...ddCriteria("crafted", "triumph:player_crafted_item")具体条件:criteria.setItem() example_killed_by_entity.txt(实体杀死玩家)触发范围:criteria = addCriteria("killed_by_creeper", "minecraft:entity_killed_player")具体条件:criteria.setEntityType("minecraft:creeper") example_killed_entity.txt(玩家杀死实体)触发范围:criteria = addCriter...
...,背包库存,饰品栏 ["enderchest"] = "Ender", ["inventory"] = "Inventory", ["baubles"] = "Baubles" &...
...宝箱有几率开出钱币。配置文件:基本配置文件可配置项目: enableChestLoot = true/false 宝箱中能否开出钱币 chestListT1(2,3,4,5,6) = [战利品表ID] 对应等级的货币会出现在相应的战利品表中,如默认情况下将"minecraft:chests/jungle_temple"加入 chestListT3 能使得丛林神庙宝箱中可以开出金币[h3=村民交易]可以将村民的通用...
...(Mindscape Library)]图书馆钥匙[Library Key][h2=卓越法术(Great Spells)]克莱因箱[Klein's Chest]墨菲斯之精思[Morpheus's Reflection]访问者钥匙[Visitor's Key][h1=Hexical]资料版本:1.19.2-1.1.0英文wiki:https://miyucomics.github.io/hexical[h2=咒典(Grimoires)]写入咒典[Write Grimoire]擦除咒典[Erase Grimoire]档案员之精思[Archivist Reflection]限制咒典[Restrict Grimoire]档案员之...
...破坏或烧毁 # Blacklist for blocks that dragons are not to break or burn. Ex. "minecraft:chest" or "rats:rat_crafting_table" [default: ] S:"Blacklisted Blocks from Dragon" 龙将不会生成在以下维度 # Dragons cannot spawn in these dimensions' IDs I:"Blacklisted Dragon Dimensions"
...;: { "chest": { "tag": "minecraft:planks" } &...
...p; minecraft:leather_leggings=2 minecraft:leather_chestplate=3 minecraft:leather_helmet=1 minecraft:iron_boots=2 minecraft:iron_leggings=3 minecraft:iron_chestplate=5&n...
... B:"Purified Rain Water (SimpleDifficulty)"=true # Fixes Quark boat chests duping //修复船上的箱子的复制bug。 B:"Quark Chest Boat Dupe (Quark)"=true # Prevents the player from removing armor cursed with Binding in the reforging station //修复了能够通...
...entNoServerplayer.inventory.openedNoServerplayer.inventory.closedNoServerplayer.inventory.changedNoServerplayer.chest.openedNoServerplayer.chest.closedNoServerentity.deathYesServerentity.attackYesServerentity.dropsYesServerentity.check_spawnYesServerentity.spawnedYesServerblock.registryNoStartupblock.missing_mappingsNoServerblock.tagsNoServerblock.right_clickYesServerblock.left_clickYesServerblock.placeYesServerblock.breakYesServerblock.dropsNoSe...
...mantium_hoe.name=艾德曼合金锹item.item_adamantium_helmet.name=艾德曼合金头盔item.item_adamantium_chestplate.name=艾德曼合金胸甲item.item_adamantium_leggings.name=艾德曼合金护腿item.item_adamantium_boots.name=艾德曼合金靴子item.item_poisoned_arrow.name=毒箭item.item_raw_mutton.name生羊肉item.item_cooked_mutton.name=熟羊肉item.item_raw_horse.name=生马肉item.item_cooked_horse.name=熟马肉item....
...Slot:"栏位",栏位可用mainhand(主手),offhand(副手),"head"(头)、chest(胸)、legs(腿)、feet(脚)的任意一项。虽然可以用于所有物品,但是如果此物品不能放入此栏位(比如四个盔甲槽),必须用其他指令强制放入才会生效。[h4=AttributeName]你需要的属性的ID。建议wiki自行查找。语法AttributeName:"ID"。[h4=Name]属性...
...心的上下小距离浮动函数飘带helmet小女仆装备头盔时显示此骨骼模型装备头盔时显示chestPlate chestPlateLeft chestPlateMiddle chestPlateRight小女仆装备胸甲时显示此骨骼模型装备胸甲时显示leggings leggingsLeft leggingsMiddle leggingsRight小女仆装备护腿时显示此骨骼模型装备护腿时显示bootsLeft bootsRight小女仆装备靴子时显示此骨骼模...
...可以和你分享。第 1 页,共 10 页Memorials(纪念物)When a family member dies, they will drop a chest - and inside will be an item that was important to them.当一名家庭成员死亡时,他们会在原处生成箱子——里面的物品对他们来说很重要。This is the key to reviving someone, don't lose it! Only your spouse and children will drop these items.这是使某人复活的关键,绝对不要弄丢它!...
