配置文件路径 .minecraft/config/armorpointspp-client.toml

该翻译基于1.20版本配置文件

[compatibility]

[兼容性]

# Hides all compatibility warnings...

# 隐藏所有兼容性报告

#I don't recommend switching this on except for pack authors

# 我不建议开启这个选项,除非你是整合包作者

# Available: true, false [default: false]

# 可选值:true,false[默认:false]

hideCompatWarnings = false


[general]

[常规设置]

# Sets the texture sheet used for rendering

# 设置用于渲染的纹理表

# See https://github.com/Cheos137/ArmorpointsPlusplus/wiki/Custom-Texture-Sheets for more information

# 更多信息请参见https://github.com/Cheos137/ArmorpointsPlusplus/wiki/Custom-Texture-Sheets

# Builtin: default, hallow, vanilla [default: default]

# 内置值:default,hallow,vanilla [默认:false]

textureSheet = "default"


# Show absorption as hearts within the health bar

# 在生命值栏内显示伤害吸收值为心形

# Available: true, false [default: false]

# 可选值:true,false[默认:false]

useAbsorptionOverlay = false


# Always render 10 heart backgrounds, even if max health is lower

# 即使最大生命值较低,也总是渲染10个心形背景

# Available: true, false [default: false]

# 可选值:true,false[默认:false]

alwaysShow10HeartBGs = false


# Show health value text next to health bar

# 在生命值栏旁边显示生命值文本

# Available: true, false [default: true]

# 可选值:true,false[默认:false]

showHealthValue = true


# Show toughness as it's own bar

# 将坚韧度显示为单独的栏

# Available: true, false [default: false]

# 可选值:true,false[默认:false]

useToughnessBar = false


# Show toughness value text next to toughness bar

# 在坚韧度栏旁边显示坚韧度值文本

# Available: true, false [default: true]

# 可选值:true,false[默认:false]

showToughnessValue = true


# Determines the side of the toughness bar

# 决定坚韧度栏的位置

# Available: RIGHT, LEFT [default: LEFT]

# 可选值: RIGHT, LEFT [默认: LEFT]

# Only effective if useToughnessBar is set to true!

# 仅在 useToughnessBar 设置为 true 时有效!

#Allowed Values: RIGHT, LEFT

# 允许值: RIGHT, LEFT

toughnessSide = "LEFT"


# Show absorption as border around health

# 将吸收值显示为生命值的边框

# Available: true, false [default: true]

# 可选值: true, false [默认: true]

enableAbsorption = true


# Determines whether the thoughenss bar should be mirrored

# 决定是否镜像坚韧度栏

# Available: ALWAYS, NEVER, AUTO [default: AUTO]

# 可选值: ALWAYS, NEVER, AUTO [默认: AUTO]

# Only effective if useToughnessBar is set to true!

# 仅在 useToughnessBar 设置为 true 时有效!

#Allowed Values: ALWAYS, NEVER, AUTO

# 允许值: ALWAYS, NEVER, AUTO

toughnessMirroring = "AUTO"


# Enable custom health bar

# 启用自定义生命值栏

# Available: true, false [default: true]

# 可选值: true, false [默认: true]

enableHealthBar = true


# Show armor bar when armor is zero

# 当护甲值为零时显示护甲栏

# Available: true, false [default: false]

# 可选值: true, false [默认: true]

showArmorWhenZero = false


# Show toughness bar when toughness is zero

# 当坚韧度值为零时显示坚韧度栏

# Available: true, false [default: false]

# 可选值: true, false [默认: true]

showToughnessWhenZero = false


# Enable custom armor bar

启用自定义护甲栏

# Available: true, false [default: true]

# 可选值: true, false [默认: true]

enableArmorBar = true


#Sets the max number of hearts rendered in the tablist

设置显示心形的最大数量

# Available: 1 ~ 10 [default: 10]

# 可选值: 1 ~ 10 [默认: 10]

#Range: > 0

#范围: > 0

maxTablistHeartCount = 10


# Show armor value text next to armor bar

# 在护甲栏旁边显示护甲值文本

# Available: true, false [default: true]

# 可选值: true, false [默认: true]

showArmorValue = true


# Show frostbite percentage next to health bar

# 在生命值栏旁边显示冻伤百分比

# Available: true, false [default: true]

# 可选值: true, false [默认: true]

showFrostbitePercentage = true


# Frostbite heart display style (full = vanilla)

# 冻伤心形显示样式(full = 原版)

# Available: FULL, ICON, OVERLAY [default: ICON]

# 可选值: FULL, ICON, OVERLAY [默认: ICON]

#Allowed Values: FULL, ICON, OVERLAY

# 允许值: FULL, ICON, OVERLAY

frostbiteStyle = "ICON"


