配置文件路径 .minecraft/config/armorpointspp-client.toml
该翻译基于1.20版本配置文件
[compatibility]
[兼容性]
# Hides all compatibility warnings...
# 隐藏所有兼容性报告
#I don't recommend switching this on except for pack authors
# 我不建议开启这个选项,除非你是整合包作者
# Available: true, false [default: false]
# 可选值:true,false[默认:false]
hideCompatWarnings = false
[general]
[常规设置]
# Sets the texture sheet used for rendering
# 设置用于渲染的纹理表
# See https://github.com/Cheos137/ArmorpointsPlusplus/wiki/Custom-Texture-Sheets for more information
# 更多信息请参见https://github.com/Cheos137/ArmorpointsPlusplus/wiki/Custom-Texture-Sheets
# Builtin: default, hallow, vanilla [default: default]
# 内置值:default,hallow,vanilla [默认:false]
textureSheet = "default"
# Show absorption as hearts within the health bar
# 在生命值栏内显示伤害吸收值为心形
# Available: true, false [default: false]
# 可选值:true,false[默认:false]
useAbsorptionOverlay = false
# Always render 10 heart backgrounds, even if max health is lower
# 即使最大生命值较低,也总是渲染10个心形背景
# Available: true, false [default: false]
# 可选值:true,false[默认:false]
alwaysShow10HeartBGs = false
# Show health value text next to health bar
# 在生命值栏旁边显示生命值文本
# Available: true, false [default: true]
# 可选值:true,false[默认:false]
showHealthValue = true
# Show toughness as it's own bar
# 将坚韧度显示为单独的栏
# Available: true, false [default: false]
# 可选值:true,false[默认:false]
useToughnessBar = false
# Show toughness value text next to toughness bar
# 在坚韧度栏旁边显示坚韧度值文本
# Available: true, false [default: true]
# 可选值:true,false[默认:false]
showToughnessValue = true
# Determines the side of the toughness bar
# 决定坚韧度栏的位置
# Available: RIGHT, LEFT [default: LEFT]
# 可选值: RIGHT, LEFT [默认: LEFT]
# Only effective if useToughnessBar is set to true!
# 仅在 useToughnessBar 设置为 true 时有效!
#Allowed Values: RIGHT, LEFT
# 允许值: RIGHT, LEFT
toughnessSide = "LEFT"
# Show absorption as border around health
# 将吸收值显示为生命值的边框
# Available: true, false [default: true]
# 可选值: true, false [默认: true]
enableAbsorption = true
# Determines whether the thoughenss bar should be mirrored
# 决定是否镜像坚韧度栏
# Available: ALWAYS, NEVER, AUTO [default: AUTO]
# 可选值: ALWAYS, NEVER, AUTO [默认: AUTO]
# Only effective if useToughnessBar is set to true!
# 仅在 useToughnessBar 设置为 true 时有效!
#Allowed Values: ALWAYS, NEVER, AUTO
# 允许值: ALWAYS, NEVER, AUTO
toughnessMirroring = "AUTO"
# Enable custom health bar
# 启用自定义生命值栏
# Available: true, false [default: true]
# 可选值: true, false [默认: true]
enableHealthBar = true
# Show armor bar when armor is zero
# 当护甲值为零时显示护甲栏
# Available: true, false [default: false]
# 可选值: true, false [默认: true]
showArmorWhenZero = false
# Show toughness bar when toughness is zero
# 当坚韧度值为零时显示坚韧度栏
# Available: true, false [default: false]
# 可选值: true, false [默认: true]
showToughnessWhenZero = false
# Enable custom armor bar
启用自定义护甲栏
# Available: true, false [default: true]
# 可选值: true, false [默认: true]
enableArmorBar = true
#Sets the max number of hearts rendered in the tablist
设置显示心形的最大数量
# Available: 1 ~ 10 [default: 10]
# 可选值: 1 ~ 10 [默认: 10]
#Range: > 0
#范围: > 0
maxTablistHeartCount = 10
# Show armor value text next to armor bar
# 在护甲栏旁边显示护甲值文本
# Available: true, false [default: true]
# 可选值: true, false [默认: true]
showArmorValue = true
# Show frostbite percentage next to health bar
# 在生命值栏旁边显示冻伤百分比
# Available: true, false [default: true]
# 可选值: true, false [默认: true]
showFrostbitePercentage = true
