本篇教程由作者设定使用 CC BY-NC 协议。

前言

本教程对应的中英对照配置文件为SRParasitesSystems.cfg部分,该部分配置文件的主要内容为对药水效果设置,以及融合系统,演化阶段,虫巢意识等游戏机制的参数设置。(伤害适应性相关配置在SRP)

关键词:#演化阶段 #演化点数 #融合系统 #虫巢意识 #药水效果

  • 本配置文件中英对照目前处于SRP V1.9.12版本,已经完成对新增配置文件选项进行添加与校对。

  • 部分参数可能与现配置文件存在差异,不影响整体内容。

配置文件位置:游戏文件目录下的minecraft\config\srparasites\SRParasitesSystems.cfg,若进行了版本分离后的文件位置可能存在差异,可以在minecraft\versions\版本目录\config\srparasites\SRParasitesSystems.cfg查找到。(使用启动器为HLMC)


    • 善用Ctrl+F组合键可以更加快速的将配置文件和对应部分的中英对照词条对应。

 

正文

    

注册名部分

    # Potions IDs

药水效果ID(注册名)

# srparasites:coth

# srparasites:fear

# srparasites:antimall

# srparasites:bleed

# srparasites:corrosive

# srparasites:viral

# srparasites:rage

# srparasites:repel

# srparasites:senses

# srparasites:prey

# srparasites:debar

# srparasites:needler

# srparasites:foster

# srparasites:link

 

 融合系统

系统介绍

#  The Assimilated have the ability to learn from their battles and if the conditions are met, they will  start to melt until they're some Moving Flesh. If 2 of these things meet, they will fuse together and grow, if they get big enough they will spawn a mob from the Mob List.

# 同化种生物拥有从战斗中学习的能力,如果遇到合适条件,它们将尝试融化形成移动肉块,如果满足下列两个条件,移动肉块将相互融合并成长,当长到足够大时,将生成下列生物生成列表中的一个生物。

#  Conditions for the Assimilated to turn into Moving Flesh:

#  形成移动肉块的条件。

#  -The first condition: the Assimilated needs to reach the primitive killcount.

条件1:某一个同化种生物需要达到要求的击杀数。

#  -The second condition: it needs to be next to 3 more Assimilated, regardless of their killcount/specie OR it needs to be next to a Moving Flesh.

条件2:附近需要除本体外有三个以上的同化种生物,不论种类以及击杀数,或者是临近其他移动肉块。

#  If the Assimilated with the killcount is next to atleast 3 more Assimilated, the four of them will start to melt BUT if it is next to a Moving flesh, only it will start to melt.

当有一个同化种生物满足了上面的2个条件后,会同时让本体和附近的三个同化种生物开始上述融化为移动肉块;但若它们临近一个移动肉块,那么该生物会进行融化。


设置部分

# Assimilated mob list with their values used in the merge system to spawn mobs. Ex. "srparasites:infhuman;22"  Where:

参与融合系统的同化种生物以及它们用于融合系统所具有的融合值

例:"srparasites:infhuman;22"

#  "srparasites:infhuman" is for the entity (only works for Assimilated versions minus Big Spider, Enderdragon),

“srparasites:infhuman”是生物实体id,只对的同化种生物生效(除被同化的末影龙以及被同化的大蜘蛛),其他生物不会生效

#  "22" is for the value the Moving Flesh will have (value must be an integer).

“22”为该同化种形成的移动肉块具有的融合值(该值必须为整数)

    #  [default: [srparasites:sim_human;1], [srparasites:sim_cow;1], [srparasites:sim_sheep;1], [srparasites:sim_wolf;1], [srparasites:sim_pig;1], [srparasites:sim_villager;1]]

    S:"Merge System Assimilated Values" <

        srparasites:sim_human;1

        srparasites:sim_cow;1

        srparasites:sim_sheep;1

        srparasites:sim_wolf;1

        srparasites:sim_pig;1

        srparasites:sim_villager;1

     >

 

# Amount of health (1 = 100%) the mob spawns with. [range: 0.0 ~ 1.0, default: 0.5]

融合系统生成的生物拥有的生命值比例(该配置无效)

    S:"Merge System Mob Health"=0.5

 

# Mob list used in the merge system to spawn mobs. Ex. "minecraft:zombie;11"  Where:

融合系统可以生成的生物如:“minecraft:zombie;11”

#  "minecraft:zombie" is for the entity,

“minecraft:zombie”为实体名称

#  "11" is for the value the entity has (value must be an integer).

“11”为该实体的所需要的融合值(必须为整数)

#  Each Assimilated has a value, the value then passes to the Moving Flesh and when 2 Moving Flesh merge together both values will add up

每个同化种形成的移动肉块都有自己独自的融合值,当两个移动肉块发生融合时,所具有的融合值会发生加算

#  If the value matches one in the list, the corresponding entity will spawn, else it will be a random one.

当最终的移动肉块满足以下的生物所需要的融合值,会变成形成对应的生物,不然将随机选择其中的一个进行形成。

    #  [default: [srparasites:pri_summoner;0], [srparasites:pri_longarms;0], [srparasites:pri_reeker;0], [srparasites:pri_manducater;0], [srparasites:pri_bolster;0], [srparasites:pri_yelloweye;0], [srparasites:pri_arachnida;0]]

    S:"Merge System Mob List" <

        srparasites:pri_summoner;0

        srparasites:pri_longarms;0

        srparasites:pri_reeker;0

        srparasites:pri_manducater;0

        srparasites:pri_bolster;0

        srparasites:pri_yelloweye;0

        srparasites:pri_arachnida;0

     >

 

# Set to false if you don't want to spawn random mobs from the Mob List (values will be used). [default: true]

设置为false时禁用融合系统随机生成生物

    B:"Merge System Random"=true

 

 

虫巢意识(实验性功能)

虫巢意识基础设置

parasite_collective_consciousness 

# Set to true for CC to only work for players. [default: false]

设置为true时让虫巢意识只针对玩家生效

    B:"CC Player Only"=false

 

# Set to false if you want to disable CC [default: false]

设置为false时默认关闭虫巢意识

    B:"Collective Consciousness"=true

 

# . [range: 0 ~ 100, default: 64]

虫巢意识启用后的生物最大索敌以及支援半径

    I:"Follow Range Cap"=64

 

# seconds. [range: 0 ~ 10000000, default: 5]

每当一个寄生虫死亡时为声音实体提供的持续时长

    I:"Scent Added Lifespan With Death"=5

 

# (This list is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 10000000, default: 5]

死亡给予声音实体的支援点数

    I:"Scent Death Point"=5

 

# Set to true if you want to see Scent entities [default: false]、

设置为true是启用Debug模式,此时声音实体将变得可见

    B:"Scent Debug"=true

 

# . [range: 0 ~ 100, default: 30]

声音实体的最大数量

    I:"Scent Mob Cap"=30

 

# seconds. [range: 0 ~ 10000000, default: 60]

观察者模式下的声音实体持续时长

    I:"Scent Observer Mode LifeSpan"=60

 

# seconds. [range: 0 ~ 10000000, default: 300]

战术者模式下的声音实体持续时长

    I:"Scent Tactical Mode Lifespan"=300

 

# . [range: 0 ~ 10000000, default: 32]

声音实体召唤的支援寄生虫波次的最远距离

    I:"Scent Wave Maximum Distance"=32

 

# . [range: 0 ~ 10000000, default: 15]

声音实体召唤寄生虫支援波次的最近距离

    I:"Scent Wave Minimum Distance"=15

 

# . [range: 0 ~ 10000000, default: 12]

声音实体召唤波次点数

    I:"Scent Wave Point"=12

 

 0 等级支援

parasite_collective_consciousness_scent_lvl_0 

# . [range: 0 ~ 100, default: 5]

0 级支援等级每波最大寄生虫支援数量

    I:"Scent Level 0 Maximum Mob Wave Number"=5

 

# . [range: 0 ~ 100, default: 5]

0 级支援等级最大波次

    I:"Scent Level 0 Maximum Wave Number"=5

 

# . [range: 0 ~ 100, default: 2]

0 级支援等级每波最大寄生虫支援数量

    I:"Scent Level 0 Minimum Mob Wave Number"=2

 

# . [range: 0 ~ 100, default: 2]

0 级支援等级最大波次

    I:"Scent Level 0 Minimum Wave Number"=2

 

# Mobs the Scent will spawn at level 0 [default: [srparasites:rupter]]

0 级支援生物种类列表

    S:"Scent Level 0 Mob Table" <

        srparasites:rupter

     >

 

 I 等级支援

parasite_collective_consciousness_scent_lvl_1

# . [range: 0 ~ 100, default: 5]

I 级支援等级每波最大寄生虫支援数量

    I:"Scent Level 1 Maximum Mob Wave Number"=5

 

# . [range: 0 ~ 100, default: 5]

I 级支援等级最大波次

    I:"Scent Level 1 Maximum Wave Number"=5

 

# . [range: 0 ~ 100, default: 2]

I 级支援等级每波最小寄生虫支援数量

    I:"Scent Level 1 Minimum Mob Wave Number"=2

 

# . [range: 0 ~ 100, default: 2]

I 级支援等级最小波次

    I:"Scent Level 1 Minimum Wave Number"=2

 

# Mobs the Scent will spawn at level 0 [default: [srparasites:rupter]]

I 级支援生物种类列表

    S:"Scent Level 1 Mob Table" <

        srparasites:rupter

     >

 

# . [range: 0 ~ 1000000, default: 5]

I 级支援所需的支援点数

    I:"Scent Level 1 Points Required"=5

 

 

 II 等级支援

parasite_collective_consciousness_scent_lvl_2

# . [range: 0 ~ 100, default: 5]

II 级支援等级每波最大寄生虫支援数量

    I:"Scent Level 2 Maximum Mob Wave Number"=5

 

# . [range: 0 ~ 100, default: 5]

II 级支援等级最大波次

    I:"Scent Level 2 Maximum Wave Number"=5

 

# . [range: 0 ~ 100, default: 2]

II 级支援等级每波最小寄生虫支援数量

    I:"Scent Level 2 Minimum Mob Wave Number"=2

 

