Disables all recipes for all Clubs.

disable = false

禁用所有木棒类武器的合成,默认false为不禁用,true为禁用

以下是对木棍类武器属性的修改,但亲测无效

#Attack speed of Clubs.

#Range: 0.0 ~ 4.0

speed = 1.2999999523162842

#Base Damage of Clubs.

#Range: 0.1 ~ 100.0

base_damage = 4.0

#Damage Multiplier for Clubs.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

不同材质武器的伤害增长数值


[cestus]

#Disables all recipes for all Cestusae.

disable = false

禁用所有拳套类武器的合成,默认false为不禁用,true为禁用

以下是对木棍类武器属性的修改,但亲测无效

#Attack speed of Cestusae.

#Range: 0.0 ~ 4.0

speed = 3.5

#Base Damage of Cestusae.

#Range: 0.1 ~ 100.0

base_damage = 2.0

#Damage Multiplier for Cestusae.

#Range: 0.1 ~ 10.0

damage_multiplier = 0.5

不同材质武器的伤害增长数值


[battle_hammer]

#Disables all recipes for all Battle Hammers.

disable = false

禁用所有锤类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Battle Hammers.

#Range: 0.0 ~ 4.0

speed = 0.800000011920929

攻击速度,范围为0.0~4.0

#Base Damage of Battle Hammers.

#Range: 0.1 ~ 100.0

base_damage = 5.0

基础伤害,范围0.1~100(例:数值调高1则锤类武器伤害均+1)

#Damage Multiplier for Battle Hammers.

#Range: 0.1 ~ 10.0

damage_multiplier = 2.0

不同材质武器的伤害增长数值


[warhammer]

#Disables all recipes for all Warhammers.

disable = false

禁用所有战锤类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Warhammers.

#Range: 0.0 ~ 4.0

speed = 1.100000023841858

攻击速度,范围为0.0~4.0

#Base Damage of Warhammers.

#Range: 0.1 ~ 100.0

base_damage = 4.0

基础伤害,范围0.1~100(例:数值调高1则战锤类武器伤害均+1)

#Damage Multiplier for Warhammers.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

不同材质武器的伤害增长数值


[spear]

#Disables all recipes for all Spears.

disable = false

禁用所有矛(枪)类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Spears.

#Range: 0.0 ~ 4.0

speed = 1.399999976158142

攻击速度,范围为0.0~4.0

#Base Damage of Spears.

#Range: 0.1 ~ 100.0

base_damage = 5.5

基础伤害,范围0.1~100(例:数值调高1则矛(枪)类武器伤害均+1)

#Damage Multiplier for Spears.

#Range: 0.1 ~ 10.0

damage_multiplier = 0.5

不同材质武器的伤害增长数值


[halberd]

#Disables all recipes for all Halberds.

disable = false

禁用所有战戟类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Halberds.

#Range: 0.0 ~ 4.0

speed = 1.2000000476837158

攻击速度,范围为0.0~4.0

#Base Damage of Halberds.

#Range: 0.1 ~ 100.0

base_damage = 5.0

基础伤害,范围0.1~100(例:数值调高1则战戟类武器伤害均+1)

#Damage Multiplier for Halberds.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

不同材质武器的伤害增长数值


[pike]

#Disables all recipes for all Pikes.

disable = false

禁用所有长矛类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Pikes.

#Range: 0.0 ~ 4.0

speed = 1.399999976158142

攻击速度,范围为0.0~4.0

#Base Damage of Pikes.

#Range: 0.1 ~ 100.0

base_damage = 4.0

基础伤害,范围0.1~100(例:数值调高1则长矛类武器伤害均+1)

#Damage Multiplier for Pikes.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

不同材质武器的伤害增长数值


[lance]

#Disables all recipes for all Lances.

disable = false

禁用所有骑枪类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Lances.

#Range: 0.0 ~ 4.0

speed = 1.0

攻击速度,范围为0.0~4.0

#Base Damage of Lances.