# Frostbite heart display style (full = vanilla)
# 冻伤心形显示样式(full = 原版)
# Available: FULL, ICON, OVERLAY [default: ICON]
# 可选值: FULL, ICON, OVERLAY [默认: ICON]
#Allowed Values: FULL, ICON, OVERLAY
# 允许值: FULL, ICON, OVERLAY
frostbiteStyle = "ICON"
# Show resistance as border around armor
# 将抗性显示为护甲的边框
# Available: true, false [default: true]
# 可选值: true, false [默认: true]
showResistance = true
# Disables all easter eggs, which is sad but some want it
禁用所有菜单,这很悲哀,但有些人需要
# Available: true, false [default: false]
# 可选值: true, false [默认: true]
disableEastereggs = false
# Suffix type used for displaying high numeric values
# 用于显示高数值的后缀类型
# Available: SI, SCI, GER, ENG [default: SI]
# 用于显示高数值的后缀类型
#Allowed Values: SI, SCI, GER, ENG
# 允许值: SI, SCI, GER, ENG
suffix = "SI"
# Enable custom tablist health rendering (displaytype health)
# 启用自定义标签列表生命值渲染(显示类型为生命值)
# Available: true, false [default: true]
# 可选值: true, false [默认: true]
enableTablistHealth = true
# Draw shadows for all rendered texts
# 为所有渲染的文本绘制阴影
# Available: true, false [default: true]
# 可选值: true, false [默认: true]
textShadow = true
# Hides the armor bar + armor value text regardless of other config optoins
# 无论其他配置选项如何,总是隐藏护甲栏和护甲值文本
# Available: true, false [default: false]
# 可选值: true, false [默认: false]
hideArmorBar = false
# Always render max (configured) heart backgrounds in tablist, even if health is lower
# 即使生命值较低,也总是在血条中渲染最大(配置的)心形背景
# Available: true, false [default: true]
# 可选值: true, false [默认: false]
alwaysShowMaxTablistHearts = true
# Hides the health bar + health value text regardless of other config optoins
# 无论其他配置选项如何,总是隐藏生命值栏和生命值文本
# Available: true, false [default: false]
# 可选值: true, false [默认: false]
hideHealthBar = false
# Show toughness as overlay over armor or its own bar
# 将坚韧度显示为护甲的覆盖层或单独的栏
# Available: true, false [default: true]
# 可选值: true, false [默认: false]
enableToughness = true
# Show protection as overlay over armor
# 将保护显示为护甲的覆盖层
# Available: true, false [default: true]
# 可选值: true, false [默认: false]
showProtection = true
[general.debug]
# You don't want this to be on. Believe me
# 你不希望开启此选项。相信我
# Available: true, false [default: false]
# 可选值: true, false [默认: false]
debug = false
[representative]
[代表]
# Number of icons to show a resistance of 1
# 显示1点抗性所需的图标数量
# Available: 0 ~ 10 [default: 2]
# 可选值: 0 ~ 10 [默认: 2]
#Range: 0.0 ~ 10.0
# 范围: 0.0 ~ 10.0
resistance = 2.0
# Number of icons to show a protection of 1
# 显示1点保护所需的图标数量
# Available: 0 ~ 10 [default: 0.5]
# 可选值: 0 ~ 10 [默认: 0.5]
#Range: 0.0 ~ 10.0
# 范围: 0.0 ~ 10.0
protection = 0.5
# Number of pixels to show an absorption of 1
# 显示1点吸收所需的像素数量
# Available: 0 ~ 200 [default: 0.25]
# 可选值: 0 ~ 200 [默认: 0.25]
#Range: 0.0 ~ 200.0
# 范围: 0.0 ~ 200.0
absorption = 0.25
# Number of icons to show a armor toughness of 1
# 显示1点护甲坚韧所需的图标数量
# Available: 0 ~ 10 [default: 1]
# 可选值: 0 ~ 10 [默认: 1]
# Note: This ONLY affects toughness overlays and NOT the standalone toughness bar
# 注意:这仅影响坚韧覆盖层,不影响独立的坚韧栏
#Range: 0.0 ~ 10.0
# 范围: 0.0 ~ 10.0
toughness = 1.0
[textcolors]
[文本颜色]
# Color when armor < 25
# 护甲 < 25 时的颜色
# Available: 0x000000 ~ 0xffffff [default: 44ff11]
# 可选值: 0x000000 ~ 0xffffff [默认: 44ff11] (注:后面可选值翻译完全相同 故不额外翻译)
armorLT25 = "0x44ff11"