# . [range: 0 ~ 100, default: 2]

II 级支援等级最小波次

    I:"Scent Level 2 Minimum Wave Number"=2

 

# Mobs the Scent will spawn at level 0 [default: [srparasites:rupter]]

II 级支援生物种类列表

    S:"Scent Level 2 Mob Table" <

        srparasites:rupter

     >

 

# . [range: 0 ~ 1000000, default: 20]

II 级支援所需的支援点数

    I:"Scent Level 2 Points Required"=20

 

 

 III 等级支援

parasite_collective_consciousness_scent_lvl_3

# . [range: 0 ~ 100, default: 5]

III 级支援等级每波最大寄生虫支援数量

    I:"Scent Level 3 Maximum Mob Wave Number"=5

 

# . [range: 0 ~ 100, default: 5]

III 级支援等级最大波次

    I:"Scent Level 3 Maximum Wave Number"=5

 

# . [range: 0 ~ 100, default: 2]

III 级支援等级每波最小寄生虫支援数量

    I:"Scent Level 3 Minimum Mob Wave Number"=2

 

# . [range: 0 ~ 100, default: 2]

III 级支援等级最小波次

    I:"Scent Level 3 Minimum Wave Number"=2

 

# Mobs the Scent will spawn at level 0 [default: [srparasites:rupter], [srparasites:sim_human]]

III 级支援生物列表

    S:"Scent Level 3 Mob Table" <

        srparasites:rupter

        srparasites:sim_human

     >

 

# . [range: 0 ~ 1000000, default: 50]

III 级支援所需的支援点数

    I:"Scent Level 3 Points Required"=50

 

 

 IV 等级支援

parasite_collective_consciousness_scent_lvl_4

# . [range: 0 ~ 100, default: 5]

IV 级支援等级每波最大寄生虫支援数量

    I:"Scent Level 4 Maximum Mob Wave Number"=5

 

# . [range: 0 ~ 100, default: 5]

IV 级支援等级最大波次

    I:"Scent Level 4 Maximum Wave Number"=5

        

# . [range: 0 ~ 100, default: 2]

IV 级支援等级每波最小寄生虫支援数量

    I:"Scent Level 4 Minimum Mob Wave Number"=2

 

# . [range: 0 ~ 100, default: 2]

IV 级支援等级最小波次

    I:"Scent Level 4 Minimum Wave Number"=2

 

# Mobs the Scent will spawn at level 0 [default: [srparasites:rupter], [srparasites:sim_human], [srparasites:pri_longarms]]

IV级支援召唤生物种类

    S:"Scent Level 4 Mob Table" <

        srparasites:rupter

        srparasites:sim_human

        srparasites:pri_longarms

     >

 

# . [range: 0 ~ 1000000, default: 90]

IV 级支援所需的支援点数

    I:"Scent Level 4 Points Required"=90

 

 

 V 等级支援

parasite_collective_consciousness_scent_lvl_5

# . [range: 0 ~ 100, default: 5]

V 级支援等级每波最大寄生虫支援数量

    I:"Scent Level 5 Maximum Mob Wave Number"=5

 

# . [range: 0 ~ 100, default: 5]

V 级支援等级最大波次

    I:"Scent Level 5 Maximum Wave Number"=5

 

# . [range: 0 ~ 100, default: 2]

V 级支援等级每波最小寄生虫支援数量

    I:"Scent Level 5 Minimum Mob Wave Number"=2

 

# . [range: 0 ~ 100, default: 2]

V 级支援等级最小波次

    I:"Scent Level 5 Minimum Wave Number"=2

 

# Mobs the Scent will spawn at level 0 [default: [srparasites:rupter], [srparasites:pri_longarms], [srparasites:pri_yelloweye]]

V 级支援生物种类

    S:"Scent Level 5 Mob Table" <

        srparasites:rupter

        srparasites:pri_longarms

        srparasites:pri_yelloweye

     >

 

# . [range: 0 ~ 1000000, default: 150]

V 级支援所需的支援点数

    I:"Scent Level 5 Points Required"=150

 

 

 VI 等级支援

parasite_collective_consciousness_scent_lvl_6

# . [range: 0 ~ 100, default: 5]

VI 级支援等级每波最大寄生虫支援数量

    I:"Scent Level 6 Maximum Mob Wave Number"=5

 

# . [range: 0 ~ 100, default: 5]

VI 级支援等级最大波次

    I:"Scent Level 6 Maximum Wave Number"=5

 

# . [range: 0 ~ 100, default: 2]

VI 级支援等级每波最小寄生虫支援数量

    I:"Scent Level 6 Minimum Mob Wave Number"=2

 

# . [range: 0 ~ 100, default: 2]

VI 级支援等级最小波次

    I:"Scent Level 6 Minimum Wave Number"=2

 

# Mobs the Scent will spawn at level 0 [default: [srparasites:rupter], [srparasites:ada_longarms]]

VI 级支援召唤生物种类

    S:"Scent Level 6 Mob Table" <

        srparasites:rupter

        srparasites:ada_longarms

     >

 

# . [range: 0 ~ 1000000, default: 240]

VI 级支援所需的支援点数

    I:"Scent Level 6 Points Required"=240

 

 

 VII 等级支援

parasite_collective_consciousness_scent_lvl_7 {

# . [range: 0 ~ 100, default: 5]

VII 级支援等级每波最大寄生虫支援数量

    I:"Scent Level 7 Maximum Mob Wave Number"=5

 

# . [range: 0 ~ 100, default: 5]

VII 级支援等级最大波次

    I:"Scent Level 7 Maximum Wave Number"=5

 

# . [range: 0 ~ 100, default: 2]

VII 级支援等级每波最小寄生虫支援数量

    I:"Scent Level 7 Minimum Mob Wave Number"=2

 

# . [range: 0 ~ 100, default: 2]

VII 级支援等级最小波次

    I:"Scent Level 7 Minimum Wave Number"=2

 

# Mobs the Scent will spawn at level 0 [default: [srparasites:rupter], [srparasites:marauder]]

VII 级支援生物种类

    S:"Scent Level 7 Mob Table" <

        srparasites:rupter

        srparasites:marauder

     >

 

# . [range: 0 ~ 1000000, default: 360]

VII 级支援所需的支援点数

    I:"Scent Level 7 Points Required"=360


 

 VIII 等级支援

parasite_collective_consciousness_scent_lvl_8

# . [range: 0 ~ 100, default: 5]

VIII 级支援等级每波最大寄生虫支援数量

    I:"Scent Level 8 Maximum Mob Wave Number"=5

 

# . [range: 0 ~ 100, default: 5]

VIII 级支援等级最大波次

    I:"Scent Level 8 Maximum Wave Number"=5

 

# . [range: 0 ~ 100, default: 2]

VIII 级支援等级每波最小寄生虫支援数量

    I:"Scent Level 8 Minimum Mob Wave Number"=2

 

# . [range: 0 ~ 100, default: 2]

VIII 级支援等级最小波次

    I:"Scent Level 8 Minimum Wave Number"=2

 

# Mobs the Scent will spawn at level 0 [default: [srparasites:rupter], [srparasites:marauder], [srparasites:vigilante]]

VIII级支援生物种类

    S:"Scent Level 8 Mob Table" <

        srparasites:rupter

        srparasites:marauder

        srparasites:vigilante

     >

 

# . [range: 0 ~ 1000000, default: 500]

VIII 级支援所需的支援点数

    I:"Scent Level 8 Points Required"=500

 

演化阶段

演化阶段基本介绍

# Evolution Phases

#  If Evolution Phases is true, the current phase will dictate if a parasite can spawn naturally in the world and by reaching some phases, they will unlock some bonuses.

演化阶段启用时,系统会根据当前演化阶段决定那些寄生虫可以自然生成。当世界达到特定演化阶段后,将为寄生虫解锁某些增强功能。

#  *Spawnrates are not affected by the Phases

怪物生成速率不由演化阶段决定

说明文字:(具体参考演化阶段

#  -> Phase 0:  - Points required: 0

#     -Buglins spawn naturally

#  

#  -> Phase 1:  - Points required: 50

#     -Rupters spawn naturally, with a hit and run behavior

#     -Animals and mobs infected with COTH will not mutate unless forced to low health

#    

#  -> Phase 2:  - Points required: 100

#     -Assimilated versions spawn naturally

#     -Rupters will now attack as normal

#    

#  -> Phase 3:  - Points required: 1,000

#     -Reinforcement system is unlocked

#     -Beckons will slowly grow to Stage II and beyond

#     -The passive point gaining is now active

#     -Mobs with COTH will stop dropping loot

#    

#  -> Phase 4:  - Points required: 100,000

#     -Primitive versions spawn naturally

#     -Normal growth to Beckons Stage II, but will slowly grow to Stage III

#     -Passive point gaining recieves a buff to the number gaining

#     -Reinforcement system chance increased

#     -Colonies now unlocked

#     -Buglins will stop spawning naturally

#      -No more fishing

#    

#  -> Phase 5:  - Points required: 1,000,000

#     -Passive point gaining recieves a buff to the number gaining

#     -Players can't sleep anymore

#     -Normal growth to Beckons Stage III but will slowly grow  to Stage IV

#     -Nodes now unlocked

#     -COTH hidden mobs are now dropping their disguise

#     -Beckons will ignore summoning cooldown when spawning

#     -Reinforcement system chance increased

#    

#  -> Phase 6:  - Points required: 30,000,000

#     -Normal growth to Beckons Stage IV

#     -Passive point gaining recieves a buff to the number gaining

#     -Assimilated versions and lower tier parasites will stop spawning naturally

#     -Adapted versions spawn naturally

#     -Mobs have a chance to spawn with COTH now

#     -Crop growth is now partially stunted

#     -Reinforcement system chance increased

#     

#  -> Phase 7:  - Points required: 100,000,000

#     -Primitive versions and lower tier parasites will stop spawning naturally

#     -Pure versions spawn naturally

#     -Chance for a mob to spawn with COTH increased

#     -Passive point gaining recieves a buff to the number gaining

#     -Crop growth is now partially stunted

#     -Reinforcement system chance increased

#     -Parasites will ignore sunlight when spawning naturally

#    

#  -> Phase 8:  - Points required: 600,000,000

#     -Ancient versions spawn naturally

#     -Passive point gaining recieves a buff to the number gaining

#     -Chance for a mob to spawn with COTH increased

#     -Crop growth is now partially stunted

#     -Reinforcement system chance increased

#    

#  To reduce their evolution phase you need to craft Lure Blocks

玩家需要通过制作诱饵块来降低演化阶段

##########################################################################################################