#Range: 0.1 ~ 100.0

base_damage = 4.0

基础伤害,范围0.1~100(例:数值调高1则骑枪类武器伤害均+1)

#Damage Multiplier for Lances.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

不同材质武器的伤害增长数值


[longbow]

#Disables all recipes for all Longbows.

disable = false

禁用所有长弓的合成,默认false为不禁用,true为禁用


[heavy_crossbow]

#Disables all recipes for all Heavy Crossbows.

disable = false

禁用所有重弩的合成,默认false为不禁用,true为禁用


[throwing_knife]

#Disables all recipes for all Throwing Knives.

disable = false

禁用所有飞刀类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Throwing Knives.

#Range: 0.0 ~ 4.0

speed = 2.5

攻击速度,范围为0.0~4.0

#Base Damage of Throwing Knives.

#Range: 0.1 ~ 100.0

base_damage = 1.5

基础伤害,范围0.1~100(例:数值调高1则飞刀类武器伤害均+1)

#Damage Multiplier for Throwing Knives.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

不同材质武器的伤害增长数值

#Charge time in ticks for Throwing Knives.

#Range: 1 ~ 1000

charge_ticks = 5

投掷飞刀类武器所需的蓄力时间,数字代表所需多少ticks(20ticks为1秒)


[tomahawk]

#Disables all recipes for all Tomahawks.

disable = false

禁用所有印第安战斧类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Tomahawks.

#Range: 0.0 ~ 4.0

speed = 0.8999999761581421

攻击速度,范围为0.0~4.0

#Base Damage of Tomahawks.

#Range: 0.1 ~ 100.0

base_damage = 2.0

基础伤害,范围0.1~100(例:数值调高1则印第安战斧类武器伤害均+1)

#Damage Multiplier for Tomahawks.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

不同材质武器的伤害增长数值

#Charge time in ticks for Tomahawks.

#Range: 1 ~ 1000

charge_ticks = 8

投掷印第安战斧类武器所需的蓄力时间,数字代表所需多少ticks(20ticks为1秒)


[javelin]

#Disables all recipes for all Javelins.

disable = false

禁用所有标枪类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Javelins.

#Range: 0.0 ~ 4.0

speed = 1.2000000476837158

攻击速度,范围为0.0~4.0

#Base Damage of Javelins.

#Range: 0.1 ~ 100.0

base_damage = 1.5

基础伤害,范围0.1~100(例:数值调高1则标枪类武器伤害均+1)

#Damage Multiplier for Javelins.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

不同材质武器的伤害增长数值

#Charge time in ticks for Javelins.

#Range: 1 ~ 1000

charge_ticks = 10

投掷标枪类武器所需的蓄力时间,数字代表所需多少ticks(20ticks为1秒)


[boomerang]

#Disables all recipes for all Boomerangs.

disable = false

禁用所有回力镖类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Boomerangs.

#Range: 0.0 ~ 4.0

speed = 2.0

攻击速度,范围为0.0~4.0

#Base Damage of Boomerangs.

#Range: 0.1 ~ 100.0

base_damage = 4.0

基础伤害,范围0.1~100(例:数值调高1则回力镖类武器伤害均+1)

#Damage Multiplier for Boomerangs.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

不同材质武器的伤害增长数值

#Charge time in ticks for Boomerangs.

#Range: 1 ~ 1000

charge_ticks = 5

投掷回力镖类武器所需的蓄力时间,数字代表所需多少ticks(20ticks为1秒)


[battleaxe]

#Disables all recipes for all Battleaxes.

disable = false

禁用所有战斧类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Battleaxes.

#Range: 0.0 ~ 4.0

speed = 1.0

攻击速度,范围为0.0~4.0

#Base Damage of Battleaxes.

#Range: 0.1 ~ 100.0

base_damage = 4.0

基础伤害,范围0.1~100(例:数值调高1则战斧类武器伤害均+1)

#Damage Multiplier for Battleaxes.

#Range: 0.1 ~ 10.0

damage_multiplier = 2.0

不同材质武器的伤害增长数值


[flanged_mace]

#Disables all recipes for all Flanged Maces.

disable = false

禁用所有凸缘钉头锤类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Flanged Maces.

#Range: 0.0 ~ 4.0

speed = 1.2000000476837158

攻击速度,范围为0.0~4.0

#Base Damage of Flanged Maces.