...部位,MAINHAND(主手、右手)、OFFHAND(副手、左手)、FEET(靴子)、LEGS(护腿)、CHEST(胸甲)、HEAD(头盔)。在其相应的{}大括号内填入物品、权重和品质即可。按格式填入(不懂可以照葫芦画瓢,该配置文件有很多物品供参考): "物品代码": [ 权重数值, 品质数值 ],例如MAINHAND主手里...
...=1 I:"Living Armor Boots"=1 # Armor value for Living Chest. [range: 0 ~ 1024, default: 10]活体胸甲盔甲值=1 I:"Living Armor Chest"=1 # Armor value for Living Helm. [range: 0 ~ 1024, default: 4]活体头盔盔甲值=1 I:"Living Armor Helm"=1 # Armor value for Living Pants. ...
...箱子:"block": { "block": "minecraft:chest", "contains": { "item": "minecraft:stick", "count": ">10" } },一个...
...ere are my items?】:Blocks mined get teleported to your inventory.Piercing Damage(ref_piercing_damage)【Chest breaker!】:Make all damage Magic Damage and deal an additional Magic Piercing Damage based on the damage dealt.Vengeance(ref_vengeance)【The Banshee is mine to kill!】:Attack damage increases by a % of the last amount of damage you took.Soft(ref_soft)【Very Spongy】:Your tool mining level is set to Obsidian.Fast...
...bsp;int, int 输出数量,大概是输出格子的意思); //前面的我就不说了[h4=Chest箱子]RegisterMachine.CreateChest(int 机器id, string 本地化名, SolidMaterial 箱子所用材料, int 一行几格, int 一共几行);SoildMaterial请看上边的Material部分,但是不一定要自定义的SoildMaterial,可以用原版的SoildMaterial。[h4=Tank-流体储罐]R...
...p;Codex可以作为稀有箱子战利品出现。[默认: true] B:"Codex Chest Loot"=true # 在控制台打印调试消息,打印您右键点击的实体和方块的类路径。[默认: false] B:"Debug messages"=false # 1.8+中有一个bug,巫婆的沼泽小屋中的粘土罐是空的。这...
...]我们的储物箱子杂乱无章,我们没有潜影盒搬运物资,怎么办?当然是选择 Compressed Chest 了,只需要 HV焊接机 + 32 钻石板 + 加强钨机械外壳(双层钨板)这必须做一个,能放 243 格物品,有些情况下有巨大用途(比如制作 防爆石/双锂)[h3=T52.8、RF动力]做火箭就需要RF,而RF有三种来源红石通量发电机魔力转换器,只能贴身林业引擎,慢的要...
... return IBlockPos.create(pos.x+x,pos.y,pos.z+z);}//所需要的物品static CHESTS as [IItemStack][string]={ "east":[ .withTag({Potion: "minecraft:long_night_vision"}), .withTag({Potion: "minecraft:lon...
...ult_levels # 如果启用,在玩家背包中的放射性物品将会辐射该玩家所在区块和玩家。 B:radiation_hardcore_stacks=true # 在容器...
...;: { "chest": { "tag": "minecraft:planks" } &...
...储物箱,龙之研究的龙箱。还有一个和这把锤子相性超好的容器:巨型箱子(Colossal Chest)。内存大,交互面多,物品种类也多。除了打开看的时候会卡一下(其实没必要打开看)简直完美。 关于矿物的增产:多倍矿生产线固然好,但匠魂的另一个特性给我们提供了新的可能:时运与熔炼一同生效时,龙矿等矿物的增产会被计算...
...伤害的装备如:"head;minecraft:iron_helmet;0.1"# "head" is for the slot (head, chest, legs, feet),“head”为头部装备栏# "minecraft:iron_helmet" is for the item,“minecraft:iron_helemt”为铁头盔的物品id# "0.1" is for the chance to ignore block damage (1 = 100%).“0.1”为无视方块伤害的概率 # [default: [head;minecraft:leather_helmet;0...
...ots"=2 ——允许范围 [0, 12]设置 Modular Boots 可装载模块数量的最大限制。[L:14]I:"Chest plate slots"=5 ——允许范围 [0, 12]设置 Modular Chestplate 可装载模块数量的最大限制。[L:19]I:"Helmet slots"=3 ——允许范围 [0, 12]设置 Modular Helmet 可装载模块数量的最大限制。[L:24]I:"Leggings slots"=4 ——允许范围 [0, 12]设置 Modular Leggings 可装载模...
...e)中锻造出一个未鉴定的神像(Unidentiefied Idol),也有可能获得祭坛箱子卷轴(Altar Chest Scroll)可以制作一个祭坛箱子,甚至有可能直接获得对应神的神像。完成一个祭坛时,5%的几率会获得神的青睐。一旦你得到一个神的青睐,你会在下一个宝库中获得该神的Buff,并且完成该宝库可以积累该神的声望点数,所以一定要尽力完成。某个神...
...re>,,], :[,,], :[,,], :[