 

parasite_evolution_phases

演化阶段基础配置

    # Set to false if you don't want Deterrents to die if the RS chance is 0. [default: true]

    设置为false禁用支援概率为0时连结种和威慑种的生命损失

    B:"Damage Deterrent RS"=true

    

    # Default initial phase value for dimensions. [range: -2 ~ 8, default: -1]

默认维度的起始演化阶段

    I:"Default Phase Start"=-1

 

# Default initial points for dimensions. [range: -2147483640 ~ 2147483640, default: -100]

默认世界的起始演化点数

    I:"Default Points Start"=-100


    # Set to false if you want to use Vanilla Spawner (parasite mob cap will not work if set to false). [default: true]

        设置为false时使用原版生成器(设置为false后寄生体生物上限将失效)

    B:"Evolution Custom Spawner"=true

 

# List of parasites that are unlocked when an evolution phase is reached. Ex. "1;8;10" Where:

当演化阶段达到对应阶段后将为对应维度解锁下列生物的生成,如“1;8;10”

#  "1" is the dimension,

“1”代表对应维度

#  "8" is the evolution phase,

“8”代表对应演化阶段

#  "10" is the parasite ID

“10”代表对应生物id

    #

    #  List of IDs:

    生物数字ID 列表

    #  Longarms 1, Big Spider 2, Heavy Carrier 3. Yelloweye 4, Buglin 5, Sim Human 6,

    #  Manducater 7, Summoner 8, Overseer 9, Reeker 10, Flying Carrier 11, Rupter 12,

    #  Sim Cow 13, Sim Sheep 14, Sim Wolf 15, Beckon SI 16, Bolster 17, Beckon SII 18,

    #  Beckon SIII 19, Overlord 20, Sim Wolf H 21, Sim Sheep H 22, Moving Flesh 23, Dreadnaut 24,

    #  Vigilante 25, Sim Pig 26, Sim Villager 27, Sim Cow H 28, Kyphosis 29, Sentry 30,

    #  Sim Pig H 31, Sim Villager H 32, Warden 33, Ancient Pod 34, Dreadnaut Tentacle 35,

    #  Worker 36, XXXXX 37, Arachnida 38, Incomplete Small 39, Sim Adventurer 40, Beckon SIV 41,

    #  XXXXXX 42, Incomplete Medium 43, Sim Horse 44, Sim Horse H 45, Sim Human H 46,

    #  Light Bomber 47, Host 48, Sim Bear 49, Marauder 50, Ada Longarms 51, Ada Manducater 52,

    #  Ada Summoner 53, Ada Reeker 54, Ada Yelloweye 55, Ada Bolster 56, XXXXX 57, Ada Arachnida 58,

    #  Sim Enderman 59, Grunt 60, XXXXX 61, Crux 62, Heed 63, Sim Ender Dragon 64, Heavy Carrier 65,

    #  Devourer 66 [default: [1;3;64]]

    S:"Evolution Parasite Lock List" <

        1;3;64(在末地演化阶段达到3之后解锁被同化的末影龙的生成)

     >

 

# Set to false if you dont want to use evolution phases. [default: true]

设置为false禁用演化阶段

    B:"Evolution Phases"=true

 

# List of dimensions that will start at a specific Evolution phase. Ex. "1;8;10" Where:

设置世界起始演化阶段,如"1;8;10"

#  "1" is the dimension,

“1”代表对应维度(主世界)

#  "8" is the evolution phase,

“8”代表对应演化阶段

#  "10" is the number of points parasites will have, if the phase is -1 these points will be negative (Set the points above 0 if the phase is -1 or -2)

“10”为对应演化点数

    #  Parasites will not spawn and can't earn points if the phase is -2 [default: [-1;-1;50], [0;0;0], [1;-1;100]]

    S:"Evolution Phases Dimension Starting Phase List" <

        -1;-1;50

        0;0;0

        1;-1;100

     >

 

# Parasites cannot earn points in these dimensions

在这些维度中寄生虫不能获取演化点数

    I:"Evolution Phases Point Gain Blacklist" <

     >

 

# Set to true if you want to use the list as a WhiteList. [default: false]

将上述列表反转为白名单

    B:"Evolution Phases Point Gain Blacklist Inverted"=false

 

# Parasites cannot lose points in these dimensions

在这些维度寄生虫不能失去演化点数

    I:"Evolution Phases Point Loss Blacklist" <

     >

 

# Set to true if you want to use the list as a WhiteList. [default: false]

将上述列表反转为白名单

    B:"Evolution Phases Point Loss Blacklist Inverted"=false

 

# From this phase on, Assimilated versions will stop hiding. [range: 0 ~ 9, default: 5]

演化阶段达到此时,同化生物将停止伪装

    I:"Phase Assimilation Stop Hiding"=5

 

# From this phase on, Beckons will ignore their summoning cooldown when spawning. [range: 0 ~ 9, default: 5]

演化阶段达到此时,唤兽棘柱将无视生成冷却生成

    I:"Phase Beckon Summoning Cooldown"=5

 

# From this phase on, One Mind will be active. [range: -1 ~ 9, default: 3]

演化阶段达到此时,某个巨大的造物将觉醒虫巢意识

    I:"Phase Collective Consciousness"=3

 

# From this phase on, Colonies are unlocked. [range: 0 ~ 9, default: 4]

演化阶段达到此时,寄生虫群落将解锁

    I:"Phase Colony Unlock"=4

 

# From this phase on, fishing will not give you loot anymore. [range: 0 ~ 9, default: 4]

演化阶段达到此时,玩家将无法通过钓鱼获取任何物品

    I:"Phase Fishing Denied"=4

 

# From this phase on, mobs with COTH will not drop loot anymore. [range: 0 ~ 9, default: 3]

演化阶段达到此时,感染寄群之唤的生物将不再掉落任何物品

    I:"Phase Loot Denied"=3

 

# From this phase on, Nodes are unlocked. [range: 0 ~ 9, default: 5]

演化阶段达到此时,寄生节点将解锁

    I:"Phase Node Unlock"=5

 

# From this phase on, Parasites will ignore sunlight when  spawning naturally. [range: 0 ~ 9, default: 7]

演化阶段达到此时,寄生虫将无视阳光自然生成

    I:"Phase Parasites Ignore Sunlight"=7

 

# From this phase on, Rupters will stop running away from other mobs and they will directly covert. [range: 0 ~ 9, default: 2]

演化阶段达到此时,裂兽将主动攻击并尝试转化生物,而不是逃离其他生物以及到处传播感染

    I:"Phase Rupter Stop Hiding"=2

 

# From this phase on, each time you sleep, the points obtained by sleeping will be multiplied by 5. [range: 0 ~ 9, default: 5]

从该演化阶段开始,玩家睡觉产生的演化点数将获得5倍倍率

    I:"Phase Sleep Point Multiplier"=5


      # From this phase on, parasites will kill everything (not ignoring config options). [range: -1 ~ 9, default: 7]

      从该演化阶段开始,寄生虫将会杀死他们看到的任何东西(除了配置文件设置过的生物外)

    I:"Phase Total Slaughter"=7

 

# Parasites can only gain points overtime in these dimensions

寄生虫只能在这些维度获得演化点数

    I:"Points Overtime WhiteList Dimensions" <

        0

        1

        -1

     >

 

# How many points parasites will lose when Infested Blocks type rubble are mined. [range: 0 ~ 1000000, default: 1]

清除感染石头的减少的演化点数

    I:"Value Loss Block Rubble"=1

 

# How many points parasites will lose when Infested Blocks type stain are mined. [range: 0 ~ 1000000, default: 1]

清理感染泥土造成的演化点数损失

    I:"Value Loss Block Stain"=1

 

# How many points parasites will lose when Infested Blocks type trunk are mined. [range: 0 ~ 1000000, default: 1]

清理感染原木造成的演化点数损失

    I:"Value Loss Block Trunk"=1

 

# Number of Points gained when a mob with COTH reaches amp +2. [range: 0 ~ 1000000, default: 6]

当生物寄群之唤等级达到寄群之唤 III 时获得的演化点数

    I:"Value for COTH"=6

 

# Number of Points gained when Adapted versions spawned from moving flesh despawn. [range: 0 ~ 1000000, default: 100]

由移动肉块生成适应种可获得的演化点数

    I:"Value for Despawning"=100

 

# Number of Points gained when using the merge system to spawn Primitive Parasites. [range: 0 ~ 1000000, default: 10]

移动肉块形成原始种时获得的演化点数

    I:"Value for Merging"=10

 

# Number of Points gained when converting a block. [range: 0 ~ 1000000, default: 3]

当一个方块被唤兽棘柱转化为污染方块时获得的演化点数

    I:"Value for blocks"=3

 

# Number of Points gained each kill. [range: 0 ~ 1000000, default: 1]

击杀生物获得的演化点数

    I:"Value for kills"=1

 

 

 演化阶段 0

parasite_evolution_phases_0

# Death bonus value used if parasite_collective_consciousness is enabled. [range: -100000 ~ 1000, default: -200]

0阶段寄生虫死亡奖励声音实体的支援点数

    I:"Phase 0 Scent Death Bonus"=-200

 

# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 11]

激活声音实体所需要的行动点数

    I:"Phase 0 Scent Reaction Bonus"=11

 

# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 3]

夜晚睡觉给予的演化点数处罚

    I:"Phase 0 Sleep Penalty"=3

 

