本配置文件取自dotcoinmod-1.16_V13.1,不同版本的mod只要配置文件的内容相同也适用

本教程为简略汉化,未添加详细说明,如有小白对一些地方不能理解可在评论区留言


#Should coin drops from entities be enabled? Default=true

允许掉落钱币

enableCoinDrops = true


#Should copper coins be disabled? Default = false

禁止掉落铜币

disableCopperCoin = false


#Should iron coins be disabled? Default = false

禁止掉落铁币

disableIronCoin = false


#Should gold coins be disabled? Default = false

禁止掉落金币

disableGoldCoin = false


#Should diamond coins be disabled? Default = false

禁止掉落钻币

disableDiamondCoin = false


#The minimum amount of health required for more coins to drop. If the health goes over this number then it will drop this value/2 (closest to the lowest 10) coins. Default=20

低于该数值的生物

minimumHealthDroprateMultiplier = 20


#Should the entity health affect the rarity of coins? Default=false

允许实体的生命值影响钱币的品质(铜铁金钻)

enableHealthMultipliers = false


#How many coins are required to upgrade to the next tier? To disable coin conversion, set this as 0. Default=10

不同材质钱币的兑换率

coinConversionRate = 10


#Set to true if you only want hostile mobs to drop coins. Default=false

开启后,只有敌对生物掉落钱币

onlyHostileDrops = false

#Drop rate for copper coin. Default=80

铜币掉率

copperCoinDroprate = 80


#If the health is between 0 and this number, drop rates will not change. Default=20

实体生命值低于该值时,铜币掉率不受影响

copperCoinHealthBoost = 20


#Drop rate for iron coin. Default=10

铁币掉率

ironCoinDroprate = 10


#If the health is between copperCoinHealthBoost and this number, an iron coin is more likely to drop. Default=40

实体生命值低于该值时,铁币掉率不受影响

ironCoinHealthBoost = 40


#Drop rate for gold coin. Default=4

金币掉率

goldCoinDroprate = 4


#If the health is between ironCoinHealthBoost and this number, a gold coin is more likely to drop. Default=60

实体生命值低于该值时,金币掉率不受影响

goldCoinHealthMultiplier = 60


#Drop rate for diamond coin. Default=1

钻币掉率

diamondCoinDroprate = 1


#If the health is greater than this number, a diamond coin is more likely to drop. Default=80

实体生命值低于该值时,钻币掉率不受影响

diamondCoinHealthBoost = 80


#Maximum bonus affected by the looting enchantment. Default=1

抢夺附魔额外掉落钱币最大值

lootingBonusMax = 1


#Should the mod drop a random amount of extra coins? Default = false

允许掉落额外钱币

shouldDropRandomExtra = false


#If shouldDropRandomExtra=true, what is the limit for amount of coins dropped? Default = 3

额外掉落钱币的最大值

dropExtraLimit = 3


#Should the mod add coins to chest loot? Default = true

允许箱子开出钱币

generateChestLoot = true


#What is the maximum number of coins in chest loot? Default = 3

箱子出现钱币的最大值

chestLootLimit = 3


#A list of entities that SHOULD drop loot. Used for entities that do not extend entityLiving. This can also bypass 'onlyHostileDrops'.

#Example - includedEntities = ["minecraft:enderdragon", "modid:entityid"]

#Default - includedEntities = ["minecraft:enderdragon", "minecraft:slime", "minecraft:shulker"]

当开启只有敌对生物掉落钱币时依然生效的生物名单

includedEntities = ["minecraft:enderdragon", "minecraft:slime", "minecraft:shulker"]


#A list of entities that SHOULD NOT drop loot. This will bypass 'includedEntities'

#Example - blacklistedEntities = ["minecraft:zombie", "modid:entityid"]

禁止掉落钱币的生物名单

blacklistedEntities = []


#Do you want to limit the dimensions that coins can be dropped in? Default = false

启动维度白名单

enableDimensionWhitelist = false


#A list of dimensions here that you'd like coins to drop in (if whitelisting is enabled).

#Example - whitelistedDimensions = ["minecraft:the_nether", "modid:dimensionid"]

掉落钱币维度白名单(需启动白名单制)

whitelistedDimensions = []


#Do you want players to drop their coins on death? Default = true

玩家死亡后掉落钱币

dropCoinsOnPlayerDeath = true


#Where should coin GUI appear? It can be moved ingame.

钱包的水平位置

coinGuiX = 25


#Where should coin GUI appear? It can be moved ingame.

钱包的竖直位置

coinGuiY = 25


#The maximum size for the wallet (the gui that appears alongisde other GUIs). Strongly recommended that you keep this below 1000. Default = 999

钱包每种货币的容量,建议在1000以下,否则可能出现一些问题正常情况真的有人装得满999吗

maxWalletSlotSize = 999