# Show resistance as border around armor

# 将抗性显示为护甲的边框

# Available: true, false [default: true]

# 可选值: true, false [默认: true]

showResistance = true


# Disables all easter eggs, which is sad but some want it

禁用所有菜单,这很悲哀,但有些人需要

# Available: true, false [default: false]

# 可选值: true, false [默认: true]

disableEastereggs = false


# Suffix type used for displaying high numeric values

# 用于显示高数值的后缀类型

# Available: SI, SCI, GER, ENG [default: SI]

# 用于显示高数值的后缀类型

#Allowed Values: SI, SCI, GER, ENG

# 允许值: SI, SCI, GER, ENG

suffix = "SI"


# Enable custom tablist health rendering (displaytype health)

# 启用自定义标签列表生命值渲染(显示类型为生命值)

# Available: true, false [default: true]

# 可选值: true, false [默认: true]

enableTablistHealth = true


# Draw shadows for all rendered texts

# 为所有渲染的文本绘制阴影

# Available: true, false [default: true]

# 可选值: true, false [默认: true]

textShadow = true


# Hides the armor bar + armor value text regardless of other config optoins

# 无论其他配置选项如何,总是隐藏护甲栏和护甲值文本

# Available: true, false [default: false]

# 可选值: true, false [默认: false]

hideArmorBar = false


# Always render max (configured) heart backgrounds in tablist, even if health is lower

# 即使生命值较低,也总是在血条中渲染最大(配置的)心形背景

# Available: true, false [default: true]

# 可选值: true, false [默认: false]

alwaysShowMaxTablistHearts = true


# Hides the health bar + health value text regardless of other config optoins

# 无论其他配置选项如何,总是隐藏生命值栏和生命值文本

# Available: true, false [default: false]

# 可选值: true, false [默认: false]

hideHealthBar = false


# Show toughness as overlay over armor or its own bar

# 将坚韧度显示为护甲的覆盖层或单独的栏

# Available: true, false [default: true]

# 可选值: true, false [默认: false]

enableToughness = true


# Show protection as overlay over armor

# 将保护显示为护甲的覆盖层

# Available: true, false [default: true]

# 可选值: true, false [默认: false]

showProtection = true


[general.debug]

# You don't want this to be on. Believe me

# 你不希望开启此选项。相信我

# Available: true, false [default: false]

# 可选值: true, false [默认: false]

debug = false


[representative]

[代表]

# Number of icons to show a resistance of 1

# 显示1点抗性所需的图标数量

# Available: 0 ~ 10 [default: 2]

# 可选值: 0 ~ 10 [默认: 2]

#Range: 0.0 ~ 10.0

# 范围: 0.0 ~ 10.0

resistance = 2.0


# Number of icons to show a protection of 1

# 显示1点保护所需的图标数量

# Available: 0 ~ 10 [default: 0.5]

# 可选值: 0 ~ 10 [默认: 0.5]

#Range: 0.0 ~ 10.0

# 范围: 0.0 ~ 10.0


protection = 0.5

# Number of pixels to show an absorption of 1

# 显示1点吸收所需的像素数量

# Available: 0 ~ 200 [default: 0.25]

# 可选值: 0 ~ 200 [默认: 0.25]

#Range: 0.0 ~ 200.0

# 范围: 0.0 ~ 200.0

absorption = 0.25


# Number of icons to show a armor toughness of 1

# 显示1点护甲坚韧所需的图标数量

# Available: 0 ~ 10 [default: 1]

# 可选值: 0 ~ 10 [默认: 1]

# Note: This ONLY affects toughness overlays and NOT the standalone toughness bar

# 注意:这影响坚韧覆盖层,影响独立的坚韧栏

#Range: 0.0 ~ 10.0

# 范围: 0.0 ~ 10.0

toughness = 1.0


[textcolors]

[文本颜色]

# Color when armor < 25

# 护甲 < 25 时的颜色

# Available: 0x000000 ~ 0xffffff [default: 44ff11]

# 可选值: 0x000000 ~ 0xffffff [默认: 44ff11]      (注:后面可选值翻译完全相同 故不额外翻译)

armorLT25 = "0x44ff11"


# Color when armor > 25

# 护甲 > 25 时的颜色

# Available: 0x000000 ~ 0xffffff [default: ff3311]

armorGT25 = "0xff3311"


# Color when poisoned

# 中毒时的颜色

# Available: 0x000000 ~ 0xffffff [default: 947818]

heartPoison = "0x947818"