# Entity List that will spawn at phase 0. Ex. "minecraft:zombie;1;3;90;0"  Where:

演化阶段在0阶段时的生物生成列表

    #  "minecraft:zombie" is the entity,

    #  "1" is the minimum group count.

    #  "3" is the maximum group count.

    #  "90" is spawn weight.

    #  [default: [srparasites:buglin;2;6;30]]

    S:"Phase 0 Spawn Entity List" <

        srparasites:buglin;2;6;30

     >

 

# Message sent to all players in the current world when parasites reach this Phase [default: ZERO]

演化阶段达到 0 阶的警示文本

    S:"Phase 0 Warning Message"=ZERO

 

 

 

演化阶段 1

parasite_evolution_phases_1

# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.0]

阻止作物生长的概率

    S:"Phase 1 Crop Grow Stunned"=0.0

 

# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]

在经过该时间(s)后,寄生虫才能够收集演化点数

    I:"Phase 1 Delay"=1200

 

# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.0]

每秒给予的击杀次数奖励

    S:"Phase 1 Killcount Plus"=0.0

 

# Number of Points the parasites will lose when using a Lure Block. [range: 0 ~ 2147483640, default: 2]

使用 I 级诱饵损失的演化点数值

    I:"Phase 1 Lure Value"=2

 

    # Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.0]

    生物诞生时带有寄群之唤的概率

S:"Phase 1 Mob Spawn With COTH"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 1.0]

I 阶连结种成长失败的概率

    S:"Phase 1 Nexus Stage I Grow Stunned"=1.0

 

# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 1.0]

 II 阶连结种成长失败的概率

    S:"Phase 1 Nexus Stage II Grow Stunned"=1.0

 

# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 1.0]

 III 阶连结种成长失败的概率

    S:"Phase 1 Nexus Stage III Grow Stunned"=1.0

 

# Number of Points required to reach Phase 1. [range: 0 ~ 2147483640, default: 50]

达到演化阶段1需要的演化点数

    I:"Phase 1 Points"=50

 

# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.0]

支援系统中击杀寄生虫召唤唤兽棘柱的概率

    S:"Phase 1 Reinforcement System Chance"=0.0

 

# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 0]

感染方块残渣生成唤兽棘柱的概率(1/0)

    I:"Phase 1 Residue"=0

 

# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 5]

启用虫巢意识后寄生虫死亡给予声音实体的支援点数

    I:"Phase 1 Scent Death Bonus"=5

 

# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 10]

激活声音实体所需要的行动点数

    I:"Phase 1 Scent Reaction Bonus"=10

 

# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 5]

夜晚睡觉给予的演化点数惩罚

    I:"Phase 1 Sleep Penalty"=5

 

# Entity List that will spawn at phase 1. Ex. "minecraft:zombie;1;3;90;0"  Where:

演化阶段1会生成的生物

    #  "minecraft:zombie" is the entity,

    #  "1" is the minimum group count.

    #  "3" is the maximum group count.

    #  "90" is spawn weight.

    #  [default: [srparasites:buglin;2;6;30], [srparasites:rupter;3;6;30]]

    S:"Phase 1 Spawn Entity List" <

        srparasites:buglin;2;6;30

        srparasites:rupter;3;6;30

     >

 

# Message sent to all players in the current world when parasites reach this Phase [default: One]

达到演化阶段1给出的警示文本

    S:"Phase 1 Warning Message"=One

 

 

 演化阶段 2

parasite_evolution_phases_2

# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.0]

阻止作物生长的概率

    S:"Phase 2 Crop Grow Stunned"=0.0

 

# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]

在经过该时间后,寄生虫才能够收集演化点数

    I:"Phase 2 Delay"=1200

 

# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.0]

每秒给予的击杀次数奖励

    S:"Phase 2 Killcount Plus"=0.0

 

# Number of Points the parasites will lose when using a Lure Block. [range: 0 ~ 2147483640, default: 5]

使用2级诱饵损失的演化点数值

    I:"Phase 2 Lure Value"=5

 

# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.0]

生物诞生时带有寄群之唤的概率

    S:"Phase 2 Mob Spawn With COTH"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 1.0]

I 阶连结种成长失败的概率

    S:"Phase 2 Nexus Stage I Grow Stunned"=1.0

 

# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 1.0]

II 阶连结种成长失败的概率

    S:"Phase 2 Nexus Stage II Grow Stunned"=1.0

 

# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 1.0]

III 阶连结种成长失败的概率

    S:"Phase 2 Nexus Stage III Grow Stunned"=1.0

 

# Number of Points required to reach Phase 2. [range: 0 ~ 2147483640, default: 100]

达到演化阶段2需要的演化点数

    I:"Phase 2 Points"=100

 

# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.0]

支援系统中击杀寄生虫召唤唤兽棘柱的概率

    S:"Phase 2 Reinforcement System Chance"=0.0

 

# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 0]

感染方块残渣生成唤兽棘柱的概率(1/0)

    I:"Phase 2 Residue"=0

 

# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 20]

启用虫巢意识后寄生虫死亡给予声音实体的支援点数

    I:"Phase 2 Scent Death Bonus"=20

 

# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 9]

激活声音实体所需要的行动点数

    I:"Phase 2 Scent Reaction Bonus"=9

 

# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 50]

夜晚睡觉给予的演化点数处罚

    I:"Phase 2 Sleep Penalty"=50

 

# Entity List that will spawn at phase 2. Ex. "minecraft:zombie;1;3;90;0"  Where:

演化阶段2自然生成的生物列表

    #  "minecraft:zombie" is the entity,

    #  "1" is the minimum group count.

    #  "3" is the maximum group count.

    #  "90" is spawn weight.

    #  [default: [srparasites:buglin;2;6;30], [srparasites:rupter;3;6;30], [srparasites:sim_bigspider;3;5;25], [srparasites:sim_human;3;5;25], [srparasites:sim_cow;3;5;25], [srparasites:sim_sheep;3;5;25], [srparasites:sim_wolf;3;5;25], [srparasites:sim_pig;3;5;25], [srparasites:sim_villager;3;5;25], [srparasites:sim_adventurer;3;5;25], [srparasites:sim_horse;3;5;25], [srparasites:sim_bear;3;5;25], [srparasites:sim_dragone;1;1;1]]

    S:"Phase 2 Spawn Entity List" <

        srparasites:buglin;2;6;30

        srparasites:rupter;3;6;30

        srparasites:sim_bigspider;3;5;25

        srparasites:sim_human;3;5;25

        srparasites:sim_cow;3;5;25

        srparasites:sim_sheep;3;5;25

        srparasites:sim_wolf;3;5;25

        srparasites:sim_pig;3;5;25

        srparasites:sim_villager;3;5;25

        srparasites:sim_adventurer;3;5;25

        srparasites:sim_horse;3;5;25

        srparasites:sim_bear;3;5;25

        srparasites:sim_dragone;1;1;1

     >

 

# Message sent to all players in the current world when parasites reach this Phase [default: Two]

达到演化阶段2给出的警示文本

    S:"Phase 2 Warning Message"=Two

 

 

 演化阶段 3

parasite_evolution_phases_3

# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.0]

阻止作物生长的概率

    S:"Phase 3 Crop Grow Stunned"=0.0

 

# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]

在经过该时间后,寄生虫才能够收集演化点数

    I:"Phase 3 Delay"=1200

 

# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.05]

每秒给予的击杀次数奖励

    S:"Phase 3 Killcount Plus"=0.05

 

# Number of Points the parasites will lose when using a Lure Block. [range: 0 ~ 2147483640, default: 50]

使用3级诱饵损失的演化点数值

    I:"Phase 3 Lure Value"=50

 

# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.0]

生物诞生时带有CoTH的概率

    S:"Phase 3 Mob Spawn With COTH"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.95]

I 阶连结种成长失败的概率

    S:"Phase 3 Nexus Stage I Grow Stunned"=0.95

 

# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.95]

II 阶连结种成长失败的概率

    S:"Phase 3 Nexus Stage II Grow Stunned"=0.95

 

# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.95]

III 阶连结种成长失败的概率

    S:"Phase 3 Nexus Stage III Grow Stunned"=0.95

 

# Number of Points required to reach Phase 3. [range: 0 ~ 2147483640, default: 1000]

达到演化阶段3需要的演化点数

    I:"Phase 3 Points"=1000

 

# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.02]

支援系统中击杀寄生虫召唤唤兽棘柱的概率

    S:"Phase 3 Reinforcement System Chance"=0.02

 

# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 0]

感染方块残渣生成唤兽棘柱的概率(1/0)

    I:"Phase 3 Residue"=0

 

# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 50]

启用虫巢意识后寄生虫死亡给予声音实体的支援点数

    I:"Phase 3 Scent Death Bonus"=50

 

# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 9]

激活声音实体所需要的行动点数

    I:"Phase 3 Scent Reaction Bonus"=9

 

# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 5000]

夜晚睡觉给予的演化点数处罚

    I:"Phase 3 Sleep Penalty"=5000

 

# Entity List that will spawn at phase 3. Ex. "minecraft:zombie;1;3;90;0"  Where:

演化阶段3自然生成的生物列表

    #  "minecraft:zombie" is the entity,

    #  "1" is the minimum group count.

    #  "3" is the maximum group count.

    #  "90" is spawn weight.

    #  [default: [srparasites:rupter;3;6;30], [srparasites:sim_bigspider;3;5;25], [srparasites:sim_human;3;5;25], [srparasites:sim_cow;3;5;25], [srparasites:sim_sheep;3;5;25], [srparasites:sim_wolf;3;5;25], [srparasites:sim_pig;3;5;25], [srparasites:sim_villager;3;5;25], [srparasites:sim_adventurer;3;5;25], [srparasites:sim_horse;3;5;25], [srparasites:sim_bear;3;5;25], [srparasites:sim_enderman;1;1;1], [srparasites:sim_dragone;1;1;1]]

    S:"Phase 3 Spawn Entity List" <

        srparasites:rupter;3;6;30

        srparasites:sim_bigspider;3;5;25

        srparasites:sim_human;3;5;25

        srparasites:sim_cow;3;5;25

        srparasites:sim_sheep;3;5;25

        srparasites:sim_wolf;3;5;25

        srparasites:sim_pig;3;5;25

        srparasites:sim_villager;3;5;25

        srparasites:sim_adventurer;3;5;25

        srparasites:sim_horse;3;5;25

        srparasites:sim_bear;3;5;25

        srparasites:sim_enderman;1;1;1

        srparasites:sim_dragone;1;1;1

     >

 