#Range: 0.1 ~ 100.0

base_damage = 3.0

基础伤害,范围0.1~100(例:数值调高1则凸缘钉头锤类武器伤害均+1)

#Damage Multiplier for Flanged Maces.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

不同材质武器的伤害增长数值


[glaive]

#Disables all recipes for all Glaives.

disable = false

禁用所有长柄刀类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Glaives.

#Range: 0.0 ~ 4.0

speed = 1.0

攻击速度,范围为0.0~4.0

#Base Damage of Glaives.

#Range: 0.1 ~ 100.0

base_damage = 4.0

基础伤害,范围0.1~100(例:数值调高1则长柄刀类武器伤害均+1)

#Damage Multiplier for Glaives.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

不同材质武器的伤害增长数值


[quarterstaff]

#Disables all recipes for all Quarterstaves.

disable = false

禁用所有长棍类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Quarterstaves.

#Range: 0.0 ~ 4.0

speed = 1.399999976158142

攻击速度,范围为0.0~4.0

#Base Damage of Quarterstaves.

#Range: 0.1 ~ 100.0

base_damage = 3.0

基础伤害,范围0.1~100(例:数值调高1则长棍类武器伤害均+1)

#Damage Multiplier for Quarterstaves.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

不同材质武器的伤害增长数值


[scythes]

#Disables all recipes for all Scythes.

disable = false

禁用所有镰刀类武器的合成,默认false为不禁用,true为禁用

#Attack speed of Scythes.

#Range: 0.0 ~ 4.0

speed = 1.0

攻击速度,范围为0.0~4.0

#Base Damage of Scythes.

#Range: 0.1 ~ 100.0

base_damage = 5.0

基础伤害,范围0.1~100(例:数值调高1则镰刀类武器伤害均+1)

#Damage Multiplier for Scythes.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

不同材质武器的伤害增长数值


[copper]

#Base Damage for copper weapons

#Range: 0.1 ~ 100.0

base_damage = 1.5

基础伤害,范围0.1~100(例:数值调高1则铜制武器伤害均+1)

#Durability for copper weapons

#Range: 1 ~ 100000

durability = 200

铜制武器的耐久

#Set to true to disable copper weapons

disable = false

禁用所有铜制武器,默认false为不禁用,true为禁用


[tin]

#Base Damage for tin weapons

#Range: 0.1 ~ 100.0

base_damage = 1.75

基础伤害,范围0.1~100(例:数值调高1则锡制武器伤害均+1)

#Durability for tin weapons

#Range: 1 ~ 100000

durability = 180

锡制武器的耐久

#Set to true to disable tin weapons

disable = false

禁用所有锡制武器,默认false为不禁用,true为禁用


[bronze]

#Base Damage for bronze weapons

#Range: 0.1 ~ 100.0

base_damage = 2.0

基础伤害,范围0.1~100(例:数值调高1则青铜制武器伤害均+1)

#Durability for bronze weapons

#Range: 1 ~ 100000

durability = 320

青铜制武器的耐久

#Set to true to disable bronze weapons

disable = false

禁用所有青铜制武器,默认false为不禁用,true为禁用


[steel]

#Base Damage for steel weapons

#Range: 0.1 ~ 100.0

base_damage = 2.5

基础伤害,范围0.1~100(例:数值调高1则钢制武器伤害均+1)

#Durability for steel weapons

#Range: 1 ~ 100000

durability = 480

钢制武器的耐久

#Set to true to disable steel weapons

disable = false

禁用所有钢制武器,默认false为不禁用,true为禁用


[silver]

#Base Damage for silver weapons

#Range: 0.1 ~ 100.0

base_damage = 1.5

基础伤害,范围0.1~100(例:数值调高1则银制武器伤害均+1)

#Durability for silver weapons

#Range: 1 ~ 100000

durability = 48

银制武器的耐久

#Set to true to disable silver weapons

disable = false

禁用所有银制武器,默认false为不禁用,true为禁用


[invar]

#Base Damage for invar weapons

#Range: 0.1 ~ 100.0

base_damage = 2.200000047683716

基础伤害,范围0.1~100(例:数值调高1则殷钢制武器伤害均+1)

#Durability for invar weapons

#Range: 1 ~ 100000

durability = 440

殷钢制武器的耐久

#Set to true to disable invar weapons

disable = false

禁用所有殷钢制武器,默认false为不禁用,true为禁用


[platinum]

