找到约 326 条结果,共约 11 页。 [耗时:40.2710ms]
注册名: gravestone:gsgravestone 109
注册名: gravestone-extended:gsspawnegg 2
注册名: gravestone-extended:gsmemorial 108
注册名: gravestone-extended:gsmemorial 114
注册名: gravestone:gsgravestone 115
注册名: gravestone:gsgravestone 110
注册名: gravestone-extended:gsmemorial 110
注册名: gravestone:gsgravestone 113
注册名: gravestone-extended:gsmemorial 106
注册名: gravestone:gsgravestone 105
注册名: gravestone-extended:gsmemorial 116
注册名: gravestone:gsgravestone 118
注册名: gravestone:gsgravestone 102
注册名: gravestone:gsgravestone 114
注册名: gravestone-extended:gsmemorial 109
注册名: gravestone:gsgravestone 104
注册名: gravestone:gsgravestone 103
注册名: gravestone-extended:gsmemorial 102
注册名: all_bark_all_bite:dog
...生成(遵从猫的生成规律,每 60 秒在村庄检测并试图生成一次)没有掉落物未驯服的狗属于中立生物,会在受到玩家伤害后进行反击(玩家无法在仇恨解除前将其驯服);未驯服的狗有时会主动逃离玩家,但逃离欲望远不及猫,玩家仍有机会径直接近它;已驯服的狗可据玩家 / Whistle 的指示进行行动:玩家本身可攻击指定目标,让自己的狗...注册名: gravestone-extended:gsmemorial 113
注册名: gravestone-extended:gsmemorial 112
注册名: gravestone-extended:gsmemorial 115
注册名: bsf:snow_golem_mode_tweaker
...录入设定。五种行为模式:待机:静止不动,不攻击跟随:跟随主人,不攻击(类似狗ai,距离主人太远会瞬移到主人旁边)跟随并攻击:附近有目标则攻击,否则跟随主人(攻击时ai类似骷髅ai,会控制保持距离和左右位移躲避攻击)巡逻并攻击:巡逻寻找周围目标攻击(攻击ai同上)炮塔:不移动,寻找周围目标攻击两种目标选择模式:...注册名: gravestone-extended:gsmemorial 111
注册名: gravestone:gsgravestone 111
注册名: gravestone-extended:gsmemorial 104
注册名: gravestone:gsgravestone 116
注册名: gravestone:gsgravestone 106