# Message sent to all players in the current world when parasites reach this Phase [default: Three]

达到演化阶段3给出的警示文本

    S:"Phase 3 Warning Message"=Three

 

 

 演化阶段 4

parasite_evolution_phases_4

# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.0]

阻止作物生长的概率

    S:"Phase 4 Crop Grow Stunned"=0.0

 

# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]

在经过该时间后,寄生虫才能够收集演化点数

    I:"Phase 4 Delay"=1200

 

# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.075]

每秒给予的击杀次数奖励

    S:"Phase 4 Killcount Plus"=0.075

 

# Number of Points the parasites will lose when using a Lure Block. [range: 0 ~ 2147483640, default: 5000]

使用4级诱饵损失的演化点数值

    I:"Phase 4 Lure Value"=5000

 

# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.0]

生物诞生时带有寄群之唤的概率

    S:"Phase 4 Mob Spawn With COTH"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.0]

I 阶连结种成长失败的概率

    S:"Phase 4 Nexus Stage I Grow Stunned"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.95]

II 阶连结种成长失败的概率

    S:"Phase 4 Nexus Stage II Grow Stunned"=0.95

 

# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.95]

III 阶连结成长失败的概率

    S:"Phase 4 Nexus Stage III Grow Stunned"=0.95

 

# Number of Points required to reach Phase 4. [range: 0 ~ 2147483640, default: 100000]

达到演化阶段4需要的演化点数

    I:"Phase 4 Points"=100000

 

# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.03]

支援系统中击杀寄生虫召唤唤兽棘柱的概率

    S:"Phase 4 Reinforcement System Chance"=0.03

 

# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 0]

感染方块残渣生成唤兽棘柱的概率(1/0)

    I:"Phase 4 Residue"=0

 

# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 90]

启用虫巢意识后寄生虫死亡给予声音实体的支援点数

    I:"Phase 4 Scent Death Bonus"=90

 

# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 8]

激活声音实体所需要的行动点数

    I:"Phase 4 Scent Reaction Bonus"=8

 

# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 50000]

夜晚睡觉给予的演化点数处罚

    I:"Phase 4 Sleep Penalty"=50000

 

# Entity List that will spawn at phase 4. Ex. "minecraft:zombie;1;3;90;0"  Where:

演化阶段4自然生成的生物列表

    #  "minecraft:zombie" is the entity,

    #  "1" is the minimum group count.

    #  "3" is the maximum group count.

    #  "90" is spawn weight.

    #  [default: [srparasites:rupter;3;6;30], [srparasites:sim_bigspider;3;5;25], [srparasites:sim_human;3;5;25], [srparasites:sim_cow;3;5;25], [srparasites:sim_sheep;3;5;25], [srparasites:sim_wolf;3;5;25], [srparasites:sim_pig;3;5;25], [srparasites:sim_villager;3;5;25], [srparasites:sim_adventurer;3;5;25], [srparasites:sim_horse;3;5;25], [srparasites:sim_bear;3;5;25], [srparasites:sim_enderman;1;1;1], [srparasites:sim_dragone;1;1;1], [srparasites:pri_longarms;2;3;15], [srparasites:pri_manducater;2;3;15], [srparasites:pri_reeker;2;3;15], [srparasites:pri_yelloweye;2;3;15], [srparasites:pri_summoner;2;3;15], [srparasites:pri_bolster;2;3;15], [srparasites:pri_arachnida;2;3;15], [srparasites:thrall;3;5;25]]

    S:"Phase 4 Spawn Entity List" <

        srparasites:rupter;3;6;30

        srparasites:sim_bigspider;3;5;25

        srparasites:sim_human;3;5;25

        srparasites:sim_cow;3;5;25

        srparasites:sim_sheep;3;5;25

        srparasites:sim_wolf;3;5;25

        srparasites:sim_pig;3;5;25

        srparasites:sim_villager;3;5;25

        srparasites:sim_adventurer;3;5;25

        srparasites:sim_horse;3;5;25

        srparasites:sim_bear;3;5;25

        srparasites:sim_enderman;1;1;1

        srparasites:sim_dragone;1;1;1

        srparasites:pri_longarms;2;3;15

        srparasites:pri_manducater;2;3;15

        srparasites:pri_reeker;2;3;15

        srparasites:pri_yelloweye;2;3;15

        srparasites:pri_summoner;2;3;15

        srparasites:pri_bolster;2;3;15

        srparasites:pri_arachnida;2;3;15

        srparasites:thrall;3;5;25

     >

 

# Message sent to all players in the current world when parasites reach this Phase [default: Four]

达到演化阶段4给出的警示文本

    S:"Phase 4 Warning Message"=Four

 

 

 演化阶段 5

parasite_evolution_phases_5

# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.0]

阻止作物生长的概率

    S:"Phase 5 Crop Grow Stunned"=0.0

 

# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]

在经过该时间后,寄生虫才能够收集演化点数

    I:"Phase 5 Delay"=1200

 

# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.1]

每秒给予的击杀次数奖励

    S:"Phase 5 Killcount Plus"=0.1

 

# Number of Points the parasites will lose when using a Lure Block. [range: 0 ~ 2147483640, default: 50000]

使用5级诱饵损失的演化点数值

    I:"Phase 5 Lure Value"=50000

 

# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.0]

生物诞生时带有寄群之唤的概率

    S:"Phase 5 Mob Spawn With COTH"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.0]

I 阶连结种生成失败的概率

    S:"Phase 5 Nexus Stage I Grow Stunned"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.0]

II 阶连结种成长失败的概率

    S:"Phase 5 Nexus Stage II Grow Stunned"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.95]

III 阶连结种成长失败的概率

    S:"Phase 5 Nexus Stage III Grow Stunned"=0.95

 

# Number of Points required to reach Phase 5. [range: 0 ~ 2147483640, default: 1000000]

达到演化阶段5需要的演化点数

    I:"Phase 5 Points"=1000000

 

# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.04]

支援系统中击杀寄生虫召唤唤兽棘柱的概率

    S:"Phase 5 Reinforcement System Chance"=0.04

 

# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 0]

感染方块残渣生成唤兽棘柱的概率(1/0)

    I:"Phase 5 Residue"=0

 

# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 150]

启用虫巢意识后寄生虫死亡给予声音实体的支援点数

    I:"Phase 5 Scent Death Bonus"=150

 

# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 6]

激活声音实体所需要的行动点数

    I:"Phase 5 Scent Reaction Bonus"=6

 

# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 1500000]

夜晚睡觉给予的演化点数处罚

    I:"Phase 5 Sleep Penalty"=1500000

 

# Entity List that will spawn at phase 5. Ex. "minecraft:zombie;1;3;90;0"  Where:

演化阶段5自然生成的生物列表

    #  "minecraft:zombie" is the entity,

    #  "1" is the minimum group count.

    #  "3" is the maximum group count.

    #  "90" is spawn weight.

    #  [default: [srparasites:rupter;3;6;30], [srparasites:sim_bigspider;3;5;25], [srparasites:sim_human;3;5;25], [srparasites:sim_cow;3;5;25], [srparasites:sim_sheep;3;5;25], [srparasites:sim_wolf;3;5;25], [srparasites:sim_pig;3;5;25], [srparasites:sim_villager;3;5;25], [srparasites:sim_adventurer;3;5;25], [srparasites:sim_horse;3;5;25], [srparasites:sim_bear;3;5;25], [srparasites:sim_enderman;3;5;25], [srparasites:sim_dragone;3;5;25], [srparasites:pri_longarms;2;3;15], [srparasites:pri_manducater;2;3;15], [srparasites:pri_reeker;2;3;15], [srparasites:pri_yelloweye;2;3;15], [srparasites:pri_summoner;2;3;15], [srparasites:pri_bolster;2;3;15], [srparasites:pri_arachnida;2;3;15], [srparasites:thrall;3;5;25]]

    S:"Phase 5 Spawn Entity List" <

        srparasites:rupter;3;6;30

        srparasites:sim_bigspider;3;5;25

        srparasites:sim_human;3;5;25

        srparasites:sim_cow;3;5;25

        srparasites:sim_sheep;3;5;25

        srparasites:sim_wolf;3;5;25

        srparasites:sim_pig;3;5;25

        srparasites:sim_villager;3;5;25

        srparasites:sim_adventurer;3;5;25

        srparasites:sim_horse;3;5;25

        srparasites:sim_bear;3;5;25

        srparasites:sim_enderman;3;5;25

        srparasites:sim_dragone;3;5;25

        srparasites:pri_longarms;2;3;15

        srparasites:pri_manducater;2;3;15

        srparasites:pri_reeker;2;3;15

        srparasites:pri_yelloweye;2;3;15

        srparasites:pri_summoner;2;3;15

        srparasites:pri_bolster;2;3;15

        srparasites:pri_arachnida;2;3;15

        srparasites:thrall;3;5;25

     >

 

# Message sent to all players in the current world when parasites reach this Phase [default: Five]

达到演化阶段5给出的警示文本

    S:"Phase 5 Warning Message"=Five

 

 

 演化阶段 6

parasite_evolution_phases_6

# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.1]

阻止作物生长的概率

    S:"Phase 6 Crop Grow Stunned"=0.1

 

# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]

在经过该时间后,寄生虫才能够收集演化点数

    I:"Phase 6 Delay"=1200

 

# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.15]

每秒给予的击杀次数奖励

    S:"Phase 6 Killcount Plus"=0.15

 

# Number of Points the parasites will lose when using a Lure Block. [range: 0 ~ 2147483640, default: 1500000]

使用6级诱饵损失的演化点数值

    I:"Phase 6 Lure Value"=1500000

 

# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.2]

生物诞生时带有寄群之唤的概率

    S:"Phase 6 Mob Spawn With COTH"=0.2

 

# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.0]

