配置文件位置:.minecraft\config内,文件夹名称为goety,其中分为6部分。

分别为:goety.toml、goety-attributes.toml、goety-brew.toml、goety-items.toml、goety-mobs.toml、goety-spells.toml。

goety.toml

goety.toml用以调整各种基本属性。

方块

[Blocks]

暗夜信标开启永夜功能(默认:开)

#Whether Night Beacons are allowed to function, turning Daytime to Midnight so long as it's activated, Default: true

enableNightBeacon = true

允许玩家用重生锚复活巫婆(默认:开)

#Allow used Crystal Balls to spawn Crones again when right-clicked with respawn_boss tagged item, Default: true

crystalBallRespawn = true

当幽匿种植站吸收灵魂能量时要给予多少能量(默认:100,数值必须大于0)

#How much Charges is given to the Sculk Grower whenever it absorbs Soul Energy, Default: 100

#Range: > 0

sculkGrowerCharge = 100

允许给幽匿种植站附魔强效,以增快作物生长(默认:开)

#Whether Sculk Grower can accept Potency enchantment, which allows the Grower to grow plants faster, Default: true

sculkGrowerPotency = true

允许玩家用重生锚复活骷髅领主(默认:开)

#Allow looted Pithos to regenerate Loot and spawn Skull Lord again when right-clicked with respawn_boss tagged item, Default: true

pithosRespawn = true

允许幽匿种植机无视红石信号。(默认:开。若设置为关闭,则幽匿种植机会慢慢的失去充能。)

#Whether Sculk Grower continues to grow plants without Redstone if it still contains charges. Setting it to false will cause the Sculk Grower to slowly decay its charges, Default: true

sculkGrowerContinue = true

黑暗铁砧一次修复所需灵魂数量设置(默认:1000,数值必须大于0)

#How much Soul Energy is required for the Dark Anvil to repair itself, Default: 1000

#Range: > 0

darkAnvilSoulCost = 1000

幽匿种植站所需的灵魂能量(默认:20,数值必须大于0)

#The amount of Soul Energy used to give Charges to the Sculk Grower, Default: 20

#Range: > 0

sculkGrowerCost = 20

召集之钟黑名单设置,在其中的生物不会被召集之钟召唤。

#Add mobs that Hook Bells don't work on. 

#To do so, enter the namespace ID of the mob, like "minecraft:zombie, minecraft:skeleton".

hookBellBlackList = []

黑暗铁砧可否无视附魔等级上限(默认:开)

#Whether Dark Anvils ignores enchantment max levels when combining same enchantments, Default: true

darkAnvilIgnoreMaxLevels = true

黑暗铁砧内可否出现“过于昂贵”(默认:关)

#Whether Dark Anvils have a cap that prevents items from being repaired or enchanted if repair cost is exceeded, Default: false

darkAnvilCap = false

灵魂修补器多长时间可以修复一点耐久(默认:0,5秒,数值范围:0到1.7976931348623157E308)

#How many seconds the Soul Menderer repairs 1 durability from an item, Default: 0.5

#Range: 0.0 ~ 1.7976931348623157E308

soulMenderSeconds = 0.5

黑暗铁砧所能使用的最大经验等级上限(默认:30,数值必须大于1)

#Maximum level of experience the Dark Anvil will stick to instead of capping if Cap is disabled, Default: 30

#Range: > 1

darkAnvilRepairCost = 30

黑暗铁砧将会使用经验点,而非等级(默认:关)

#Whether Dark Anvils will take Experience Points instead of Levels, Default: false

darkAnvilTakePoints = false

修复工具导致每秒消耗的灵魂能量数值(默认:1,数值必须大于0)

#The amount of Soul Energy used up to repair Items per the configured amount of seconds, Default: 1

#Range: > 0

soulMenderCost = 1


灵魂能量获得

["Soul Taken"]

击杀动物获取的灵魂能量(默认:5,数值必须大于0)

#Animals Killed, Default: 5

#Range: > 0

animalSouls = 5

最终获取的灵魂能量倍率(默认:2,数值必须大于1)

#Multiplies the amount of Souls taken by this amount, Default: 2

#Range: > 1

soulTakenMultiplier = 2

击杀非僵尸的猪灵获取的灵魂能量(默认:10,数值必须大于0)

#Non-Undead Piglin Killed, Default: 10

#Range: > 0

piglinSouls = 10

击杀玩家获取的灵魂能量(默认:100,数值必须大于0)

#Players Killed, Default: 100

#Range: > 0

playerSouls = 100

击杀末影龙获取的灵魂能量(默认:1000,数值必须大于0)

#Ender Dragon Killed, Default: 1000

#Range: > 0

enderDragonSouls = 1000

击杀末影人获取的灵魂能量(默认:10,数值必须大于0)

#Enderman Killed, Default: 10

#Range: > 0

endermanSouls = 10

击杀其他生物获取的灵魂能量(默认:5,数值必须大于0)

#Others Killed, Default: 5

#Range: > 0

otherSouls = 5

击杀节肢动物获取的灵魂能量(默认5:,数值必须大于0)

#Anthropods Killed, Default: 5

#Range: > 0

anthropodSouls = 5

击杀村民获取的灵魂能量(默认:100,数值必须大于0)

#Villagers Killed, Default: 100

#Range: > 0

villagerSouls = 100

击杀监守者获取的灵魂能量(默认:10000,数值必须大于0)

#Warden Killed, Default: 10000

#Range: > 0

wardenSouls = 10000

击杀灾厄村民获取的灵魂能量(默认:25,数值必须大于0)

#Illagers, Witches, Cultists Killed, Default: 25

#Range: > 0

illagerSouls = 25

击杀亡灵生物获取的灵魂能量(默认:5,数值必须大于0)

