本篇教程由作者设定未经允许禁止转载。
该教程所使用的mod版本:1.5.3。
配置文件汉化说明:(该配置文件参数非默认)
# Configuration file
bloodmoon {
general {
# Whether players are not able to sleep on a bloodmoon
# 玩家是否无法在血月中入睡
B:NoSleep=true
# Whether bloodmoons should respect the doMobSpawning gamerule
# 血月是否应该遵循游戏规则难度
B:RespectGamerule=true
# Whether all players in the overworld should receive a message when the bloodmoon starts
# 当血月开始时,是否所有的玩家都应该收到信息
B:SendMessage=true
# Whether monsters spawned by a bloodmoon should die at dawn
# 血月生成的怪物是否应该在黎明死去
B:Vanish=false
}
appearance {
血月出现时渲染
B:BlackFog=true
黑雾
B:RedLight=true
红光
B:RedMoon=true
血红色月亮
B:RedSky=true
红色的天空
}
schedule {
# The chance of a bloodmoon occuring at the beginning of a night (0=Never;1=Every night;0.05=5% of all nights)
# 血月在夜晚开始时出现的概率(0 =从不;1 =每天晚上;0.05=所有夜晚的5%)
D:Chance=0.1
# Whether there should be a bloodmoon whenever there is a full moon
# 是否每当有满月的时候就应该有血月
B:Fullmoon=false
# Every nth night there will be a bloodmoon (0 disables this, 1 would be every night, 2 every second night)
# 第n个晚上会有血月(0表示禁用,1表示每天晚上,2表示每隔一个晚上)
I:NthNight=0
}
spawning {
# Monsters which names are on this list won't get spawned by the bloodmoon (Has no effect when a whitelist is active). (Example: "Skeleton,Spider")
# 血月产生(白名单激活时无效)。(例如:“骨骼、蜘蛛”)
S:SpawnBlacklist <
>
# With which number should the default entity limit be multiplicated on a blood moon
# 血月的默认实体限制应该乘以哪个数字
I:SpawnLimitMultiplier=4
# How close can enemys spawn next to the player on a bloodmoon in blocks? (Vanilla=24)
# 在血月中,敌人可以在离玩家多近的地方生成?(vanilla=24)
I:SpawnRange=2
# How much faster enemys spawn on a bloodmoon (0=Vanilla)
# 敌人在血月中生成的速度有多快(0 =vanilla)
I:SpawnSpeed=5
# If this isn't empty only monsters which names are in this list will get spawned by the bloodmoon. (Example: "Skeleton,Spider")
# 名单上的生物将会被血月繁殖。(例如:“骨骼、蜘蛛”)
S:SpawnWhitelist <
>
# How close can enemys spawn next to the World Spawn (Vanilla=24)
# 敌人的生成距离世界生成有多近(vanilla=24)
I:WorldSpawnDistance=24
}
}