I 阶连结种成长失败的概率

    S:"Phase 6 Nexus Stage I Grow Stunned"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.0]

II 阶连结种成长失败的概率

    S:"Phase 6 Nexus Stage II Grow Stunned"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.0]

III 阶连结种成长失败的概率

    S:"Phase 6 Nexus Stage III Grow Stunned"=0.0

 

# Number of Points required to reach Phase 6. [range: 0 ~ 2147483640, default: 30000000]

达到演化阶段6需要的演化点数

    I:"Phase 6 Points"=30000000

 

# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.05]

支援系统中击杀寄生虫召唤唤兽棘柱的概率

    S:"Phase 6 Reinforcement System Chance"=0.05

 

# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 30000]

感染方块残渣生成唤兽棘柱的概率(1/30000)

    I:"Phase 6 Residue"=30000

 

# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 240]

启用虫巢意识后寄生虫死亡给予声音实体的支援点数

    I:"Phase 6 Scent Death Bonus"=240

 

# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 5]

激活声音实体所需要的行动点数

    I:"Phase 6 Scent Reaction Bonus"=5

 

# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 5000000]

夜晚睡觉给予的演化点数处罚

    I:"Phase 6 Sleep Penalty"=5000000

 

# Entity List that will spawn at phase 6. Ex. "minecraft:zombie;1;3;90;0"  Where:

演化阶段6自然生成的生物列表

    #  "minecraft:zombie" is the entity,

    #  "1" is the minimum group count.

    #  "3" is the maximum group count.

    #  "90" is spawn weight.

    #  [default: [srparasites:mangler;3;6;30], [srparasites:pri_longarms;2;3;15], [srparasites:pri_manducater;2;3;15], [srparasites:pri_reeker;2;3;15], [srparasites:pri_yelloweye;2;3;15], [srparasites:pri_summoner;2;3;15], [srparasites:pri_bolster;2;3;15], [srparasites:pri_arachnida;2;3;15], [srparasites:thrall;3;5;25], [srparasites:ada_longarms;2;3;15], [srparasites:ada_manducater;2;3;15], [srparasites:ada_reeker;2;3;15], [srparasites:ada_yelloweye;2;3;15], [srparasites:ada_summoner;2;3;15], [srparasites:ada_bolster;2;3;15], [srparasites:ada_arachnida;2;3;15]]

    S:"Phase 6 Spawn Entity List" <

        srparasites:mangler;3;6;30

        srparasites:pri_longarms;2;3;15

        srparasites:pri_manducater;2;3;15

        srparasites:pri_reeker;2;3;15

        srparasites:pri_yelloweye;2;3;15

        srparasites:pri_summoner;2;3;15

        srparasites:pri_bolster;2;3;15

        srparasites:pri_arachnida;2;3;15

        srparasites:thrall;3;5;25

        srparasites:ada_longarms;2;3;15

        srparasites:ada_manducater;2;3;15

        srparasites:ada_reeker;2;3;15

        srparasites:ada_yelloweye;2;3;15

        srparasites:ada_summoner;2;3;15

        srparasites:ada_bolster;2;3;15

        srparasites:ada_arachnida;2;3;15

     >

 

# Message sent to all players in the current world when parasites reach this Phase [default: Six]

达到演化阶段6出的警示文本

    S:"Phase 6 Warning Message"=Six

 

 

 演化阶段 7

parasite_evolution_phases_7

# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.3]

阻止作物生长的概率

    S:"Phase 7 Crop Grow Stunned"=0.3

 

# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]

在经过该时间后,寄生虫才能够收集演化点数

    I:"Phase 7 Delay"=1200

 

# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.25]

每秒给予的击杀次数奖励

    S:"Phase 7 Killcount Plus"=0.25

 

# Number of Points the parasites will lose when using a Lure Block. [range: 0 ~ 2147483640, default: 5000000]

使用7级诱饵损失的演化点数值

    I:"Phase 7 Lure Value"=5000000

 

# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.4]

生物诞生时带有寄群之唤的概率

    S:"Phase 7 Mob Spawn With COTH"=0.4

 

# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.0]

I 阶连结种成长失败的概率

    S:"Phase 7 Nexus Stage I Grow Stunned"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.0]

II 阶连结种成长失败的概率

    S:"Phase 7 Nexus Stage II Grow Stunned"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.0]

III 阶连结种成长失败的概率

    S:"Phase 7 Nexus Stage III Grow Stunned"=0.0

 

# Number of Points required to reach Phase 7. [range: 0 ~ 2147483640, default: 100000000]

达到演化阶段7需要的演化点数

    I:"Phase 7 Points"=100000000

 

# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.07]

支援系统中击杀寄生虫召唤唤兽棘柱的概率

    S:"Phase 7 Reinforcement System Chance"=0.07

 

# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 60000]

感染方块残渣生成唤兽棘柱的概率(1/60000)

    I:"Phase 7 Residue"=60000

 

# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 360]

启用虫巢意识后寄生虫死亡给予声音实体的支援点数

    I:"Phase 7 Scent Death Bonus"=360

 

# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 4]

激活声音实体所需要的行动点数

    I:"Phase 7 Scent Reaction Bonus"=4

 

# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 30000000]

夜晚睡觉给予的演化点数处罚

    I:"Phase 7 Sleep Penalty"=30000000

 

# Entity List that will spawn at phase 7. Ex. "minecraft:zombie;1;3;90;0"  Where:

演化阶段7自然生成的生物列表

    #  "minecraft:zombie" is the entity,

    #  "1" is the minimum group count.

    #  "3" is the maximum group count.

    #  "90" is spawn weight.

    #  [default: [srparasites:mangler;3;6;30], [srparasites:ada_longarms;2;3;15], [srparasites:ada_manducater;2;3;15], [srparasites:ada_reeker;2;3;15], [srparasites:ada_yelloweye;2;3;15], [srparasites:ada_summoner;2;3;15], [srparasites:ada_bolster;2;3;15], [srparasites:ada_arachnida;2;3;15], [srparasites:grunt;2;3;20], [srparasites:monarch;1;2;15]]

    S:"Phase 7 Spawn Entity List" <

        srparasites:mangler;3;6;30

        srparasites:ada_longarms;2;3;15

        srparasites:ada_manducater;2;3;15

        srparasites:ada_reeker;2;3;15

        srparasites:ada_yelloweye;2;3;15

        srparasites:ada_summoner;2;3;15

        srparasites:ada_bolster;2;3;15

        srparasites:ada_arachnida;2;3;15

        srparasites:grunt;2;3;20

        srparasites:monarch;1;2;15

     >

 

# Message sent to all players in the current world when parasites reach this Phase [default: Seven]

达到演化阶段7给出的警示文本

    S:"Phase 7 Warning Message"=Seven

 

 

 演化阶段 8

parasite_evolution_phases_8

# Chance (1=100%) for crop grow to be stunned. [range: 0.0 ~ 1.0, default: 0.6]

阻止作物生长的概率

    S:"Phase 8 Crop Grow Stunned"=0.6

 

# Parasites will not be able to earn points until this time (seconds) has passed. [range: 0 ~ 2147483640, default: 1200]

在经过该时间后,寄生虫才能够收集演化点数

    I:"Phase 8 Delay"=1200

 

# Each second the killcount will go up by this amount. [range: 0.0 ~ 100.0, default: 0.35]

每秒给予的击杀次数奖励

    S:"Phase 8 Killcount Plus"=0.35

 

# Number of Points the parasites will lose when using a Lure Block. [range: 0 ~ 2147483640, default: 30000000]

使用8级诱饵损失的演化点数值

    I:"Phase 8 Lure Value"=30000000

 

# Chance (1=100%) for an entity to spawn with COTH (amp 0). [range: 0.0 ~ 1.0, default: 0.8]

生物诞生时带有寄群之唤的概率

    S:"Phase 8 Mob Spawn With COTH"=0.8

 

# Chance (1=100%) to failed to grow for Nexus SI. [range: 0.0 ~ 1.0, default: 0.0]

I 阶连结种成长失败的概率

    S:"Phase 8 Nexus Stage I Grow Stunned"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SII. [range: 0.0 ~ 1.0, default: 0.0]

II 阶连结种成长失败的概率

    S:"Phase 8 Nexus Stage II Grow Stunned"=0.0

 

# Chance (1=100%) to failed to grow for Nexus SIII. [range: 0.0 ~ 1.0, default: 0.0]

III 阶连结种成长失败的概率

    S:"Phase 8 Nexus Stage III Grow Stunned"=0.0

 

# Number of Points required to reach Phase 8. [range: 0 ~ 2147483640, default: 600000000]

达到演化阶段8需要的演化点数

    I:"Phase 8 Points"=600000000

 

# Chance to spawn a Beckon when a parasite is killed. [range: 0.0 ~ 1.0, default: 0.09]

支援系统中击杀寄生虫召唤唤兽棘柱的概率

    S:"Phase 8 Reinforcement System Chance"=0.09

 

# One in X to spawn a Beckon on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 100000]

感染方块残渣生成唤兽棘柱的概率(1/10000)

    I:"Phase 8 Residue"=100000

 

# Death bonus value used if parasite_collective_consciousness is enabled. [range: 0 ~ 1000, default: 500]

启用虫巢意识后寄生虫死亡给予声音实体的支援点数

    I:"Phase 8 Scent Death Bonus"=500

 

# Reaction bonus value used for a scent to go active. [range: 0 ~ 100, default: 2]

激活声音实体所需要的行动点数

    I:"Phase 8 Scent Reaction Bonus"=2

 

# Number of Points gained when skipping the night. [range: 0 ~ 2147483640, default: 1]

夜晚睡觉给予的演化点数处罚

    I:"Phase 8 Sleep Penalty"=1

 

# Entity List that will spawn at phase 8. Ex. "minecraft:zombie;1;3;90;0"  Where:

演化阶段8自然生成的生物列表

    #  "minecraft:zombie" is the entity,

    #  "1" is the minimum group count.

    #  "3" is the maximum group count.

    #  "90" is spawn weight.

    #  [default: [srparasites:mangler;3;6;30], [srparasites:ada_longarms;2;3;15], [srparasites:ada_manducater;2;3;15], [srparasites:ada_reeker;2;3;15], [srparasites:ada_yelloweye;2;3;15], [srparasites:ada_summoner;2;3;15], [srparasites:ada_bolster;2;3;15], [srparasites:ada_arachnida;2;3;15], [srparasites:grunt;2;3;20], [srparasites:monarch;1;2;15]]

    S:"Phase 8 Spawn Entity List" <

        srparasites:mangler;3;6;30

        srparasites:ada_longarms;2;3;15

        srparasites:ada_manducater;2;3;15

        srparasites:ada_reeker;2;3;15

        srparasites:ada_yelloweye;2;3;15

        srparasites:ada_summoner;2;3;15

        srparasites:ada_bolster;2;3;15

        srparasites:ada_arachnida;2;3;15

        srparasites:grunt;2;3;20

        srparasites:monarch;1;2;15

     >

 

# Parasites can't earn more points than this. [range: 0 ~ 2147483640, default: 2000000000]

演化阶段最大值,超过这个数值后寄生虫不再获取演化点数

    I:"Phase 8 Total Points"=2000000000

 

# Message sent to all players in the current world when parasites reach this Phase [default: Eight]

达到演化阶段8给出的警示文本

    S:"Phase 8 Warning Message"=Eight

 

 支援系统

# Reinforcement System

#  When a parasite is killed, there is a chance for it to call reinforcements, this means that a Beckon will spawn nearby and will help in the fight.