#Undead Killed, Default: 5

#Range: > 0

undeadSouls = 5


巫妖

[Lich]

巫妖亡灵友好(默认:开)

#Undead Mobs will not attack you if you're a Lich and will even defend you if you're attack by another mob and wearing the Necro Set, Default: true

lichUndeadFriendly = true

非人造铁傀儡和村民会对巫妖产生敌意(默认:开)

#If Villagers provide negative Reputation to Liches and non-Player Iron Golems are automatically aggressive against them, Default: true

lichVillagerHate = true

巫妖每次消耗灵魂能量治疗的数值(默认:5)

#How much Soul Energy is cost to heal the Player per configured second if they've become a Lich, Default: 5

#Range: > 0

lichHealCost = 5

玩家是否需要阅读禁书卷轴以解锁大师死灵仪式(默认:开)

#Whether the player needs to read a Forbidden Scroll to start the Potion of Transformation ritual, Default: true

lichScrollRequirement = true

巫妖玩家进行灵魂治疗时回复的生命值(默认:1)

#How much health Lich Players heals using Soul Energy, Default: 1.0

#Range: 0.0 ~ 1.7976931348623157E308

lichHealAmount = 1.0

巫妖玩家进行灵魂治疗所需的时间(默认:1,数值必须大于0)

#How many seconds until Lich Players heals using Soul Energy, Default: 1

#Range: > 0

lichHealSeconds = 1

巫妖是否常驻85%的魔法抗性(默认:关)

#Enable to make Liches 85% more resistant to Magic Attacks, Default: false

lichMagicResist = false

若巫妖友好启用,则它只能对百血以下的亡灵生物起效(默认:开,若关闭会连亡灵生物boss也不会攻击巫妖。)

#If Lich Undead Friendly is set to true, Only undead that have lower than 50 Hearts are friendly, Default: true

lichPowerfulHostile = true

允许巫妖玩家用灵魂能量治愈自己(默认:开)

#Enable Liches healing using Soul Energy, Default: true

lichSoulHeal = true

巫妖在阳光穿戴头盔会损坏它(默认:开)

#Wearing Helmet in Sunlight as a Lich periodically damages it, Default: true

lichDamageHelmet = true

启用巫妖的无限夜视(默认:开)

#Enable to get infinite Night Vision when being a Lich, Default: true

lichNightVision = true


综合

[General]

灵魂方舟启用奥术复活(默认:开)

#Arca will save the Player if past Totem Maximum Soul Count, Default: true

arcaUndying = true

满灵魂的灵魂图腾启用不死图腾功能(默认:开)

#Totem of Souls will save the Player if full of Soul Energy and its in Curio Slot, hotbar or off-hand, Default: true

totemUndying = true

聚晶gui修正(默认:0,数值必须大于-2147483647)

#Move where the equipped Focus is located vertically from its original position (- = Up, + = Down), Default: 0

#Range: > -2147483647

focusGuiVertical = 0

当玩家进入世界的时候给予玩家根之图腾(默认:关)

#Gives Players a Totem of Roots when first entering World, Default: false

starterTotem = false

自动播放boss音乐(默认:开)

#Bosses from the Mod has custom Music Playing. Default: true

bossMusic = true

灵魂能量条Gui修正(默认:-5,数值必须大于-2147483647)

#Vertical Position of where the Soul Energy Bar is located, Default: -5

#Range: > -2147483647

soulGuiVertical = -5

灵魂能量条所在水平位置修正(默认:100,数值必须大于-2147483647)

#Horizontal Position of where the Soul Energy Bar is located, Default: 100

#Range: > -2147483647

soulGuiHorizontal = 100

灵魂能量条显示(默认:开)

#Show the Soul Energy Bar if Player has Totem of Souls/Arca, Default: true

soulGuiShow = true

若玩家安装了帕秋莉手册,则进入世界的时候给予玩家《黑暗魔典》(默认:关)

#Gives Players the Black Book when first entering World and Patchouli is loaded, Default: false

starterBook = false

启用聚晶冷却(默认:开)

#Whether Wands and Staffs show cooldown if the focus it's equipped with is, Default: true

showWandCooldown = true

聚晶水平位置修正(默认:0,数值必须大于-2147483647)

#Move where the equipped Focus is located horizontally from its original position (- = Left, + = Right), Default: 0

#Range: > -2147483647

focusGuiHorizontal = 0

显示目前魔杖内的法术聚晶(默认:开)

#Show currently equipped focus on Wand/Staff in Gui, Default: true

focusGuiShow = true

显示灵魂能量条的具体数字(默认:关)

#Show numerical amount of Souls on the Soul Energy Bar, Default: false

showNumber = false

若玩家安装了帕秋莉手册,则进入世界的时候给予玩家《女巫酿造学》(默认:关)

#Gives Players the Witch's Brew when first entering World and Patchouli is loaded, Default: false

starterWitchBook = false

特殊boss血条(默认:开)

#Bosses from the Mod has custom looking Boss Bars. Default: true

specialBossBar = true

灵魂图腾最大灵魂数和奥术复活阈值(默认:10000,数值必须大于10)

#Totem Maximum Soul Count and Threshold to save the Player, Default: 10000

#Range: > 10

maxSouls = 10000

灵魂方舟最大灵魂数(默认:100000,数值必须大于10)

#Arca Maximum Soul Count, Default: 100000

#Range: > 10

maxArcaSouls = 100000

允许玩家在打开聚晶/药酿圆环时移动(默认:开)

#Allows player movement if Focus/Brew Wheel are open, Default: true

wheelGuiMovement = true