Juicing output is now configurable
Auto-recipe unlocking is now configurable
Squeezer can be disabled now
Add config to prevent player from eating generic foods
Fix fan causing crash
Fix iris wood and biforest wood (from Natural Pledge) chopping board losing their colors
Fix scythe from Tinkers' Construct is not compatible with Cuisine's better harvesting
Fix food stats being reset on joining world
Fix chopping board recipe still being shown in JEI even if removed
Fix malformed translation causing crash
Fix missing translation for some entries
Fix juicer giving double output
Fix RecipeFoodEmpty is not checking empty slots
Fix crash if version of Patchouli is too low
Update JEI version requirement
WARNING: this version will break some configs and scripts!
Add in-game manual (It requires Patchouli)
Finally the manual got a recipe
Some chapters are still working in progress
Add fruit wine
Use your brewing stand
It may substitute awkward potion
It is colorable
Add Russian translation (Thank you DubDisk!)
Dish serve amount now may lose
Change the way drink regen thirst
Add rice and chili worldgen.
Slightly optimize worldgen performance
Add new way to gain hot effect (too many chilies)
Add concrete converting recipes (can be disabled in config file)
Add an option to let bamboo generate in old way
Add tooltip support for rare crops
Add an option to toggle food punishment
Add an option to hide holo GUI
Unify world gen options
Lower crop gen rate
CraftTweaker support: Add and change some methods
Make dummy food able to display model
Attach capability to water glass bottle
Fix spice bottle duping spice
Fix rice too easy to be undercooked
Fix rice randomly getting dropped while block updating
Fix drinking giving player ghost potion effect
Fix desync of jar
Fix cactus juice effect
Fix drink water curing hunger
Add heating system, and holo gui!
API overhaul
Add fan. It can boost heating, but consume more fuels
Add some advantages to tofu and tomato. Find it out yourself!
Add better harvest blacklist and option to toggle better harvest
Add some utility recipes with other mods
Remove ingredient size. One skill is currently off-line!
TAN compat: Fix drinking water spice bottle cannot cure thirst
Player in creative mode is always edible and won't consume serves
Player in creative mode won't consume items
CraftTweaker compat: Add BasinHeating.remove() and BasinHeating.removeAll()
CraftTweaker compat: support null input
CraftTweaker compat: support IIngredient
Output amount of default chopping recipes is configurable now (add related CraftTweaker methods as well)
Nerf fruit trees (fruit leave will stop growing after passively dropping around 80 fruit)
Jackfruit should be fruit rather than vegetable
Chopping board support woods from The Betweenlands
Fix trapdoor model
Update mortar textures
Completely remove mortar with salt
Update translation
Fix material of golden carrot missing translation
BREAKING CHANGE: Some config options are moved to another category
Drinkro™ and Squeezer can require FE in config
Wok can show inside liquid
Seed drops are now configurable
Fruit will not grow that fast by default
Further cross-mod support
Fix potential crash if related mod is disabled
Fix water and milk missing name
Now requires Forge 14.23.5.2772 to run due to technical reasons.
Add Drink.
It is just a specialized dish.
Yes, you drink it, not eat it.
Being similar to dish, drink also supports arbitrary ingredients and "seasonings".
Notice that it is not soup.
Some materials can exist in form of "juice" now.
Add "Drinkro™"
Uh. It makes drinks. That's it.
Right click it with valid ingredients to put them in.
Highly WIP. Report bugs if you encounter one.
Add Basins.
Distillation requires heat source. Sunlight may work if enabled in config. Typical heat source include lava and torches.
Old way of making salt are removed.
Basins are processing devices.
They come with two variants: wooden and earthen. Earthen basin are made from clay.
Earthen variants may be dyed.
May be used for distillation. For example, salt now requires basin to make. See JEI for details.
May be used for throwing things into it to get new things. See JEI for details.
Has a basic CraftTweaker support.
Add Squeezer.
It is essentially a miniature vanilla piston.
It has animation!
You should use it together with basin.
Does not exist in item form; you may get it by putting a vanilla piston on top of a basin.
Use redstone to control it, just like a vanilla piston.
Used for squeezing stuff in basin. See JEI for details.
Has a basic CraftTweaker support.
Add several fruits that belongs to Citrus genus.
Namely: Pomelo, Citron, Mandarin, Grapefruit, Orange, Lemon and Lime.
Their plants are trees. So there are corresponding wood logs, saplings and leaves.
Of course you can use those wood logs to make chopping boards.
However, do notice that those saplings are still WIP, and they cannot grow right now.
Saplings and logs are currently unobtainable (unless using JEI or some other sorts).
Chopping Board now has a better model.
Its visual appearance does not change at all.
The item form of chopping board is no longer a TileEntityItemStackRenderer.
The block form of chopping board is no longer using TileEntitySpecialRenderer for the board base part and the knife part.
The TESR is kept for rendering the item being put on board.
The word "better" here is referring the technical details.
May improve both performance and compatibility. According to reports, they work fine with OptiFine now.
Many thanks to @tterrag1098, @bs2609, @Shadow-of-Fire and @gigaherz for their help on this one!
Bamboo now has a better model.
Bamboo may be used as a blowpipe now. This can be disabled in config.
Add a vast catalog of inter-mod compatibilities.
Biomes O' Plenty
Pam's HarvestCraft
PizzaCraft
Rustic
Vanilla Food Pantry
You may use JEI to look up all three types of basin processing recipes.
You may use CraftTweaker to add more basin processing recipes. Recipe removal will be here soon™.
Add HWYLA support. Modelled after the existed TheOneProbe support.
Add Farming for Blockheads support. You may get Cuisine's bamboo shoots from that.
Add ToughAsNail support. Drinks may restore thirst value if TAN is present.
Certain raw food and liquids from the following are now valid ingredients or seasonings in Cuisine:
Address GH-12: there is now a config option to not giving new player a Culinary Manual.
Fix GH-15: crash on dedicated server due to accidentally referring client-only class.
API overhaul.
As an example, the new drink system is built on this.
There are now methods to allow other mods to map their items to certain Cuisine ingredients.
isKnownMaterial -> isKnownIngredient
Introduce CompositeFood.Builder. It represents a "WIP" dish.
CompositeFood is now fully abstract. You may extend this to have a brand new type of compound food.
IngredientCharacteristics -> IngredientTrait
New enum: Taste. Has 5 values: SOUR, SWEET, BITTER, SALTY and SAVOR. Not used so far.
CookingStrategy gets overhauled.
Many other breaking changes - after all, we are still on 0.x.x stage. Everything is in flux.
Fix many bugs. We don't even remember what they are, or those bugs only ever existed in dev environment.
May introduce more bugs. You have been warned.
Many internal code cleanup. Under 90% circumstances they do NOT improve performance; they are mainly for code style and easier development.