...bsp; I:"Day Tick Value"=24000(正常的一个Minecraft 日) # Global armor multiplier for all the mobs. [range: 0.01 ~ 100.0, default: 1.0]寄生虫全局盔甲值倍率=1.0 S:"Global Armor Multiplier"=1.0 # Global damage multiplier for all the mobs. [range: 0.01 ~ 100.0, default: 1.0]寄生虫全局攻击倍率=1.0 &n...
...。Shoot the target block while standing on the pressure plate. You can cheese this room with multiplayer or an armor stand.[h1=大型红砖房]往图中的墙角顶上丢末影珍珠Throw an Ender Pearl up on top of the pictured wall, in the corner.[h1=大型走廊]在有岩浆的房间,往岩浆中钓鱼,在有冰的房间,躲开拌线钩同时快速按下两边的按钮。On the lava side, fish in the lava. On the ice side, press both bu...
...emCooldown = 3创造之心的主动技能冷却时间 时间为tick默认是3tick也就是0.15秒#The amount of armor toughness provided by Heart of the Golem when it's bearer has no armor equipped.#Range: 0.0 ~ 256.0golemHeartSuperArmorToughness = 4.0玩家在无护甲情况下傀儡之心提供的盔甲韧性默认为4#Modifier for Magic Damage vulnerability applied by Heart of the Golem. Default value of 2.0 means that player will receiv...
...杀森林角落里的%s,取得可以帮你突破巫妖塔魔法壁垒的%s。advancement.twilightforest.naga_armors=娜迦装备锻造师advancement.twilightforest.naga_armors.desc=合成娜迦胸甲和娜迦护腿。advancement.twilightforest.kill_lich=巫妖猎人advancement.twilightforest.kill_lich.desc=击败塔顶的%s并取得他的权杖,这权杖可以驱散沼泽的毒蚊群、解除黑暗森林的失明诅咒以及对抗冰雪森林...
...的防御力和韧性将按百分比乘这个值。例:200为所有盔甲防御力和韧性翻倍。I:"Armor Nerf"=100盔甲部件调整,对应的格式为 ID:基底耐久:防御值:护甲板强化:护甲板耐久:韧性:夹板耐久例:修改了铁锭,混沌金属(匠魂进化),盖亚魂锭(植物魔法)的相关属性。S:"Armory Stat Tweaks"
...bsp; 160血[icon:health=160,点],并有[icon:armor=4,点]。 2.虚空蠕虫体节 30血[icon:health=30,点],无护甲。 ...
...s one of my favorite backstabbers. The Hecate is a fast melee mob that can kill you in about 3 hits without any armor. It gets better, when he is close enough to attack he goes invisible, and he doesn't run a straight route to attack you either. He also participates in Zombie raids on villages and can break down doors, though I have yet to get one to do it. And lastly the Mana Creeper, but didn't I mention him with the annoyances? The Mana Creepe...
... "gear": [] }, "_armor_comment": "装备-护甲基底共用参数(耐久-护甲)-护甲板参数(强化-耐久-韧性)-护甲夹板(耐久)", "armor": { "core": { "durability": 15.5,&nb...
...墙里,茅草方块可阻挡怪物的视线(不会被怪物发现),所以晚上躲在里面很安全[icon:armor-full]。建议:茅草屋修建在淡水水源附近,这样晚上即便口渴了也可以很方便地喝到淡水。茅草屋2、夜晚时,没有光源玩家周围是很黑的。这时候可以做一个火堆。需要5根木棍以及一个起火器。把三根木棍丢(默认按键:Q)在地上(同一格),用起火器...
...trum)# S:TOOLS_WHITELIST } armor { # 带温度修正的护甲清单 S:ARMOR_TEMP_MODIFIERS
...ct/weakening):药水效果:虚弱(apotheosis:sword/mob_effect/elusive):药水效果:速度护甲(apotheosis:armor/attribute/aquatic):游泳速度(apotheosis:armor/attribute/blessed):最大生命(apotheosis:armor/attribute/elastic):自动上坡高度(apotheosis:armor/attribute/fortunate):幸运(apotheosis:armor/attribute/gravitational):降低实体重力(apotheosis:armor/attribute/ironforged):护甲值(apotheosis:armor/attribute/stalwart):击...
...nbsp;0.01 ~ 100.0, 默认: 1.0] S:"Ancient Dreadnaut Armor Multiplier"=1.0 # 远古惧魔的攻击力倍数. [可配置范围: 0.01 ~ 100.0, 默认: 1.0] S:"Ancient Dreadnaut Damage Multiplier"=1.0 # 如果您想禁用远古惧魔,请设置...
...方块会被摧毁,荒野奇美拉会被召唤。荒野奇美拉具有[icon:health=1000,点生命值],[icon:armor=6,点护甲],且会召唤生物作为帮手。在生命值低于750、 500、 250时,奇美拉会进化,从3种荒野生物的能力中挑选一个未持有的能力赋予自身。荒野伏击者:赋予奇美拉飞行能力,解锁新的攻击方式:下砸攻击,该攻击会破坏方块。荒野猎手:赋予奇美...
...群系词典生成"=true # Toggles any interactions where armor sets either give certain Potion Effects, or dispell others. Useful if you have another mod installed that provides similar customization to any armor set. B:"Armor Potion Effe...
...会影响强敌的属性。"growth settings" { # The increase in armor multiplied by the growth factor D:Armor=2.0 # The increase in armor toughness multiplied by the growth factor D:"Armor Toughness"=1.0 # The percent increase in attack damage ...
