本篇教程来自MC百科(mcmod.cn) 使用 CC BY-NC-SA 协议。
# Configuration file
#这是可穿戴背包的配置文件说明,需注意该模组提供了游戏内图形化调整菜单。【】内为中文说明,true为是,false为否。
backpack {
B:enabled=true
# Durability of a normal backpack. Set to 0 for unbreakable. Default: 214.
#【设置背包的耐久度。设置为0时不毁。默认为214.】
I:durability=214
# Armor points of a normal backpack. Valid values are 0 to 20. Default: 2.
# Has no effect if equipAsChestArmor is disabled.
#【普通背包所能提供的护甲值,仅在背包作为护甲装备时生效。调节范围为0-20,默认为2。】
I:armor=2
# Storage size of a normal backpack. Valid values are [1x1] to [17x6]. Default: [9x4].
# Changing this doesn't affect placed or equipped backpacks until turned back into an item.
#【普通背包所提供的储存空间,该项调整不会作用于已装备或已放置的背包,直到将其转为物品。调节范围为[1x1]至[17x6],默认为[9x4]。】
S:size=[9x4]
}
cosmetic {
# Controls the opacity / visibility of the enchantment effect on equipped and placed backpacks, if present. Default: 80%.
#【调整装备与放置时背包附魔效果的不透明度/可见性。默认为80%】
S:enchantEffectOpacity=80.0%
}
entity {
# Controls whether mobs spawned naturally can randomly be wearing backpacks.
#【控制自然生成的怪物能否随机携带背包生成。】
B:spawnNaturally=true
# Controls whether mobs spawned from spawners can randomly be wearing backpacks.
#【控制从刷怪笼生成的怪物能否随机携带背包生成。】
B:spawnFromSpawners=false
}
general {
# If enabled, places equipped backpacks as a block on death, instead of scattering the items all around. Default: true.
#【设置为是时,在玩家死亡时将装备的背包以方块方式放置在死亡点,而不是将物品散落一地。默认为是】
B:dropAsBlockOnDeath=true
# If enabled, allows equipped backpacks to be opened by other players by right clicking the target's back. Default: true.
#【设置为是时,其他玩家可以右键打开目标已装备的背包。默认为是】
B:enableEquippedInteraction=true
# If enabled, allows machines to interact with placed backpacks. Default: false.
#【设置为是时,允许机器与已经放置的背包互动。默认为否】
B:enableMachineInteraction=false
# If enabled, allows players to open their own equipped backpack without requiring it to be placed first using a keybind. Default: false.
#【设置为是时,玩家可在装备背包时通过键盘快捷键打开背包,不需要先将背包放下。默认为否。】
B:enableSelfInteraction=false
# If disabled, backpacks do not take up the player's chest armor equipment slot. Default: true.
#【设置为否时,背包不会占用玩家的胸甲装备栏。默认为是。】
B:equipAsChestArmor=true
}