当一个寄生虫被杀死时,某个造物有概率会将唤兽棘柱进行支援,这意味着唤兽棘柱将被输送至战斗场地附近协助战斗。

#  The Beckon has different stages and that will tell how many and which parasites it will spawn.

不同等级的唤兽棘柱将会警告其会生成寄生虫种类和数量。

 

reinforcement_system

# If the light level is higher than this, the block will not spread. [range: 0 ~ 16, default: 16]

当高于该亮度时,感染方块不会进行传染活动

    I:"Reinforcement System Block Light Level"=16

 

# One in X to spawn a Beckon on the Infested Block Residue (random tick) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 2147483640, default: 20000]

每刻有1/X的概率在感染方块残渣上生成一个唤兽棘柱(若演化阶段开启该配置将失效)

    I:"Reinforcement System Block Residue Chance"=20000

 

# If the y value of the block is below this, Beckons will not spawn from it. [range: 0 ~ 300, default: 0]

若y至低于该值,唤兽棘柱不会生成

    I:"Reinforcement System Block Residue Y"=0

 

# If a Beckon is killed on an Infested block, the block will start a chain reaction and revert back all connected blocks if the meta of the block is less than or equal to this value AND the stage of the Beckon is greater than or equal to the meta value . [range: 1 ~ 3, default: 1]

若在感染方块上的唤兽棘柱被击杀时,若感染方块的转化值≤该值,且唤兽棘柱的等级大于该值,感染方块会发生链式转化反应恢复。

    I:"Reinforcement System Block Revert Stage"=1

 

# List of block that can't be infested, Ex: "minecraft:stonebrick" or just "minecraft" for a whole mod [default: ]

不能被唤兽棘柱感染的方块

    S:"Reinforcement System Blocks BlackList" <

     >

 

# Set to true if you want to use the list as a WhiteList. [default: false]

设置为true反转为白名单

    B:"Reinforcement System Blocks BlackList Inverted"=false

 

# Chance (1 = 100%) to spawn a Beckon (This is ignored if Evolution Phases are enabled, it has its own option). [range: 0.0 ~ 1.0, default: 0.045]

击杀生物生成唤兽棘柱的概率(演化阶段启用后失效)

    S:"Reinforcement System Chance"=0.045

 

# Cooldown (in seconds) for the Reinforcement System spawning Beckons. [range: 1 ~ 2147483640, default: 5]

支援系统召唤唤兽棘柱的冷却时间

    I:"Reinforcement System Cooldown"=5

 

# Set to false if you want to disable the Reinforcement System. [default: true]

设置为false禁用支援系统

    B:"Reinforcement System Enabled"=true

 

# Equipment that can protect you from the blocks from doing damage. Ex. "head;minecraft:iron_helmet;0.1"  Where:

可以保护玩家免受感染伤害的装备如:"head;minecraft:iron_helmet;0.1"

#  "head" is for the slot (head, chest, legs, feet),

“head”为头部装备栏

#  "minecraft:iron_helmet" is for the item,

“minecraft:iron_helemt”为铁头盔的物品id

#  "0.1" is for the chance to ignore block damage (1 = 100%).

“0.1”为无视方块伤害的概率

    #  [default: [head;minecraft:leather_helmet;0.5], [head;minecraft:iron_helmet;0.3], [head;minecraft:diamond_helmet;0.3]]

    S:"Reinforcement System Equipment" <

        head;minecraft:leather_helmet;0.5

        head;minecraft:iron_helmet;0.3

        head;minecraft:diamond_helmet;0.3

     >

 

# Max Hardness of the block it can infest. [range: 0.01 ~ 100.0, default: 4.5]

支援系统最高可以污染的方块硬度

    S:"Reinforcement System Hardness"=4.5

 

# Set to false if you don't want the Beckons to ignore their summoning cooldown.when spawning. [default: true]

设置为false时禁用唤兽棘柱的支援冷却

    B:"Reinforcement System Ignore Cooldown"=true

 

# Set to false if you want to disable the Reinforcement System Block Infestation. [default: true]

设置为false禁用唤兽棘柱污染方块

    B:"Reinforcement System Infestation"=true

 

# Chance (1 = 100%) to spawn a Beckon in Infested Blocks (S!=1) if no Beckon is around, to further infest the land. [range: 0.0 ~ 1.0, default: 0.05]

如果感染方块附近没有唤兽棘柱,则有概率生成一个唤兽棘柱来进一步污染附近的土地

    S:"Reinforcement System Infestation Spawning Beckons"=0.05

 

# If the number of Beckons in a chunk is equal of greater than this then a Beckon will not spawn form the RS/Residue Block. [range: 0 ~ 50, default: 2]

一个区块的唤兽棘柱超过这个数量则不会继续从感染方块上(或者利用支援系统)生成唤兽棘柱

    I:"Reinforcement System Maximum Beckon Chunk"=2

 

# Maximum number of Beckons that can spawn from the RS (per dimension). [range: 1 ~ 2147483640, default: 100]

支援系统最大可以生成的唤兽棘柱数量

    I:"Reinforcement System Maximum Beckons"=100

 

# Maximum Stage a Beckon can grow up in a Dimension. Ex. "1;3"  Where:

在一个维度中唤兽棘柱最大能够生长到的等级

#  "1" is for the dimension,

“1”为维度

#  "3" is for the stage it cannot grow up.

“3”为唤兽棘柱能够成长的最大阶数

    #  [default: [1;3]]

    S:"Reinforcement System Maximum Stage" <

        1;3

     >

 

# Chance (1 = 100%) to spawn fog particle in an infested block ((if available, every tick). [range: 0.0 ~ 1.0, default: 0.05]

感染方块上生成fog粒子效果的概率

    S:"Reinforcement System Particle Fog Chance"=0.05

 

# Chance (1 = 100%) to spawn spore particle in an infested block (if available, every tick). [range: 0.0 ~ 1.0, default: 0.05]

感染方块上生成spore粒子效果的概率

    S:"Reinforcement System Particle Spore Chance"=0.05

 

# Set to true if you want the Reinforcement System to only be activated by the Players. [default: false]

设置为true使支援系统只针对玩家

    B:"Reinforcement System Player Only"=false

 

# What the infested block turns into when the Beckons die [default: minecraft:dirt]

当唤兽棘柱死亡时感染方块会转变为的方块

    S:"Reinforcement System Revert Block"=minecraft:dirt

 

# What the infested block 2 turns into when the Beckons die [default: minecraft:mossy_cobblestone]

当唤兽棘柱死亡时感染方块2会转变为的方块

    S:"Reinforcement System Revert Block 2"=minecraft:mossy_cobblestone

 

# Set to true if you want Beckons to only spawn if the position can see the sky (only those who are called by the death of a parasite). [default: false]

设置为true让支援系统只能在露天环境下召唤唤兽棘柱

    B:"Reinforcement System Sky"=false

 

# Set to true if you want Beckons to only spawn if the position can see the sky (from residue blocks). [default: false]

设置为true让唤兽棘柱只能生成在露天的位置

    B:"Reinforcement System Sky Residue"=false

 

    # Set to false if you want to disable the Reinforcement System Sounds

#  (A bell sound is played when a Beckon is summoned or when it grew up to the next stage). [default: true]

设置为false禁用支援系统相关的音效

    B:"Reinforcement System Sounds"=true

 

药水效果设置

# Status effects of the mod

本模组所添加的效果() 

流血效果

# Damage (1 = 100%) this effect will deal (victims total health). [range: 0.0 ~ 1.0, default: 0.02]

流血所能造成的生命损失(为单位总生命的一个比例)(1=100%)=0.02

即流血状态每次造成的伤害为总生命的2%

    S:"Bleeding Damage"=0.02


    # Maximum damage that this effect will inflict. [range: 0.0 ~ 1000.0, default: 100.0]

        流血效果所能造成的最大伤害限制

    S:"Bleeding Damage Limit"=100.0


寄群之唤

# Set to false if you dont want the COTH effect to work [default: true]

设置为false关闭寄群之唤

    B:"COTH Acivated"=true

 

    # Table that will be used for converting mobs, the Rupter will also be using this [default: [minecraft:pig;srparasites:sim_pig], [minecraft:sheep;srparasites:sim_sheep], [minecraft:cow;srparasites:sim_cow], [minecraft:wolf;srparasites:sim_wolf], [minecraft:horse;srparasites:sim_horse], [minecraft:zombie;srparasites:sim_human], [minecraft:husk;srparasites:sim_human], [minecraft:zombie_villager;srparasites:sim_villager], [minecraft:villager;srparasites:sim_villager], [minecraft:polar_bear;srparasites:sim_bear], [minecraft:enderman;srparasites:sim_enderman]]