...度条将会以更平滑的方式变化;若禁用,则进度条的增长样式会与原版熔炉类似。[h4=armor hud location][L:110] I:hudLocation=1——允许范围 [1, 4]见第 725 行。[L:116] I:hudOffsetX=0——允许范围 [0, 100]见第 728 行。[L:122] I:hudOffsetY=0——允许范围 [0, 100]见第 731 行。[h4=shader options][L:133] B:assemblyLineParticles=true允许装配线在运行过程中产生激光特效。[L:142] D:bas...
...是:boots:靴子;bows:弓;chestplates:胸甲;fishing rods:钓鱼竿;helmets:头盔;horse armor:马甲;leggings:护腿;magic:魔法;shields:盾牌;tools:工具;trinkets:饰品;修改品质首先来说修改的教程,打开对应想要修改的文件,举例为靴子,其他修改方式与靴子一样。在“comment”下一行就可以看见。"slot":"feet"就是这了用来...
...uple Battery is Enabled B:"Quintuple Battery"=true # If the Recipe for the Rarmor Reconstructor Module is Enabled B:"Rarmor Reconstructor Module"=true # If the Recipe for the Resonant Rice is Enabled B:"Resonant Rice"=true # If the Recipe for the Rice Gadgets is Enabled B:"Rice Gadgets"=true # If the Reci...
...模组的盔甲。在MOD的配置文件中,额外的盔甲条和韧性条都可以单独禁用。参考资料Armor HUD · the-realest-stu/Rustic Wiki 网页https://github.com/the-realest-stu/Rustic/wiki/Armor-HUD
...bsp; "impact": 1.0, "armor_negation": 0.0, "max_strikes": 1, "chasing_speed": 0.70 }, "default_livingmotions": {  ...
..._matrix.addMaterialTrait("dense", "extra");fusion_matrix.addMaterialTrait("dense_armor", "core");fusion_matrix.addMaterialTrait("shielding_armor", "core");fusion_matrix.addMaterialTrait("first_guard_armor", "core");fusion_matrix.addMaterialTrait("dense_armor", "plates");fusion_matrix.addMaterialTrait("first_guard_...
...sarm { # Defines the chance (in percent) per hit to make the attacked entity drop its armor. [range: 0.0 ~ 1.0, default: 0.05] S:DropChance=0.05S:DropChance=0.05 的0.05是每次攻击有5%的概率会缴械,可以根据自己的需求修改,要关掉的话改成0.0就好了如果本教程对你有帮助的话,能否推荐收藏加评论
...建议开) #Bullets completely ignore Minecraft armor, forcing you to use our armor system. bulletsIgnoreStandardArmor = true(子弹是否允许无视原版护甲系统,开启此项以设置无视的百分比) #The percent of the damage ignore the armor, 0 = Min...
...[Hans Defendit]:(Guard stares at you)(守卫盯着你看)[Aliquanto Ferrus]:I have the best weapons and armors for sale.Take a look if you are interested.我有最好的武器和装备出售,看看你是否感兴趣。*tarde 交易[Amond Ferrus]:Hello adventurer, I'm looking for the finest minerals.If you have some I can give you emeralds.你好冒险家,我正在寻找最好的矿物。如果你有一些我可以给你绿宝石...
...sp; minecraft:golden_carrot;0.03;150 >[h2=腐蚀效果]# Amount of damage your armor will receive under this effect. [range: 0 ~ 100000, default: 5]获得腐蚀效果后你的盔甲将额外受到的耐久值损伤 I:"Corrosive Damage Value"=5[h2=狂怒效果]# (1 = 100%) How much this effect will increase damage. [range: 0.0 ~ 100.0, default: 0.1]狂怒效果提升的伤害(1=100%)...
...8.0。 # Makes Dragons Tougher or Not D:Armor=8.0 #龙的攻击伤害,默认12.0。 # Damage for dragon attack D:Damage=12.0 #龙的基础生命值,默认90.0§ 注:一些品种的龙虽然有不同于其他品种的生命值,但它们的基础生命值...
...sp; S:"Colonies Warning Message"=Colony # Every x points, the colony will grant a bonus of armor. [range: 1.0 ~ 10000.0, default: 20.0]每积累X点,群落将给予寄生虫一个盔甲值加成 S:"Colony Bonus Armor Point"=20.0 # Value of the bonus. [range: 0.0 ~ 10000.0, default: 0.1]给予的盔甲值加成倍率 S:"Colony Bonus Armor Value"=0.1 # Every x ...
[h1=main.cfg]各种基础设置。# Sets the maximum level cap for weapons and armor. Default: 10# 武器和盔甲的最大等级上限。(默认10)I:maxLevel=10 # The experience amount needed for the first level(1). Default: 100# 第一级所需的经验值。(默认100)I:level1Experience=100 # The experience multiplier for each level based on the first level...
...气护体的防御效果乘数,从 0 到 30。(默认值:1.00) # Server Sided! Ki Protection Armor Percentage multiplier value from 0 to 30. (default: 2.00) D:"Ki Protection Armor per level"=2.0 气护体的气消耗乘数,从 0 到 30。(默认值:1.00) # Server Sided! Ki Protection Cost Percentage multiplier value from 0 to 30. (default: 0.50) D:"Ki Prot...
...要在模组ID前面写上工具类型,以IC2模组的扳手为例,写入方式为“wrench-ic2:wrench”。ARMOR_WHITELIST:护甲白名单,功能与工具白名单相同。但是不需要在前面写上工具类型。MOD_ARMOR_WHITELIST:模组护甲白名单,功能与模组工具白名单相同。关于无法睡觉,在“B:NO_GRIEFING=true”配置栏,true为不允许睡觉。