# Color when armor > 25
# 护甲 > 25 时的颜色
# Available: 0x000000 ~ 0xffffff [default: ff3311]
armorGT25 = "0xff3311"
# Color when poisoned
# 中毒时的颜色
# Available: 0x000000 ~ 0xffffff [default: 947818]
heartPoison = "0x947818"
# Color when fully frozen
# 完全冻结时的颜色
# Available: 0x000000 ~ 0xffffff [default: 01bef2]
heartFrostbite = "0x01bef2"
# Color when resistance > 5
# 抗性 > 5 时的颜色
# Available: 0x000000 ~ 0xffffff [default: 8a0f0f]
resistanceFull = "0x8a0f0f"
# Color when armor = 0
# 护甲 = 0 时的颜色
# Available: 0x000000 ~ 0xffffff [default: 3d3d3d]
armor0 = "0x3d3d3d"
# Color normal status
# 正常状态的颜色
# Available: 0x000000 ~ 0xffffff [default: ff1313]
heart = "0xff1313"
# Color when armor = 25
# 护甲 = 25 时的颜色
# Available: 0x000000 ~ 0xffffff [default: ff8811]
armorEQ25 = "0xff8811"
# Color of absorption
# 吸收的颜色
# Available: 0x000000 ~ 0xffffff [default: ffc300]
absorption = "0xffc300"
# Color of separator
# 分隔符的颜色
# Available: 0x000000 ~ 0xffffff [default: 3d3d3d]
separator = "0x3d3d3d"
# Color when withered
# 凋零时的颜色
# Available: 0x000000 ~ 0xffffff [default: 2b2b2b]
heartWither = "0x2b2b2b"
# Color of toughness
# 坚韧度的颜色
# Available: 0x000000 ~ 0xffffff [default: ff8811]
toughness = "0xff8811"
[textconfig]
[文本配置]
# if enabled, custom alignment of the armor value text
# 如果启用,自定义护甲值文本的对齐方式
# Available: LEFT, CENTER, RIGHT [default: RIGHT]
# 可选值: LEFT, CENTER, RIGHT [默认: RIGHT]
#Allowed Values: LEFT, CENTER, RIGHT
# 允许值: LEFT, CENTER, RIGHT
armorValueAlignment = "RIGHT"
# if enabled, custom Y position of the toughness value text
# 如果启用,自定义坚韧度值文本的Y位置
# Available: 0 ~ 32768 [default: 0]
# 可选值: 0 ~ 32768 [默认: 0]
#Range: 0.0 ~ 32768.0
# 范围: 0.0 ~ 32768.0
toughnessValueY = 0.0
# if enabled, custom X position of the toughness value text
# 如果启用,自定义坚韧度值文本的X位置
# Available: 0 ~ 32768 [default: 0]
# 可选值: 0 ~ 32768 [默认: 0]
#Range: 0.0 ~ 32768.0
# 范围: 0.0 ~ 32768.0
toughnessValueX = 0.0
# Enables custom armor value configuration
# 启用自定义护甲值配置
# Available: true, false [default: false]
# 可选值: true, false [默认: false]
enableArmorValueConfig = false
# if enabled, custom X position of the armor value text
# 如果启用,自定义护甲值文本的X位置
# Available: 0 ~ 32768 [default: 0]
#Range: 0.0 ~ 32768.0
armorValueX = 0.0
# if enabled, custom alignment of the toughness value text
# 如果启用,自定义坚韧度值文本的对齐方式
# Available: LEFT, CENTER, RIGHT [default: RIGHT]
#Allowed Values: LEFT, CENTER, RIGHT
toughnessValueAlignment = "RIGHT"
# if enabled, custom alignment of the health value text
# 如果启用,自定义生命值文本的对齐方式
# Available: LEFT, CENTER, RIGHT [default: RIGHT]
#Allowed Values: LEFT, CENTER, RIGHT
healthValueAlignment = "RIGHT"
# if enabled, custom X position of the health value text
# 如果启用,自定义生命值文本的X位置
# Available: 0 ~ 32768 [default: 0]
#Range: 0.0 ~ 32768.0
healthValueX = 0.0
# if enabled, custom Y position of the health value text
# 如果启用,自定义生命值文本的Y位置
# Available: 0 ~ 32768 [default: 0]
#Range: 0.0 ~ 32768.0
healthValueY = 0.0
# if enabled, custom Y position of the armor value text
# 如果启用,自定义护甲值文本的Y位置
# Available: 0 ~ 32768 [default: 0]
#Range: 0.0 ~ 32768.0
armorValueY = 0.0
# Enables custom toughness value configuration
# 启用自定义坚韧度值配置
# Available: true, false [default: false]
enableToughnessValueConfig = false
# Enables custom health value configuration
# 启用自定义生命值配置
# Available: true, false [default: false]
enableHealthValueConfig = false