# Color when fully frozen

# 完全冻结时的颜色

# Available: 0x000000 ~ 0xffffff [default: 01bef2]

heartFrostbite = "0x01bef2"


# Color when resistance > 5

# 抗性 > 5 时的颜色

# Available: 0x000000 ~ 0xffffff [default: 8a0f0f]

resistanceFull = "0x8a0f0f"


# Color when armor = 0

# 护甲 = 0 时的颜色

# Available: 0x000000 ~ 0xffffff [default: 3d3d3d]

armor0 = "0x3d3d3d"


# Color normal status

# 正常状态的颜色

# Available: 0x000000 ~ 0xffffff [default: ff1313]

heart = "0xff1313"


# Color when armor = 25

# 护甲 = 25 时的颜色

# Available: 0x000000 ~ 0xffffff [default: ff8811]

armorEQ25 = "0xff8811"


# Color of absorption

# 吸收的颜色

# Available: 0x000000 ~ 0xffffff [default: ffc300]

absorption = "0xffc300"


# Color of separator

# 分隔符的颜色

# Available: 0x000000 ~ 0xffffff [default: 3d3d3d]

separator = "0x3d3d3d"


# Color when withered

# 凋零时的颜色

# Available: 0x000000 ~ 0xffffff [default: 2b2b2b]

heartWither = "0x2b2b2b"


# Color of toughness

# 坚韧度的颜色

# Available: 0x000000 ~ 0xffffff [default: ff8811]

toughness = "0xff8811"


[textconfig]

[文本配置]

# if enabled, custom alignment of the armor value text

# 如果启用,自定义护甲值文本的对齐方式

# Available: LEFT, CENTER, RIGHT [default: RIGHT]

# 可选值: LEFT, CENTER, RIGHT [默认: RIGHT]

#Allowed Values: LEFT, CENTER, RIGHT

# 允许值: LEFT, CENTER, RIGHT

armorValueAlignment = "RIGHT"


# if enabled, custom Y position of the toughness value text

# 如果启用,自定义坚韧度值文本的Y位置

# Available: 0 ~ 32768 [default: 0]

# 可选值: 0 ~ 32768 [默认: 0]

#Range: 0.0 ~ 32768.0

# 范围: 0.0 ~ 32768.0

toughnessValueY = 0.0


# if enabled, custom X position of the toughness value text

# 如果启用,自定义坚韧度值文本的X位置

# Available: 0 ~ 32768 [default: 0]

# 可选值: 0 ~ 32768 [默认: 0]

#Range: 0.0 ~ 32768.0

# 范围: 0.0 ~ 32768.0


toughnessValueX = 0.0

# Enables custom armor value configuration

# 启用自定义护甲值配置

# Available: true, false [default: false]

# 可选值: true, false [默认: false]

enableArmorValueConfig = false


# if enabled, custom X position of the armor value text

# 如果启用,自定义护甲值文本的X位置

# Available: 0 ~ 32768 [default: 0]

#Range: 0.0 ~ 32768.0

armorValueX = 0.0


# if enabled, custom alignment of the toughness value text

# 如果启用,自定义坚韧度值文本的对齐方式

# Available: LEFT, CENTER, RIGHT [default: RIGHT]

#Allowed Values: LEFT, CENTER, RIGHT

toughnessValueAlignment = "RIGHT"


# if enabled, custom alignment of the health value text

# 如果启用,自定义生命值文本的对齐方式

# Available: LEFT, CENTER, RIGHT [default: RIGHT]

#Allowed Values: LEFT, CENTER, RIGHT

healthValueAlignment = "RIGHT"


# if enabled, custom X position of the health value text

# 如果启用,自定义生命值文本的X位置

# Available: 0 ~ 32768 [default: 0]

#Range: 0.0 ~ 32768.0

healthValueX = 0.0


# if enabled, custom Y position of the health value text

# 如果启用,自定义生命值文本的Y位置

# Available: 0 ~ 32768 [default: 0]

#Range: 0.0 ~ 32768.0

healthValueY = 0.0


# if enabled, custom Y position of the armor value text

# 如果启用,自定义护甲值文本的Y位置

# Available: 0 ~ 32768 [default: 0]

#Range: 0.0 ~ 32768.0

armorValueY = 0.0


# Enables custom toughness value configuration

# 启用自定义坚韧度值配置

# Available: true, false [default: false]

enableToughnessValueConfig = false


# Enables custom health value configuration

# 启用自定义生命值配置

# Available: true, false [default: false]

enableHealthValueConfig = false