前言

作者的话:我认为某样物品过于OP或是某些特性可以带来更大的挑战,但这些调整可能对于普通玩家来说过于困难了,所以它们出现在了硬核版。这些更改或平衡可能会出现在未来的RLCraft中,它们是为了硬核而设计的,但不一定只能服务于硬核版。

特性

一般特性

-Spawners now work regardless of light level

//刷怪笼不会被光照影响(原版刷怪笼无法在有光照的地方刷怪);


-2 hearts per body part

//(来自First Aid模组)每个部位只有两颗心(原版每个部位有三颗);


-Most torches that spawn with structures are now replaced with realistic torches

//大多数随建筑生成的火把会变成真实的火把(燃烧时间一小时);


-Water no longer saves you entirely from fall damage :)

//水无法减免全部的摔落伤害(有兴趣的话可以去翻翻RLMixins模组配置文件翻译);


-Potion Sickness now occurs if going above 8 potions instead of 12

//(来源于Potion Core模组药水病的正面buff数量限制从需低于13个改为需低于9个;


-UBER Darkness!  More hardcore than hardcore darkness :) (shaders will still override this likely)

//没有光亮的地方看上去会特别黑暗(仍然可被光影或伽马值覆盖);


-RTG!  The default world type will now use Realistic Terrain Gen, so Large Biomes is no longer required

//使用真实地形生成模组生成更加真实的地形;


-Sleeping only heals 25% of health now

//睡觉只能治疗25%的血量(原版可以治疗50%);


-Bosses are always infernal (except Lycanite mini bosses)

//Boss必定是精英怪(除了Lycanites Mobs模组的小boss:例如月光亚种的蛴螬);


-Infernal quality Regen re-activated

//稀有精英怪模组“再生”词条被启用;


-Random starting season

//(来源于静谧四季/季节 模组)从随机的季节开始你的生存(原版固定初春开局);


-XP you gain is halvedv

//你获得的经验被打了对折实际上是修了一个更多附魔模组曾存在的bug


-Explosions destroy items again

//爆炸会摧毁掉落物(原版爆炸不会摧毁物品);


-Lightning destroys items again

//闪电会摧毁掉落物(原版不会);


-Top chests of Battle Towers are now always locked

//战斗高塔最顶层的箱子必定带一把


-Battletower Golems have block protection aura now, covering the top 3 floors

//战斗高塔傀儡有一个方块保护立场,保护最顶上三层的方块(如图);

硬核版特性翻译(v2.9.3HARDCORE)-第1张图片
硬核版特性翻译(v2.9.3HARDCORE)-第2张图片


-Lycanite mini-bosses in Lycanite Dungeons have block protection aura now

//恐怖生物地牢里的恐怖生物小boss也拥有了方块保护立场;


-Wood and Stone spartan weapon recipes have been removed - you may still find them, but they are no longer craftable

//木质、石质的斯巴达武器被ban了合成表(你仍然可以从战利品中获得他们);


-Wood and Stone spartan shields are no longer usable/craftable

//木质、石质的斯巴达盾牌现在不能被制作与使用;


-Dirt Bucket no longer usable

//泥桶现在不能被使用了;


-Round shield from Better Survival no longer requires defense to use

//使用Better Survival模组圆盾不再需要防御等级(来自reskillable模组)了;


-Vanilla Minecraft Shield now only requires 4 Defense to use

//使用原版盾牌现在只需要 4 级防御即可;


-Lowered spawn rate of Nymphs (25% chance every 40 seconds, was 50%)

//降低(用来回血的)精灵的生成概率(每40秒25%的概率,是原来的一半);


-Increased the number of flowers required in a certain radius for Nymphs to spawn (20, was 8)

//精灵生成需要一个范围内有20朵花(之前只需要8朵);


-Spawn area changed to 1000 by -1000 radius

//(来源于全局游戏规则模组)重生半径被改成了2000格(原版是20000格)。

难度系统

SCALING DIFFICULTY ACTIVATED:

//Scaling Health模组的难度系统被启用。


Difficulty meter will display in the bottom left occasionally, but generally you will have to rely on a compass to see your coords, and mob health, to know what the difficulty of the area is that you are in.

//难度将被显示在左下角,但此外但原则上作者可以要求你,你可以做指南针看坐标,或者通过观察生物的血量确定自己所处的难度;


Difficulty starts at 0, and will increment in real time based on your distance from the center of the world, about every 1000 blocks, adding 1 to the difficulty meter.

//难度在坐标(0,0)处为0,随着你离原点的距离而实时改变,每远离1000格就会增加1难度;


For every increment up in difficulty, mobs receive extra health and extra damage.  So at about 1000 blocks away from the center of the world, zombies will have closer to 30 health (vanilla 20) and do 5 damage per hit (vanilla 4)

//生物的血量和伤害会随着难度而增加,原点的1000格之外,僵尸血量会有约30点(原版20)、伤害会有5点(原版4);


The difficulty is not limited to single digits, it is a decimal point system, constantly scaling in real time, so if you're 1500 blocks away from spawn, the difficulty meter may display 1, but it will be closer to 1.5, which will still effect mobs, keep that in mind.

//难度的精度并非只到个位,而是一个一位小数,实时改变,在离原点1500格处,难度显示为1,但实际上是1.5;记住,怪物可能不像你想象的一样弱小;


Also keep in mind that, at x: 1000 and z: 0 on your coords, that will count as difficulty 1.  But x: 1000 and z: 1000, will be closer to difficulty 2, because you are technically further away from spawn, being diagonal from it.

//作者:也记住这件事,在坐标(1000,0)处,难度为1;但是在(1000,1000)处,难度将会接近2,因为这是对角线,你实际上离原点更远了。

特性:服务器

  • 与前面的文本不同,这一段来自于RLCraft v2.9.3 HARDCORE Server Setup (v2).zip。

-Items do not drop on death

//死亡后,不会有掉落物供你跑尸;


-XP does not drop on death

//同样的,你的经验也不会在死后掉落;


-All skills and stats from Reskillable and LevelUp get reset on death

//死亡会使你丢失你Reskillable模组LevelUp模组的所有加点;


-Any waystones you had saved gets wiped on death

//你保存的传送石碑在死后也会丢失;


-Hearts reset back to default starting hearts on death

//生命上限在死后会重置(换句话,心之容器提供的血量上限加成死后会重置);


-Lycanite bestiary progress reset on death

//恐怖生物模组知识点数在死后会清零;


-Lycanite mounts and pets will be removed on death

//恐怖生物模组的坐骑和宠物死后会丢失。