#Base Damage for platinum weapons

#Range: 0.1 ~ 100.0

base_damage = 3.5

基础伤害,范围0.1~100(例:数值调高1则铂制武器伤害均+1)

#Durability for platinum weapons

#Range: 1 ~ 100000

durability = 1024

铂制武器的耐久

#Set to true to disable platinum weapons

disable = false

禁用所有铂制武器,默认false为不禁用,true为禁用


[electrum]

#Base Damage for electrum weapons

#Range: 0.1 ~ 100.0

base_damage = 2.0

基础伤害,范围0.1~100(例:数值调高1则琥珀金制武器伤害均+1)

#Durability for electrum weapons

#Range: 1 ~ 100000

durability = 180

琥珀金制武器的耐久

#Set to true to disable electrum weapons

disable = false

禁用所有琥珀金制武器,默认false为不禁用,true为禁用


[nickel]

#Base Damage for nickel weapons

#Range: 0.1 ~ 100.0

base_damage = 2.0

基础伤害,范围0.1~100(例:数值调高1则镍制武器伤害均+1)

#Durability for nickel weapons

#Range: 1 ~ 100000

durability = 200

镍制武器的耐久

#Set to true to disable nickel weapons

disable = false

禁用所有镍制武器,默认false为不禁用,true为禁用


[lead]

#Base Damage for lead weapons

#Range: 0.1 ~ 100.0

base_damage = 2.0

基础伤害,范围0.1~100(例:数值调高1则铅制武器伤害均+1)

#Durability for lead weapons

#Range: 1 ~ 100000

durability = 240

铅制武器的耐久

#Set to true to disable lead weapons

disable = false

禁用所有铅制武器,默认false为不禁用,true为禁用


[explosives]

#Disables all recipes for explosive related items

disable_recipe = false

禁用所有爆炸类物品的合成,默认false为不禁用,true为禁用

#Disables terrain damage for explosives in this mod such as Dynamite and Explosive Arrows. Is overridden by the 'mobGriefing' gamerule.

disable_terrain_damage = false

关闭该mod的爆炸对地形的破坏,默认false为不关闭,true为关闭

#Time (in ticks) it takes for Dynamite to explode

#Range: 20 ~ 600

fuse_ticks_dynamite = 60

炸药爆炸所需时间,数字代表所需多少ticks(20ticks为1秒)

#Explosion strength for Dynamite

#Range: 0.10000000149011612 ~ 10.0

explosion_strength_dynamite = 2.0

炸药爆炸威力,默认为2.0,可修改范围为0.1~10.0


[projectiles]

#Disables Recipes for all new Arrows.

disable_new_arrow_recipes = false

禁用该mod所有箭的合成,默认false为不禁用,true为禁用

#Disables Recipes for both Diamond Arrows and Diamond Bolts.

disable_diamond_ammo_recipes = fals

禁用钻石箭和钻石弩箭的合成,默认false为不禁用,true为禁用

#Disables all variants of the Arrow Quiver and the Bolt Quiver in this mod

disable_quiver_recipes = false

禁用所有该mod内的箭袋和弩箭袋的合成,默认false为不禁用,true为禁用

#Bows in this blacklist will not get Arrows pulled out of the Arrow Quiver. Use the registry ID of the bow to add to this. e.g. "minecraft:bow"

quiver_bow_blacklist = ["botania:crystal_bow", "iceandfire:dragonbone_bow"]

无法使用箭袋的弓的名单,格式请参照mod自带的例子。


[projectiles.wood_arrow]

#Base damage for wood arrows

#Range: 0.1 ~ 100.0

base_damage = 0.20000000298023224

木箭的基础伤害

#Range muliplier for wood arrows

#Range: 0.1 ~ 100.0

range_multiplier = 1.5

木箭的射击距离倍率


[projectiles.iron_arrow]

#Base damage for iron arrows

#Range: 0.1 ~ 100.0

base_damage = 3.0

铁箭的基础伤害

#Range muliplier for iron arrows

#Range: 0.1 ~ 100.0

range_multiplier = 0.75

铁箭的射击距离倍率


[projectiles.diamond_arrow]