下列将用于生物同化(格式:“minecraft:pig;srparasites:sim_pig”,即分号前面是转变前生物,后面为转变成为的生物,实例意思即为猪的同化类型为被同化的猪)

    S:"COTH Assimilated Transformation" <

        minecraft:pig;srparasites:sim_pig

        minecraft:sheep;srparasites:sim_sheep

        minecraft:cow;srparasites:sim_cow

        minecraft:wolf;srparasites:sim_wolf

        minecraft:horse;srparasites:sim_horse

        minecraft:zombie;srparasites:sim_human

        minecraft:husk;srparasites:sim_human

        minecraft:zombie_villager;srparasites:sim_villager

        minecraft:villager;srparasites:sim_villager

        minecraft:polar_bear;srparasites:sim_bear

        minecraft:enderman;srparasites:sim_enderman

     >

 

# Set to false if you dont want the effect to spread from mob to mob [range: 0 ~ 10, default: 3]

设置为false来禁用生物之间的寄群之唤传播

传播范围=3格

    I:"COTH Aura"=3

 

# Chance (1 = 100%) for any parasite to convert its victim when killed (only if the victim is under COTH effect). [range: 0.0 ~ 1.0, default: 0.3]

当生物感染寄群之唤时,寄生虫击杀该生物将其转化为同化生物的概率(1=100%)=0.3

    S:"COTH Convert At Kill"=0.3

 

# Below this health threshold, the victim will attempt to unhide (if available). [range: 0.0 ~ 1.0, default: 0.3]

当低于该生命时,感染寄群之唤的生物将会解除伪装(当转变可行时)=0.3

即生命低于30%时,已完成同化生物将直接转变为同化生物,没有对应同化类型以及未完全同化的生物时转变为未转化完全状态

    S:"COTH Health Threshold"=0.3

 

# Set to false if you want mobs with COTH to drop loot (This is ignored if Evolution Phases are enabled, it has its own option) [default: true]

设置为false允许感染寄群之唤的生物掉落战利品(若启用演化阶段该设置失效)

    B:"COTH Looting"=true

 

# Mobs that are immune to the COTH effect, Ex: "minecraft:zombie" or just "minecraft" for a whole mod [default: [minecraft:villager_golem], [minecraft:vex], [minecraft:creeper], [minecraft:slime], [minecraft:blaze], [minecraft:guardian], [minecraft:elder_guardian], [minecraft:stray], [minecraft:skeleton], [minecraft:skeleton_horse], [minecraft:wither_skeleton], [minecraft:magma_cube], [minecraft:ghast], [minecraft:shulker], [minecraft:snowman]]

能够免疫寄群之唤的生物列表(输入生物id如“minecraft:zombie”或者模组id如“minecraft”)

    S:"COTH Mob Immune Mob List" <

        minecraft:villager_golem

        minecraft:vex

        minecraft:creeper

        minecraft:slime

        minecraft:blaze

        minecraft:guardian

        minecraft:elder_guardian

        minecraft:stray

        minecraft:skeleton

        minecraft:skeleton_horse

        minecraft:wither_skeleton

        minecraft:magma_cube

        minecraft:ghast

        minecraft:shulker

        minecraft:snowman

     >

 

# Set to true if you want to use the list as a WhiteList. [default: false]

设置为true将上表反转为白名单

    B:"COTH Mob Immune Mob List Inverted"=false


# Chance (1 = 100%) to infect with COTH per hit. [range: 0.0 ~ 1.0, default: 0.5]

适应种每次攻击让生物获得寄群之唤的概率

    S:"Version Adapted COTH"=0.5

 

# Chance (1 = 100%) to infect with COTH per hit. [range: 0.0 ~ 1.0, default: 0.7]

同化种每次攻击让生物获得寄群之唤的概率

    S:"Version Assimilated COTH"=0.7

 

# Chance (1 = 100%) to infect with COTH per hit. [range: 0.0 ~ 1.0, default: 0.6]

原始种每次攻击让生物获得寄群之唤的概率

    S:"Version Primitive COTH"=0.6

 

# Chance (1 = 100%) to infect with COTH per hit. [range: 0.0 ~ 1.0, default: 0.4]

纯粹种每次攻击让生物获得寄群之唤的概率

    S:"Version Pure COTH"=0.4


伪装效果

# (1 = 100%) Chance to avoid getting infected by COTH. [range: 0.0 ~ 1.0, default: 0.7]

伪装效果可以避免生物受到寄群之唤传染的概率(1=100%)=0.7

    S:"Camouflage Chance"=0.7

 

    # List of items that can prevent an entity form getting COTH. Ex. "minecraft:stone;0.1;200"  Where:

可以让生物避免获得寄群之唤的物品(例如“minecraft:stone;0.1;200”)

#  "minecraft:stone" is the item,

“minecraft:stone”为物品id(此处为石头)

#  "0.1" is the chance to apply the effect (1=100%),

“0.1”为可以获得伪装效果的概率(1=100%)

#  "200" is the duration of the effect in seconds.

“200”该效果持续的秒数

#  Right click an entity to give it Camouflage.

        使用方法:将该物品对生物右键

    #  [default: [minecraft:golden_apple;0.1;300], [minecraft:golden_carrot;0.03;150]]

    S:"Camouflage Item List" <

        minecraft:golden_apple;0.1;300

        minecraft:golden_carrot;0.03;150

     >


腐蚀效果

# Amount of damage your armor will receive under this effect. [range: 0 ~ 100000, default: 5]

获得腐蚀效果后你的盔甲将额外受到的耐久值损伤

    I:"Corrosive Damage Value"=5


狂怒效果

# (1 = 100%) How much this effect will increase damage. [range: 0.0 ~ 100.0, default: 0.1]

狂怒效果提升的伤害(1=100%)

    S:"Enraged Damage"=0.1

 

# (1 = 100%) How much this effect will increase speed. [range: 0.0 ~ 100.0, default: 0.1]

狂怒效果提升的速度(1=100%)

    S:"Enraged Speed"=0.1


# Set to false if you dont want parasites to spawn/give the rage effect [default: true]

设置为false禁用寄生虫生成时带有以及给予友军狂怒效果

    B:"Rage Acivated"=true


恐惧效果

# Set to false if you dont want the Fear effect to work [default: true]

设置为false时禁用恐惧效果

    B:"Fear Acivated"=true

 

# Fear air damage multiplier, multiplied by the amp. [range: 1.0 ~ 100.0, default: 1.5]

恐惧对悬空单位的伤害倍率

    S:"Fear Air Damage Multiplier"=1.5

 

# Chance (1 = 100%) to fail using a block under the Fear status effect (with an amplifier of 2 and up) - WARNING - EXPERIMENTAL. [range: 0.0 ~ 1.0, default: 0.5]

在恐惧II以上的效果时阻止玩家放置方块的概率(1=100%)=0.5

    S:"Fear Block Fail Chance"=0.5

 

# Fear fall damage multiplier, multiplied by the amp. [range: 1.0 ~ 100.0, default: 1.5]

当获得恐惧效果时,生物增加的摔落伤害倍率

    S:"Fear Fall Damage Multiplier"=1.5

 

# Chance (1 = 100%) to to fail to open the inventory under the Fear status effect (with an amplifier of 4 and up) - WARNING - EXPERIMENTAL. [range: 0.0 ~ 1.0, default: 0.5]

当恐惧IV以上时将阻止玩家打开背包的概率(1=100%)=0.5

    S:"Fear Inventory Fail Chance"=0.5

 

# Items that wont be affected by this effect, Ex: "minecraft:flint_and_steel" or just "minecraft" for a whole mod [default: ]

这些物品的使用将不受到恐惧效果影响(输入物品id如“minecraft:flint_and_steel”或者模组id如“minecraft”)

    S:"Fear Item BlackList" <

     >

 

# Set to true if you want to use the list as a WhiteList. [default: false]

设置为true将上表反转为白名单

    B:"Fear Item BlackList Inverted"=false

 

# Chance (1 = 100%) to to fail using an item under the Fear status effect (with an amplifier of 3 and up) - WARNING - EXPERIMENTAL. [range: 0.0 ~ 1.0, default: 0.5]

当恐惧III以上时将阻止玩家使用物品的概率(1=100%)

    S:"Fear Item Fail Chance"=0.5


Link效果

# (1 = 100%) Cahnce to send their adaptation on death (multiplied by the amp + 1). [range: 0.0 ~ 1.0, default: 0.2]

寄生虫死亡后传递适应性数据至全局适应性的概率(1=100%)

    S:"Link Chance"=0.2

 

穿刺效果

# Damage (1 = 100%) this effect will deal (victims total health) by reaching high amplifier. [range: 0.0 ~ 1.0, default: 0.4]

当达到一定等级后,穿刺效果将对生物造成总生命一定比例的伤害(1=100%

    S:"Needler Damage"=0.4


      # Mobs that are immune to the Needler effect, Ex: "minecraft:zombie" or just "minecraft" for a whole mod [default: ]

      该列表下的生物免疫穿刺效果的影响

    S:"Needler Immune Mob List" <

     >


      # Set to true if you want to use the list as a WhiteList. [default: false]

      设置为true反转为白名单

    B:"Needler Immune Mob List Inverted"=false

 

# Mobs reaching this amplfifier will explode. [range: 0 ~ 100, default: 7]

生物在达到该等级后会发生爆炸

    I:"Needler Terminal Amplifier"=7

 

病毒效果

    # Set to false if you dont want the viral effect [default: true]

    设置为false以关闭病毒效果

    B:"Viral Acivated"=true


    # This value will be multiplied by the amplifier and then multiplied by the damage which will be added to the total damage. [range: 0.0 ~ 100.0, default: 0.5]

    每级病毒效果提供的额外伤害量倍率。(如1.0为每级病毒效果将提升100%的伤害倍率)

    S:"Viral Multiplier"=1.0

因病毒效果机理被修改,该配置已失效

# (1 = 100%) How much this effect will reduce your total health. [range: 0.0 ~ 1.0, default: 0.1]

每级病毒效果减少生物最大生命上限的比例(1=100%)

    S:"Viral Value"=0.1