#Base damage for diamond arrows

#Range: 0.1 ~ 100.0

base_damage = 3.5

钻石箭的基础伤害

#Range muliplier for diamond arrows

#Range: 0.1 ~ 100.0

range_multiplier = 1.25

钻石箭的射击距离倍率


[projectiles.bolt]

#Base damage for bolts

#Range: 0.1 ~ 100.0

base_damage = 4.0

弩箭的基础伤害

#Range muliplier for bolts

#Range: 0.1 ~ 100.0

range_multiplier = 1.0

弩箭的射击距离倍率

#Armor Piercing factor for bolts

#Range: 0.0 ~ 1.0

armor_piercing_factor = 0.25

弩箭的盔甲穿透力(百分比,1为100%)


[projectiles.diamond_bolt]

#Base damage for diamond bolts

#Range: 0.1 ~ 100.0

base_damage = 5.0

钻石弩箭的基础伤害

#Range muliplier for diamond bolts

#Range: 0.1 ~ 100.0

range_multiplier = 1.0

钻石弩箭的射击距离倍率

#Armor Piercing factor for diamond bolts

#Range: 0.0 ~ 1.0

armor_piercing_factor = 0.5

钻石弩箭的盔甲穿透力(百分比,1为100%)


[projectiles.explosive]

#Base damage for explosive arrows

#Range: 0.1 ~ 10.0

base_damage = 2.0

爆炸箭的基础伤害

#Range muliplier for explosive arrows

#Range: 0.1 ~ 100.0

range_multiplier = 1.0

爆炸箭的射击距离倍率


[loot]

#Set to false to disable spawning Iron Weapons in Village Weaponsmith chests via loot table injection

add_iron_weapons_to_village_blacksmith = true

使村民可以交易该mod的铁制武器,默认true为允许,false为禁止

#Set to false to disable spawning Longbow and Heavy Crossbow-related loot in Village Fletcher chests via loot table injection

add_bow_and_crossbow_loot_to_village_fletcher = true

使村民可以交易该mod的长弓和重弩你默认true为允许,false为禁止

#Set to false to disable spawning Diamond Weapons in End City chests via loot table injection

add_diamond_weapons_to_end_city = true

使末地城箱子能够开出该mod的钻制武器

#Chance for Zombies to spawn with Iron Melee Weapons on all difficulties apart from Hard and Hardcore

#Range: 0.0 ~ 1.0

zombie_with_melee_spawn_chance_normal = 0.05000000074505806

僵尸在生成时手持该mod的铁制近战武器的概率,困难难度除外(百分比,1为100%)

#Chance for Zombies to spawn with Iron Melee Weapons on Hard or Hardcore difficulty

#Range: 0.0 ~ 1.0

zombie_with_melee_spawn_chance_hard = 0.25

困难难度下,僵尸在生成时手持该mod的铁制近战武器的概率(百分比,1为100%)

#Set to true to disable spawning a Zombie with any weapons from this mod

disable_spawning_zombie_with_weapon = false

禁止僵尸在生成时手持该mod的武器,默认false为不禁止,true为禁止

#Set to true to disable the new mob heads from being dropped from mobs using the Decapitate Weapon Trait from this mod.

disable_new_head_drops = false

禁止该mod新增的生物头掉落,默认fakse为不禁止,true为禁止


[trading]

#Set to true to disable Villagers (Weaponsmiths and Fletchers) from trading weapons from this mod

disable = false

禁止村民交易本mod中的武器,默认false为不禁用,true为禁用


[traits]


[traits.damage_bonus]

#Changes the "Chest Damage Bonus" Weapon Trait multiplier value

#Range: 1.0 ~ 50.0

chest_multiplier = 2.0

“胸部伤害加成”词条的伤害倍率

#Changes the "Riding Damage Bonus" Weapon Trait multiplier value

#Range: 1.0 ~ 50.0

riding_multiplier = 2.0

“骑乘伤害加成”词条的伤害倍率

#Changes the "Throwing Damage Bonus" Weapon Trait multiplier value

#Range: 1.0 ~ 50.0

throw_multiplier = 2.0

“投掷伤害加成”词条(不含标枪类)的伤害倍率

#Changes the "Chest Damage Bonus" Weapon Trait multiplier value

#Range: 1.0 ~ 50.0

throw_javelin_multiplier = 3.0

“投掷伤害加成”词条(标枪类)的伤害倍率

#Changes the "Unarmored Damage Bonus" Weapon Trait multiplier value

#Range: 1.0 ~ 50.0

unarmored_multiplier = 3.0

“无盔甲伤害加成”词条的伤害倍率

#If set to true, any damage bonus that checks for armor will only apply if the hit mob has less than the total armor value threshold, while still checking for armor

check_armor_value = false

所有检测盔甲的伤害增益(例如“胸部伤害加成”词条)只有在被攻击的生物护甲值低于阈值(下一项有解释)的情况下生效(默认是身上不穿戴盔甲即可生效),默认false为不开启,true为开启

#Max armor value allowed for any damage bonus that checks for armor to apply, without any armor equipped

#Range: 1.0 ~ 50.0

max_armor_value = 1.0

上述设定提到的护甲值阈值,只有生物低于该值时伤害增益才能生效,默认为1,即有护甲值均不生效,可修改范围为1.0~50.0

整合包作者如果不想该增益对boss生效防止武器过强(特别是迅捷剑的高倍率增伤),可以修改boss的护甲值再调整该值在boss护甲值以下即可

ps:在原版中僵尸自带2护甲值

#Changes the "Undead Damage Bonus" Weapon Trait multiplier value

#Range: 1.0 ~ 50.0

undead_multiplier = 1.5

“亡灵伤害加成”词条的伤害倍率

#Changes the "Backstab Damage Bonus" Weapon Trait multiplier value

#Range: 1.0 ~ 50.0

backstab_multiplier = 3.0

“Backstab Damage Bonus(背刺伤害加成,mod的汉化并未汉化该词条)”词条的伤害倍率


[traits.damage_absorption]

#Changes the percentage of damage absorbed by the "Damage Absorption" Weapon Trait

#Range: 0.0 ~ 1.0

damage_absorption_factor = 0.25

“伤害吸收”词条的伤害吸收倍率


[traits.reach]

#Changes the reach of any weapons with the "Reach I" Weapon Trait

#Range: 5.0 ~ 15.0

reach1_value = 6.0

“攻击距离I”词条的攻击距离,默认为6.0,可修改范围为5.0~15.0

#Changes the reach of any weapons with the "Reach II" Weapon Trait

#Range: 5.0 ~ 15.0

reach2_value = 7.0

“攻击距离II”词条的攻击距离,默认为7.0,可修改范围为5.0~15.0

原版的攻击距离为3.0


[traits.sweep]

#Changes the percentage of damage inflicted to enemies when sweep attacked on weapons with the "Sweep II" Weapon Trait

#Range: 0.0 ~ 100.0

sweep2_percentage = 50.0

“横扫II”词条的伤害百分比

#Changes the percentage of damage inflicted to enemies when sweep attacked on weapons with the "Sweep III" Weapon Trait

#Range: 0.0 ~ 100.0

sweep3_percentage = 100.0

"横扫III”词条的伤害百分比


至于为什么不能修改“横扫I”词条,该词条是给武器能够横扫的资格,原版的剑横扫默认就是1伤害,你可以附魔横扫之刃来提高伤害


[traits.armor_pierce]

#Changes the percentage of damage that ignores armor on weapons with the "Armor Piercing" Weapon Trait

#Range: 0.0 ~ 100.0

percentage = 50.0

“盔甲穿透”词条的无视盔甲伤害百分比


[traits.quick_strike]

#Tweaks the hurt resistance ticks for weapons that use the "Quick Strike" Weapon Trait

#Range: 10 ~ 20

hurt_resistance_ticks = 14

“迅击”词条受击抵抗时间,数字为所需时间(20ticks为1秒)


[traits.decapitate]

#Tweaks the percentage of Skull drops from weapons with the "Decapitate" Weapon Trait

#Range: 0.0 ~ 100.0

skull_drop_percentage = 25.0

“Decapitate(斩首)”词条的触发概率


[jei]

#Set to true to forcibly show disabled items in JEI, even if they cannot be crafted. Should be useful for modpack makers defining their own recipes.

force_show_disabled_items = false

禁止JEI物品管理器显示被禁用武器的配方,默认false为禁止,true为不禁止